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Fulnir

[DogTags] - Share yours!

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This thread is dedicated to sharing your personal DogTags. I myself am a noob when it comes to Dogtags. I don't understand the language/code/whatever, but I do appreciate what you can do with it if you know what you're doing. Therefor I was hoping people could use this thread to share your own awesome Dogtags. Doesn't matter if it's for Pitbull, Cowtip, Parrot or something else entirely.

I must admit I have nothing to share, I use standard only or I've taken two original Dogtags and fusioned them together, not exactly rocket science.. The goal of this thread is to find some brilliant tag which will make my WoW experience even better, hopefully others' as well.

So please, share the Tags'!

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I use this one for my party frames:

[Outline][HasCurseDebuff?Name:Color(11cc11)!HasPoisonDebuff?Name:Green!HasDiseaseDebuff?Name:Color(1111cc)!Name]

Not sure if it's the exact syntax, but you get the idea.

Edit with example:

I have Phil in my party.

Phil - this is Phil when he's perfectly fine.

Phil - This is Phil when he has a curse on him.

Phil - This is Phil when he's poisoned.

Phil - This is Phil with a disease.

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Post a pic along with your DogTag, please! Or at least some sort of example text of what it would look like. ;)

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Here's cowtip:


Line1: [IsPlayer ? [CanAttack ? Name:HostileColor ! Name:ClassColor] ! IsPet? [CanAttack ? Name:HostileColor ! Name] ! [Status ? Name:StatusColor ! Name:HostileColor]][Realm:Prepend(-)] [Target ? Text(:)] [IsPlayer#mouseovertarget ? IsUnit#player(MouseOverTarget) ? Text(YOU):Bracket:Fuchsia ! Target:ClassColor#mouseovertarget ! Target:HostileColor#mouseovertarget]

Line2: [Guild?Text([Guild:IsEqual([Guild#player])?Color(0076EC)!Green][Guild])]

Line3: [Status ? StatusColor ! [CanAttack ? DifficultyColor] ][Classification:Contains(Boss)?Text(Level 73)!Level:Prepend(Level )] [Classification] [~Status ? Color(FEF2C5)][SmartRace:Hide(Not specified):Hide(Unknown)][SmartRace:Contains(Not specified) ? Text(Creature)] [TalentSpec ? TalentTree:Hide(None):ClassColor] [~Status ? ClassColor][PlayerClass]

Line4: [~IsPlayerOrPet?Faction:Hide(Alliance):Hide(Horde):HostileColor]

Line5: [IsPlayer?PvP:Red] [~IsPlayer?Status:StatusColor!Status] [AFKDND]

Line6: [Zone]

And what I use in a version of AGuf modified to use dogtags: Target/Focus frames

Name: [IsPlayer?Name:ClassColor!Name][AFKDND:Prepend( is ):Color(FEF2C5)]

HP: [Status][~Status?IsMaxHP?IsFriend?SureHP?CurHP:Short!PercentHP:Percent][~Status?~IsMaxHP?IsFriend?SureHP?SmartMissingHP:Color(ff7f7f)!PercentHP:Percent][~Status?IsEnemy?SureHP?CurHP:Short][~Status?IsEnemy?~IsMaxHP?SureHP?PercentHP:Percent:Prepend( || )][~Status?IsEnemy?~SureHP?PercentHP:Percent]

Power: [~Status?IsMana?[IsMaxMP?MaxMP:Short!CurMP:Short]!IsRage?CurMP:Hide(0)!CurMP:Short]

Class: [CanAttack ? DifficultyColor] [Classification:Contains(Boss)?Text(73)!Level] [Classification] [Color(FEF2C5)][SmartRace:Hide(Not specified):Hide(Unknown)][SmartRace:Contains(Not specified)?Text(Creature)] [PlayerClass:ClassColor]

Player/Party frames

Name: [Name:ClassColor]

HP: [AFKDND:Color(FEF2C5)][Status][~Status?SureHP?SmartMissingHP:Color(ff7f7f)]

Power: [~Status?IsMana?MissingMP:Hide(0):Negate:Color(87CEFF)] [~Status?IsRage?CurMP:Hide(0):Short!CurMP:Hide([MaxMP]):Short:Paren]

Class: [Classification] [Level] [SmartClass:ClassColor] [DruidForm:Paren]

That debuff coloring idea above is neat, I'm going to have to take a look at that.

