Aldriana

Monk Simple Questions Thread: Mists Edition

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Question about mistweaver:

Would one prioritize using Mana Tea (glyphed) when one has only one stack of Mana Tea to consume--thus putting the spell on 10 sec CD for only a 4% mana return--or should one wait for the second stack of Mana Tea?

I'm curious what is most optimal over longer fights for mana conservation.

It won't hurt you if you have nothing better to do, either way you are receiving the same amount of mana per stack. However, since you are spending more time consuming stacks than you ought to be when you do that, it isn't something you would normally want to do. That is time you could have spent healing.

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I've poked around for a fistweaving guide a little bit, didn't come up with much. Just snippets here and there.

Anyone know of a good resource? I've tried it a couple times so far. Both my DPS and HPS were lackluster so I figure I'm doing something wrong :D

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My plan:

80 [item]Tankard O' Terror[/item] x2. Should be plenty of them sitting around mostly forgotten.

81 [iTEM]Heavy Geode Mace[/iTEM] or [item]Decapitator's Razor[/item] x2

83 [item]The Perforator[/item] x2

84 CoC reward

85 [item]Tremendous Tankard O' Terror[/item] x2

Though I'm actually not sure: if you're at say level 11.9 when you leave pandaria, do you jump to 80.9, or just 80?

I know it's been a while since this was posted, but at 80 you can pick up a pair of 409 one-handers, which will totally obliterate any other weapon for the next 5 levels. At 85 there's a 450 fist but that's usually more expensive.

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Simming my own character on a patchwerk type fight:

489 Polearm: 80078

489 + 476 Fist weapons: 81712

= 2.04% upgrade

You might want to check this interesting article: Level 90 DPS Rankings - Realistic Simulations (MoP 5.0.5)

Using a helter skelter type fight in simcraft gives the following value:

489 Polearm: 70323

489 + 476 Fist weapons: 70343

= 0.03% upgrade

Make your own conclusions ;)

Or even better: run simcraft yourself, with your own gear

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This question does not belong in pure theorycrafting topic, but it's appropriate here, I guess.

Can anyone recommend a good addon or TMW/PowerAura set that would track how much damage has your Touch of Karma absorbed (any rough estimates based on damage done by it since it was used and dot applied to a mob would do)? I don't really like explaining myself after soaking too much damage standing in that fire and nearly dying =/

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Hello fellow monk players,

I would like to foward a question.

Is there a chance of a dps gain if I put the Hitcap to 15% for a WW Dual Wield Monk? I'm asking this since with my actual gear and guildprogress I wont get much of haste tagged equip.

At this point I would like to ask how the talent Tiger Strikes workes?

best regards,

a WW Monk

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I've been wondering if Ascension buff is still live at ptr. There have been lots of ptr patch notes lately that include other changes that were implemented at the same time with Acension buff but those new notes haven't mentioned anything about Ascension. That made me wondering if it's removed or if it's still in. Anyone can confirm this?

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noticed the dps version of this answer but which would be more ideal for a mistweaver to choose for a wep, 1h/oh or 2h, or is it situational as in if we are in melee jabbing away we would want something else over the other?

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Hi,

as our Maintank is on holidays for 3 weeks, I am back to tanking as a brewmaster (from healing).

I tried the heart of fear lfr raids totday and was shocked how I got nuked by the trash. Any stun and I'am done - no healer can heal when I can't get my stagger damage away and shuffle falls off. Anything I could do? As my AOE Damage is enormous, I might pull more threat than the other tank, but he - however - had no similar problems, when I was already dead...

Any comments would be very helpful.

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It seems to be a recurring theme this tier - some trash packs are rivaling raid bosses in difficulty. Even our main blood tank got eaten by HoF trash on a few occasions. My advice is - use CC and defensive cooldowns aggressively.

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I've been wondering if Ascension buff is still live at ptr. There have been lots of ptr patch notes lately that include other changes that were implemented at the same time with Acension buff but those new notes haven't mentioned anything about Ascension. That made me wondering if it's removed or if it's still in. Anyone can confirm this?

The Ascension buff is on the PTR still. It bumps our mana up to 345k. This primarily increases our mana tea regeneration. It does not increase our spell costs, our base regeneration rate, or spirit regeneration.

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I've tried the first boss and accompanying trash, and they hit hard. Also on the pre-Elegon trash, the wardens can be a bitch especially if you are tanking the second and he gets his Wardens fury and you are relaxing as it is just trash you die, whereas the DK tank fared much better. From my experience AoE packs we work well because we create so many healing orbs through gift of the ox so we heal ourselves, but on the bigger hitting trash we need to treat it as a boss.

And a question: How to you guys deal with picking up your orbs when tanking bosses? Some bosses are fine, but I've tried a few that basically spas out when I sidestep to grab some orbs.

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Pre-Elegon trash is a special case, all tanks will have some problems there. The safest way to deal with them is to ping-pong them between tanks while they have the damage increasing buff up.

As for your second question - there's no easy way around this. But so far in my experience, the only boss where this caused major positioning problems was Gara'jal, where avoiding hits is much more preferable than healing up yourself.

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The Elegon trash is actually quite easy if you use what they give you. Instead of reflexively moving out of the knockback cone attack, just let it knock you back. A few more steps and their buff will have worn off by time they get to you. It's a bit of a pain for your melee to chase them, but ranged can stand completely still and always hit them, and melee can just take the knockback with you and keep hitting them.

