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[BETA] Resto Discussion

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Beta build - 13189

Swift Rejuvenation bug remains (gcd stays at 1.25 after 1 talent point)

Swiftmend still does not benefit from Gift of Nature.

New Tree of Life model is in. It appears the color of the model is based on your race. You can cast moonfire / starfire in ToL.

The instant root glyph CD was changed to 5 seconds, down from 10.

Lifebloom is now fixed in ToL form. You can't have separate multiple Lifebloom stacks going on the same person (one which was started before ToL, and one after). Also Nourish refreshes any LB stack. Right now this has the sideffect that you can keep multiple LB stacks going after ToL ends, as long as they are refreshed by Nourish.

Not exactly sure what the change was with Eff being (heals over 7.5 seconds). Standing in it you still receive 7 ticks. Perhaps the first tick was delayed by half a second.

Below are some ToL cast animations and scale size

Heal cast - http://img832.imageshack.us/img832/7461/tolcast.jpg

Heal instant - http://img64.imageshack.us/img64/6862/tolinstant.jpg

Damage spell cast - http://img145.imageshack.us/img145/8279/tolattack.jpg

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I have dual spec'd a NE Druid as Healer and Boomkin. He is currently level 80. For some reason I cannot fill all of the glyphs on the Boomkin side, yet I have all of the slots filled on the Heal side. Anyone else having a similar problem with dual spec'd toons? My other toons (DK, and a low level NE Druid Heal/Boomkin) do not have any issues with glyphs, and they are all dual spec'd also. Any help would naturally be appreciated.

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Just an interesting nerd fact, but the animations appear to be based off of the orc casting animations. I haven't logged into the beta for a little while (messing around on Live) but i will try and get a video of the animations for anybody that wants to see them soon.

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As someone posted on the other thread they also nerfed the coefficient of wild growth.

13164 shows WG coefficient of 0.928. 13189 shows 0.464

With this change Eff heals for more than WG unless you have substantial haste values to gain extra ticks on WG.

My bad. That should have been Wild Mushrooms. Going over there to edit that post.

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To tack onto Kluian, Cyclone is also castable in tree. Seems like the few breaking balance spells were just code-leftovers from WOTLK. Glad they fixed the LB/Nourish delay. OoC is still consumed by Nourish (drat).

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To tack onto Kluian, Cyclone is also castable in tree. Seems like the few breaking balance spells were just code-leftovers from WOTLK. Glad they fixed the LB/Nourish delay. OoC is still consumed by Nourish (drat).

It's good to know they fixed all these bugs. I don't think they're going to remove Nourish from OoC unless they start get reports pouring in of druids running OOM just because they keep wasting OoC procs. Or you manage to get in real good with a developer, I don't know. Regardless, I think the best solution would simply be to make it so OoC doesn't get consumed by a cast already in progress. This way you can guarentee you will get to choose your spell.

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Seems that two issues have been resolved recently:

*Empowered Touch - Now grants both Healing Touch and Nourish a 50/100% chance to refresh the duration of your Lifebloom on targets.

*Nature's Grace - Now can be activated by Regrowth.

(Source)

This finally allows us to have valid points to spend in Balance to enter the second tier if we wish which should give us a few more options to play around with and the HT adaption is just logical.

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Seems that two issues have been resolved recently:

(Source)

This finally allows us to have valid points to spend in Balance to enter the second tier if we wish which should give us a few more options to play around with and the HT adaption is just logical.

Maybe once we get to the point where we have no mana problems again, but right now there's no way I could take Nature's Grace at 85, let alone get into the second tier of Balance. Still, the Empowered Touch change is very welcome, and perhaps they will reduce our bloat a little bit to give us more choice so that we can potentially take more Balance talents.

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If you call resto builds bloated you will never be happy. Resto builds are in a very good state and there are many different ways to spec, probably the spec with the most actual choices right now.

I tried the nourish/lb refresh lag a few hours ago and it would still fall off 1 second after nourish hit. How close did you manage to refresh it Carebare?

