Archived

This topic is now archived and is closed to further replies.

Kirtar88

The Art of Combat

111 posts in this topic

The problem does not lie with ST low energy cost. If you made it cost more enegery it would just increase it's inefficiency. The problem lies with the inefficient use of GCDs.

Taking Athariel's scaling coefficients with 9000 average weapon dmg and 40000 AP SS hits for about 9.8k more damage than ST does. Account for those being within a moderate insight (20% increase in damage) that increases to 11.8k damage difference. So even accepting the math that ST cycle is an overall 19% dmg buff and normal cycle is 18% this is insufficient to make up for the large amount of damage lost from casting ST rather than SS.

None of this takes into account the chance to generate a second combo point with SS either.

Share this post


Link to post
Share on other sites
The problem does not lie with ST low energy cost. If you made it cost more enegery it would just increase it's inefficiency. The problem lies with the inefficient use of GCDs.

None of this takes into account the chance to generate a second combo point with SS either.

Rogue gameplay is not concerned about using GCDs. It's concerned about using energy. ST does more damage-per-energy than sinister strike (even with t14 2-set). It's just so cheap it leads to capping energy, and that's wasted energy.

The inefficient use of GCDs is exactly because of the low energy cost. If ST cost 50% more and did 50% more damage, it would retain its energy efficiency but the rotation would become energy-depleting and no longer be constrained by the GCD.

ST is more efficient for combo point generation than SS even if you consider the revealing strike proc (33.33... energy/cp for sinister strike, 20 energy/cp for ST).

Share this post


Link to post
Share on other sites

The problem is indeed capping energy, even in gear that isn't optimized for haste (when testing this, my gear was gemmed and reforged for mastery). This probably works better under BF, even though ST isn't copied to other targets, but Anticipation is most likely more flexible for most fights.

Share this post


Link to post
Share on other sites

With shadow focus reducing energy cost by 75% now instead of 100 is it still worth having specced still or should we consider the nightstalker talent?

Share this post


Link to post
Share on other sites
With shadow focus reducing energy cost by 75% now instead of 100 is it still worth having specced still or should we consider the nightstalker talent?

75% is still quite potent. It still essentially makes abilities used in stealth free when you factor in energy regen during the GCD.

Share this post


Link to post
Share on other sites

Hi, some questions in regard of 5.2 Combat :

- Shadowcraft tells me to equip a dagger in OH, is it correct? Since the difference between fist/dagger and fist/fist in 5.0 wasn't even 1% I guess it's possible.

- Is it mastery > haste? When testing with Shadowcraft, I've better results in mastery with Twins' Fist weapon + Iron Qon's dagger than in haste gemming with Megaera's dagger + Council's Axe (I used the weapons that SC says are the best). After a few tests, I had a parsing error preventing me to go further...

If this statement is correct, I assume that we have to regem in Agi/mastery like Assassination spec?

Btw Simcraft is showing Twins' Fist weapon + Flickering Dagger (can't even find this weapon) and haste gemming. So what? :-/

Share this post


Link to post
Share on other sites

What are the statweights for 522 ilvl? Seeing that the guide hasnt been updated since november i thought they might have changed since.

Share this post


Link to post
Share on other sites

Considering Kirt hasn't been active in game since December, I would imagine it is safe to assume there wont be any update on this guide, may I suggest someone contacts Aldriana to take over and maintain this thread.

Share this post


Link to post
Share on other sites
Considering Kirt hasn't been active in game since December, I would imagine it is safe to assume there wont be any update on this guide, may I suggest someone contacts Aldriana to take over and maintain this thread.

Just reiterating this point. Something needs to be done about this post!

Share this post


Link to post
Share on other sites

If someone wants to start a new thread, PM me before Monday, otherwise I'll have one for next week's raid lockout.

Share this post


Link to post
Share on other sites

New hotfix regarding Blade Flurry went out today.

Rogue

Combat

Blade Flurry now has a range of 8 yards, up from 5 yards, and will only hit targets that are within the Rogue's line-of-sight.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.