Edit again: added back the boss level code since it's not working again.

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I'm trying to get parrot to tell me how many stacks of Deadly Poison are on the target when a Combo point is gained, but using [NumAura(Deadly Poison VII)] does nothing, any tips?

Also, trying to add my HP% to incoming heals / hots / damage, and add my target's hp% on my outgoing skill damage.

However, just adding in things like [PercentHP] to the tag field does nothing but show the text [PercentHP]

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And what I use in a version of AGuf modified to use dogtags
Where can I get this AGUF version? That would be great!

Dogtags I use:

[PvPRank:Contains(of) ? Text([NameRealm:HostileColor][PvPRank]) ! Text([PvPRank] [NameRealm:HostileColor])] <- this gets Champion of the Naaru and Hand of A'dal titles in the right place

[GuildRank:Append( of )][Guild:Angle] <- self explanatory, if GuildRank exists, append " of "

[Classification:Contains(Boss):Red | Text([Level][shortClassification:Upper]):DifficultyColor] [smartRace:HideContains(specified) | Text(Creature)]

This last one just gets all my pet peeves handled. Example outputs:

73+ Creature

70R+ Elemental

70 Raptor

Boss Humanoid

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I use dogtags to replace the Aura module of pitbull (since it causes me to lag). I've got all hots/short duration buffs tracked, as well as debuffs I can cure. I use this on all frames (target/self/party/pet etc).

[Outline][HasAura(Power Word: Shield)?Text(.):Cyan][HasAura(Prayer of Mending)?Text(.):Yellow][HasAura(Renew)?Text(.):Green][HasMagicDebuff?Text(.):Red][HasDiseaseDebuff?Text(.):Blue]
I also use a dogtag to show my target of targets name, so I don't have to have a separate bar for that unit.
[Outline][Name#targettarget:ClassColor#targettarget]  [PercentHP#targettarget:ClassColor#targettarget]

24ce14x.png

I use similar tags for buffs that I don't want to dispell, like Unstable Affliction, as well as debuff I need to know about even if I can't dispell.

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[Outline][HasAura(Power Word: Shield)?Text(.):Cyan]

From my limited understanding of DogTags, that would be right - the ?Text(.) bit means it is a period coloured the appropriate colour. I would imagine you could replace the (.) with (a) or (pws) or whatever you wanted.

(e) This is actually rather brilliant, and I'll probably be stealing this concept for my own UI. Does anyone know if custom characters such as © or ½ work in DogTags?

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Yup, that's how it works. I originally did it with letters (S for Shield, R for renew, P for ProM, etc) but saw someone else change it to periods to make dots. I just scale the text up real large to make it readable.

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Yup, that's how it works. I originally did it with letters (S for Shield, R for renew, P for ProM, etc) but saw someone else change it to periods to make dots. I just scale the text up real large to make it readable.

I currently use a version of this to show Mark (M) and Thorns (T) on my raid frames, colored Green if they have it, Red if they don't. I did the same for my player frame (and cleared out everything but the 'empty space' bar) to show the first letter of all of the buffs I consider necessary in a raid, I.E.


[HasAura(Well Fed)?Text(F):Green!Text(F):Red] (Food)

[[HasAura(Adept's Elixir):HasAura(Unstable Flask of the Sorcerer)]?Text(B):Green!Text(B)Red] (Battle Elixir)

[[HasAura(Elixir of Draenic Wisdom):HasAura(Unstable Flask of the Sorcerer)]?Text(G):Green!Text(G)Red] (Guardian Elixir)

etc. with:

M (Mark/Gift)

T (Thorns)

F (Fort)

S (Spirit)

I (Int/Brilliance)

W (Wisdom)

S (Salv)

K (Kings)

Made it really easy to see if I personally was fully buffed before a boss (though no qualifications about time left on the buffs), and had the added advantage of keeping my buff bars down to only procs and similar short-term effects that I cared about, as I used EBB to filter anything I had marked out.

