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Old 07/23/08, 4:04 PM   #476
Rounced
Deeper Shade of Blue
 
Orc Shaman
 
Mal'Ganis
Originally Posted by Toots Hepcat View Post

Finally: I'm guessing even if they DON'T fix the swing timer issue, we'll still be using Maelstrom unless we do massive amounts of offhand damage. A swing timer like quartz can be used to minimize the MH penalty of the reset.
WoW Forums -> Maelstrom Weapon

We hope to have it not reset your swing timer sometime soon.

Give Enhancement access to Astral Shift or give us back Spectral Transformation.
Remove Earth Shock's interrupt and put Wind Shock on a separate cooldown.
Give some expertise with Unleashed Rage.
 
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Old 07/23/08, 4:17 PM   #477
Skiace
Don Flamenco
 
Skiace's Avatar
 
Troll Shaman
 
Dalaran
Originally Posted by Toots Hepcat View Post
I doubt we'll be using Flametongue. Remember: we have 20 yd totems now. The only folks in range will be other melee types, of whom only shamans and paladins can use the buff, and for us 84 spell damage does not out perform the DPS of Searing.
I could see it being situationally useful, but I'll agree that we'll be dropping Searing most of the time.
 
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Old 07/23/08, 4:42 PM   #478
 Malan
In the Beginning was the Command Line
 
Malan's Avatar
 
Tauren Shaman
 
Mal'Ganis
Originally Posted by Rounced View Post
Double benefit there - Koraa added a signature, he/she isn't just a CM, that's an actual Class Designer that's been chatting with us, and who took all that initial feedback from Alpha from us.

Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
 
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Old 07/23/08, 5:08 PM   #479
Fearlezz
Von Kaiser
 
Draenei Shaman
 
Dunemaul (EU)
Originally Posted by Deadstar View Post
Shouldn't Linked Armor of the Sphere say "hit", instead of "melee hit"?
Take a look at Robe of Novos
Robes of Novos
Binds when picked up
Chest        	Cloth
261 Armor
+61 Intellect
+37 Stamina
Durability 80 / 80
Requires Level 75
Equip: Improves melee haste rating by 53.
Equip: Increases spell power by 54.
Think it's just a problem with WoWDB and other sites still having the old, split stat system and they recognize "haste", "hit" and "crit" as melee haste, hit and crit since caster stats specifically state "spell haste" etc.
 
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Old 07/23/08, 5:46 PM   #480
Harmann
Von Kaiser
 
Dwarf Hunter
 
Azjol-Nerub
Originally Posted by Toots Hepcat View Post
What? Arena is going to be "ruined" sometime, no matter what, whether by folks leveling to 71 and no longer being competetive or by the patch. Again: the IT cost of releasing both the expansion and the newest patch on the same day, not to mention the time sink of everybody respeccing, means that the value of an early patch is greater for everybody. Arena folks can go cry on the wow forums; they're going to anyway.
Hey man, I'm not saying I'm against or for Arenas here. It would heavily screw with the end of Season 4 though if they were to launch a 3.0 patch with the new talents and mechanics.

I don't think Blizzard cares about Arenas from 70-80, for all we know it's like the way things are right now, you can't even set foot in a rated match without being at the level cap.

Maybe what they will do is end Season 4 a month before Wrath hits shelves and patch a 3.0 build. This will help the last few guilds kill off Sunwell and will let everyone else chill out for a month, finish leveling alts to 70, respec, regem and prepare for Wrath of The Lich King. It won't mess up the competition for Gladiator titles (which may actually be more interesting this Season what with all the changes and fixes they've done with the ratings system).
 
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Old 07/23/08, 5:52 PM   #481
Gunny P
Glass Joe
 
Draenei Shaman
 
Bloodhoof
Originally Posted by Malan View Post
Double benefit there - Koraa added a signature, he/she isn't just a CM, that's an actual Class Designer that's been chatting with us, and who took all that initial feedback from Alpha from us.
Yes, that is very cool.

I don't expect to see Koraa replying to your Windfury Weapon Controversy post however. I would expect them to keep that discussion private and that is unfortunate.
 
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Old 07/23/08, 6:37 PM   #482
Sprout
Piston Honda
 
Draenei Shaman
 
Azjol-Nerub
Posts in the shaman beta forum are indicating that maelstrom does not currenlty speed up healing casts. Can this be verified?
 
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Old 07/23/08, 6:52 PM   #483
 Toots Hepcat
Unlucky at drops, lucky at love
 
Toots Hepcat's Avatar
 
Orc Warrior
 
Llane
That's a decent post; however, long and short of it is we should be using slow weapons even if it weren't for the cooldown. More flurried strikes, better SR utility, more weapon enchant procs, etc etc.

