I wanted to make this its own thread, but as I haven't posted 10 times I can't create new threads yet and didn't feel like waiting heh.
Most rogues serious about leveling will say to go Combat swords or maces. I have been claiming a Subtlety spec (with ambushes and Remorseless, swapping out the dagger) where Ambush crits 100% of the time would be superior or at least on par with Combat. Until now I didn't have a rogue to back up my claims, so I made one and did some testing. My testing may not have been optimal, but I'll try and cover all the angles. Who better to tell me where I went wrong and give me pointers than the EJ folk?
-Character Stats
-Weapons Used
-Techniques Used
-Subtlety Results
-Combat Results
-Thoughts and Conclusions
-Past and Future Talent Order
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----------Character Stats----------
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40 Blood Elf Rogue
Specs being compared:
Subtlety spec
Combat spec
Stats with no talents:
STR: 72
AGI: 183
STA: 121
SPI: 41
Damage: 105-147
AP: 335
Hit: 0
Crit: 10.36%
Expertise: 0
Armor: 1086
Defense: 198
Dodge: 20.27%
Parry: 4.92%
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---------Weapons Used-----------
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MH as Sub and Combat:
[Furious Falchion] of the Tiger with instant poison III
OH as Sub and Combat:
[Sacrificial Kris] of the Monkey with instant poison III
Used only for the ambush as Sub:
[The Ziggler]
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--------Techniques Used----------
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Mobs fought: lvl 40-41 Jungle Stalkers (raptors) south of Grom'Gol in Stranglethorn Vale
Sub: For the first fight or any fight without Remorseless, Cheap Shot > Hemo > (if Initiative didn't occur, Hemo again) > Ghostly Strike as they come out of Cheap Shot > 5pt Eviscerate > Hemo until dead.
For fights with Remorseless, Ambush > Hemo > Ghostly Strike > (Hemo until 5pts, depending on if Initiative or Setup has occured) > 4-5pt Eviscerate > Hemo until dead.
Combat: Cheap Shot > Slice n Dice + Blade Flurry (every time it was available) > SS until 4+ points > 4-5pt Eviscerate or Kidney Shot depending on mob health > SS until dead. Riposte every time it becomes available of course.
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----Subtlety Results (Recap)-----
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Total time: 12:30
DPS: 125.8 *
Total misses (including dodges and parries): 148 (27.9%)
Poison procs: 69
My dodges: 47 (26.3%)
My parries: 2 (1.1%)
Downtime: ate 3 times
Damage Breakdown:
Melee: 34%
Ambush: 22%
Hemo: 17%
Evis: 15%
Instant Poison III: 6%
Ghostly Strike: 5%
*note* 19 fights opened with Ambush, 18 crit, 1 missed. The other 6 fights were opened with Cheap Shot. These 6 fights included the first fight, 3 of the fights after downtimefood, and 2 fights where I engaged a mob without Stealth to imitate the real world likelihood of not being able to start every fight in Stealth and with Remorseless.
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----Combat Results (Recap)-----
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Total time: 14:23
DPS: 102.2 *
Total misses (including dodges and parries): 142 (19.1%)
Sword procs: 12
Poison procs: 134
My dodges: 30 (18.1%)
My parries: 20 (12%)
Downtime: ate 3 times
Damage Breakdown:
Melee: 60%
Sinister Strike: 22%
Instant Poison III: 13%
Riposte: 3%
Evis: 1%
*note* Unlike Sub, every fight opens the same way with Cheap Shot, except two fights where I engaged the mob without Stealth to imitate the real world likelihood of not being able to start every fight in Stealth.
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----Thoughts and Conclusions---
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1. With my tests, Subtlety put out 25 more dps, finished 2 minutes faster, and had the same amount of downtime as Combat. This seems to go against the claims that a Sub spec would require you to eat more, or kill slower, or put out less dps. On the contrary, Subtlety seems to take the cake in every category and tie in downtime.
2. My friend said I should have taken Improved Gouge over 3/5 Lightning Reflexes, and dome something like CS > SS > Gouge > Kidney Shot > SS > SnD > SS until dead. Assuming best case scenario, that this would somehow remove all downtime, Gouging every fight for 25 fights would still add 75 seconds to the total time, even if it saved 45 seconds of eating (lvl 35 food took me about 15 seconds to eat to full). That would be 30 seconds longer.
