Aldriana

Monk Simple Questions Thread: Mists Edition

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This is the thread for simple questions that don't fit anywhere else. If your question applies to one of the existing thread topics, please post it there instead; if you expect to generate significant additional discussion, create a new thread. If, however, you have a simple question that only requires a simple answer and don't see a better place to post it, this is your thread.

Note, however, that you should still verify that the answer isn't already easily available before posting. Asking people to make specific gear or spec decisions for you is still against the rules. In fact, all forum rules still apply, so please post accordingly.

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For windwalker:

-How far will you need to place the tiger statue to get the increased dmg from the "procs"? And will it be in range then for the use effect?

-Would the dmg of it scale with your stats? I guess yes but you never know.

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To answer your questions.

The range is roughly 20 yards minimum. The tigers currently move very slow and it's not difficult to place the statue in a good spot.

As for damage, the tooltip does indeed indicate the damage will scale. By how much and with which stats, is impossible to determine as yet. The tigers are currently bugged and deal no damage at all.

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Windwalker Monks do have a 1 second GCD, and it cannot be reduced below that. Mistweaver's have 1.5 second GCD and it can be reduced to 1 sec by way of haste.

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The tigers are currently bugged and deal no damage at all.

Last night (3/29), I was able to deal damage to a mob that was fleeing using a tiger. This was on a level 72 monk in Borean Tundra against a Murloc. I assume this indicates the bug is fixed, unless this was some unique circumstance.

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Correct. As of the latest patch, the tigers do in fact deal damage appropriately. The proc still seems a bit off.

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Does Int and spell power help a mistweaver do more damage with their melee attacks (such as jab and tiger palm), or is it a good idea to keep an agi set for leveling?

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I couldn't find this information written anywhere so I tested it.

Roll gains one charge every 20s for a maximum of 2 charges.

Edit: Changed my wording.

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Does Int and spell power help a mistweaver do more damage with their melee attacks (such as jab and tiger palm), or is it a good idea to keep an agi set for leveling?

I just double checked this to be sure and neither intellect nor spell power affects jab, melee, other base melee attacks.. only agility and weapon damage affect these.

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Mistweaver question (just got my beta invite and haven't been able to test this yet):

Is there ever a time when you'd want to cast Surging Mists without channeling Soothing Mists?

I guess it would be hard to justify adding a cast time to a heal that's instant when used with Soothing Mists, but the smart heal aspect might be fun to experiment with for raid healing.

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There is, sort of. When you have the instant Surging Mists stacked up from using your tiger's fist, there's really no reason not to. Would allow you to heal the lowest person without dropping your current target. So it's kind of a judgement call, how much healing is really necessary, and how quickly do you want to go back to generating chi/Tea charges.

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Xuen damage appears to be affected by AP (landslide) and Tigereye Brew, but not by RSK/Tiger Power or crit or haste. Is this correct? Has anyone tested any other modifiers that affect the damage?

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Xuen damage appears to be affected by AP (landslide) and Tigereye Brew, but not by RSK/Tiger Power or crit or haste. Is this correct? Has anyone tested any other modifiers that affect the damage?

I'm pretty sure that Xuen is not affected by TEB. I've tried quite a number of tests using TEB before and during Xuen's lifespan and his damage stays the same. From my tests, Xuen scales dynamically with AP, doesn't benefit from self-buffs to damage or armor pen and doesn't benefit from external buffs. Not too sure about crit and haste but I don't think it gets those either.

So in terms of optimal play, the only real consideration is lining up AP buffs like pot, trinkets etc with Xuen.

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Also keep in mind that sometime in the Beta Class Analysis thread, GC stated that Guardian type summons will dynamically update stats during their lifecycle, similar to how most other pets work. No more "snapshot" style summons.

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So now that RaF has been officially allowed, I've been looking over my "instant 80" gear set I'm getting ready for my monk and I'm torn about weapons.

I've got two [iTEM]Death Pyre Mace[/iTEM] as well as a [iTEM]Berto's Staff[/iTEM]

Of course I have the non-heroic Berto's (iLevel 308) but the link defaults to the non-existent heroic version.

