Archived

This topic is now archived and is closed to further replies.

Tyrian

Cataclysm: Situational Tips and Tricks

256 posts in this topic

Please try to keep the discussion limited to raid encounters where possible.

Avoid mentioning blatantly obvious things which can be classified as simply "using common sense".

This thread will be a consolidated resource to present, review and discuss Situational or Encounter-Specific Tips, Tricks and Optimization techniques.

This topic operates independently of spec. All manner of items are up for discussion: Spells, Specs, Talents, Glyphs, Professions, Racials, Creative uses for Trinkets and Consumables, esoteric ways to handle Encounter specific Mechanics - and so on. In WOTLK, we would have noted things like: Invisibility can be used to Avoid Tear Gas on Putricide, Frost Warding talent (now obsolete) could be used for huge mana returns on Sindragosa, Incanter's Absorption could be abused in several creative ways.

Other EJ Class Forums have seen several threads like this over the years, for discussion on topics such as Situational uses for Vanish, Demonic Portal, Amplify Magic etc. They present a great opportunity to quickly pick up a few simple - yet effective - tips to improve performance. These types of discussion points often easily get drowned out and spread across multiple mega-threads, making them difficult to track.

This discussion is reserved for Cataclysm. I'll start the ball rolling with a few small items:

- Mages can blink out of the third Furious Roar Halfus Wyrmbreaker does (Used when he's 50% or below) and quickly Counterspell the Shadow Nova he attempts to immediately cast afterwards. Requires good timing, but is easy to do and makes that part of the fight considerably easier for healers.

- Spellstealing Remedy off Maloriak is very helpful. Don't let dispellers/purgers remove it! Its bonus mana regen will allow a Fire Mage to AOE more agressively and stay in the Burn Rotation longer

- Carefully timed Mirror Images on Chimaeron -25% will force him to waste a few melee swings killing your images.

- Using Invisibility (after Mirror Images) on Chimaeron will result in Mages always being one of the last classes to die, giving you more time to DPS him down.

- Invocation could potentially see very strong use on Cho'gall, given that you can relatively easily guarantee getting an interrupt on the "Worshipping" spell. Fire specs could adjust their spec for this fight to pick it up (by dropping AOE talents, given that they are unnecessary for this boss anyway)

- If the engineering Nitro-Belt fails on any encounter, Mages can instantly blink back to the ground without needing to wait for the parachute to slowfall them down.

- Someone mentioned you can be creative with Incanter's Absorption via a profession item to proc self inflicted damage on-demand, is this still possible?

Anything that is easily forgotten, overlooked, or wouldn't ordinarily be considered - is probably a good thing to mention here!

Share this post


Link to post
Share on other sites

Arcane Mages that can grab threat on Temple Adepts in Vortex Pinnacle inside the Grounding Field can use the talented knockback from Mana Shield after being attacked, then Polymorph the Adept once it's clear.

Share this post


Link to post
Share on other sites

I hope these are not too obvious, but here is my list of "thank god I am a mage" moments:

In Shadowfang Keep you can iceblock Baron Ashbury's Asphyxiate and take no damge - twice as frost mage and so greatly reduce the stress on your healer.

As Frost Mage in Stonecore you can take care of Corborus' Crystal Shard on your own and thus greatly simplify the encounter. Just pet freeze or frost nova the adds and cast blizzard. Turn on enemy name plates to see exactly when the adds spawn. A Ring of frost in the transition phase makes it fairly easy to control all the adds.

In the last encounter, High Priestess Azil, you can pet freeze the adds in P2 when they stand on an area where a "rock" will fall - they will die.

In Throne of the Tides there is this one coridoor after the 3rd boss I think. There are a few 1.2m HP Mobs and an endless spawn of nasty small adds. The big ones will cast an interruptable, but also spellstealabe spell that deal 20k damge every second to any enemy within 8 or 10 yards. Letting them cast it an spellsteal it makes handling the small adds (and thus the whole coridoor) very easy.

Share this post


Link to post
Share on other sites

Ring of Frost has some fantastic uses in a few different AoE scenarios:

- On Magmaw it's great for keeping the adds in place while everyone lays down initial AoE and snares, allowing them to stay clumped and killed before they have a chance to go anywhere.

