Indz

ShadowCraft for Mists of Pandaria

582 posts in this topic

Hello everyone, good job on bringing back Shadowcraft.

I want to report a bug, using Mayunia @ Maelstrom - US - Shadowcraft

I loaded my char into Shadowcraft and then play a little with reforges, got an [iTEM]Wrap of Instant Petrification[/iTEM] from normal 10 man last night but the page crashed while I tried to refresh from armory.

Researching a little I see there is no normal version on wowhead yet so probably that´s where the problem is because raid finder version shows without problem, however I can´t get back my char from this error:

"An unrecoverable error has occurred. Reset data and reload?"

even when I remove the chest from my toon in game, already clear all cookies and even try in a different navigator (currently using Firefox and switch to Chrome too) but no luck.

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If there are (several) Gara'jal logs you think are good, I can study them to try and find any mistakes I made in the backend, otherwise I just don't have enough data to diagnose any issues in the system.

I was thinking I might just make some logs. Unfortunately the best weps I have for subtlety are a heroic 5-man dagger and the fist from the first part of LFR, so I was thinking I wouldn't do any tests until I get a second MoP dagger.

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Love to see SC gettin back into shape!

One question though.

Expertise for assassination, for some reason SC reforges my items Litvan @ Stormrage EU to only have 1625 exp rating, and that can't be quite right. I was under the assumption that the rule of thumb was to stay in the range of 2550, leaving me well short.

With that kind of difference from SC to what most other places says, can I actually use the EP weights from SC in eg. askmrrobot at all?

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You can use the EP anywhere you want. However, the reforging you're seeing is caused by the EP weights - for most Assassination gearsets, Mastery is more valuable than Expertise, so at current gear levels you will tend to cap Expertise only if a significant portion of your gear has mastery on it already.

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So since most of my gear has +exp it recommends mastery, completely disregarding the exp cap for a boss to dodge an attack? (sorry for a "nub" question, but if it does that makes little sense to me that it'd disregard the exp cap)

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Good morning all,

I was hoping to get some suggestions regarding the Spreadsheet. I am unable to pull up my characters information. I receive the previously noted "A fatal error occured while loading this page". Curious enough though I can bring up a friends profile but my character does not come up. I am running Chrome as my browser. Any suggestions would be helpful.

Only issue I can come up with is that my character's name has the alternate "�*" (alt 161 to create) in Mosiah and not the normal "i".

Thank you.

Not sure what is different today but thankfully it is up and running again with my character. Thank you to whomever corrected.

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So since most of my gear has +exp it recommends mastery, completely disregarding the exp cap for a boss to dodge an attack? (sorry for a "nub" question, but if it does that makes little sense to me that it'd disregard the exp cap)

The EP weights are a calculation of the relative DPS increase per stat. So, for Assassination, the increase in poison damage from mastery is a greater DPS increase per stat than the damage lost from a lack of expertise (being dodged). Aldriana's comment about mastery heavy gear meant, that with the weights that Shadowcraft produces, and thereby theoretically the highest DPS, the only time you would expertise cap would be if a lot of your gear pieces naturally had mastery on them (which would mean the next most valuable stat to reforge to would be expertise).

Essentially, for Assassination, expertise is just less valuable for DPS than mastery.

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Ok, thanks for pointing that out. I was just a little worried that due to the 2.xx% (it left me around 900 below cap) dodge the boss had that the added dmg from poisons might not make up for the boss laughing at me.

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Good evening, first of thanks for updating this all and the work you've spent on it. Secondly, I found a small bug in the UI, whenever you click a datapoint on DPS graph to go to that reforge/gear/specc/etc it resets your Opener Usage to the default("Always"), obviously a very minor issue just thought I'd let you know.

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How well does SC optimize the use of Anticipation? Specifically for subtlety, saving finishers for buffed portions of fights would definitely affect mastery.

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Does Shadowcraft model the set bonuses for tier 14 correctly? For me it shows that swapping the heroic legs from Stone Guards with the 483 LFR Legs, thus granting me the 2set bonus, would be a +400 dps gain for Assasination and even more for Combat.

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How accurate is the Blade Flurry Option ?

Its logical that Mastery gets stronger with Bf on but for me Mastery Gems deals Haste (and Agi) Gems out

Agility2.723

..

Mastery Rating1.577

Haste Rating1.516

..

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When I wrote that I forgot that we switched from separate attacks to merged breakdowns (mh_autoattack_hits and oh_autoattack_hits to just autoattacks). So it's actually missing autoattack and shadow_blades damage in Aldriana's repo (which is what Shadowcraft is running). Haste is still better during BF, but it does drop a little relatively.

