Scorned

Warrior: Simple Questions/Simple Answers

562 posts in this topic

Welcome to the Warrior Simple Questions thread. This thread is for all your simple questions which you expect to have simple answers and thus do not require their own thread.

Note that all forum rules still apply: we said simple questions, not stupid questions (which have no place on these forums). You're still expected to make a reasonable effort to find the answer yourself by searching and reading the threads and making use of spreadsheets and any other tools that may be available. If, however, you're fairly confident that your question is not easily answered with available information, but don't think it will generate sufficient discussion to require it's own thread, this is the place to ask.

Share this post


Link to post
Share on other sites

Just wanting to double check this assumption: as far as pve is concerned, is it safe to say that it's possible to keybind MS and CS to the same key, putting CS on priority, at no dps loss? I can't think of a single instance where you would want to cast MS over CS, and you'd still be able to use MS when CS is on cooldown.

Share this post


Link to post
Share on other sites

You don't want to cast CS when your CS debuff is still on the target, like a Sudden Death proc right after you used CS.

Share this post


Link to post
Share on other sites

Is it possible to make a macro for slam with inner rage use? something like

#showtooltip slam

/cast Inner Rage

/cast Slam

/cancelaura Inner Rage

For now the macro works....but you have to use it 2 times. And if it is possible...Is it possible to get the flash effect of the procc to get shown on the macro button?

EDIT: Ok the flash effect isn't realy needed because of the Blizzard version of the power aura proccs.

Share this post


Link to post
Share on other sites

Is Rude Interruption still better than other talents given that it (currently) is consumed on your next yellow swing?

E: for Arms PvE that is

Ex2: After some slight testing, only MS and OP will consume it. Slam, CS, Rend or HS won't consume it, haven't tested execute yet. Most likely a bug, but still wondering if I should spec out of Rude Interruption for the time being.

Share this post


Link to post
Share on other sites

Having only recently come back to the game after a long break I only got experience from Fury side of things so far, but Rude Interruption isn't supposed to work like that. Instead it's a general 5% damage buff for 15/30 seconds like the tooltip states.

Perhaps it's bugged and gets overwritten by Lambs to the Slaughter?

Share this post


Link to post
Share on other sites

After testing it in heroics today I'm quite sure that Lambs to the Slaughter is overriding it, not sure if it's intended to be that way or it's currently bugged. For PvE arms this frees up two points for either Executioner or Blood and Thunder.

Share this post


Link to post
Share on other sites

What should we be using in our ranged slot? I can't find a single strength non-tank 333+ blue item for us on wowhead.

Share this post


Link to post
Share on other sites

There is crossbow available with STR by doing one of the Uldum quests,I belive its 67 or 69 Str

Share this post


Link to post
Share on other sites

Well, Thundercall has 95 Str, 68 mastery and 56 parry rating(40% reforge), so this should be the pre epic BiS ranged.

Share this post


Link to post
Share on other sites

At the moment the ilvl restriction on [Eternal Belt Buckle] is not working correctly, but this will be fixed soon

Also the current gemming situation seems to be a bit odd. There are no green gems with str on them (which are required should the meta activation req stay in place) and the "best" available is mastery / hit. Needless to say the loss of DPS from gemming these stats instead of pure str outweighs the loss of one meta, especially when the bonus effect is critical damage. Just wondering if it would be worth going for the runspeed increase meta (1red, one blue, one yellow activation) and chanting boots for something a little more DPS friendly is the way forward at the moment. With hit as well i'm finding the benefits from gemming out for it thanks to the amount required per % are not as prolific as going pure str, but again these are only my observations and currently I have no figures to back this up with.

Share this post


Link to post
Share on other sites

if you need to use something, just use berserking. The materials are extremely cheap since the expansion.

Share this post


Link to post
Share on other sites

My question: Fury spec - "Deep Wounds 3/3 vs Incite 3/3"

This probably will be a back and forth as gear progressively gets better.

My theory:

Incite gives a 100% chance to give a crit on next HS and 15% crit on HS (additional), but Deep wounds does 48% of your weapons *average damage* over 6 seconds.

I'm thinking Deep Wounds 3/3 and Incite 2/3.

As we get more gear, that 15% crit would be mute because we'll have so much crit anyway. So rather than go for the crit go for the direct damage. Furthermore, Incite has a 6 sec (Internal or Regular?) Cooldown.

Thoughts or comments?