Is the higher iLevel of the staff going to make it the superior choice for leveling? From what I've been able to determine, dual wield versus two hander dps basically comes down to the iLevel, but I wanted to ask for y'all's opinion.

Thanks!

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My plan:

80 [item]Tankard O' Terror[/item] x2. Should be plenty of them sitting around mostly forgotten.

81 [iTEM]Heavy Geode Mace[/iTEM] or [item]Decapitator's Razor[/item] x2

83 [item]The Perforator[/item] x2

84 CoC reward

85 [item]Tremendous Tankard O' Terror[/item] x2

Though I'm actually not sure: if you're at say level 11.9 when you leave pandaria, do you jump to 80.9, or just 80?

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As far as I know you'll end at 80.9. Personally I'm going for the non-pandaren solution with 399/400 lvl1 xp, which should end up at about 4k xp short of lvl81 (less if i time the exploration xp of stormwind correctly).

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Also keep in mind that sometime in the Beta Class Analysis thread, GC stated that Guardian type summons will dynamically update stats during their lifecycle, similar to how most other pets work. No more "snapshot" style summons.

I verified this a few days ago, and it's working like this currently, tho there's a small 2-3 sec delay between popping a trinket/potion and the corresponding melee damage increase on Xuen.

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As far as I know you'll end at 80.9. Personally I'm going for the non-pandaren solution with 399/400 lvl1 xp, which should end up at about 4k xp short of lvl81 (less if i time the exploration xp of stormwind correctly).

I RAF boosted a character this weekend to 80.8 from 79.8 (didn't want to risk ruining my test so i stopped at .8), so unless something changes between then and now, confirmed can go right to almost 81. Lets see if i can sell these level 80 tankards to other future monks anyway.

Also note: you get a weapon almost right away in Pandaria at 85.

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I know that right now, we only have the barest overview of raid and challenge mode mechanics to come in MoP. However, I'm wondering what percentage of our healing is likely to require mistweaving at range versus "fistweaving" (as some are calling it) in melee. And what factors decide which mode is most appropriate for the occasion? I'm main-swapping from priest to mistweaver, and I'd like to be able to look at boss mechanics ahead of time and eyeball when it's best to do each. Should we be aiming to fistweave as much as possible, and only move out to mistweave when it becomes too dangerous to stay in melee range? Is mistweaving almost always preferable in certain group types (5-man vs 10-man vs 25-man)? Should raid-healers be fistweaving almost constantly, whereas tank healers should almost always be mistweaving? Or is it always just going to be a constant balancing act, depending on ambient conditions?

In my experience on beta (which I stopped playing a few weeks back, so the numbers have probably been tweaked and re-tweaked in the meantime), I didn't feel as though fistweaving was adequate to keep up a tank in heroic 5-mans. On the couple 25-man bosses I was able to test as a raid-healer, fistweaving seemed quite good. But not so much in heroics. It was most problematic at the beginning of pulls, when damage output is heaviest. It seems like fistweaving requires a not-insignificant ramp-up period to get all the necessary buffs up and running, which just wasn't working for me on heroic multi-mob pulls.

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You're pretty much right. Mistweaving is optimal for damage that's focused on one target (the tank,) fistweaving is optimal when the raid is spread out or taking uneven damage, while SCK is the optimal way to build chi when the raid is stacked up and being facefucked in glorious unison. The T30 talents also each represent each of those niches, for the most part- ZS for tank healing, CW for spread/uneven damage, and CB for clustered/even damage.

So in practice, pure fistweaving isn't going to fly in 5s (since that won't keep the tank alive) but will do well in raids (when you can get some other guy to worry about the tank instead.)

Fistweaving also pulls out ahead if there's some gimmick that increases damage but not healing in play, of course.

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Are there any beta spreadsheets modelling monk races DPS at the moment?

I've read conflicting reports regarding which race is best for horde. Some say Troll for berserking, some say Orc for Bloodfury and Axe expertise, and some even say Pandafor the food buff.

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Question about mistweaver:

Would one prioritize using Mana Tea (glyphed) when one has only one stack of Mana Tea to consume--thus putting the spell on 10 sec CD for only a 4% mana return--or should one wait for the second stack of Mana Tea?

I'm curious what is most optimal over longer fights for mana conservation.

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