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[Resto] 4.3 Gear Discusson (Dragon Soul)

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It will definitely vary by fight. In some cases you can assume almost no overheal, whereas others it's likely to be mostly overheal. Certainly not our strongest bonus to date, but not severely weak. In the absence of other gear options at an ilevel of 410 it looks like I'll probably do offset of moonkin legs to make the haste break point an easy target. I think my first stab at looking at complete BIS had us at 3300+ spirit if we stuck with full 5 piece Resto, so the sacrifice of one slot makes a lot of sense. I'm not a huge fan of top level gear BiS lists simply because there is no more progress to be done for this entire expansion, so including pieces from Deathwing is kind of silly. For that reason I tend to leave a fair amount of wiggle room in terms of breakpoints because that tends to be more realistic.

chardev 9 In case anyone is interested. Chardev is a bit screwy at the moment, so I didn't finish up the gemming/enchanting.

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Are you guys 2 healing or 3 healing (if 10man) for Zon'onzz? We were 3 healing it got it down in 5min 30 mana was tight at times but definitely had more to pump out at the end. H Ultraxion is a bit of a pain in the ass waitin for the blue crystal to come out resto's dont seem to be able to pump out as much as the other classes.

My guild 3healed 10man hc zonozz, and first kill had some mana issues (had around 2200spirit that time).

HC Ultraxion i had no mana issues, also i used red crystal, and paladin started with green and switched into blue when it spawned. My (druid) 51k hps & pally had 52k.

Had some tries yesterday on gunship hc with me & pally healing (p1), had no mana issues there with 2300spirit.

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I'm really kind of underwhelmed by the Maw of the Dragonlord mace that drops off of Madness.

After doing some quickie testing outside of Stormwind, I found out the following things:

-Cleansing Flames hits for a variable amount between ~4.5k-7k. There are outlier values, with some hitting for 2k and others for up to and a bit above 8k. It seems to hit most often for around 6-7k in a raid setting from skimming through my logs for tonight.

-It can crit. Based on my own logs, it's between 20-25% (small sample size is small).

-It has an ICD of around 15 seconds, but usually procs every 20-23 seconds.

-It does proc off of HoT ticks. It seems to proc off of direct heals and HoT ticks at the same rate. It proc'd much less often when spamming Nourish and Healing Touch (every 30-50s) than when I had only Lifebloom rolling (the aforementioned 20-23).

-It does not scale with spell power in any conceivable way. It also does not scale with Harmony (was a long shot anyway).

-It has a very underwhelming 9 yard range.

-It has a very wide area of effect. It's something like 150 degrees in front of the caster.

It will be great on Yor'sahj, Ultraxion, Spine and Madness, or any fight where the raid will be stacked up and stationary. I suppose that's half the fights, but for the rest, where there's a lot more movement and constant repositioning, it will possibly be worth it to switch to a different main hand if it's of higher ilvl. My logs seem to reflect this, but I wasn't aware of the range limit on the mace until just now and so wasn't really positioning myself to gain more benefit out of it.

It's still very much so the Trauma of t13, but it's a lot less impressive than early parses I saw seemed to make it out to be. I was especially surprised at its short range.

EDIT

Healing values are based off of the Normal Mode mace.

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You cluster on Morchok, Warlord, Yor'sahj, Ultraxion, the hard part of Gunship, Spine and Madness. It would be easier to say that the mace is only of low value on Hagara because it only provides real benefits if you are in the middle during the frost phase which does not happen that often.

For me (in 25/heroic) it boiled down to:

Morchok 5.4%

Warlord - 5%

Yor'sahj - 6.9%

Ultraxion - 10%

Warmaster - 5.6%

Spine(H progress) - 7%~

For 10 mans it probably is slightly weaker despite the scaling of the heal depending on the amount of targets it hits but for this tier of content it is incredibly strong to the point it could be the most powerful proc of all the Deathwing weapons. The only bad thing about it is that you have to watch your positioning somewhat more thoughtfully which is something I still forgot to bother with more than I should. I honestly cannot say that even at 5% that I find the proc underwhelming for us especially when you note our struggles with raid wide AoE healing which this mace wonderfully provides for us.

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From my experience it's worst on Zon'ozz at 4.7% healing. 6% on Hagara. Invaluable on Yor'sahj with purple. Overall it's a 4.5-9.5% healing boost that has zero mana or gcd cost associated with it.

