Exemplar

[Ret 5.4 MoP] Retribution Concordance (RetCon) - Siege the Day

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is there a downside of ES in the burst phase at the beginning, should I start the fight with ES or wait for the first burst after 10 secs with goak?

And when I play with HA, should I use ES directly before the burst macro or directly after and loose one cooldown 3 hp?

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Is it worth delaying ES a few seconds at the begging of the fight to put Inq up?

And if have Engineering put a macro with ES + Gloves isn't a good dps increase over all other professions?

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Yes, delay ES for a few seconds at the beginning of the fight to get Inq + AW + GoAK up. If you have engineering use gloves to boost every ES.

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is there a downside of ES in the burst phase at the beginning, should I start the fight with ES or wait for the first burst after 10 secs with goak?

And when I play with HA, should I use ES directly before the burst macro or directly after and loose one cooldown 3 hp?

I've been toying around with a Macro to cast AW + ES + Trinket or glove enchant if you have them (spam it to make sure ES goes off in the case you are mid gcd) and then activating HA right after since the duration is only 18 seconds you lose at most half a GCD though you do have to press 2 buttons instead of one. Seems to work very well, even with LH if you are ready to click where you need to put it.

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It's early in the morning so excuse me if I've missed something obvious.

What is going on with the itembudget for the JC'ing gems.

The rigid serpents eye have 480 hit and the bold serpents eye have 320 str.

It seems that only the jc'ing gems have this strange budget.

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Sounds like JC gems had the +50% secondary and never were upgraded to the +100% secondary. Sounds like JC should stick with Bold Serpent's Eyes in that case.

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Sounds like JC gems had the +50% secondary and never were upgraded to the +100% secondary. Sounds like JC should stick with Bold Serpent's Eyes in that case.

Perhaps this is intended, as all the other professions' perks are primary stats, are they not?

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I was looking at some sims for trinkets. Does Simulationcraft 505-1 sim the procs of either [iTEM]87574[/iTEM] or [iTEM]77530[/iTEM]. Looking at the data SimC is spitting out currently neither of the procs are accounted for.

Without any porcs counted for the Ghost Iron Dragonling is siming about 1.2k DPS about the other trinket. Just trying to figure out what my best bet for trinkets are for my first raid.

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You want Lessons of the Darkmaster and Carbonic Carbuncle. Coren's is worse because it is only a 10% chance to proc from our roughly 25% crit chance. So no guarantee it goes off anywhere close to on ICD. Dragonling and Daelo's Final Words are both decent trinkets as well, just not quite as strong as the 463s.

Edit: The Dragonling proc is basically worthless. It misses alot on boss level mobs - only like 0.3% of my damage when I tested it.

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I think my rough math figured the Dragonling is about 200 DPS from its melee. The proc itself is not the reason to enjoy one.

I agree with Balhale. Dragonling is a great starter trinket until you can get the needed drops from dungeons - 600 hit and expertise (Haste, too) is nothing at which to sneeze. Then go for the Heroic trinkets for DPS purposes. Pick up a Coren's and hold it in your bag for iLevel purposes (faster/easier to reach LFR reqs). Grabbing any of the other Coren trinkets as greed and holding in your bag is also advantageous to game the iLvl requirement system, as long as you don't steal it from someone who needs it.

Oh, and I'm aware my spreadsheet doesn't have the starter PvP gear (I'm surprised no one has even commented on this in PM). Next release will have it. I filtered out PvP stats when I transcribed gear. However, the Contender gear is excellent beginning placeholders. The PvP stats appear to be zero budget, so you get the expected values of Secondary Stats. Not as good as Heroic dungeon gear, but excellent for propelling you into being able to LFG and better than many quest gear slots.

Finally - please take note of yesterday's hotfix. They removed the Honored rep requirements from Justice Point gear. You can now flat purchase (with sufficient points) the gear immediately, rather than ignoring it because you're better geared by the time you could gain sufficient rep. So please do double-check your JP vendors for raid starting gear.

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Wouldn't the PVP gloves be pre-raid BIS with the +5% to CS? Dreadful Gladiator's Scaled Gauntlets - Item - World of Warcraft

Possibly, but not by a landslide. Compare those to[iTEM]Dark Blaze Gauntlets[/iTEM] which are 1 iLevel lower.

