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Whitetooth

Combat Ratings at level 85 (Cataclysm)

596 posts in this topic

I've been working the new formulas and numbers at level 85 to provide a base for Cataclysm theorycrafting.


1

Changelog

4/23/2011:

  • Added 4.1.0 Resilience DR Mechanics

4/20/2011:

  • Updated Resilience for 4.0.6 and 4.1.0
  • Removed extra haste note

10/24/2010:

  • Added a section on Mana Regeneration in 4.0.1

10/22/2010:

  • Completed Dodge to Agi table for all classes levels 80 and 85. (Thanks to Hinalover and Althor)

10/3/2010:

  • Added the updated Avoidance DR Caps table for all classes (4.0.3.13117)
  • Added Dodge to Agi table for some classes, help needed to complete the table! (Check out this post for instructions)
  • Added Magic Resistance Mechanics for Cataclysm

10/2/2010 4.0.3.13117:

  • Added Base Dodge table for 4.0.1.13117
  • Warriors, Paladins, and Death Knights all get 25% of Strength as Parry Rating as base line.

9/21/2010 4.0.1.12984:

  • New: Armor reduction formula for levels 81 and up

9/19/2010 4.0.1.12942:

  • Removed: Defense Rating, Armor Penetration Rating
  • Resilience now only has one single effect: Reduces all damage taken PVP
  • Changed: Block, Physical Hit, Expertise
  • New: Mastery
  • Base Crit, Agi/Crit and Int/SpellCrit tables updated
  • Mana regen/spirit from level 80 to 85 remains the same as level 80
  • The diminishing returns mechanism for avoidance still works the same(caps appears to have been changed, will do more tests)

Cataclysm Combat Ratings and Stats

[table=head]Rating|Level 60|Level 70|Level 80|Level 81|Level 82|Level 83|Level 84|Level 85

Dodge|13.8|21.76154|45.25019|59.4173|78.02486|102.50013|134.58759|176.7189

Parry|13.8|21.76154|45.25019|59.4173|78.02486|102.50013|134.58759|176.7189

Block|6.9|10.88077|22.62509|29.70865|39.01243|51.25006|67.29379|88.35944

Hit|9.37931|14.79045|30.75475|40.38358|53.03039|69.66526|91.47383|120.1088

Spell Hit|8|12.61539|26.23199|34.44481|45.2318|59.42037|78.02179|102.44574

Crit|14|22.07692|45.90599|60.27842|79.15565|103.98564|136.53813|179.28004

Resilience(Player Damage Taken) (4.0.6)|9.58333|15.11218|31.42374|39.22359|48.95947|61.11195|76.28086|95.21492

Resilience(Player Damage Taken) (4.1.0)|7.96418|12.5589|26.11453|32.59655|40.68751|50.78676|63.3928|79.12785

Haste|10|15.76923|32.78999|43.05602|56.53975|74.27545|97.52724|128.05716

Expertise|2.34483|3.69761|7.68869|10.09589|13.2576|17.41631|22.86845|30.0272

Armor Penetration|3.756096|5.92308|12.31624|16.172256|21.23688|27.898584|36.632184|48.09952

Mastery|14|22.07692|45.90599|60.27842|79.15565|103.98564|136.53813|179.28004[/table]

The combat rating formula level 1 to 80 remains the same:

Percentage=\frac{Rating}{RatingBase\times H}

where

  • RatingBase is the conversion at level 60

and

  • Level 70 to 80:
    H=\left(\frac{82}{52}\right)\times\left(\frac{131}{63}\right)^\left(\frac{Level-70}{10}\right)
  • Level 60 to 70:
    H=\frac{82}{262 - 3\times Level}
  • Level 10 to 60:
    H=\frac{Level-8}{52}
  • Level 1 to 10:
    H=\frac{2}{52}

Note: For dodge, parry, block, and resilience levels 1 to 34: H=0.5

4.1.0 Resilience DR Mechanics

Resilience scaling has been modified for linear returns, as opposed to increasing returns. Under the new formula, going from 30 resilience to 40 resilience gives players the same increase to survivability as going from 0 to 10. Resilience now scales in the same way armor and magic resistances do. A player with 32.5% damage reduction from resilience in 4.0.6 should see their damage reduction unchanged in 4.1. Those with less than 32.5% will gain slightly. Those with more will lose some damage reduction, increasingly so as their resilience climbs.

The DR formula for Resilience:

x'=100-100\times0.99^x

where

x' is the damage reduction after DR.

x is the damage reduction before DR.

Note: The process of deriving this formula is documented here: http://elitistjerks.com/f15/t29453-combat_ratings_level_85_cataclysm/p24/#post1916319

Avoidance DR Mechanics in Cataclysm

The DR formula for Dodge and Parry:

\frac{1}{x'} = \frac{1}{c}+\frac{k}{x}}

where

x' is the avoidance after DR.

x is the avoidance before DR.

c is a class dependent cap of the stat.

k is also a class dependent constant.

What has changed:

  1. Dodge and Parry caps(C_d,C_p) for Warriors, Paladins, and Death Knights are now the same.
  2. With Defense Rating removed, there is no longer a way to increase chance to be missed. Therefore C_m is also removed.

Warriors, Paladins, and Death Knights now all get 25% Strength as Parry Rating as a base skill, with all decimals floored.

The updated table for 4.0.3.13117:

[table=head]|k|C_p|1/C_p|C_d|1/C_d

Warrior |0.9560|65.631440 |0.01523660|65.631440 |0.01523660

Paladin |0.9560|65.631440 |0.01523660|65.631440 |0.01523660

Hunter |0.9880|145.560408|0.006870 |145.560408|0.006870

Rogue |0.9880|145.560408|0.006870 |145.560408|0.006870

Priest |0.9830|N/A |N/A |150.375940|0.006650

Death Knight|0.9560|65.631440 |0.01523660|65.631440 |0.01523660

Shaman |0.9880|145.560408|0.006870 |145.560408|0.006870

Mage |0.9830|N/A |N/A |150.375940|0.006650

Warlock |0.9830|N/A |N/A |150.375940|0.006650

Druid |0.9720|N/A |N/A |116.890707|0.008555[/table]

Base Dodge and Dodge/Agi table for 4.0

[table=head]|Base Agi |Lv80 Dodge/Agi |Lv80 Agi/1%Dodge |Lv85 Dodge/Agi |Lv85 Agi/1%Dodge

Warrior |3.7580 |0.01359620 |73.54996004 |0.002321840 |430.69289874

Paladin |3.6520 |0.01923890 |51.97802369 |0.003283990 |304.50762639

Hunter |-5.450 |0.01332660 |75.03789414 |0.002272730 |439.99947200

Rogue |-0.590 |0.02405370 |41.57364309 |0.004106500 |243.51637648

Priest |3.1830 |0.01923660 |51.98423838 |0.003289470 |304.00034048

Death Knight |3.6640 |0.01359620 |73.54996249 |0.002321840 |430.69289874

Shaman |1.6750 |0.01923660 |51.98423594 |0.003289470 |304.00034048

Mage |3.4575 |0.01952530 |51.21560232 |0.003331530 |300.16238785

Warlock |2.0350 |0.01923660 |51.98423838 |0.003285640 |304.35470715

Druid |4.9510 |0.02404580 |41.58730423 |0.004105380 |243.58281085[/table]

Thanks to:

  • Hinalover: Level 80 data from different races for Mage, Priest, and Death Knight. (source)
  • Althor: Level 85 data from different races for Shaman, Hunter, Rogue, and Warlock. (source)

Armor Reduction Formula for level 81 and up

The armor reduction formula has also been changed for levels 81 and up.

