MysticalOS

READ FIRST: Known Issues in 6.2.17 (Updated 12/17/15)

3 posts in this topic

DBM Core

  • DBM can't always accurately skip cinematics for you within Siege of Orgrimmar if you are on any of the timeless isle visions of time quests. This is because blizzards CINEMATIC_START api lacks movieIDs to properly tell quest scene from annoying raid scenes you've seen 100x
  • DBM may skip second cinematic in Auchindoun even if it's first time reaching that point. This is because there is no distinction in CINEMATIC_START event on movieID within api to allow us to know one movie from another within the SAME zone, so dbm thinks the second movie is same as first movie and skips it.

Hellfire Citadel:

  • Xhul Still has some taunt warning quirks and will fire taunt warnings in phase 1 and 2 before xhul is even phasing.

Highmaul:

  • None

Blackrock Foundry:

  • None

Draenor:

  • None

5 man dungeons:

  • None

Brawlers Guild:

  • None

World Events:

  • None

Share this post


Link to post
Share on other sites

Common Issues that are not bugs:

  • Hearing "you will die" every time you enter combat or drop below 60% health. This is caused by fighting while AFK flag is on you while using the AFK sound alerts setting. This is now off by default for new users but older users may have to disable this setting in their DBM options if they do not want it. Alternatively, just clear AFK flag when you return.
  • Getting constant "A new time based event has been created" alerts from DBM. This is caused by the optional plugin DBM-RaidLeadTools bidbot feature. Disable the DKP/bid module within raid tools, or disable/remove raid tools entirely if you do not actually need the features from this plugin.
  • You may get lua errors if old content mods are not up to date.
  • Blackhand doesn't give positions in marked for death yells in phase 1 and 2. This is NOT a bug. Positions aren't needed until phase 3 so the yells are generic until phase 3.
  • Vehicles and Adds on Hellfire Assault may spawn well before timer expires. This is not a bug. If you are way ahead on killing vehicles and adds, next spawns earlier. Timers reflect the vehicle spawn DEADLINE.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.