After the second out of 2 fast patches it refreshes instantly for me now.

Aaaaand after further testing it only refreshes on myself, and the regrowth part of nature's grace does not work.

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I didn't say I didn't like them, but the talent trees are still bloated. There is no wiggle room for the utility talents we were promised, and that's pretty sad. At 85, GotEM and Swift Rejuv are pretty poor talents, and almost no build would take them, which is also a disappointment. But you must not construe this as dislike for the tree as a whole, I think Blizzard will do a very good job of it by the time Cataclysm actually drops. The Empowered Touch change is a very good sign of that.

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If you call resto builds bloated you will never be happy. Resto builds are in a very good state and there are many different ways to spec, probably the spec with the most actual choices right now.

I tried the nourish/lb refresh lag a few hours ago and it would still fall off 1 second after nourish hit. How close did you manage to refresh it Carebare?

After the second out of 2 fast patches it refreshes instantly for me now.

Aaaaand after further testing it only refreshes on myself, and the regrowth part of nature's grace does not work.

Yeah my mistake, I thought they would have fixed that this time around on LB/Nourish, I'm very sure it won't go live with its current state. It's obvious via combat logs that something is messed up there, since you can see the Nourish land and then the LB expires. You can do it on yourself down to the wire, but on other people there is a delay of sorts.

HT to refresh LB is great. I think all we need now is someway to reduce the cast time on HT further (which other classes have on their biggest heals, some sort of proc from casting something else).

I do think the Resto talent tree is clunky. I'm not sure how you can say they are in a good state. Too many of our talents affect 1 or 2 spells forcing us to pick up many talents when there should be a better way to condense them. Nonetheless this patch has brought us a lot of improvements and I'm hopeful the polish will continue.

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Build - 13195

Empowered Touch is bugged. Neither nourish or healing touch refresh lifebloom stacks.

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Aaaaand after further testing it only refreshes on myself, and the regrowth part of nature's grace does not work.

Both are bugged in the current build (13195).

World of Warcraft: Cataclysm Beta - (English) Forums -> Resto Druid in build 13195

I currently see the resto druid as some kind of hybrid, healing tanks with lifebloom & nourish/ht, passive healing on melees (or other grps standing together) with efflorescence, patching up the raid with rejuvenation and wild growth (which btw now has a really nice range). It seems though, that we currently are missing some tools for that purpose... I miss a flash heal like spell (since they changed nourish), Regrowth is way to expensive to be abused for flash healing purposes, and since they increased the cd on Wild Growth, the AoE Healing abilities of the druid are quite limited to Reju spam.

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If you call resto builds bloated you will never be happy. Resto builds are in a very good state and there are many different ways to spec, probably the spec with the most actual choices right now.

This choice between throughput and throughput is the very definition of bloat in the way Blizzard presented their new vision for talent trees.

The sheer amount of talents that one can take in the resto tree is not even close to any other spec in the game - healing, DPS or tanking. Not a single other spec can spend 40 points and not take a single utility / pvp / fun talent that's not a forced preq.

You're cheering for something Blizzard specifically said they want to move away from, that's specifically not supposed to happen. And the violation in the resto tree is so blatant that it's really hard to explain.

HT to refresh LB is great. I think all we need now is someway to reduce the cast time on HT further (which other classes have on their biggest heals, some sort of proc from casting something else).

To be fair, paladins were changed just now to not have a proc (or well, not a reliable one - they need a crit on HS). Only shamans remain as the outlier with 100%, 2 charge haste from riptide. HT is now also the cheapest big heal.

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Build - 13195

Empowered Touch is bugged. Neither nourish or healing touch refresh lifebloom stacks.

Mostly accurate, though it refreshes a lifebloom stack on yourself. (Both spells) Just not on other people, which is yea fairly useless.

To be fair, paladins were changed just now to not have a proc (or well, not a reliable one - they need a crit on HS). Only shamans remain as the outlier with 100%, 2 charge haste from riptide. HT is now also the cheapest big heal.

