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Sherea

Fury 4.3 BiS

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My guild completed madness of deathwing tonight and Gurthalak, Voice of the Deeps - Item - World of Warcraft dropped which one of warriors got it in my guild. I asked her to do 10min dummy test to check out the proc and here is what I found

dwweapon.jpg

So it did about ~1mill damage over 10min raider's dummy. Please note that the tentacle is currently bugged and it spawns in front of target which is why there are few dodges, misses, and parries in that recount show. I hope blizzard fixes it before it goes live. One more bad thing about this tentacle is, it does not move at all. It sticks to ground where it spawns, so if boss or your targets moves a little bit, it will not attack it.

Tentacle did 1670dps over 10mins and it was 6% of warrior's total damage. If Blizzard fixes it, then it will do a lot more dps. It looked like every time it spawned, it did flat ~100k damage. Lets compare this to caster legendary staff, which is round about 10% damage for most of classes. After the fix, this will be almost as good as the staff.

Also note that the warrior in this test was arms and she was expertise and hit capped. I am sorry for my bad english.

Edit : Here is link of that warrior who did test Crunchycooki @ Jubei'Thos - Game - World of Warcraft All the gear is same on ptr except weapon. One more thing to notice is that the tentacle can crit some times. Have a look at this screen shot

crit2.jpg

That tentacle is gonna be a very iffy thing. it would have done around 15% more or so if it wasn't attacking from the front, about 1900 dps. Now you have to take that in it's context though.

1900 DPS of your total buffed DPS should only be somewhere around 5%-6% for a single target situation in current gear. On top of that this is based on T12 gear, not T13 gear so if the tentacle doesn't scale up at all (I assume the 416 version will do more than the 403 version) then it becomes a smaller part of your DPS as the rest of your gear improves. On top of that it is not a flat gain, the actual gain is the difference of the tentacle's DPS to the opportunity cost of your secondary stats that the weapon does not have. You need to include the gained weapon DPS from Gurthalak and the lost Crit/Mastery or the Crit/Haste from a Specimen Slicer/Cudgel in the calculation for a true comparison.

Its nowhere near as effective as the legendary staff even postnerf. The legendary stat 10% gain is in addition to the secondary stats so it has no opportunity cost, it is a flat out bonus. On top of that it is quite a bit more than 10% of a gain for most casters, its only around 10% for the worst classes for it. It gets much higher when you take synergy into account based on how the extra procs effect other stuff.

You're comparing a 5%ish gain (best case) to a 12%-15%ish gain. Anyways the loss of secondary stats is the biggest problem for the Deathwing weapons and it could end up making them borderline as to whether they are actually upgrades or not. 60 DPS is nice and all but those procs really need to make up for alot of lost rating points. Hand of Rag really stood out because it was a flat stat gain and a weapon speed advantage, but when you are looking at something as abstract as a summoned pet or a proc based on your max health it gets really wonky.

On a side note does anyone know if the whirlwind proc trinkets have ICDs?

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I got the sword from a normal run last week. Instead of meleeing it mind flays. It has no ICD and I often had 2 tentacles up at once. Mind flay ticks for about 11k between 8 and 10 times per tentacle. Tentacle has a duration of 10s. It did not seem to benefit from death knight mastery and seemed to do the same damage even while naked. I have not seen it crit, the DK said he has seen it crit.

Obviously having the tentacle be ranged fixes the parry and movement problems.

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Just thought I should say that they changed the weapon on the ptr. I managed to get 2 swords on my ptr warrior, the tentacles now channel mind flay 3 times for ~100k total damage over the 10 seconds, and it can miss (spell hit). They don't share an ICD (I had 2-3 out at the same time a lot) but do have a pretty low proc rate, just doing a few dummy tests they ranged from 6% to 17% of my total damage.

Ill post some screenshots later if I remember.

Edit: damn, beaten to it. I haven't seen it crit btw.

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I got Nok'aled the 1-handed agility axe.

The proc is:

Spell crit rate

Spell crit bonus (x1.5)

(didnt see any misses cause I was over hit)

spell damage

no ICD

6.5% proc rate (1.5 PPM @ 2.6)

The crits proc Deep Wounds but not Flurry.

It's 403, Not sure if it's going to be better than a 397 1-Hander yet.