  • Level 81 and up:
    DR=\frac{Armor}{Armor + 2167.5 \times  Level - 158167.5}
  • Level 60 to 80:
    DR=\frac{Armor}{Armor + 467.5 \times  Level - 22167.5}
  • Level 1 to 59:
    DR=\frac{Armor}{Armor + 85 \times  Level + 400}

For tanks, you will want to know what's the armor cap when facing level 88 bosses, here's a quick table:

[table=head]Armor Reduction for level 88 attacker| Armor needed

50%| 32572.5

55% | 39810.8

60% | 48858.7

65% | 60491.7

70% | 76002.5

75% | 97717.5

[/table]

Complete Magic Resistance Mechanics for Catalysm

I stumbled upon something else when checking avoidance dr caps, and I took a detour of figuring out the resistance formula for all levels up to level 88.

Thanks to Shamgarr's great post on the "Resistance Mechanics in WotLK", we have two good formulas that accurately describe:

1. The average damage reduction(\overline{DR}), given the resistance value(Resist) and a level dependent constant(C_R):

\overline{DR}=\frac{Resist}{Resist+C_R}

2. The probability of each partial resist(P(X)), given the average damage reduction:

P(X)=0.5-2.5\times|X - \overline{DR}|

But there was one last piece of the puzzle that was left unsolved, the formula for the level dependent resistance constant(C_R) which I shell show in this post.

First, I have verified that the average damage reduction formula in Cataclysm (4.0.3.13117) hasn't changed and that the level 80 constant is indeed 400.

Up until now, the level 83 constant(for wotlk bosses) has not been accurately identified, it was narrowed down to somewhere between 506 and 514 and assumed to be 510.

My findings show that the constant for level 83 is exactly 506.5.

In 4.0.1, Blizzard added a new API that takes a level and a resistance value and returns the average damage reduction percentage.

The resistance constant is actually the given resistance value, where you get a average damage reduction of 50%.

So I quickly whipped up some addon code that gives me the 50% resistance value from level 1 to 100, and it gave me this:

50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,52.5,55,57.5,60,62.5,65,67.5,70,72.5,75,77.5,80,82.5,85,87.5,90,92.5,95,97.5,100,102.5,105,107.5,110,112.5,115,117.5,120,122.5,125,127.5,130,132.5,135,137.5,140,142.5,145,147.5,150,143.5,139,136.5,136,137.5,141,146.5,154,163.5,175,188.5,204,221.5,241,262.5,286,311.5,339,368.5,400,433.5,469,506.5,546,587.5,631,676.5,724,773.5,825,878.5,934,991.5,1051,1112.5,1176,1241.5,1309,1378.5,1450

From these numbers we can derive the resistance constant formula to be:

Level 1 to 20: C_R=50

Level 21 to 60: C_R=50 + (level - 20) \times 2.5

Level 61 to 100: C_R=150 + (level - 60) \times (level - 67.5)

Using this formula, we can calculate the resistance constant at level 83 to be 150+(83-60)*(83-67.5)=506.5

chart?chf=bg,lg,250,EFEFEF,0,BBBBBB,1|c,lg,0,EFEFEF,0,BBBBBB,1&chxr=0,1,100|1,0,1450&chxt=x,y&chs=600x400&cht=ls&chco=000000&chds=0,1450&chd=t:50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,50,52.5,55,57.5,60,62.5,65,67.5,70,72.5,75,77.5,80,82.5,85,87.5,90,92.5,95,97.5,100,102.5,105,107.5,110,112.5,115,117.5,120,122.5,125,127.5,130,132.5,135,137.5,140,142.5,145,147.5,150,143.5,139,136.5,136,137.5,141,146.5,154,163.5,175,188.5,204,221.5,241,262.5,286,311.5,339,368.5,400,433.5,469,506.5,546,587.5,631,676.5,724,773.5,825,878.5,934,991.5,1051,1112.5,1176,1241.5,1309,1378.5,1450&chg=0,-1&chls=1&chma=|0,5&chm=f60,FF0000,0,59,10|f70,00FF00,0,69,10|f80,0000FF,0,79,10,-1|f85,0F7EE5,0,84,10|f83,FF0000,0,82,10,-1|f88,FF0000,0,87,10|f20,5884D9,0,19,10&chtt=Resistance+Constant+for+all+levels

And a quick reference table:

[table]{colsp=12}

Resistance Values (Rounded to the first decimal)

Average Damage Reduction \ Levels|60 |70 |80 |81 |82 |83 |84 |85 |86 |87 |88

5% |7.9 |9.2 |21.1 |22.8 |24.7 |26.7 |28.7 |30.9 |33.2 |35.6 |38.1

10% |16.7 |19.4 |44.4 |48.2 |52.1 |56.3 |60.7 |65.3 |70.1 |75.2 |80.4

15% |26.5 |30.9 |70.6 |76.5 |82.8 |89.4 |96.4 |103.7 |111.4 |119.4 |127.8

20% |37.5 |43.8 |100.0 |108.4 |117.3 |126.6 |136.5 |146.9 |157.8 |169.1 |181.0

25% |50.0 |58.3 |133.3 |144.5 |156.3 |168.8 |182.0 |195.8 |210.3 |225.5 |241.3

30% |64.3 |75.0 |171.4 |185.8 |201.0 |217.1 |234.0 |251.8 |270.4 |289.9 |310.3

35% |80.8 |94.2 |215.4 |233.4 |252.5 |272.7 |294.0 |316.3 |339.8 |364.3 |389.8

40% |100.0 |116.7 |266.7 |289.0 |312.7 |337.7 |364.0 |391.7 |420.7 |451.0 |482.7

45% |122.7 |143.2 |327.3 |354.7 |383.7 |414.4 |446.7 |480.7 |516.3 |553.5 |592.4

50%(Resistance Constant) |150.0 |175.0 |400.0 |433.5 |469.0 |506.5 |546.0 |587.5 |631.0 |676.5 |724.0

55% |183.3 |213.9 |488.9 |529.8 |573.2 |619.1 |667.3 |718.1 |771.2 |826.8 |884.9

60% |225.0 |262.5 |600.0 |650.3 |703.5 |759.8 |819.0 |881.3 |946.5 |1014.8 |1086.0

65% |278.6 |325.0 |742.9 |805.1 |871.0 |940.6 |1014.0 |1091.1 |1171.9 |1256.4 |1344.6

70% |350.0 |408.3 |933.3 |1011.5 |1094.3 |1181.8 |1274.0 |1370.8 |1472.3 |1578.5 |1689.3

75% |450.0 |525.0 |1200.0 |1300.5 |1407.0 |1519.5 |1638.0 |1762.5 |1893.0 |2029.5 |2172.0[/table]

Also using this API, we can varify that the damage reduction is capped at 75% like armor reduction.