I've always had a suspicion that the 36% proc rate was an accident and the cooldown was an attempt to regulate that accident.
 
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Old 07/23/08, 6:59 PM   #484
 Toots Hepcat
Unlucky at drops, lucky at love
 
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Orc Warrior
 
Llane
Originally Posted by Sprout View Post
Posts in the shaman beta forum are indicating that maelstrom does not currenlty speed up healing casts. Can this be verified?
Yes, and has been. Several pages ago. It was also indicated that the Wow.com talent tree was wrong (it is not any spell that will be instant cast from Maelstrom), the Wowhead talent tree was right (it is just damage spells that will be instant cast), and Sprout needs to pay better attention.

Can I please have no more posts about:
- Discrepancies between the Wow.com talent tree and the wowhead talent tree (at a given instant, wowhead et al will be more right, because they are reverse engineered from the beta and the wow talent tree is written by a tech writer at Blizzard).
- Discrepancies between mechanics as implemented and tooltips. Tooltips will be wrong. Heck, tooltips in the live game are often wrong.

Can I please have more posts about:
- Hey toots, your math is wrong.
- Hey toots, I am in the beta and here is some new data you can chow down on
- Hey toots, I am not in the beta, but here is a coupon for free beer.
 
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Old 07/23/08, 7:00 PM   #485
Rounced
Deeper Shade of Blue
 
Orc Shaman
 
Mal'Ganis
Originally Posted by Sprout View Post
Posts in the shaman beta forum are indicating that maelstrom does not currenlty speed up healing casts. Can this be verified?

The only people who can post in the Beta forums are people actually in the beta. If you read it there consider it verified. Whether it is functioning how the designers intend or whether it will change prior to launch that is another matter entirely.

Give Enhancement access to Astral Shift or give us back Spectral Transformation.
Remove Earth Shock's interrupt and put Wind Shock on a separate cooldown.
Give some expertise with Unleashed Rage.
 
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Old 07/23/08, 7:05 PM   #486
Buanna
Piston Honda
 
Troll Shaman
 
Hellscream
Originally Posted by Toots Hepcat View Post
I've always had a suspicion that the 36% proc rate was an accident and the cooldown was an attempt to regulate that accident.
Didn't the cooldown predate dual-wielding Shaman by some goodly amount of time?

 
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Old 07/23/08, 8:34 PM   #487
Skiace
Don Flamenco
 
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Troll Shaman
 
Dalaran
Originally Posted by Buanna View Post
Didn't the cooldown predate dual-wielding Shaman by some goodly amount of time?
Yes, it was implemented way back when enhance shaman with Sulfuras and other big slow 2-handers would occasionally chain proc windfury and insta-gib people in warsong gulch.
 
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Old 07/23/08, 8:41 PM   #488
Killme888
Von Kaiser
 
Killme888's Avatar
 
Human Warrior
 
Black Dragonflight
Originally Posted by Sprout View Post
you have a point about nerfing the pure classes, but how can you NOT think this wont create a problem with hybrids? It would essentially mean that pallies and shammies get double the bonus per item point. Druids not so much since they cant cast much in kitty and bear.


so for the same cost as today I am getting increase in my spell hit/crit/haste AND my melee spell hit/crit/haste.


I suppose that you might argue that since you can only do one thing at a time its not that huge of a bump, and you may be right. But it would not suprise me at ALL if bliz did change the costs.
Because the hybrids are specialized in one thing, take us for example, our melee damage makes up about 85-90% of ALL our damage. Getting double bonus on 10-15% of damage is pretty minimal compared to nerfing every non-hybrid wouldn't you think so?
 
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Old 07/23/08, 11:31 PM   #489
Lujaar
[Blood Fury]
 
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Orc Death Knight
 
Mal'Ganis
Originally Posted by Skiace View Post
Yes, it was implemented way back when enhance shaman with Sulfuras and other big slow 2-handers would occasionally chain proc windfury and insta-gib people in warsong gulch.
The 3 second cooldown went into the game in patch 1.11, the "shaman review patch" in 60 WoW. Like Skiace said, it predates dualwielding. The 36% proc rate is likely an attempt to mitigate the impact of the cooldown, not the other way around.
 
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Old 07/24/08, 12:07 AM   #490
Imabug
Glass Joe
 
Troll Shaman
 
Cenarius
Just as a heads up, I've been having an interesting time on Beta - Windfury Totem from both a talented Enhancement Shaman and non-talented Resto are stacking.