Creche of the Final Dragon: 100s ICD

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Gurthalak, Voice of the Deeps

It is a very excellent weapon

These were some tests in the forum

If you know the chinese,click this link:[4.3װ������]˫�ֽ�-��ɳ���,��Ԩ֮�� ���� - �����˹��ҵ�����̳ - [2186][f181]

There was a lucky player who gained two Gurthalak just at once...

With his test ,we could draw three conclusions that:

First,procs rate 2% , the procs has no ICD (same as most of the people)

Second,mind flay is spell dmg and can crit, and the damage can be increased by the spell dmg debuffs ,such as Curse of the Elements

Third and it is paramount that Gurthalak can be multi triggered by AOE when you attack the multi targets.

EG: A B C three targets , you cast cleave to them . the procs may be trggered 3 tentacles at the same time...

It is very imba in the AOE situation. World of Tentacles

181_4ecbcce4ac2a8.jpg

I don't know why my img had always disappeared for a time by some unknown reasons

If you wanner see it .please click this link :http://img.ngacn.cc/attachments/mon_201111/23/181_4ecbcce4ac2a8.jpg

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Gurthalak, Voice of the Deeps

it is a very excellent weapon

these were some tests in the forum

if you know the chinese,click this link:[4.3װ������]˫�ֽ�-��ɳ���,��Ԩ֮�� ���� - �����˹��ҵ�����̳ - [2186][f181]

there was a lucky player who gained two Gurthalak just at once...

With his test ,we could draw three conclusions that:

first,procs rate 2% and the procs is not ICD (same as most of the people)

second, the tentacle's dmg is spell dmg, it can be increased the dmg by the spell Dmg debuffs ,such as Curse of the Elements

third ,and it is paramount that Gurthalak can be multi triggered by AOE when you attack the multi targets.

181_4ecbcce4ac2a8.jpg

eg: A B C three targets , you cast cleave to them . the procs can be trggered 3 tentacles ...

it is very imba in the AOE situation. World of Tentacles

If that's true, then there's a possibility that casting a Whirlwind on twenty mobs, will spawn 40 tentacles?

Something tells me that this might be eligable for a nerf, because that is just staggering considering they apparently do around 100k damage over 3 Mind Flay's/10 seconds. If they don't despawn after combat, and there's an AoE pack right before the boss, we could see some very skewed burst numbers.

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Has anyone had a chance to do any testing on [iTEM]Bone-Link Fetish[/iTEM]? I picked this up last night and recount showed it doing 3.5% to 6% of my damage with some procs critting for over 60k. Unfortunately we had an issue with our logs and I don't have any data from fights with the trinket. While unreliable, the procs could be incredible for aoe situations. If the proc on this trinket scales with AP as reported and truly does such a large portion of a warrior's damage I can see it challenging the other available trinkets, at least situationally.

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Creche of the Final Dragon: 100s ICD

I have this on live and I am almost positive that the ICD is 2 minutes. I think you may be looking at the time between the buff ending and it appearing again since the duration is 20 seconds.

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Just to confirm some of the information going around. Small sample size but its all I had time for tonight.

The proc is very RNG. I went about 6 million damage doing an actual rotation on a dummy without a single proc, yet on another run I had 3 up at one time from only 1 sword after about 600k damage.

Different tentacles can and will attack the same target and it almost feels like they attack w/e you are targeting when they spawn even if they multi spawn from WW/Cleave. After that target dies they seem to have a mind of their own and choose w/e they want.

Average damage of the tentacle. 11 spawned total.

12396619.jpg

amount of melee and cleave hits in this run.

14604912.jpg

2 up at a time from 1 cleave. both attacking my original target.

wowscrnshot120111030624.jpg

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Looking at a log from some random guild I was looking at, it looks like it scales from haste? Or maybe it has a higher uptime if you are only using one 2her versus dual wielding. The tick damage is exactly the same, so it doesnt scale from spellpower or anything like that. But he has double the ticks basically and double the dps from it. That stays the same through every fight. It literally just seems it has double the uptime as the pally. Can someone test it as arms and see if you see a higher uptime vs fury? Or maybe there is something with the pally that makes it proc more

World of Logs - Real Time Raid Analysis - Pally

World of Logs - Real Time Raid Analysis - Warrior

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2 up at a time from 1 cleave. both attacking my original target.