Base Crit Stats

This is what you will have if you have 0 Agility, 0 Intellect and 0 Crit Rating

[table=head]Class|Base Physical Crit|Base Spell Crit

Warrior|0 |0

Paladin|0.652 |3.3355

Hunter|-1.532 |0

Rogue|-0.295 |0

Priest|3.1765 |1.2375

Death Knight|0 |0

Shaman|2.922 |2.201

Mage|3.454 |0.9075

Warlock|2.622 |1.7

Druid|7.4755 |1.8515

[/table]

Amount of agility needed for 1% physical crit

[table=head;sort=1d]Level|Warrior|Paladin|Hunter|Rogue|Priest|Death Knight|Shaman|Mage|Warlock|Druid

1|4|4.6|3.52|2.23|10.97|4|9.62|12.94|8.41|7.92

2|4.2|4.83|3.53|2.33|10.97|4.2|9.62|12.94|8.41|7.92

3|4.2|4.83|3.69|2.43|10.97|4.2|10.11|12.94|8.83|8.32

4|4.4|5.06|3.95|2.62|11.52|4.4|10.11|13.58|8.83|8.32

5|4.6|5.06|4.12|2.72|11.52|4.6|10.59|13.58|8.83|8.71

6|4.8|5.29|4.28|2.82|11.52|4.8|10.59|13.58|9.25|8.71

7|4.8|5.29|4.44|3.01|11.52|4.8|10.59|13.58|9.25|9.11

8|5|5.52|4.61|3.11|12.06|5|11.07|13.58|9.25|9.11

9|5.2|5.52|4.87|3.21|12.06|5.2|11.07|13.58|9.67|9.51

10|5.2|5.75|5.04|3.4|12.06|5.2|11.55|14.23|9.67|10.3

11|5.4|5.75|5.41|3.79|12.06|5.4|11.55|14.23|10.09|10.7

12|5.6|5.98|5.99|4.18|12.61|5.6|12.03|14.23|10.09|10.7

13|6|6.44|6.46|4.66|12.61|6|12.03|14.23|10.09|11.09

14|6.2|6.44|6.94|5.05|12.61|6.2|12.51|14.23|10.43|11.09

15|6.4|6.9|7.52|5.63|12.61|6.4|12.99|14.88|10.6|11.88

16|6.6|6.9|7.89|6.02|13.16|6.6|13.47|14.88|10.77|11.88

17|6.8|7.13|8.37|6.41|13.16|6.8|13.47|14.88|10.94|12.28

18|7.2|7.59|8.96|6.9|13.16|7.2|13.96|14.88|11.12|12.68

19|7.4|7.59|9.44|7.38|13.71|7.4|13.96|14.88|11.3|12.68

20|7.8|8.05|10.02|7.87|13.71|7.8|14.92|15.52|11.48|14.26

21|7.8|8.28|10.4|8.35|13.71|7.8|14.92|15.52|11.66|14.26

22|8|8.28|10.99|8.74|13.71|8|15.4|15.52|11.85|14.66

23|8.4|8.74|11.47|9.23|14.26|8.4|15.4|15.52|12.04|15.05

24|8.6|8.97|12.06|9.62|14.26|8.6|15.88|16.17|12.23|15.05

25|9|9.2|12.54|10.2|14.26|9|16.36|16.17|12.42|15.84

26|9.2|9.43|13.03|10.68|14.81|9.2|16.84|16.17|12.62|15.84

27|9.4|9.66|13.62|11.07|14.81|9.4|16.84|16.17|12.82|16.24

28|9.8|9.89|14.11|11.56|14.81|9.8|17.32|16.17|13.02|16.64

29|10|10.12|14.7|12.04|15.36|10|17.32|16.82|13.22|16.64

30|10.4|10.58|15.3|12.63|15.36|10.4|18.29|16.82|13.43|18.22

31|10.6|10.81|15.69|13.02|15.36|10.6|18.29|16.82|13.64|18.62

32|10.8|10.81|16.28|13.5|15.9|10.8|18.77|16.82|13.85|18.62

33|11.2|11.27|16.88|13.99|15.9|11.2|19.25|17.46|14.06|19.01

34|11.4|11.5|17.38|14.47|15.9|11.4|19.25|17.46|14.28|19.41

35|11.8|11.96|17.98|15.06|16.45|11.8|20.21|17.46|14.5|19.81

36|12|12.19|18.47|15.54|16.45|12|20.69|18.11|14.72|20.2

37|12.2|12.19|19.08|15.93|16.45|12.2|20.69|18.11|14.95|20.6

38|12.6|12.65|19.68|16.42|17|12.6|21.17|18.11|15.17|20.6

39|12.8|12.88|20.28|16.9|17|12.8|21.17|18.11|15.41|20.99

40|13.2|13.34|20.79|17.48|17|13.2|22.14|18.76|15.64|22.58

41|13.6|13.57|21.29|17.97|17.55|13.6|22.62|18.76|15.88|22.97

