Archived

This topic is now archived and is closed to further replies.

FuxieDK

[Fixed] BUG: Christmas Greench doesn't work..

5 posts in this topic

Wether you manually load module or not, Greench-mod doesn't activate. :(

 

If module ISN'T loaded, it will load when mouseover Greench, but still no timers/warnings..

Share this post


Link to post
Share on other sites

I see the larger problem is the fact that mod can't load in combat, and you are almost always put into combat instantly when it spawns. do to blizzards buggy and unreasonable load restrictions, not much can be done about this. I may just delete the mod entirely if it's not going to be useful anymore. The alternative is to force load world event mods any time you are ANYWHERE in eastern kingdoms which will be a large waste of memory.

Share this post


Link to post
Share on other sites

I split DMF and world events into two mods to cut loading time in half, then re-enabled in combat loading. More folders, but blizz hates large mods loading in combat.

 

pandaria world boss mods might start triggering 'script ran too long' errors on slow computers again. I may have to condense celestials into one boss mod to reduce load time on that.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.