Actually, Serendipity still exists I think?

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Fair enough, I forgot about Serendipity. I think it's a disparity that falls well within the uniqueness of classes, though. Gaining 30% haste for 2 spellcasts every 6 seconds, on the other hand...

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This choice between throughput and throughput is the very definition of bloat in the way Blizzard presented their new vision for talent trees.

The sheer amount of talents that one can take in the resto tree is not even close to any other spec in the game - healing, DPS or tanking. Not a single other spec can spend 40 points and not take a single utility / pvp / fun talent that's not a forced preq.

You're cheering for something Blizzard specifically said they want to move away from, that's specifically not supposed to happen. And the violation in the resto tree is so blatant that it's really hard to explain.

This choice between throughput and throughput is actually what makes speccing fun. I was doing my warlock tonight and basically had fun/fun choices. To be honest, they are pretty dull and you don't need to put any research or thought in them whatsoever. You end up doing well whatever choice you make. I sincerely hope restoration tree stays the same as it is now.

I do understand that tastes differ, but I honestly can't understand why would one want warlock-like tree. Imagine that you had something like Nature's Grace vs. Fury of Stormrage vs. Nature's Ward. There's no 'lose' scenario, you always win. You get a really small benefit to something you don't use often OR you get a really small benefit to something you don't use often. Pick a random one and you are good. Please explain me, how is it fun?

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On the bright side it seems like the LB refresh mechanic is a lot smoother than it use to be. Just testing on myself I'm able to refresh the LB with Nourish/HT when the hot is ticking in the <1 second range (where the hot states 0 seconds remaining on the tooltip).

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This choice between throughput and throughput is actually what makes speccing fun. I was doing my warlock tonight and basically had fun/fun choices. To be honest, they are pretty dull and you don't need to put any research or thought in them whatsoever. You end up doing well whatever choice you make. I sincerely hope restoration tree stays the same as it is now.

I do understand that tastes differ, but I honestly can't understand why would one want warlock-like tree. Imagine that you had something like Nature's Grace vs. Fury of Stormrage vs. Nature's Ward. There's no 'lose' scenario, you always win. You get a really small benefit to something you don't use often OR you get a really small benefit to something you don't use often. Pick a random one and you are good. Please explain me, how is it fun?

The resto tree is a balance bomb waiting to go off. If druids are balanced around having all throughput talents, then they will be underpowered cause they can't use them. If Rejuv is fine without BotG and Genesis then it risks becoming too good down the line.

I don't derive the fun from speccing. It's a tedious task that's mostly mechanical, and the fun should come from the game itself - possibly because of talents such as Eff or MG - but not because of choosing them but because of using them.

If 29 specs behave one way and this unique snowflake of a spec goes the other way, well then, changing the 1 spec is probably the way to go. Although I should probably say 3-4 specs and not 1 because that will be how many specs you'll switch between from fight to fight.

I wish we were in the situation you described, choosing between NG, FoS and NW. Those are all viable choices, all non-trivial but not spec defining. Yes, please.

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I'm going to try the Raid Testing on the beta today. I'm going to play it safe and gem for Spirit in all the gear that I can, because I don't know how big of an issue mana is going to be in raids. If any of you are going I would suggest you do the same.

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I actually will be gearing differently (haste as the priority). I've run a few heroics and have had 0 mana problems. It will be interesting to see how it lines up.

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My figuring is that in heroics, not only is the content easier (especially in the raid gear that premades have), but also you spend a significantly higher amount of time out of combat, even if you're chain pulling. Raid fights are a lot longer than that.

That being said, the haste on my premade's gear is pitiful. I may reforge some Mastery or Crit to at least reach about 15%.

EDIT: Were you planning on even gemming Haste over Intellect? When I said gemming for spirit, what I really meant was putting hybrid gems in yellow/blue slots that had some Spirit on them.

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It should be 915 haste (7.15%) to get your 5th tick of Rejuv, btw.

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