42|13.8|13.57|21.9|18.46|17.55|13.8|22.62|18.76|16.12|22.97

43|14.2|14.03|22.51|18.94|18.1|14.2|23.1|18.76|16.36|23.37

44|14.4|14.26|23.12|19.52|18.1|14.4|23.58|19.4|16.61|23.77

45|14.8|14.72|23.73|20.11|18.1|14.8|24.06|19.4|16.86|24.56

46|15|14.95|24.24|20.59|18.65|15|24.54|19.4|17.11|24.96

47|15.4|15.18|24.85|21.08|18.65|15.4|25.02|20.05|17.37|24.96

48|15.8|15.64|25.57|21.56|19.19|15.8|25.51|20.05|17.63|25.35

49|16|15.87|26.19|22.05|19.19|16|25.51|20.05|17.89|25.75

50|16.4|16.33|26.81|22.73|19.19|16.4|26.47|20.7|18.16|27.33

51|16.8|16.56|27.32|23.22|19.74|16.8|26.95|20.7|18.43|27.73

52|17|16.79|27.94|23.7|19.74|17|27.43|20.7|18.7|28.12

53|17.4|17.25|28.57|24.28|20.29|17.4|27.43|21.35|18.98|28.52

54|17.8|17.48|29.29|24.77|20.29|17.8|27.91|21.35|19.26|28.52

55|18.2|17.94|29.92|25.35|20.84|18.2|28.87|21.35|19.55|29.31

56|18.4|18.17|30.44|25.93|20.84|18.4|29.36|21.99|19.83|29.71

57|18.8|18.4|31.17|26.42|21.39|18.8|29.84|21.99|20.13|30.1

58|19.2|18.86|31.8|27|21.39|19.2|29.84|21.99|20.42|30.5

59|19.6|19.09|32.54|27.49|21.94|19.6|30.32|22.64|20.72|30.9

60|20|19.55|33.17|28.17|21.94|20|31.28|22.64|21.03|32.48

61|21|20.24|33.7|29.91|22.48|21|32.23|22.64|21.33|33.46

62|22|20.7|34.44|31.08|22.43|22|32.89|22.64|21.65|33.9

63|23|21.16|35.18|32.64|22.59|23|34.07|23.29|21.96|35.09

64|24|21.85|35.82|33.79|23.02|24|35.11|23.29|22.28|35.83

65|25|22.31|36.56|34.95|23.41|25|35.63|23.29|22.6|36.52

66|26|22.77|37.11|36.13|23.77|26|36.58|23.93|22.93|37.17

67|27|23.46|37.85|37.3|24.09|27|37.48|23.93|23.26|37.77

68|28|23.92|38.6|38.19|24.19|28|38.34|23.93|23.6|38.8

69|29|24.38|39.35|39.05|24.28|29|39.18|24.58|23.94|39.41

70|30|24.84|40|40|24.91|30|40.01|24.58|24.29|40

71|32.2|26.91|43.04|43.03|26.87|32.2|43.04|26.52|26.07|43.04

72|34.8|28.98|46.31|46.33|29.06|34.8|46.31|28.46|28.17|46.31

73|37.4|31.05|49.83|49.83|31.26|37.4|49.83|30.4|30.28|49.83

74|40.2|33.58|53.61|53.62|33.45|40.2|53.62|32.99|32.38|53.61

75|43.2|36.11|57.68|57.7|36.19|43.2|57.69|35.58|34.9|57.68

76|46.6|38.87|62.07|62.07|38.94|46.6|62.07|38.16|37.85|62.07

77|50.2|41.86|66.78|66.83|41.68|50.2|66.78|41.4|40.79|66.78

78|54|44.85|71.85|71.88|44.97|54|71.86|43.98|43.73|71.85

79|58|48.3|77.31|77.32|48.26|58|77.32|47.87|47.1|77.31

80|62.4|51.98|83.18|83.15|52.1|62.4|83.19|51.1|50.46|83.18

81|82|68.31|109.22|109.18|68.41|81.94|109.23|67.27|66.26|109.22

82|107.6|89.7|143.43|143.37|89.83|107.6|143.44|87.97|87.01|143.43

83|141.4|117.76|188.42|188.34|118.01|141.35|188.43|115.78|114.31|188.42

84|185.6|154.55|247.41|247.3|154.95|185.6|247.42|152.01|150.09|247.41

85|243.6|203.08|324.85|324.72|203.46|243.7|324.88|199.87|197.08|324.85

[/table]

Amount of intellect needed for 1% spell crit

[table=head;sort=1d]Level|Warrior|Paladin|Hunter|Rogue|Priest|Death Knight|Shaman|Mage|Warlock|Druid

