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moop

Warlock Mechanics in Cataclysm

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Info about DoT behaviour can be found at least in the Affliction OP:

http://elitistjerks.com/f80/t112939-affliction_cataclysm_4_3_release/#Other_DoT_Mechanics

The general rule is that DoTs already cast will not benefit from new procs/buffs on the caster. But they will be inluenced from new debuffs/buffs happening on the target.

So to answer your question - you have to reapply DoTs to get any benefit from your Demon Soul. But don't just clip blindly. For example it is a good idea to use your CDs right before you would refresh DoTs anyways. Especially BoD goes well with Demon Soul.

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Hopefully I'm making a relevant question in the correct place:

Has anyone done any research on the Spellweave mechanic for the Madness encounter, specially heroic?

I've read some classes are favored for procing it more than others, but can't find reliable and precise information about it.

Mainly for us Warlocks, according to what little information I found, what matters is that we should use Rain of Fire as AoE in all 3 specs because it procs Spellweave so much more (or at all?) than Seed and Hellfire. Shadowflame apparently does proc it, too. This is all anecdotal evidence of course (although I've seen most Locks using RoF as Affliction and Demonology in the logs, so it must have some truth to it) and I don't have any logs or other kind of evidence to support it, hence this is a suggestion for research not a statement of fact.

I would do it myself, but I don't believe I have the required expertise for it...

Something else that could be researched is the optimal rotation/course of action to down Tendons in the heroic Spine encounter, i.e., optimal burst sequence for each spec in about 20 seconds with and without CDs available. I at least have been having a really hard time figuring out what is best there. I understand this point doesn't probably belong here in this thread, but I wouldn't be sure where to post it...

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Here are a few brief observations I've made on the Madness of Deathwing (Heroic) encounter:

Regarding [spellweave]...
  • The proc rate is 35%. [source]
  • It has a 6 yard radius. [source]
  • Contrary to what I've seen mentioned, it seems to proc from every single one of our abilities which cause damage, be it direct or periodic. I'm unsure about Bane of Havoc, so any confirmation on this would be great.
  • Since it's tricky to conclusively test, I have doubts as to whether it can proc from other damaging abilities which aren't class-specific, such as trinkets (CotC/VPLC).
  • It doesn't have an internal cooldown, or it's extremely short. I've seen it proc 3-4 times within a second in my logs, but it's hard to tell if the proc originated from the same target or different targets.
  • It doesn't look like it procs from pet damage, unless the Spellweave damage is attributed to the player instead of the pet, in which case this needs further testing.
  • It doesn't scale with any talents or buffs the player has, but it does scale with debuffs on the target. This is most noticeable when Deathwing is casting [Cataclysm] and the tentacles take 100% more damage.
  • It only causes damage to enemies near the initial target; it doesn't cause damage to the target itself. In other words, Spellweave is useless when there is only one enemy target available.
  • It can only proc from the Blistering Tentacles to other targets, it cannot proc from other targets to the Blistering Tentacles.

Other notes...

  • [Glyph of Shadowflame] can be used to slow the Congealing Bloods (not to be confused with Regenerative Bloods) in Phase 2 of the encounter.
  • [Glyph of Bane of Agony] might be a viable glyph for this fight, since, while it's active, the 20% haste buff granted by Nozdormu renders [Glyph of Life Tap] and [Glyph of Unstable Affliction] relatively useless. This allows you (depending on your guild's tactic) to throw a few Bane of Agony's on the Regenerative Bloods when they spawn in order to proc Spellweave and, because it's our highest duration DoT, which also has a 1-second GCD (as Affliction) and ticks every 2 seconds, it's best for the purpose.

In general, though, I certainly feel the Spellweave mechanic needs more testing before I'm confident enough to add anything mentioned above to the original post, so if you have any logs or observations which can (dis)prove any of the points I've made, please let me know here or via private message.

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Something else that could be researched is the optimal rotation/course of action to down Tendons in the heroic Spine encounter, i.e., optimal burst sequence for each spec in about 20 seconds with and without CDs available. I at least have been having a really hard time figuring out what is best there. I understand this point doesn't probably belong here in this thread, but I wouldn't be sure where to post it...

This came up in the demo thread. Demo can have meta for every tendon, or for both rounds on heroic, so here's a good-looking suggestion that was posted, with a couple replies worth reading, too:

http://elitistjerks.com/f80/t110366-demonology_cataclysm_4_3_release/p13/#post2089910

no numbers comparing it to other alternatives, though.

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for destro I don't see why it wouldn't be:

1. Get a 18-20 second ISF off the amalg just before it explodes

2. Soulburn+Demon Soul+Trinket just as the tendon spawns

3. Immolate

4. BoD since you'll be getting one tick, also will cause DG to attack if you have it available and up before the plate lifts (use before conflag just to occupy the time between immolate hitting and conflag registering that it's there)

5. Conflag

6. Shadowflame

7. Corruption

8. Incinerate, then conflag on cooldown, use the soulburn to refresh ISF before soulburn buff wears off, refresh immolate for a third conflag some time before it wears off

Affliction I'd imagine it would be:

1. Soul Swap inhale a UA/Corr/BoD from the amalg before it exploded

2. Pop soulburn+DS+trinket as tendon pops up

3. Haunt

4. Exhale

5. Shadowflame

6. Soul Fire

7. Shadowbolt, haunt on cooldown, switch to drain soul sub-25%

I'm fairly certain that in both specs recasting dots won't be a dps gain just beacuse of how little time there'd be left on the tendon by then.

Depending if you're 10 or 25 destro would benefit from a CoE if the debuff won't be present, affliction you should have CoE on some other target already to give the AoE debuff to the tendon immediately. Anything I'm missing/any different opinions?

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This allows you (depending on your guild's tactic) to throw a few Bane of Agony's on the Regenerative Bloods when they spawn in order to proc Spellweave and, because it's our highest duration DoT, which also has a 1-second GCD (as Affliction) and ticks every 2 seconds, it's best for the purpose.

Would this be in order to kill the bloods themselves or to proc spellweave on the nearby Mutated Corruption? If it's the second case, is it worth to spend all those GCDs applying DoTs instead of just dpsing the Mutated Corruption itself?

If it's the first case, I guess it will depend on how fast your raid can kill them. In my case, I can barely touch them with Shadowflame + RoF before they melt away...

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I cannot test it by myself, as we're still working on Spine HC, but to me it (dotting it up) seems worth it in either cases. Each tick from each dot procs spellweave, which blasts for 20k each... Which afaik is more than you'd get from casting directly on the secondary target. Feel free to correct me if i'm wrong, as we hope to that last encounter this lockout or the next one, so i'd have great use for that info too.

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