- On Maloriak it's great for CCing the adds going into the green phase to take some stress of the healers when you have 9-12 active. Following up with a Frost Nova / Cone of Cold / Blast Wave saves a lot of healer mana and potential tank deaths, especially if you're aiming for the achievement, with minimal extra effort from the mage.

Share this post


Link to post
Share on other sites

The trash in Bastion of Twilight (or basically, any trash with a combination of melee and caster mobs) are perfect with [iTEM]60223[/iTEM] if you are an engineer.

It procs Invocation if the trash has a spellcaster currently casting a spell, and ignite if it crits (crits for 18k-23k for me). Also seems to scale with your current amount of spellpower, AND you can use it while moving. Just a way to push some extra dps on trash.

Share this post


Link to post
Share on other sites

Omnitron Defense Council - When Arcanotron reaches 50 energy, spamming a fast cast spell (scorch or ice lance will suffice) and then quickly spellstealing the damage stacks can result in a considerable damage increase. Combined with the toxic gas or the arcane pools can result in some amazing burst.

Share this post


Link to post
Share on other sites

You have enough time to hard cast a pyro and spread the dot (flamestrike or blastwave to "force" impact) on the first add spawning on magmaw before they start moving.

(feel free to rephrase, english is not my native language)

Share this post


Link to post
Share on other sites

you can spellsteal aura of arcane haste (or however it's called) in blackrock caverns at the trash just before Corla for 2 minutes of haste and increased damage.

frost spells are also very useful in Halls of Origination at Setesh encounter for helping the tank kite the ads around the room while you dps the portals/boss: nova/freeze/ring of frost

Share this post


Link to post
Share on other sites
Omnitron Defense Council - When Arcanotron reaches 50 energy, spamming a fast cast spell (scorch or ice lance will suffice) and then quickly spellstealing the damage stacks can result in a considerable damage increase. Combined with the toxic gas or the arcane pools can result in some amazing burst.

Further, you can leave a couple of rogues dpsing on Arcanotron for the interrupts and keep spamming spellsteal for full 15 seconds of shield. Buffs stack multiplicatively, a 10 stack power conversion on the arcane field means 3x damage fireballs with lower than 1 sec cast time. If stars align and you get Toxitron after, you can do a few hundred thousand dps for a few seconds when the ads spawn.

You'll need 3 mages with high enough mana to spellsteal all, if there's 2 rogues and the tank dpsing.

Share this post


Link to post
Share on other sites

Use Dragon's Breath to interrupt the mind-controls during Cho'gall when the raid is clumped up. It's short duration makes it superior to the other long duration options like fear.

Share this post


Link to post
Share on other sites

If you are too close to the edge on al'akir and think wind burst will knock you off, if you immediately blink when getting hit by it you can avoid being knocked off and you blink back on. Also you can blink through tornadoes as well.

Share this post


Link to post
Share on other sites

when blackout is casted on a mage....you can iceblock it and it will auto dispell and you take no damage....just make sure you are spread out far enough

also works with cauterize, although you will have to be dispelled (or wait it out)

and on ODS as long as your not the one targeted by the slime you can frost nova them in place (pretty sure all forms of slow work but this is mage forum...woot)

Share this post


Link to post
Share on other sites

I have found that for most raid boss encounters it is better to use evocation as your first mana restore ability, rather than a gem first. By doing this you more often than not get an extra evocation just before the burn phase and/or a gem just when you need it.

Share this post


Link to post
Share on other sites

In Deadmines the Defias Envokers after the Foe Reaper encounter, can have they're Debuff Spellstolen (Immune to Many forms of CC Buff) making the trash considerably easier on your way to Admiral ripsnarl

Share this post


Link to post
Share on other sites

Could I make a suggestion that this discussion be limited to raid encounters? Most of the comments listed for heroic fights I find to be common sense, rather than "situational tips and tricks."

Share this post


Link to post
Share on other sites

During the Tron Council fight you can iceblock while targeted by Magmatrons fire beam-laser to avoid the ability. Just iceblock right when he targets you and cancel right after, he'll turn around without casting the huge flames at all, that deal massive amounts of damage to a single target and everyone in it's path, and continue to beat on your tank, hence saving you quite a lot of mana that would be used on keeping you and others up.