1|\infty|12.02|\infty|\infty|5.85|\infty|7.5|6.11|6.67|6.99

2|\infty|12.62|\infty|\infty|6.11|\infty|7.86|6.35|6.97|7.31

3|\infty|12.62|\infty|\infty|6.38|\infty|8.22|6.6|7.27|7.62

4|\infty|13.22|\infty|\infty|6.64|\infty|8.22|7.09|7.58|7.94

5|\infty|13.22|\infty|\infty|7.18|\infty|8.57|7.33|7.88|8.26

6|\infty|13.82|\infty|\infty|7.44|\infty|8.93|7.57|8.18|8.58

7|\infty|14.42|\infty|\infty|7.71|\infty|9.29|7.82|8.48|8.89

8|\infty|14.42|\infty|\infty|7.97|\infty|9.65|8.06|8.79|8.89

9|\infty|15.02|\infty|\infty|8.24|\infty|10|8.55|9.09|9.21

10|\infty|15.02|\infty|\infty|8.77|\infty|10|8.8|9.39|10.16

11|\infty|15.62|\infty|\infty|9.57|\infty|10.72|9.53|10.3|10.8

12|\infty|16.22|\infty|\infty|10.63|\infty|11.43|10.75|11.21|11.75

13|\infty|16.82|\infty|\infty|11.43|\infty|12.5|11.48|12.12|12.39

14|\infty|17.42|\infty|\infty|12.76|\infty|13.22|13.68|13.03|13.34

15|\infty|18.62|\infty|\infty|13.82|\infty|14.29|14.91|13.94|14.61

16|\infty|18.62|\infty|\infty|14.62|\infty|15.01|15.64|14.55|15.25

17|\infty|19.23|\infty|\infty|15.95|\infty|15.72|16.62|15.76|16.2

18|\infty|20.43|\infty|\infty|16.74|\infty|16.79|17.59|16.67|16.83

19|\infty|20.43|\infty|\infty|17.81|\infty|17.51|18.57|17.58|17.79

20|\infty|21.63|\infty|\infty|19.14|\infty|18.58|19.79|18.48|19.37

21|\infty|22.23|\infty|\infty|19.93|\infty|19.29|20.53|19.39|20.01

22|\infty|22.83|\infty|\infty|21.26|\infty|20.01|21.75|20.3|20.96

23|\infty|23.43|\infty|\infty|22.06|\infty|21.08|22.48|21.21|21.6

24|\infty|24.03|\infty|\infty|23.39|\infty|21.79|23.7|22.42|22.87

25|\infty|25.23|\infty|\infty|24.45|\infty|22.87|24.68|23.33|23.82

26|\infty|25.83|\infty|\infty|25.51|\infty|23.58|25.66|23.94|24.46

27|\infty|25.83|\infty|\infty|26.58|\infty|24.29|26.88|25.15|25.41

28|\infty|27.04|\infty|\infty|27.64|\infty|25.37|29.57|26.06|26.04

29|\infty|27.64|\infty|\infty|28.7|\infty|26.08|30.79|27.27|27.31

30|\infty|28.84|\infty|\infty|30.03|\infty|27.15|32.01|28.18|28.9

31|\infty|29.44|\infty|\infty|31.1|\infty|28.22|32.74|28.79|29.54

32|\infty|30.04|\infty|\infty|32.16|\infty|28.94|33.96|30|30.81

33|\infty|30.64|\infty|\infty|33.22|\infty|30.01|34.94|30.91|31.44

34|\infty|31.24|\infty|\infty|34.55|\infty|30.73|35.92|32.12|32.4

35|\infty|32.44|\infty|\infty|35.61|\infty|31.8|37.14|33.03|33.67

36|\infty|33.04|\infty|\infty|36.68|\infty|32.87|38.12|33.94|34.3

37|\infty|33.64|\infty|\infty|38.01|\infty|33.58|39.34|35.15|35.25

38|\infty|34.85|\infty|\infty|39.07|\infty|34.66|40.32|36.06|36.21

39|\infty|35.45|\infty|\infty|40.13|\infty|35.37|41.54|37.27|37.16

40|\infty|36.65|\infty|\infty|41.46|\infty|36.8|42.52|38.18|39.07

41|\infty|37.25|\infty|\infty|42.52|\infty|37.51|43.49|39.09|39.7

42|\infty|37.85|\infty|\infty|43.85|\infty|38.23|46.43|40.3|40.97

43|\infty|39.05|\infty|\infty|44.92|\infty|39.3|47.4|41.21|41.61

44|\infty|39.05|\infty|\infty|46.25|\infty|40.37|48.63|42.42|42.88

45|\infty|40.25|\infty|\infty|47.57|\infty|41.44|49.85|43.64|43.83

46|\infty|40.85|\infty|\infty|48.64|\infty|42.52|50.82|44.55|44.78

47|\infty|42.05|\infty|\infty|49.97|\infty|43.23|52.05|45.45|45.74

48|\infty|43.26|\infty|\infty|51.03|\infty|44.3|53.27|46.67|46.69

49|\infty|43.86|\infty|\infty|52.36|\infty|45.37|54.49|47.88|47.96

50|\infty|45.06|\infty|\infty|53.69|\infty|46.45|55.71|49.09|49.55

51|\infty|45.66|\infty|\infty|54.75|\infty|47.52|56.69|50|50.5

52|\infty|46.26|\infty|\infty|56.08|\infty|48.23|57.91|51.21|51.77

53|\infty|47.46|\infty|\infty|57.14|\infty|49.66|58.89|52.42|52.41

54|\infty|48.06|\infty|\infty|58.47|\infty|50.38|60.35|53.64|53.68

55|\infty|49.26|\infty|\infty|60.07|\infty|51.8|61.58|54.85|54.95

56|\infty|49.86|\infty|\infty|61.13|\infty|52.52|64.75|55.76|55.9

57|\infty|50.47|\infty|\infty|62.46|\infty|53.59|66.22|56.97|56.85

58|\infty|52.27|\infty|\infty|63.52|\infty|55.02|67.2|58.18|57.81

59|\infty|52.87|\infty|\infty|65.12|\infty|55.73|68.66|59.39|59.08

60|\infty|54.07|\infty|\infty|66.45|\infty|57.16|69.88|60.61|60.98

61|\infty|63.08|\infty|\infty|67.51|\infty|61.01|69.88|62.87|61.91

62|\infty|64.88|\infty|\infty|69.1|\infty|63.08|69.88|64.92|63.86

63|\infty|67.29|\infty|\infty|70.17|\infty|65.79|69.88|67.74|66.56

64|\infty|69.09|\infty|\infty|71.76|\infty|68.15|70.13|70.01|68.63

65|\infty|71.49|\infty|\infty|73.09|\infty|70.3|70.37|72.21|70.63

66|\infty|73.3|\infty|\infty|74.42|\infty|72.53|72.57|74.34|72.82

67|\infty|74.5|\infty|\infty|75.75|\infty|74.69|74.77|76.76|74.95

68|\infty|76.3|\infty|\infty|77.08|\infty|76.49|76.24|78.53|76.58

69|\infty|78.1|\infty|\infty|78.67|\infty|78.26|77.95|79.26|78.3

70|\infty|79.9|\infty|\infty|80|\infty|80|79.9|80|80

71|\infty|86.01|\infty|\infty|86.01|\infty|86.01|86.01|86.01|86.01

72|\infty|92.61|\infty|\infty|92.61|\infty|92.61|92.61|92.61|92.61

73|\infty|99.45|\infty|\infty|99.45|\infty|99.45|99.45|99.45|99.45

74|\infty|107.03|\infty|\infty|107.03|\infty|107.03|107.03|107.03|107.03

75|\infty|115.09|\infty|\infty|115.09|\infty|115.09|115.09|115.09|115.09

76|\infty|123.89|\infty|\infty|123.89|\infty|123.89|123.89|123.89|123.89

77|\infty|133.41|\infty|\infty|133.41|\infty|133.41|133.41|133.41|133.41

78|\infty|143.43|\infty|\infty|143.43|\infty|143.43|143.43|143.43|143.43

79|\infty|154.43|\infty|\infty|154.43|\infty|154.43|154.43|154.43|154.43

80|\infty|166.16|\infty|\infty|166.16|\infty|166.16|166.16|166.16|166.16

81|\infty|218.18|\infty|\infty|218.18|\infty|218.18|218.18|218.18|218.18

82|\infty|286.51|\infty|\infty|286.51|\infty|286.51|286.51|286.51|286.51

83|\infty|376.38|\infty|\infty|376.38|\infty|376.38|376.38|376.38|376.38

84|\infty|494.2|\infty|\infty|494.2|\infty|494.2|494.2|494.2|494.2

85|\infty|648.91|\infty|\infty|648.91|\infty|648.91|648.91|648.91|648.91

[/table]

Mana Regeneration

4.0.1 Changes:

  • MP5 stat removed.
  • Five-Second-Rule removed. Its is now "Mana Regen while out of combat" and "Mana Regen while in combat", instead of "Mana Regen while not casting" and "Mana Regen while casting".
  • All mana classes get a baseline Combat Regen of 5% of your Base Mana(The amount of mana you have with 0 Intellect).
  • Spirit Regen formula is unchanged.
  • In the beta build 4.0.3.13202, the BASE_REGEN coefficients for levels 81-85 remain the same as level 80 at 0.003345.