3. My friend also wondered why I didn't take 2 mobs at a time with Blade Flurry. Blade Flurry may allow me to attack two mobs at once, but it doesn't reduce my incoming damage. As I understand it, killing 2 mobs every 2 minutes isn't something a rogue does for efficiency, as it would do little other than to increase downtime. This would be different with Adrenaline Rush, where you would greatly increase your DPS on the 2 mobs, killing them fast enough to not hurt downtime much. Why didn't I take Adrenaline Rush at 40? I'll get to that next. First, my friend also suggested I Evasion when I BF kill 2 mobs, but that is only possible every 5 minutes, and would have only helped twice in my 14 minute test period. Also, in normal questing conditions, I tend to save Evasion for an oh sh*t moment, not burn it every cooldown.
4. As for my talent choices. With Subtlety, not getting Preparation yet should be a no-brainer. It won't help much with efficiently killing mobs, other than any trouble spots where my other important abilities might be on cooldown. With Combat, putting 2/3 Agression instead of 1/3 Agression and Adrenaline Rush was probably a mistake. Giving up 2 percent of SS/Evis damage to be able to drop 2 mobs at a time every 5 minutes, may have helped bridge the 2 minute and 25 dps gap between Combat and Sub. Could it have awarded
more than 2 minutes and 25 dps? I don't know, but I wouldn't think so.
5. As for weapon choices. As combat, I would have liked to get a second sword for my OH, but I couldn't find any fast ones on the AH. A good fast sword probably would have been around 1.9 speed or so, which would have procced poisons less but procced extra sword attacks more. How would that have effected my dps? I'm not sure. With an OH sword and Adrenaline Rush I probably would have seen numbers like Sub was getting.
6. The testing data. 25 mobs is somewhat of a small testbed, but with these 40-41 raptors every fight was practically identical since they were simple brainless melee mobs evenly spaced apart with no hiccups. I would like to think had I spent longer testing, killing 50, 100, or 200 of more, the numbers would have been similar. Barring any major RNG dilemmas of course. Now let's look at some of the interesting numbers.
7. The damage breakdowns are about what you'd expect. Everybody knows the bulk of a Combat rogue's damage come from white damage. I notice that Evis only accounted for 1% of my Combat damage, so maybe I wasn't Eviscerating as much as I should have been. Due to the way the fights were going, every time I had 4+ combo points, I felt like it was better to Kidney Shot. As Sub, I didn't Kidney Shot often because I felt like it would have been wasting the dodge bonus of Ghostly Strike. Had I Eviscerated as Combat instead of KS'ing, I would have had to eat considerably more than 3 times. One number that surprises me is the poison procs. As Combat I had more than twice the poison procs as Subtlety. That in itself isn't surprising, as I was attacking faster with SnD and BF, but I'm surprised that Combat returned 25 less dps with that many more poison procs.
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--Past and Future, Talent Order--
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I was going to test these builds in the 60s, but as they are focused on
leveling after all, it's important to consider how they fare pre-60. 40 just seemed like a good testing spot. As with most classes, it is optimal to respec every now and then at pivotal points. In order to go with this Sub build, you need to be at least level 26. Until then it is best to stick with Combat or a mixture of Combat and Assassination. In the 60s, both builds will have several improving talents. Let's look at those.
Combat at 69 From my 40 build onward, Combat gets 12% more Sinister Strike damage, Adrenaline Rush, 2% increased total AGI, and faster energy regen with Combat Potency. Then Combat picks up the same Assassination talents the Sub build will take, with Murder instead of Remorseless,
Subtlety at 69 From my 40 build onward, Sub gets one more point in Setup and Premed for faster combo point generation, 10% more AP, 15% more AGI, 10% more damage to Ambush and all attacks 6 seconds afterwards, 5% more Hemo damage, and every other fight or 2 another 20% damage increase to Ambush. Then down the Assassination tree similar to Combat.
Looking at what is to come, it looks like Subtlety will be improving considerably more than Combat will, although some effects are hard to quantify on paper like Adrenaline Rush and Combat Potency. With Subtlety, I will always be fighting with something increasing my Damage. My ambushes will always crit the mob to about 50% health, and I have 6 seconds of 10% increased damage to get the mob to 35% health (easily done), where Dirty Deeds kicks in and my specials do 20% more damage.
So! That was a long post. I plan to test again at some point in the 60s, when I'm in Outlands and both specs will have all their tree's talents. I apologize in advance for typos heh.
Thoughts?