As a side note, would it be possible to get a similar effect, that of a bordered semi-transparent panel with text markings corresponding to my buffs, out of a simple EEpanels script? On my current UI I use the player UF in a different way, but would love to get this functionality back, even if it's not clickable.

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I'm trying to get parrot to tell me how many stacks of Deadly Poison are on the target when a Combo point is gained, but using [NumAura(Deadly Poison VII)] does nothing, any tips?

...

DogTag I'm using on target's :

[IsEnergy#player ? Combos:HideZero:Color(ffff00)]||[HasAura(Deadly Poison VII) ? NumAura(Deadly Poison VII):HideZero:Green]||[HasAura(Wound Poison V) ? NumAura(Wound Poison V):HideZero:Red]

The Wound Poison part is not working atm, perhaps I'm using the wrong sort of Wound Poison ;)

Screenshot is Detailed_UF on Curse (link in my sign)

Also, trying to add my HP% to incoming heals / hots / damage, and add my target's hp% on my outgoing skill damage.

However, just adding in things like [PercentHP] to the tag field does nothing but show the text [PercentHP]

Kinda weird to do that and I think too much, no ?

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The debuff for Wound Poison is just plain called "Wound Poison", no Roman numerals included. Presumably because every single rank of the poison has the same healing reduction effect.

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Yup, that's how it works. I originally did it with letters (S for Shield, R for renew, P for ProM, etc) but saw someone else change it to periods to make dots. I just scale the text up real large to make it readable.

I used to use dots for it ;)

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(e) This is actually rather brilliant, and I'll probably be stealing this concept for my own UI. Does anyone know if custom characters such as © or ½ work in DogTags?

Yeah, quoting myself. /golfclap away.

Anyway, yes, custom characters do appear to work in the text part - at least, if they appear in the font that you are using. So far I've had mixed results; anything with an Alt+xxxx code was working for me last night (so ™, ², ½ etc), but I couldn't get ♥ to work (by copying and pasting from character map). As soon as I can work out which font it is I'm actually using in my UI, I'll test some more to see if these types of characters can be used. Will post some of the DogTag experiments I've been working on into this post later.

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[IsPlayer ? TalentTree] [IsPlayer ? TalentSpec:Prepend( - )]

ufdogtagbu6.jpg

Nice to have for World PvP and Battlegrounds.

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Are talents available for all players? I thought this was some sort of strange thing with the Rock framework that allowed cross faction talents to show up. (Or is this a side effect of Blizz adding the talent tree to the inspect window that I missed out on?)

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Talents are available for all players, not sure if it is intended.

NotifyInspect() does not check faction according to this bug report. As far as I know, it is still working correctly on the 2.4 PTR, so they haven't fixed it yet. I wasn't able to find a blue post about it after a quick search.

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It was added by Blizzard, I believe you could create a macro to pull the data for you as well. In 2.4 they're adding the ability to inspect the gear of opposing alliance characters, so it seems intentional.

I have almost the exact same thing on my unit frames.

[TalentSpec?Text([TalentTree] ([TalentSpec]))]

I've recently started using a Portrait containing name, level, class, and spec.

I've been thinking about using the "dot" concept from above to replace my target of target window, I'm just trying to decide if the minor efficiency increase from replacing a PitBull_FullBar is worth the loss in interactivity

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Been directed to here, am currently using debuffcounter but it is out of date and does not always work.

Would like to add a tag that displays the number of debuffs on a mob, preferably just above righthand corner of target frame. Knowing nothing about dogtags, where would I put the tag? I use pitbull for my target frames.