SpiritRegen(SPI, INT, LEVEL) = (0.001+SPI \times \sqrt{INT} \times BASE\_REGEN[LEVEL] )\times 5

4.0.1.13202

[table]Level|BASE_REGEN|Level|BASE_REGEN|Level|BASE_REGEN|Level|BASE_REGEN|Level|BASE_REGEN

1|0.020979| 21|0.011840|41|0.008235|61|0.006421|81|0.003345

2|0.020515| 22|0.011494|42|0.008113|62|0.006314|82|0.003345

3|0.020079| 23|0.011292|43|0.008018|63|0.006175|83|0.003345

4|0.019516| 24|0.010990|44|0.007906|64|0.006072|84|0.003345

5|0.018997| 25|0.010761|45|0.007798|65|0.005981|85|0.003345

6|0.018646| 26|0.010546|46|0.007713|66|0.005885

7|0.018314| 27|0.010321|47|0.007612|67|0.005791

8|0.017997| 28|0.010151|48|0.007524|68|0.005732

9|0.017584| 29|0.009949|49|0.007430|69|0.005668

10|0.017197|30|0.009740|50|0.007340|70|0.005596

11|0.016551|31|0.009597|51|0.007268|71|0.005316

12|0.015729|32|0.009425|52|0.007184|72|0.005049

13|0.015229|33|0.009278|53|0.007116|73|0.004796

14|0.014580|34|0.009123|54|0.007029|74|0.004555

15|0.014008|35|0.008974|55|0.006945|75|0.004327

16|0.013650|36|0.008847|56|0.006884|76|0.004110

17|0.013175|37|0.008698|57|0.006805|77|0.003903

18|0.012832|38|0.008581|58|0.006747|78|0.003708

19|0.012475|39|0.008457|59|0.006667|79|0.003522

20|0.012073|40|0.008338|60|0.006600|80|0.003345[/table]


5WotLK stuff below for reference (updated to 3.3.5)


5


1

Hello, I'm the author of RatingBuster and TankPoints, I've been able to derive most level 80 conversion rates and formulas in my beta testing, which should be useful for WotLK theorycrafting.

Avoidance stats now have diminishing returns

This includes:

1. Dodge from Dodge Rating, Defense Rating, Agility.

2. Parry from Parry Rating, Defense Rating.

3. Chance to be missed from Defense Rating.

(Blue post)

The following is the result of hours of work gathering data from beta servers and then spending even more time running multiple regression analysis on the data.

1. DR for Dodge, Parry, Missed are calculated separately.

2. Base avoidances are not affected by DR. (e.g. Dodge from base Agility, 5% base Parry, 5% base Missed)

3. Death Knight's Parry Rating from base Strength is affected by DR.

4. Direct percentage gains from talents and spells are not affected by DR. (e.g. 5% Dodge from talents, 4% Parry to weapon, 25 Defense to weapon)

5. c and k values depend on class but does not change with level.

6. The DR formula:

\frac{1}{x'} = \frac{1}{c}+\frac{k}{x}}

x' is the diminished stat before converting to IEEE754.

x is the stat before diminishing returns.

c is the cap of the stat, and changes with class.

k is a value that changes with class.

[table]|k|C_p|1/C_p|C_d|1/C_d|C_m|Lv80 Dodge/Agi(3.2.0)|Lv80 Agi/1%Dodge(3.2.0)|Base Dodge(3.2.0)

Warrior |0.9560| 47.003525|0.021275|88.129021 |0.011347|16|0.01180|84.74576271|3.66400

Paladin |0.9560| 47.003525|0.021275|88.129021 |0.011347|16|0.01670|59.88023952|3.49430

Hunter |0.9880|145.560408|0.006870|145.560408|0.006870| |0.01160|86.20689655|-4.08730

Rogue |0.9880|145.560408|0.006870|145.560408|0.006870| |0.02090|47.84688995|2.09570

Priest |0.9830|0 | 0|150.375940|0.006650| |0.01670|59.88023952|3.41780

Deathknight|0.9560| 47.003525|0.021275|88.129021 |0.011347|16|0.01180|84.74576271|3.66400

Shaman |0.9880|145.560408|0.006870|145.560408|0.006870| |0.01670|59.88023952|2.10800

Mage |0.9830| 0| 0|150.375940|0.006650| |0.01700|58.82352941|3.65870

Warlock |0.9830| 0| 0|150.375940|0.006650| |0.01670|59.88023952|2.42110

Druid |0.9720| 0| 0|116.890707|0.008555| |0.02090|47.84688995|5.60970[/table]

If you're interested in all the work thats been done to arrive at these results, everything is well documented in the following posts in this thread:

DR effect of avoidance stat observed, research begins

Defense data from build 8970

Cross testing with Defense, Dodge Rating and Parry Rating

Parry from Parry Rating and Defense

The DR formula, and Parry calculations

Dodge calculations

Druid dodge cap calculation

Level does not affect the cap

GetAgiPerDodge() algorithm

The miss cap


1

Lets do a quick example:

Level 60 warrior

Defense without any gear: 300

Dodge% without any gear: 7.0076994895935

Parry% without any gear: 5

Dodge rating: 0

Parry rating: 0

Agility without any gear: 83

Put on some gear which gives

+8 Defense

+24 Dodge Rating

+20 Parry Rating

+21 Agility

How much Dodge% and Parry% do I have now?

Solution:

For a level 60 Warrior

1 Defense = 0.04% Dodge + 0.04% Parry (the rest are not important for this problem)

12 Dodge Rating = 1% Dodge

15 Parry Rating = 1% Parry

1 Agility = 0.0427% Dodge

Dodge=8*0.04+\frac{24}{12}+21*0.0427=3.2167

Parry=8*0.04+\frac{20}{15}=1.653333333

Dodge_{DR}=\frac{1}{\frac{1}{c_d}+\frac{0.956}{Dodge}}=3.241011307

Parry_{DR}=\frac{1}{\frac{1}{c_p}+\frac{0.956}{Parry}}=1.668054461

Add the base values and we have:

Dodge = 10.2487108

Parry = 6.668054461

Answer: (These are the values taken in game)

Dodge = 10.248710632324

Parry = 6.6680541038513


1

Level 80 Combat Ratings and Stats

The following data are verified correct for build 3.3.5 (9/19/2010).

[table]Rating|Level 60|Level 70|Level 80

Expertise(-1% Dodge/Parry)|10|15.76923275|32.78998947

Defense Skill|1.5|2.365385056|4.918498039

Resilience|28.75|45.33654404|94.27122498

Dodge|13.8|21.76153945|45.25018692

Parry|13.8|21.76153945|45.25018692

Block|5|7.884614944|16.39499474

Hit|10|15.76923275|32.78998947

Spell Hit|8|12.61538506|26.23199272

Critical Strike|14|22.07692337|45.90598679

Spell Critical Strike|14|22.07692337|45.90598679

Haste|10|15.76923275|32.78998947

Spell Haste|10|15.76923275|32.78998947

Armor Penetration|4.268292514|6.730768897|13.99572719[/table]

3.2.0 changes

- Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%.

- Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%.

- Resilience: The amount of resilience needed to reduce critical strike chance, critical strike damage and overall damage has been increased by 15%.

