Arxkanite

Dec. 18th @ 4pm EST - Exclusive Q&A With Zenimax Studios PvP Developer Brian Wheeler.

157 posts in this topic

Will players get recognition for their abilities in PvP without someone having to minimize, open a web browser and bring up a site to see their ranking in PvP?

Edited by Soulece

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When will TESO Beta be available for Mac users? 

When will you invite europeans who ain't "friends and family" to beta? :(

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The two major concerns I have about this system are: zergfest and queues. What are you doing to discourage big groups in Ava? And how are you balancing Cyrodiil population to limit queues and in the same time mantain an healthy number of players?

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Hi Brian and thanks for showing up here, im really excited to see the PvP of TESO.

 

I know the only PvP area at launch will be Cyrodiil but are there any plans to add small scale rated pvp such as 3v3, 5v5, battlegrounds and so on after launch? How about a dueling system? Thanks.

Skylatron and Skrull like this

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Thank you for taking the time to do this interview. 

 

How many campaigns will I be able to join, and can I switch between them at any time? 

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Hi Brian! Thanks for taking some time out to chat.

 

My question is in regards to the benefits of PvPing. ESO is similiar to an OLD MMO game (Dark Age of Camelot, some of you may know of) in that it has three realms fighting for power of the frontier and RvR suppremacy.

 

In Dark Age Every kill of an enemy realm player yielded Realm Points (RPs). There were ranks within ecah lvl of Realm Rank (Realm Rank 1 level 1 or realm rank 6 level 7). Each realm level gave a realm point which would allow the player to buy either passive or active skills and spells that would make them stronger in RvR.

 

As oppossed to WoW, where the PvP is solely gear based, how will ESO award active high lvl RvR for players. Will it be the ability to add to and accent skills and spells like Dark Age or more in the way WoW pushed loot/gear?

 

 

Also, while large scale RvR seems to be the biggest focus, will smaller groups of individuals be able to stay together, yet isolated from the "main force" and still be viable/have an impact on the frontier, or will players be forced to stay within the zerg to survive?

 

Thanks and best wishes.

 

--Wik

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What is combat going to be like?  Is it going to be like Skyrim, where you aim/swing manually, or like World of Warcraft and other current MMOs, where you select a target and the game automatically attacks until the target dies?

 

In the former case, I'd be interested to know what technical challenges that approach presented and how you overcame them.

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My question is about guilds and pvp. Will a player guild be able to declare war against another player guild and then openly engage them in pvp in any area?

Edited by MysticalOS

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Hey B Wheels, your bro Carde here again.

 

Are you going to make sure that AOE skills will be strong enough to help small and coordinated groups fend off larger and less organized groups? That'd totally be the B Wheels I know and love if so.

Metrica likes this

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Hey Brian, thanks so much for doing this.

 

--Dueling is extremely important to me as a method for build testing and general player interaction. Is there any chance that this will be included by launch? If not, what are the chance (high, low, med) of it being included in a patch soon after launch?

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What's going to stop the game from becoming a total CC fest....i mean, SWTOR got dubbed the nick name stun wars due to most people only using CC abilities, i called it first ''Elders Stuns Online''

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Thanks for your time Brian.  I just have one question for you:

 

Can you go into detail regarding the unique passive bonuses that can be obtained by holding certain PvP titles, like Emperor?

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Hi Brian.

I am curious about what the discussions have been regarding collision detection. Some have said it could add another level of strategy to PvP. What in particular were the reasons it was not done? And could it still be considered for PvE content (NPCs/enemies)?

Thank you.

------------------------------

 

Having worked on games with player collision in PVP before, we found that it was far more valuable to offer players larger battles with better server and client performance than smaller battles with player collision due to the hit servers and clients take when implementing such a feature.  That’s not to say we didn’t consider it at one time and while it is always interesting to put collision in a PVP game, when you’re dealing with masses of players it becomes more of a frustration point than a tactical advantage (speaking from personal experience trying to setup a shield wall behind a Keep door then watching players still find ways through it).

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Will there be a cap on the amount of people passing through an AOE that can get hit?

 

I find this often causes unrealistic tactics, like having everyone stack within the same 5 ft square to limit damage and also messes up any capability for lesser yet tactically smarter groups to beat the brainless ZERG. We already know that there will be no collision detection in game, can we please have that good DAoC style PVP back....the one where tactics prevailed over the ZERG train?