None of the trash is really difficult, but it is distinctly harder to ignore the mechanics and mindlessly aoe the trash like you've often been able to do. Most of the mechanics are also directly related to the upcoming bosses, so dealing with them should be second nature anyway. The only packs I've found to be much trouble at all are the HoF packs with Extremists, and even then they're mostly only hard in LFR because it's harder to get people not to break the CC.

Not tanking every single mob on trash however is something of a challenge I've found. I generally tend to try to specifically not hit all the the mobs as we're pulling by use Dizzying haze to separate 1/2 the mobs slightly to one side for me to smash, and avoid hitting the mobs our warrior is tanking. With the vengeance from the adds I'm tanking, I have to wait a good 10 seconds or so before I can move closer and aoe everything or I risk tearing his mobs off him and hoping I already have some EB stacks.

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I have a relatively simple question regarding Spirit Kings Heroic:

as WW Monk during the Maddening Shout - If I use Touch of Karma(on the Boss), does that prevent me from getting freed?

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I have a relatively simple question regarding Spirit Kings Heroic:

as WW Monk during the Maddening Shout - If I use Touch of Karma(on the Boss), does that prevent me from getting freed?

Yes, don't do it. Use Karma for Cowardice and then clear it with Diffuse Magic.

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Windwalker Question.

Since patch 5.1 ive been struggling abit with whats really the best way to go. Ive tried haste only, crit only and balanced reforge between the two. Also when i check simulationcraft.org the sims there both reforged crit 100%(atleast it seems so).

Anyone who can shed any light on this yet?

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Pre-Elegon trash is a special case, all tanks will have some problems there. The safest way to deal with them is to ping-pong them between tanks while they have the damage increasing buff up.

As for your second question - there's no easy way around this. But so far in my experience, the only boss where this caused major positioning problems was Gara'jal, where avoiding hits is much more preferable than healing up yourself.

Or better yet eat their cute blue aoe, and allow the debuff to fall off before it reaches you.

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Question for the Windwalker experts out there

Is there a situation where it is better to use Spinning Fire Blossom than Blackout Kick in melee range (considering you can do 2 SFB for the cost of 1 BK)?

Granted Chi is not an issue normally so if you're already GCD capped it would be a waste, but if you hit a dry spot or perhaps if intentionally running with low Haste, is there a point where SFB might take over BK? (while still maintaining or improving overall dps of course)

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Hi,

First off want to say thank you for all the hard work you guys put in. I've only been monk healing for a couple of days so in general I'm pretty bad at it, but I have a few questions.

Stat priority: I've used the calculator and am learning my way around it. As secondary stats go it seems none are all that great. Haste is good for somethings and useless for the others, Mastery is... ok, depending on how well your raid steps in globes, and crit is.. good for most things? Last thought for spirit, does it make sense to get spirit to the point where you can essentially SM for free? Or as close to possible 2800mps that seams feasible. Also IF mana is comfortable would it then make sense to gem int in all red slots? Int sits more than 2x as good in all areas for me if I'm reading the calculator correctly.

L30 Talents: I've not seen anything definitive. I've heard that Chi burst can be good pending if you can line it up and Zen Sphere from what I've read here has been nerfed pretty well. Till 5.2 for ease of learning would it be best to stick to chi wave?

General game play: I have single target healing down so I'm not concerned there. Where I being to get bogged down in decision making is Chi generation and when/how to spend it. I think the easiest way to do this is to just tell you what I do. Currently I'm staying out of melee, with the exception of auto attacking while regening. While "classic" healing I use SM to build chi + EH + RM on CD. If single tgt tanking Ill EM if not uplift as long as I'm at 5+ targets. I only use SM if I absolutely have to. Admittedly I'm bad about remember to use my mana tea on CD (glyphed) but even still I chew through mana during raids like Richard Simmons at an open buffet. Below is an armory link. Again I've only been 90 for a couple of days but I'd rather provide as much info up front as possible.

Thanks again in advance. I really want to put in the work to become a great monk healer I'll just need a little help. Also would it be possible to update the OP? Would make it easier for new guys like myself.

Sengbing @ Zul'jin - Community - World of Warcraft

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Im a bit unsure about my weapons. What would you prefer?

Heroic Gara'kal + Claws of Shekzeer Normal, with 500 Agi Gem and both double upgraded OR

Screaming Tiger Heroic (502 Polearm), double upgraded.

Simcraft says ~3k dps more for the one handeds

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Question for the Windwalker experts out there

Is there a situation where it is better to use Spinning Fire Blossom than Blackout Kick in melee range (considering you can do 2 SFB for the cost of 1 BK)?

Granted Chi is not an issue normally so if you're already GCD capped it would be a waste, but if you hit a dry spot or perhaps if intentionally running with low Haste, is there a point where SFB might take over BK? (while still maintaining or improving overall dps of course)

If you are more than 10y away from your target (which is perfectly possible while still being able to hit the target with melee attacks on many bosses) SFB scales much better with agility (and ap) than BoK, but does not scale with weapon damage at all.

So if your weapon is significantly worse than the rest of your gear, SFB does more damage per chi than BoK. But I don't think you can replace many BoKs with SFBs without capping energy.

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510 Gara'Kal, Fist of the Spiritbinder + 489 Gara'Kal, Fist of the Spiritbinder

VS

517 Gao'Rei, Staff of the Legendary Protector

Is this worthwhile to upgrade? I just bonus rolled it from H:Tsulong while chasing after the belt, please note I will gain 660 agi + the difference in weapon, I know DW > 2H for WW, but is this a sufficiently large enough upgrade to A) justify using 1500 valor on it and B) using legendary gem and prismatic.

Note: I got tons of money, idgaf about the cost of replacing the socket or gem

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