No buffs



Single Totem (Talented)



Two totems (One talented, one untalented)



Bloodlust + One talented Windfury + One untalented Windfury + 2 * Mongoose + Flurry



One talented Totem + two untalented totems

Enjoy that while it lasts. I fully expect that to disappear soon, otherwise you could 25-Shaman something and have sub 0.20 weapon swing speeds and nearly instagib bosses. However, if it (for some reason) was intended, that would bring some interesting viability to groups with melee or caster heavyness, because other totems (in theory) would stack.

I did some testing with other totems, though. Strength of Earth, all resist totems, Flametongue, Wrath of Air, and Stoneskin do NOT stack with each other. However Mana Spring *DOES* stack with itself now. But the improved talent is broken (So 20 mp2 is all you're getting no matter what). I haven't been able to test Totem of Wrath yet.
 
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Old 07/24/08, 5:35 AM   #491
LazyJoe
Von Kaiser
 
Tauren Shaman
 
Sinstralis (EU)
That would be insane even if only differently talented version could stack. Just imagine a resto dropping untalented windfury, and 2 enhance with 1 and 2 points in the talent. 54% melee haste

It'll be like it is now, only the strongest totem will apply.
 
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Old 07/24/08, 7:54 AM   #492
Stopokingme
Piston Honda
 
Orc Shaman
 
Azjol-Nerub (EU)
Can anyone confirm if Mongoose keeps the 120 agi past level 70 or if the effect is reduced every level like Crusader after level 60? I think I'll be stocking up on void crystals regardless.
 
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Old 07/24/08, 7:57 AM   #493
Groombah
Glass Joe
 
Tauren Shaman
 
Argent Dawn (EU)
I would like to return to the issue of the new agility/crit relation. Either I do not understand it correctly, but in your two screenshots in your post Malan ( Enhancement WotLK Talents and spells discussion. ) you have agility numbers that give greater increase to crit percentage than with relationship of 40 agility needed per crit. It's more aligned with ratio of 30, if my calculator is functioning.

Is there some esoteric reference here or am I simply forgetting something? Would be nice to know. I can't check my beta numbers, but based on what I remember, I think my crit percentage dropped about 4%, which would be in line with ratio of 30 agility per crit.
 
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Old 07/24/08, 8:14 AM   #494
Stopokingme
Piston Honda
 
Orc Shaman
 
Azjol-Nerub (EU)
Originally Posted by Groombah View Post
I would like to return to the issue of the new agility/crit relation. Either I do not understand it correctly, but in your two screenshots in your post Malan ( Enhancement WotLK Talents and spells discussion. ) you have agility numbers that give greater increase to crit percentage than with relationship of 40 agility needed per crit. It's more aligned with ratio of 30, if my calculator is functioning.

Is there some esoteric reference here or am I simply forgetting something? Would be nice to know. I can't check my beta numbers, but based on what I remember, I think my crit percentage dropped about 4%, which would be in line with ratio of 30 agility per crit.
The 40 agi per crit is based on being level 80, which isn't attainable right now yet, Malan was at 75 iirc.
 
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Old 07/24/08, 8:23 AM   #495
Roywyn
Bald Bull
 
Roywyn's Avatar
 
Gnome Mage
 
Argent Dawn (EU)
Originally Posted by Stopokingme View Post
The 40 agi per crit is based on being level 80, which isn't attainable right now yet, Malan was at 75 iirc.
No, it's 40 agi for 1% crit at level 70. The reason why the tooltip is misleading is because you have some base crit.

Naked, it shows something like "50 agi, adds 5% crit". That doesn't mean that you get 1% for every 10 agi.
In fact, it doesn't say anything at all, because of the 5% crit includes base crit.

You need to put on a piece of gear to see something like "70 agi, adds 5.5% crit". Then you see that adding 20 agi adds 0.5% crit. I.e. you need 40 agi for 1% crit.

That what Malan did - two screenies for two values of agi and crit. The agi difference adds the crit difference.
Their ratio is the needed agi per 1% crit.

The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
This assumes Rune of Razorice and proper Torment.

And [Timbal's Focusing Crystal] doesn't proc on AM.
 
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Old 07/24/08, 8:30 AM   #496
Groombah
Glass Joe
 
Tauren Shaman
 
Argent Dawn (EU)
Thank you for clarifying that Roywyn. I was wondering a bit, but now the values make sense.
 
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Old 07/24/08, 8:52 AM   #497
kaasi
Glass Joe
 
Draenei Shaman
 
Suramar
the math on this isn't really that complex. in the 2 screens 62 agility altered his crit by 1.55%

62/1.55= 40
 
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Old 07/24/08, 8:59 AM   #498