To derive the formula, I used haste data from level 70 to 100:

[table]Level|Rating

70|15.76923275

71|16.96694183

72|18.25562477

73|19.6421833

74|21.13405418

75|22.73923683

76|24.46633911

77|26.32461739

78|28.32403564

79|30.47531509

80|32.78998947

81|35.2804718

82|37.9601059

83|40.84327316

84|43.9454155

85|47.28318024

86|50.87445068

87|54.73849106

88|58.89601517

89|63.36930847

90|68.18236542

91|73.36097717

92|78.93292236

93|84.92807007

94|91.37856293

95|98.31898499

96|105.7865524

97|113.8212967

98|122.4663086

99|131.7679138

100|141.776001[/table]

With the help of curve fitting tools and decimals to fractions algorithm:

Percentage = Rating / RatingBase / H

70 - 80: H = (82/52)*(131/63)^((level-70)/10)

And for reference, the values for level 1 to 70:

60 - 70: H = 82/(262-3*level)

10 - 60: H = (level-8)/52

1 - 10: H = 2/52

(RatingBase is the conversion at level 60)


1

[table]Crit Per Agi|Level 70|Level 80

Warrior|0.0333|0.016

Paladin|0.0403|0.0192

Hunter|0.025|0.012

Rogue|0.025|0.012

Priest|0.0401|0.0192

Death Knight|0.0333|0.016

Shaman|0.025|0.012

Mage|0.0407|0.0196

Warlock|0.0412|0.0198

Druid|0.025|0.012[/table]

[table]Agi required for 1% Crit|Level 70|Level 80

Warrior|30.03003003|62.5

Paladin|24.81389578|52.08333333

Hunter|40|83.33333333

Rogue|40|83.33333333

Priest|24.93765586|52.08333333

Death Knight|30.03003003|62.5

Shaman|40|83.33333333

Mage|24.57002457|51.02040816

Warlock|24.27184466|50.50505051

Druid|40|83.33333333[/table]

Full table for Crit Per Agi, precise formula yet to be found

[table]Level|Warrior|Paladin|Hunter|Rogue|Priest|Death Knight|Shaman|Mage|Warlock|Druid

1|0.258700|0.216400|0.284000|0.447600|0.091200|0.258700|0.103900|0.077300|0.118900|0.126200

2|0.226400|0.216400|0.283400|0.429000|0.091200|0.226400|0.103900|0.077300|0.118900|0.126200

3|0.226400|0.216400|0.271100|0.411800|0.091200|0.226400|0.099000|0.077300|0.113200|0.120200

4|0.226400|0.192400|0.253000|0.381300|0.086800|0.226400|0.099000|0.073600|0.113200|0.120200

5|0.226400|0.192400|0.243000|0.367700|0.086800|0.226400|0.094500|0.073600|0.113200|0.114800

6|0.201200|0.192400|0.233700|0.355000|0.086800|0.201200|0.094500|0.073600|0.108100|0.114800

7|0.201200|0.192400|0.225100|0.332100|0.086800|0.201200|0.094500|0.073600|0.108100|0.109800

8|0.201200|0.173200|0.217100|0.321700|0.082900|0.201200|0.090300|0.073600|0.108100|0.109800

9|0.201200|0.173200|0.205100|0.312000|0.082900|0.201200|0.090300|0.073600|0.103400|0.105200

10|0.201200|0.173200|0.198400|0.294100|0.082900|0.201200|0.086600|0.070300|0.103400|0.097100

11|0.181100|0.173200|0.184800|0.264000|0.082900|0.181100|0.086600|0.070300|0.099100|0.093500

12|0.181100|0.173200|0.167000|0.239400|0.079300|0.181100|0.083100|0.070300|0.099100|0.093500

13|0.164600|0.157400|0.154700|0.214500|0.079300|0.164600|0.083100|0.070300|0.099100|0.090200

14|0.164600|0.157400|0.144100|0.198000|0.079300|0.164600|0.079900|0.070300|0.095900|0.090200

15|0.150900|0.144300|0.133000|0.177500|0.079300|0.150900|0.077000|0.067200|0.094400|0.084200

16|0.150900|0.144300|0.126700|0.166000|0.076000|0.150900|0.074200|0.067200|0.092800|0.084200

17|0.150900|0.144300|0.119400|0.156000|0.076000|0.150900|0.074200|0.067200|0.091400|0.081400

18|0.139300|0.133200|0.111700|0.145000|0.076000|0.139300|0.071700|0.067200|0.089900|0.078900

19|0.139300|0.133200|0.106000|0.135500|0.072900|0.139300|0.071700|0.067200|0.088500|0.078900

20|0.129300|0.123700|0.099800|0.127100|0.072900|0.129300|0.067000|0.064400|0.087100|0.070100

21|0.129300|0.123700|0.096200|0.119700|0.072900|0.129300|0.067000|0.064400|0.085700|0.070100

22|0.129300|0.123700|0.091000|0.114400|0.072900|0.129300|0.064900|0.064400|0.084400|0.068200

23|0.120700|0.115400|0.087200|0.108400|0.070100|0.120700|0.064900|0.064400|0.083100|0.066400

24|0.113200|0.108200|0.082900|0.104000|0.070100|0.113200|0.063000|0.061800|0.081800|0.066400

25|0.113200|0.108200|0.079700|0.098000|0.070100|0.113200|0.061100|0.061800|0.080500|0.063100

26|0.106500|0.108200|0.076700|0.093600|0.067500|0.106500|0.059400|0.061800|0.079200|0.063100

27|0.106500|0.101900|0.073400|0.090300|0.067500|0.106500|0.059400|0.061800|0.078000|0.061600

28|0.100600|0.101900|0.070900|0.086500|0.067500|0.100600|0.057700|0.061800|0.076800|0.060100

29|0.100600|0.096200|0.068000|0.083000|0.065100|0.100600|0.057700|0.059500|0.075600|0.060100

30|0.095300|0.096200|0.065400|0.079200|0.065100|0.095300|0.054700|0.059500|0.074500|0.054900

31|0.095300|0.091100|0.063700|0.076800|0.065100|0.095300|0.054700|0.059500|0.073300|0.053700

32|0.090500|0.091100|0.061400|0.074100|0.062900|0.090500|0.053300|0.059500|0.072200|0.053700

33|0.090500|0.086600|0.059200|0.071500|0.062900|0.090500|0.052000|0.057300|0.071100|0.052600

34|0.086200|0.086600|0.057500|0.069100|0.062900|0.086200|0.052000|0.057300|0.070000|0.051500

35|0.086200|0.082500|0.055600|0.066400|0.060800|0.086200|0.049500|0.057300|0.069000|0.050500

36|0.082300|0.082500|0.054100|0.064300|0.060800|0.082300|0.048300|0.055200|0.067900|0.049500

37|0.082300|0.082500|0.052400|0.062800|0.060800|0.082300|0.048300|0.055200|0.066900|0.048500