Wik likes this

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Thanks for doing this.

 

1.Is there an AOE target limit? If not..do you think your servers can handle it come RvR?

 

2.Will a small group be punished in anyway for AOEing larger numbers -other than the fact that those numbers can hit back-?

 

3.How many times can a stealth class -in optimal conditions to stealth- stealth during combat?

 

4.Does damage reveal stealthed targets? I know about the spells but wondering about the damage.

 

5.There isn't a horrible "downed state" system like a certain terrible pvp game, is there? Aside from being revived from death via spells from caster oriented players..are there other ways?

 

6.Siege was very dominant and ruined pvp for a lot of players in a certain game's "RvR". Are you planing on doing this for ESO?

 

We all know the carebears and gw2 fan boys will flock to WildTrash so please don't overly cater to that clientele..

 

Visur likes this

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Welcome to Elitist Jerks Brian,

We're very glad to have you here and are very excited about ESO. 

I guess I'll start things off with a question. I haven't had a chance to experience any PvP during beta, but I'm in love with the combat system of the game. How much of the pvp combat is going to be based on skill? Timing dodges, blocks, attacks, skills and power attacks against other real people seems very exciting and engaging.

---

You mentioned you played beta which is a breach of the NDA rule.

Take his acces!!! :P

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Hey Brian, thanks so much for doing this.

Do the dodge/evasion moves have somekind of "you're immune to all damage after using the skill for a certain amount of time" ?

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Hi hows it going? So in PvP weill we have to craft seperate gear for PvP, and will their be PvP only skills?

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Hi Brian,

I may not be the most educated person on the elder scrolls online.. considering I've only watched half a dozen hours of podcasts regarding the game and its content. I have 2 questions for you.

First - Will players of the same faction within Cyrodil be able to converse with one another on a grand scale? as in will entire armies be able to coordinate with one another on the battlefield to counter-act their foes? Or will this coordination be strictly within whispers and/or within allied keeps?

Second - Do you personally believe their will be enough diversity within character and class creation to make a warzone that you never truly know what to expect next? In my eyes most pvp oriented games end up being a cookie cutter design that I personally wish not to associate ESO with. Thanks for your time.

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Welcome to Elitist Jerks Brian,

We're very glad to have you here and are very excited about ESO. 

I guess I'll start things off with a question. I haven't had a chance to experience any PvP during beta, but I'm in love with the combat system of the game. How much of the pvp combat is going to be based on skill? Timing dodges, blocks, attacks, skills and power attacks against other real people seems very exciting and engaging.

Skill is a tricky thing to measure as when most people talk about skill in Elder Scrolls it's referring to headshots with a bow, blocking, power attacks or dodging at the right time.  In Elder Scrolls Online we have many opportunities for players to show their skill as we also have blocking, roll dodging, and sneaking up on enemy players without getting detected.  There are opportunities to block power attacks which knock your enemy off balance, opening them up for a power attack of your own!  That being said we do have to account for network latency so while it's not pinpoint, there is some wiggle room for dodging that we've found to work quite nice in our Cyrodiil battles!

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Player interaction is very important in any MMO.  With this in mind, will the players on opposing teams be able to communicate with one another?  The WoW method (for example) of limiting communication between teams makes their PvP system feel shallow and artificial.

Players from each Alliance within Cyrodiil can still use emotes and see the other players doing them for sure.  The comprehension of public messages however between players will be blocked between Alliances (it just gets flat out suppressed and enemy Alliances don't see public messages or zone chat from the enemy).

Wik likes this

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While I wait for an answer to the first:

 

--Given the large size of Cyrodiil, what are you doing to make sure the whole map is interesting and has things to do? One problem with GW2 (which had relatively small maps) was that all the action occurred near keeps. Will there be minor objectives through out the world where players can expect to find smaller scale battles? 

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Players from each Alliance within Cyrodiil can still use emotes and see the other players doing them for sure.  The comprehension of public messages however between players will be blocked between Alliances (it just gets flat out suppressed and enemy Alliances don't see public messages or zone chat from the enemy).

Can enemies at least send whispers to one another?

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