74 more Str and 68 more secondary stats on the blue.

Also the PvP necessary to earn epic gloves is a non-negligible timesink. For those who have school or work, spending that time on reputations or Heroics to gear overall is probably the better option. Raid gear comes quickly enough for those who raid.

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Possibly, but not by a landslide. Compare those to[iTEM]Dark Blaze Gauntlets[/iTEM] which are 1 iLevel lower.

74 more Str and 68 more secondary stats on the blue.

Also the PvP necessary to earn epic gloves is a non-negligible timesink. For those who have school or work, spending that time on reputations or Heroics to gear overall is probably the better option. Raid gear comes quickly enough for those who raid.

The PvP gloves have an extra socket. +80 str, +160 hit, +60 str bonus, giving them +86 str and +92 secondary stat, plus the bonus. After the JP/Honor gear hotfix, I have no clue if they will be better than the blue ones or not, but they are certainly better today, and are worth keeping an eye on.

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[item]Malevolent Gladiator's Scaled Gauntlets[/item] are available today.

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[item]Malevolent Gladiator's Scaled Gauntlets[/item] are available today.

Fierss, hadn't noticed the socket on the blue. It's possible post nerf the CS bonus at least pulls them even with 463 Heroic items. So they may still be an option.

If those epic Malevolent are available for Honor, then they clearly would win best pre-raid gloves by sheer iLevel even before baking in the 5% CS bonus. If they cost Conquest I wouldn't precisely call them pre-raid, as that level of PvP (beyond slow random BG slog, which is significant opportunity cost) is more an alternative path to raiding. They seem to beat LFR raid epics. Possibility of beating normal mode epics (unless tier gloves push you to a 2 or 4 piece bonus), based on the 5% CS.

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Am I reading this wrong? Isn't the new bonus +10yards on judgement instead of the old +5% CS dmg?

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It is still 5% CS damage, both on armory and in game, for the 464 gloves (which have not yet been hotfixed down to 458).

Edit: No change after today's 1pm server restart.

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It is still 5% CS damage, both on armory and in game, for the 464 gloves (which have not yet been hotfixed down to 458).

For reference: [iTEM]84419[/iTEM]

Whether this will be changed to bring it in line with the noted Judgment range bonus on the 483 gloves ([iTEM]84834[/iTEM]), we'll have to see. From a purely speculative standpoint, I could see this happening as the Judgment range bonus is definitely useful for PVP (gap-closer with the appropriate talent, or an easier time applying the slowing seal) without being a PVE power boost, which is their stated design goal for PVP items.

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Perhaps this is intended, as all the other professions' perks are primary stats, are they not?

Unfortunately, this will leave JC in a worse spot than other crafting professions. Best case scenario, it's equal. In BiS gear, where 2 haste > 1 strength, JC falls behind.

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Except that most crafting professions have the same 320 strength bonus with the exceptions of JC (if you use haste), BS, Mining, Skinning, and Herbalism. None of Enchanting, Alchemy, Leatherworking or Inscription have more than 320 strength bonus. Tailoring has a proc ap which is at worst (ap slightly under 45% of strength in value and hit at roughly 70% of strength in value) slightly worse than the other professions to at best (ap roughly 45% of strength in value and crit at roughly 30%) slightly better than other professions by the same margin and Engineering has avg 320 bonus as well.

The only profession that JC will fall behind because of that reason is BS.

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Except that most crafting professions have the same 320 strength bonus

I don't think you're looking at it correctly. I would agree with you only if we still used red +strength gems in our red sockets. Let's assume that you have 2 sockets in your gear and they're both red. If you're an Enchanter, you would gem with Fierce orange gems for 160 strength and 320 haste. You would then enchant your rings for +320 strength. Your total bonus from the two gems and your Enchanting profession bonus is 480 strength and 320 haste.

If you're a Jewelcrafter, you would need to use Bold Serpent's Eyes in your two sockets. These would net you 640 strength.

The difference between Enchanting and Jewelcrafting is that Enchanting gives you 320 haste instead of 160 strength. The haste (by your and Exemplar's calculations) should be superior.

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