I fixed it in dazer's repo, but that probably won't get merged until I figure something else out first.

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Im honestly confused right now: whenever i change a Reforge, my whole Stats Weights shift in my Subtlety Spec. This doesn't happen with my Combat Spec. So when i go for a Haste-Heavy Setup, Shadowcraft tells me Crit is strongest...when i go for Crit, it tells me Haste is strongest. What's up with that? For now, i removed every Reforge and followed the Stat Weights from there. Damn, i need to learn Simcrafting soon...

On a second note, as i wrote in the Subtlety Thread: why does ST provide Sublety a 5k DPS Boost over ATCP?

edit: i think ST is the culprit here. Changed it, and got nearly the same results as Pathal in the Subtlety Thread. How does SC simulate ST?

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Aldriana, Pathal, Dazer, Antiarc, et all - thank you for your hard work with ShadowCraft.

I would like to try running the ShadowCraft back end directly just to get a feel for the code. I was wondering if any of you (the devs) could describe your development setup and perhaps give a quick how-to on running the code.

Thanks in advance.

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Anticipation has some very minor assumptions in the Combat and Sub calculations. It's undervalued for players who know how to use it right. But I haven't sat down to think about putting it into redistributing damage to really maximize the DPS from it.

For Shuriken Toss, I believe I just swapped the energy cost for Backstab with ST, and set the attacks_per_second to enter all "would have otherwise been backstab" CPGs as 'shuriken_toss'. Perhaps it is just better.

----

On an unrelated note. There won't be support for the valor boosted items until the API lets us know what items are boosted to what (at the very least): Item Upgrade API Changes - Forums - World of Warcraft

Things should work fine for the most part, but shadowcraft.mmo-mumble.com won't be able to recognize the bonus stats.

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For Shuriken Toss, I believe I just swapped the energy cost for Backstab with ST, and set the attacks_per_second to enter all "would have otherwise been backstab" CPGs as 'shuriken_toss'. Perhaps it is just better.

Then why does the value for expertise plummet with ST? Does the Simulation still asume ranged Attacks dont need Expertise? ( I used ST since i hit Level 90 as my main CP Builder, most People indeed underestimate it. The DPE of ST and BS are extremely close (with my 476 Dagger at least), and comes with no downside other than missing ATCP.)

Thanks alot for your Support and running things again! Keep up the good work!

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I still get a lot of errors from the reforger. It will occasionally just fail completely to do anything, then work after a couple presses of the button.

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First off, thanks to all the hard work everyone has done to get Shadowcraft up and running again. I was wondering if there has been any plans to incorporate the VP upgrade system into SC and the website front end. I'm assuming that the upgrades are basically a flat % upgrade to stats. It would be helpful to see which gear would be most beneficial to upgrade. Maybe some sort of auto-upgrade utility like the auto-reforge, auto-gem would work? Just being able to see DPS increases from upgrades on specific pieces would be a huge start. May be a large undertaking though.

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I'm currently working on an update for Shadowcraft-UI, but I need some more days until it's fully working and tested. Please consider that the engine also needs an update to support the upgraded values for trinket procs.

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How does the valor upgrade work on trinket procs anyways? Is it as simple as proc_value*(new_ilvl/old_ilvl), or is it something else?

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How does the valor upgrade work on trinket procs anyways? Is it as simple as proc_value*(new_ilvl/old_ilvl), or is it something else?

Wowhead actually has support for showing the upgraded versions: Bottle of Infinite Stars - Item - World of Warcraft

3935/3653 = 1.0772 (agi proc)

1312/1218 = 1.0772 (mastery on trinket)

So it seems to be the same scale factor as the stats on the items. I don't think anybody has really worked too hard at reverse engineering the item level -> stats conversion, or if they have then I haven't seen it anywhere yet.

That said, it looks like the stats are being multiplied by 1.03788 for a 4 ilvl increase, and 1.03788*1.03788=1.07719 for an 8 ilvl increase. Not really sure where that number's coming from if anywhere, though.

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Hello, and thanks for all the work you guys do!

While Shadowcraft was unavailable I started using SimulationCraft to determine stat weights. Now that It's back up I'm getting some significant differences on the relative values, and they're different enough that it will change how I gem as combat (basically haste or agility).

As a newb to SimulationCraft it's very possible that I'm not using it properly (the only options I really fiddle with are the built-in fight styles.)

So, I guess my question is which values would you go with considering both are probably not 100% done yet?

-Shriekback@Bleeding Hollow.

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