This makes me ask two questions and perhaps someone can answer it: What target priority do the tentacles use (Your target, random enemy in range or target they procced from in case of cleaves) and do the tentacles attack an other mob when their first target dies?

Concerning the logs:

Hits which could have procced the weapon assuming the warrior has a 3.6 offhand (cant acces the armory atm):

189 (warrior) vs 139 hits + eventually all the seal proccs (296) = 435

Seeing that he got about twice the proccs from the weapons as the warrior the seals seem to procc it too.

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After some more extensive testing I can confirm a few more things

Confirmed

- Tentacles do scale with target debuffs that increase spell damage, but not player buffs

- They will pick a new target if the original target dies, tho sometimes they spaz out and don't find a new target till its too late.

As for targeting, I thinks its proximity based. I stood between 2 targets and only attacked the one infront of me. Any tentacle that spawned in front attacked the target infront of me, any behind attacked the one behind me.

I stood between 4 targets and hit bladestorm and had 6 tentacles spawn all over the place all attacking different targets, it was pretty nuts.

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I have this on live and I am almost positive that the ICD is 2 minutes. I think you may be looking at the time between the buff ending and it appearing again since the duration is 20 seconds.

But that doesn't make any sense. Proc Trinkets are supposed to have an ICD of (5xBuff Duration). There has been only a single Trinket that doesn't follow that rule, from what I know of, and that is Dwyer's Caber. I don't have the trinket so I haven't been able to test, but can you check whether it's always proccing after 120 seconds and not 100 seconds?

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But that doesn't make any sense. Proc Trinkets are supposed to have an ICD of (5xBuff Duration). There has been only a single Trinket that doesn't follow that rule, from what I know of, and that is Dwyer's Caber. I don't have the trinket so I haven't been able to test, but can you check whether it's always proccing after 120 seconds and not 100 seconds?

Ok, I tested it using the Proculas addon and the fastest I could get it to proc out of 32 samples was just a fraction over 115 seconds by spamming cleave and WW near the end of the proc cooldown. Spamming at any time before that has no effect. Almost all the procs were between 115 and 123 seconds.

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More on the sword. Between Wednesday night and Today it was buffed. The ticks went from on average 11155 to 12200-ish and the crit rate skyrocketed.

67836809.png

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Stats priority:

Hit>=Crit>Haste>Mastery

I got to about 19% hit when crit became equal to it again. Haste is a little bit behind crit, and Mastery was in the dumpster.

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Landsoul, can we have a bit more insight on the stat values? And why does mastery have that much depreciated value? Other that the loss of t12 4pc bonus i don't see any other reason why it should be below haste.

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2pT13 just let hit and haste scale extremely good. Mastery doesn't get that worse, hit and haste just get better.

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Stats priority:

Hit>=Crit>Haste>Mastery

I got to about 19% hit when crit became equal to it again. Haste is a little bit behind crit, and Mastery was in the dumpster.

at 20.01% hit 22.64% crit 7.42 mastery

I'm still showing hit > crit

at the above values I'm seeing .6520 for hit and .6445 for crit

Are we going to be going for 27% hit this tier?

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Keep in mind currently during DW encounter hit seems almost useless because you can't miss tentacles, claws, etc. (Not sure if you still need the 8%).

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Pre Heroic Madness, for Orc, Experimental Specimen Slicer heroic should be BiS, while other classes should be going for Ataraxis, Cudgel of the Warmaster. Looking at logs, Gurthalak, Voice of the Deeps is doing about 1200-1500 dps from the tentacle alone. The secondary stats on the heroic version of the mace/axe are coming out to ~1600+ dps. As long as the sword's tentacle scales a little bit more in its heroic version, it should be in the lead for full BiS.

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Also, Bones of the Damned (Chest) should be the Off-piece.

Has this been confirmed? Because the BiS list certainly didn't change anything.

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The [iTEM]78465[/iTEM] should be the off set since they are upgradable to heroic unlike the [iTEM]77119[/iTEM].

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Is the OP at any point going to update his BiS list? As it is now using items that don't exist ingame and weapons that aren't BiS.

Keeping a non-correct version here is just going to cause confusion.

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