Share this post


Link to post
Share on other sites
Is Rude Interruption still better than other talents given that it (currently) is consumed on your next yellow swing?

E: for Arms PvE that is

Ex2: After some slight testing, only MS and OP will consume it. Slam, CS, Rend or HS won't consume it, haven't tested execute yet. Most likely a bug, but still wondering if I should spec out of Rude Interruption for the time being.

Execute will also consume the RI buff as arms. Some fury warriors have also reported that RI gets consumed with execute (No Lambs to the Slaughter buff) so I did some testing. I talented OUT of Lambs to the Slaughter and got 2/2 Rude Interruptions and had an 85 duel me to test out MS, Overpower, and Execute. Even without the LttS talent, Rude Interruptions -still- got consumed after casting any of those 3 abilities. It might be one of those funky bugs where part of the LttS talent isn't unlearned properly, along side with already causing conflict with RI to begin with. I also ticketed a GM about this bug, but he believes that it is not "broken".

Share this post


Link to post
Share on other sites

How does Shield Block convert overflow avoidance into critical block? I have 68% avoidance + block, and 93% with Shield Block up, but the tooltip for the buff is reporting that I have 18% additional chance to critical block, with no overflow.

Share this post


Link to post
Share on other sites

As of today Rude Interruption is no longer consumed by Lambs. It is now a viable talent investment again.

Share this post


Link to post
Share on other sites

So I've noticed that I'm quite constantly able to squeeze in a 4th attack into Colossus Smash with maybe .2 or .3 seconds left on the debuff, this shouldn't be possible normally unless blizzard allowed haste to lower the GCD on instant abilities(Melee, not caster, I know they changed it for casters a while ago) and somebody didn't tell me?

Or it could be that the debuff is just applied .2-.3 seconds later, anyone experiencing similar?

Edit:

CS-> Execute 4x is almost 100%.

CS->BT-RB->BT->Slam really tight, but doable.

BT->RB->BT->Slam-> not doable.

Hypothesis is that the GCD is lower on Slam/Execute, allowing us to squeeze in that 4th extra attack, more testing required.

Share this post


Link to post
Share on other sites

I'm trying to evaluate prot mastery, can anyone clarify how Critical Block affects my chance to be hit? (preferably in terms of the hit table and 1- or 2- roll theory) If I have 10 Mastery, I gain 15% block and 15% critical block, does that mean I've reduced my chance to take a regular hit by 30%?

Share this post


Link to post
Share on other sites
My question: Fury spec - "Deep Wounds 3/3 vs Incite 3/3"

This probably will be a back and forth as gear progressively gets better.

My theory:

Incite gives a 100% chance to give a crit on next HS and 15% crit on HS (additional), but Deep wounds does 48% of your weapons *average damage* over 6 seconds.

I'm thinking Deep Wounds 3/3 and Incite 2/3.

As we get more gear, that 15% crit would be mute because we'll have so much crit anyway. So rather than go for the crit go for the direct damage. Furthermore, Incite has a 6 sec (Internal or Regular?) Cooldown.

Thoughts or comments?

I've been getting better results from 3/3 incite. I did some tests on the dummies and found around 8.2% of my damage was done by DW, compared to 16.3% from HS (average). I swapped the point around to 3/3 incite and the average deep wounds damage was about the same at 8.1% and in addition HS's average damage increased to 17.2%.

Share this post


Link to post
Share on other sites
I've been getting better results from 3/3 incite. I did some tests on the dummies and found around 8.2% of my damage was done by DW, compared to 16.3% from HS (average). I swapped the point around to 3/3 incite and the average deep wounds damage was about the same at 8.1% and in addition HS's average damage increased to 17.2%.

That sounds like either a statistical anomaly or a bug. There is no way that makes mathematical sense when you consider that a 50% increase in the damage ouput of an ability (going from 32% average weapon damage to 48%) would result in an overall improvement of the damage from that ability by 1%

Share this post


Link to post
Share on other sites
That sounds like either a statistical anomaly or a bug. There is no way that makes mathematical sense when you consider that a 50% increase in the damage ouput of an ability (going from 32% average weapon damage to 48%) would result in an overall improvement of the damage from that ability by 1%

He's using percentage of his total damage done, which is a totally useless metric, because any increase in one area will affect the total damage done and change all of the percentages.

It is possible for this to happen however if he got lucky and the increased crit rate on heroic strike gave him more flurries and more deep wounds procs, so they do less damage base, but would be up more often.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.