When comparing 403 Maw to 410 Vagaries, the proc from Maw needs to surpass ~1500 hps to be worth the loss of spellpower and secondary stats. It does this for me on every fight except for Zon'ozz, where we spread out for the heavy damage phase.

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I do raid 10m, but there's a gargantuan disparity between the numbers you guys are getting and mine. I'll try to position myself more thoughtfully next week with the mace and see how it goes.

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It is certainly weaker for 10 man raids. Which does not at all make it a bad weapon, I'd just gladly switch it for a better choice on certain fights as I couldn't get more than like 2% out of it for Heroic Zon'Ozz due to our tactic. Doesn't seem to be especially useful for Heroic Hagara, either. While you have to position yourself carefully, it helps out nicely on SoD, MoD, Ultraxion (should be the same for heroic) and, at times, Morchok. I find it hard to comment on Yor'sahj, because I am yet to kill him on Heroic and didn't actually try to make the best of it on Normal so my numbers for the mace were pretty subpar. As the angle in which it hits targets in front of you is, as commented above, fairly wide, it should in theory work nicely on Yor'sahj, too.

Don't expect to go above 5-6% even on good fights though without really having an eye on your positioning all the time - which I found difficult because some heroics are rather stressful to heal through. Anyway, this will probably get better as I kill them more often.

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Haven't seen it mentioned anywhere so far as it is inconsistent with usual itemisation and can be easily overlooked - while moonkin legs have better stats then resto on the first glimpse, they actually have 20 int less on every difficulty level. Combined with the fact that moonkin gloves have red socket as opposed to resto which got blue, moonkin gloves as an offpiece seem a preferable choice.

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Haven't seen it mentioned anywhere so far as it is inconsistent with usual itemisation and can be easily overlooked - while moonkin legs have better stats then resto on the first glimpse, they actually have 20 int less on every difficulty level. Combined with the fact that moonkin gloves have red socket as opposed to resto which got blue, moonkin gloves as an offpiece seem a preferable choice.

The red socket is nice, yes, but isn't the moonkin chest the better option? Or am i missing something here. By now 2005 haste should be easily obtainable and the moonking chest has mastery instead of haste.

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Let's just go over the heroic tier comparisons, excluding the VP gear since there is no 410 equivalent.

Helm - Differences are a small margin in the secondary stat 29 haste (boomer) vs 41 spi (resto)

Shoulders - Differences are in one secondary stat, crit (boomer) vs mastery (resto)

Gloves - Assuming an epic red gem (because the socket bonus is small), the result is 10 int, 276 haste (boomer) vs 8 mastery, 268 spi (resto).

Legs - Biggest difference between tiers here, 381 haste (boomer) vs 20 int, 366 spi, 21 mastery (resto)

Chest - Secondary stat difference, 337 mastery (boomer) vs 16 spi, 325 haste (resto)

Drawn conclusion, you can safely exclude the helm and shoulders from this comparison. Since most of the 410 pieces already have mastery as a secondary stat, reforging for said stat can be excluded when comparing the legs and gloves for offpiece and becomes a question if you need haste to help reforge stats off of other pieces not evaluated to meet your haste break point. Assuming haste is not an issue due to other pieces, I would view the chest piece to be strong because of the extra mastery.

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I'm surprised to see that [item]71472[/item] wasn't listed or even discussed in this thread yet. For Resto Druids looking to maximize int/mastery at the cost of spirit, this neck helps you the best to achieve that goal while still keeping your haste.

When compared to [item]78364[/item], the Heroic Choker gives you 10 extra int (With a Brilliant Queen's Garnet) and what I like to call 11 extra "potential" secondary stats.

The way I calculate potential secondary stats based on what stats I need. In my case it's mastery/haste. I don't go for over 2005 haste but at the moment my gear still has a lot of spirit that can be tapped into as I keep upgrading my gear, especially while I'm still using the Vendor Crit VP neck piece.

So for the Heroic Choker, my potential secondary stats are 296/296 while the Heroic Fungal Heart will give me 285/408 (204 haste, 81 mastery, 123 spirit).

In total I would gain 10 int, 11 potential secondary stats and lose 123 spirit.

That's quite a bit of spirit to lose for such a small throughput gain so use at your own risk. I wouldn't recommend to sacrifice this without some sort of spirit trinket or really high end-game items.

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What would be the repercussion or helpfulness of making a BiS list that gives MAXIMUM Int with epic gems?

I made this list of items for each slot that would indeed give you maximum Int and you only have to be able to kill up to Heroic Blackhorn to acquire all the pieces.