I don't know for sure if this qualifies as an exploit, but since it works on similar skills (like Cloak of Shadows) and hasn't been changed yet (as far as I'm aware) it's probably intended or rather "clever use of game mechanics".

Share this post


Link to post
Share on other sites

When I last did heroic Halls of Origination 3 days ago, the spellstealable buffs from the trash before Rajh are still bugged. They reduce your fire damage instead of increasing it.

Share this post


Link to post
Share on other sites

Coming from Halfus wyrmbreaker 25 hc I have the following tip to share with you, this encounter can be done in multitude of ways but our raid decided to kill the time warden first, after which we released the whelps and slowly aoe'd them down. The way to abuse this as a mage was to shift your attention to Halfus sometime after the pack is released (instead of focusing on the other drakes like most of our dps was), hard cast pyro if you don't have hs, put up lb, blastwave the adds to proc impact, combustion and spread it to the adds.

Aka short version, impact combustion off of Halfus, at this point he's taking extra damage, with good combustion timing (after fireball crit) I've managed to get up to 18k combustion ticks going. Do note that this generates extreme threat, have mirror images or invisibility ready, after our kill and looking back at the WOL logs on my luckiest combustion attempt I did over 300k dps for the duration of the combustion. Said attempt didn't end in a kill but other mage did the same trick on the kill attempt and had over 200k dps going at the time of the spread, he ended the fight close to 60k dps.

Also on Halfus when he starts doing the stuns we had paladins and mages taking turns ice blocking/similar, cancelling it right after he casts third stun and then interrupt the shadow nova, this greatly increases raid dps and reduces healing needed.

Share this post


Link to post
Share on other sites

Getting mindcontrolled on Cho'gall removes your dots on him, so wait with using combustion after he cast his MC.

Share this post


Link to post
Share on other sites

I'm not positive if I was just lucky or not, but I found myself unstacked with the other ranged when I got a meteor on me in the Theralion phase of the two dragon fight, and I cast mirror image to save myself. Can anybody confirm if casting mirror image can distribute meteor damage?

Share this post


Link to post
Share on other sites

HC mode tip: at last boss in Throne of Tides HC, chain-casting Arcane Blast stacks in a weird way with the buff in the thrid phase, resulting in 1,5 million damage crits and redicolous dps.

Share this post


Link to post
Share on other sites

On the Ascendant council fight, frost mages should park their water elemental right on top of the fire boss and the rest of melee. From that position, the water elemental will always get any damage buff that gets cast on a melee (whether it be fire or ice debuff). From their you will want to setup your UI to show which buff your pet has and have him attacking the correct boss with the buff.

When I started doing this I gained about 5,000 dps during that phase and a half a million damage from my water elemental alone.

This also works with Warlocks Imps and presumably and melee pet you could just have sit on the melee boss unless he get the ice damage debuff.

Also on the ascendant council, do not use Mirror images at the pull. Take it easy on dps and regulate your threat for the first 10 seconds of the fight. I have found that mirror images is absolutely NEEDED for phase 3 when the monstrosity comes out, and it is great to have for when phase 2 starts as all your cooldowns should be up and you can start burning without threat issues.

Share this post


Link to post
Share on other sites
Also on Halfus when he starts doing the stuns we had paladins and mages taking turns ice blocking/similar, cancelling it right after he casts third stun and then interrupt the shadow nova, this greatly increases raid dps and reduces healing needed.

Actually it's even more simple than that if you have mages. In our 25m the two mages ( 2 to have one as backup) blink out of the stun and counterspell and the mages can get every interrupt that needs to happen. And if need be one can solo it just fine if you do well and your hit capped.

Share this post


Link to post
Share on other sites

For Fire Mages: If you want to provide 100% 3-Stack uptime of Dark Intend for the Warlock, use FFB as your main nuke on single-target fights. Fireball spec seems to only provide ~50% buff uptime from my recent logs.

Also note, that it might only be worth switching nukes when you're being buffed by an Affliction Warlock.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.