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tooltiplc2.jpg

The tags are, from top to bottom:


[NameRealm:HostileColor] [LeaderShort:Paren]

[Guild = Guild#player] ? Green][Guild:HostileColor] [GuildRank:Paren:HostileColor]

[Level:DifficultyColor][Plus:DifficultyColor] [Classification:DifficultyColor] [SmartRace] [TalentTree:Paren:Gray] [PlayerClass:ClassColor]

[Zone]

[Status:StatusColor]

[~IsPlayerOrPet ? Faction]

[GuildNote ? Text("):Gray][GuildNote:Gray][GuildNote ? Text("):Gray]

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[Outline][InCombat ? [ [ [HasAura(Polymorph) ? [ [AuraTimeLeft(Polymorph) <= 10] ? [AuraTimeLeft(Polymorph) > 5] ? [Text(10 sec on sheep):Yellow:Angle | [AuraTimeLeft(Polymorph) <= 5] ? Text(Sheep running out!):Yellow:Angle] ] ] ! Text(Resheep):Red:Angle] | [AuraTimeLeft(Polymorph) > 10 ? ~Dead ? Text(Sheep Fine):Green:Angle] ] ]

Cant really get this to run... I got it on my focus target... I wanted a warning/timer on the unitframe instead of installing a addon for the sole purpose of showing sheep timers.

To explain: I set focus target on my sheeps via a macro, to make it not show all the time i set it to only write, the text, when im in combat. When target is sheeped it should write "Sheep fine". When it gets to 10 sec it should give first warning "10 sec on sheep". When it gets to 5 sec left its should give second warning "Sheep running out!". If sheep is broken or time just runs out is should say "Resheep". When target is dead i had it write "Dead - Clear focus". I removed that since it wasnt working either. But would be a nice feature.

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Been directed to here, am currently using debuffcounter but it is out of date and does not always work.

Would like to add a tag that displays the number of debuffs on a mob, preferably just above righthand corner of target frame. Knowing nothing about dogtags, where would I put the tag? I use pitbull for my target frames.

The DogTag to show a debuff count is [NumDebuffs]. Note that this will appear for all targets, friendly or hostile. The tag I use is [[Classification = Text(Boss)] ? NumDebuffs:HideZero], which ensures I only see the tag when I target a boss that has at least one debuff.

You can create new text areas for tags under Target->Texts->Other. Once you've created the text area, select it from Texts, and there should be an option to input your tag and select its position. (I think "Outside - Top Right" of the frame may be closest to where you want it to show.)

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[Outline][InCombat ? [ [ [HasAura(Polymorph) ? [ [AuraTimeLeft(Polymorph) <= 10] ? [AuraTimeLeft(Polymorph) > 5] ? [Text(10 sec on sheep):Yellow:Angle | [AuraTimeLeft(Polymorph) <= 5] ? Text(Sheep running out!):Yellow:Angle] ] ] ! Text(Resheep):Red:Angle] | [AuraTimeLeft(Polymorph) > 10 ? ~Dead ? Text(Sheep Fine):Green:Angle] ] ]
Cant really get this to run... I got it on my focus target... I wanted a warning/timer on the unitframe instead of installing a addon for the sole purpose of showing sheep timers. To explain: I set focus target on my sheeps via a macro, to make it not show all the time i set it to only write, the text, when im in combat. When target is sheeped it should write "Sheep fine". When it gets to 10 sec it should give first warning "10 sec on sheep". When it gets to 5 sec left its should give second warning "Sheep running out!". If sheep is broken or time just runs out is should say "Resheep". When target is dead i had it write "Dead - Clear focus". I removed that since it wasnt working either. But would be a nice feature.
I've managed to get bits of it working, should have an answer for you in shortly, will edit it in. [e] Got it working perfectly, I think. Including the if Dead, put message to clear focus bit. Hope that is what you are looking for.
[Outline][HasAura#focus(Polymorph) ? [AuraTimeLeft#focus(Polymorph) <= 10] ? [AuraTimeLeft#focus(Polymorph) > 5] ? [Text(10 sec on sheep):Angle:Yellow] ] [HasAura#focus(Polymorph) ? [AuraTimeLeft#focus(Polymorph) <= 5] ? [Text(Sheep running out!):Angle:Cyan] ] [HasAura#focus(Polymorph) ? [AuraTimeLeft#focus(Polymorph) > 10] ? [~Dead ? Text(Sheep Fine):Angle:Green] ][~HasAura#focus(Polymorph) ? [~Dead ? [InCombat#player ? Text(Resheep!):Angle:Red] ] ][Dead ? [InCombat#player ? Text(Dead - Clear Focus):Angle:Gray] ]

sheepnv6.th.jpg

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