Head: [iTEM]78690[/iTEM] - Only piece from Blackhorn

Shoulders: [iTEM]78740[/iTEM]

Chest: [iTEM]78660[/iTEM]

Legs: [iTEM]78710[/iTEM] - Only piece from Yor'shaj

Gloves: [iTEM]78676[/iTEM] - Moonkin Gloves

Bracers: [iTEM]71995[/iTEM] - Crafted Bracers

Belt: [iTEM]78420[/iTEM]

Feet: [iTEM]78434[/iTEM]

Neck: [iTEM]71472[/iTEM] - Majordomo

Cape: [iTEM]77096[/iTEM] - VP

Rings:

[iTEM]78419[/iTEM]

[iTEM]78491[/iTEM]

Main hand: [iTEM]78363[/iTEM]

Off Hand: [iTEM]78433[/iTEM]

Relic: [iTEM]77082[/iTEM] OR [iTEM]77083[/iTEM]

Trinkets:

[iTEM]77989[/iTEM]

[iTEM]78001[/iTEM]

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The red socket is nice, yes, but isn't the moonkin chest the better option? Or am i missing something here. By now 2005 haste should be easily obtainable and the moonking chest has mastery instead of haste.

I'd say it depends. Personally I'm trying to get rid of as much spirit as I can, maximizing other secondaries. Haste and mastery are easily exchangeable, therefore I prefer pieces with no spirit at all.

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The red socket is nice, yes, but isn't the moonkin chest the better option? Or am i missing something here. By now 2005 haste should be easily obtainable and the moonking chest has mastery instead of haste.

At least for me, even with the moonkin chest, I will have as much mastery as with the resto chest, as I will reforge to the 2005 cap as I do now and the total amount of haste and mastery rating stays about the same. So the benefit seems non-existent.

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Hey guys i love the information i get from here. Just wondering what you guys think about [iTEM]Visage of the Destroyer[/iTEM] as opposed to the [iTEM]Maw of the Dragonlord[/iTEM] or [iTEM]Scalpel of Unrelenting Agony[/iTEM]with the [iTEM]Ledger of Revolting Rituals[/iTEM]

non-heroic versions

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10 man or 25 man? And for which boss?

Edit: It might also depend on whether or not you intend to go boomkin-ing, but as your 2nd spec is feral I assume this is not the case.

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Ignoring one red socket and Power Torrent since you can add it to both.

[TABLE][iTEM]78451[/iTEM]|[iTEM]78476[/iTEM] + [iTEM]78433[/iTEM]

529 Intellect|249+286+40=575 Intellect

397 Spirit|197 Spirit

3145 SP|3324 SP

278 Mastery| 0 Mastery

0 Haste|189 Haste

|Up to ~10% (typically 3-6%) healing done coming from Cleansing Flames

[/TABLE]

I'm not sure why you included the dagger with heroic gears since it doesn't even compare and that is assuming normal Maw of the Dragonlord. I can't think of situations where it mattered whether the raid was 10 man or 25.

What could be comparable is H. Visage of the Destroyer with normal Maw of the Dragonlord + H. Ledger of Revolting Rituals. Stats-wise you would be losing 29 Intellect and gaining 379 SP (for switching to staff).

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I was tryin to compare all non-heroic versions.

At the moment I have staff, also in my inventory i have dagger and the maw off of 10 man kills. but no ledger. & it has never dropped for us ever. I have been using the goblet of anger from shannox til i recieved the staff the past weekend. But thanks for the information.

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non-heroic versions

Important point.

Up to ~10% (typically 3-6%) healing done coming from Cleansing Flames

And this is where it really matters what raid size you play. Maw is typically much better in 25 man from my experience, and has its moments in 10 man (Ultraxion being the most noticable one), but also some fights where you cannot even get 3% without deliberately building your raid around it.

I'd still base my decision (if I was to pick between all the normal versions you mentioned) on my raid size, the fight, whether I need the haste (Moonkin offspec?) etc, especially for learning new heroic bosses. Example: Some tactics for Heroic Zon'Ozz might render Maw mostly useless during the phases where healing counts, very much depending on your task, your dps setup etc. The nerf obviously gives you a lot more freedom here.

Edit: Partially ninja'd. :D

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hey guys,

i got a question about the 6th tick on rejuvenation. i managed to set my gear to the 3478 hastecap, i lose 250int and 4%mastery. do you think its worth it?

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