38|0.078700|0.078700|0.050800|0.060900|0.058800|0.078700|0.047200|0.055200|0.065900|0.048500

39|0.078700|0.078700|0.049300|0.059200|0.058800|0.078700|0.047200|0.055200|0.064900|0.047600

40|0.075500|0.075300|0.048100|0.057200|0.058800|0.075500|0.045200|0.053300|0.063900|0.044300

41|0.072400|0.075300|0.047000|0.055600|0.057000|0.072400|0.044200|0.053300|0.063000|0.043500

42|0.072400|0.075300|0.045700|0.054200|0.057000|0.072400|0.044200|0.053300|0.062000|0.043500

43|0.069600|0.072100|0.044400|0.052800|0.055300|0.069600|0.043300|0.053300|0.061100|0.042800

44|0.069600|0.069300|0.043300|0.051200|0.055300|0.069600|0.042400|0.051500|0.060200|0.042100

45|0.067100|0.069300|0.042100|0.049700|0.055300|0.067100|0.041600|0.051500|0.059300|0.040700

46|0.067100|0.066600|0.041300|0.048600|0.053600|0.067100|0.040700|0.051500|0.058400|0.040100

47|0.064700|0.066600|0.040200|0.047400|0.053600|0.064700|0.040000|0.049900|0.057600|0.040100

48|0.062400|0.064100|0.039100|0.046400|0.052100|0.062400|0.039200|0.049900|0.056700|0.039400

49|0.062400|0.064100|0.038200|0.045400|0.052100|0.062400|0.039200|0.049900|0.055900|0.038800

50|0.060400|0.061800|0.037300|0.044000|0.052100|0.060400|0.037800|0.048300|0.055100|0.036600

51|0.060400|0.059700|0.036600|0.043100|0.050700|0.060400|0.037100|0.048300|0.054300|0.036100

52|0.058400|0.059700|0.035800|0.042200|0.050700|0.058400|0.036500|0.048300|0.053500|0.035600

53|0.056600|0.057700|0.035000|0.041200|0.049300|0.056600|0.036500|0.046800|0.052700|0.035100

54|0.056600|0.057700|0.034100|0.040400|0.049300|0.056600|0.035800|0.046800|0.051900|0.035100

55|0.054900|0.055900|0.033400|0.039400|0.048000|0.054900|0.034600|0.046800|0.051200|0.034100

56|0.054900|0.055900|0.032800|0.038600|0.048000|0.054900|0.034100|0.045500|0.050400|0.033700

57|0.053300|0.054100|0.032100|0.037800|0.046800|0.053300|0.033500|0.045500|0.049700|0.033200

58|0.051700|0.052500|0.031400|0.037000|0.046800|0.051700|0.033500|0.045500|0.049000|0.032800

59|0.051700|0.052500|0.030700|0.036400|0.045600|0.051700|0.033000|0.044200|0.048300|0.032400

60|0.050300|0.050900|0.030100|0.035500|0.045600|0.050300|0.032000|0.044200|0.047600|0.030800

61|0.047700|0.049500|0.029700|0.033400|0.044500|0.047700|0.031000|0.044200|0.046900|0.029900

62|0.045300|0.048100|0.029000|0.032200|0.044600|0.045300|0.030400|0.044200|0.046200|0.029500

63|0.043100|0.046800|0.028400|0.030700|0.044300|0.043100|0.029400|0.042900|0.045500|0.028500

64|0.042100|0.045600|0.027900|0.029600|0.043400|0.042100|0.028500|0.042900|0.044900|0.027900

65|0.040200|0.044400|0.027300|0.028600|0.042700|0.040200|0.028100|0.042900|0.044200|0.027400

66|0.038500|0.044400|0.027000|0.027600|0.042100|0.038500|0.027300|0.041800|0.043600|0.026900

67|0.037000|0.042200|0.026400|0.026800|0.041500|0.037000|0.026700|0.041800|0.043000|0.026500

68|0.035500|0.042200|0.025900|0.026200|0.041300|0.035500|0.026100|0.041800|0.042400|0.025800

69|0.034200|0.041200|0.025400|0.025600|0.041200|0.034200|0.025500|0.040700|0.041800|0.025400

70|0.033500|0.040300|0.025000|0.025000|0.040100|0.033500|0.025000|0.040700|0.041200|0.025000

71|0.031200|0.036800|0.023200|0.023200|0.037200|0.031200|0.023200|0.037700|0.038400|0.023200

72|0.028700|0.034600|0.021600|0.021600|0.034400|0.028700|0.021600|0.035100|0.035500|0.021600

73|0.026600|0.032100|0.020100|0.020100|0.032000|0.026600|0.020100|0.032900|0.033000|0.020100

74|0.024800|0.029900|0.018700|0.018700|0.029900|0.024800|0.018700|0.030300|0.030900|0.018700

75|0.023200|0.027500|0.017300|0.017300|0.027600|0.023200|0.017300|0.028100|0.028700|0.017300

76|0.021600|0.025800|0.016100|0.016100|0.025700|0.021600|0.016100|0.026200|0.026400|0.016100

77|0.019900|0.024000|0.015000|0.015000|0.024000|0.019900|0.015000|0.024200|0.024500|0.015000

78|0.018500|0.022200|0.013900|0.013900|0.022200|0.018500|0.013900|0.022700|0.022900|0.013900

79|0.017200|0.020600|0.012900|0.012900|0.020700|0.017200|0.012900|0.020900|0.021200|0.012900

80|0.016000|0.019200|0.012000|0.012000|0.019200|0.016000|0.012000|0.019600|0.019800|0.012000[/table]


1

Spell Crit Per Int is the same for all classes over level 70 (even for warlocks)

[table]Level|Spell Crit Per Int|Int required for 1% Spell Crit

70|0.0125|80

71|0.0116|86.2068944

72|0.0108|92.59259244

73|0.0101|99.00990313

74|0.0093|107.526879

75|0.0087|114.9425283

76|0.0081|123.4567927

77|0.0075|133.333327

78|0.007|142.857139

79|0.0065|153.8461534

80|0.006|166.6666709[/table]


1

ManaRegen(SPI, INT, LEVEL) = (0.001+SPI*BASE_REGEN[LEVEL]*(INT^0.5))*5

3.3.5

[table]Level|BASE_REGEN|Level|BASE_REGEN|Level|BASE_REGEN|Level|BASE_REGEN

1|0.020979| 21|0.011840|41|0.008235|61|0.006421

2|0.020515| 22|0.011494|42|0.008113|62|0.006314

3|0.020079| 23|0.011292|43|0.008018|63|0.006175

4|0.019516| 24|0.010990|44|0.007906|64|0.006072

5|0.018997| 25|0.010761|45|0.007798|65|0.005981

6|0.018646| 26|0.010546|46|0.007713|66|0.005885

7|0.018314| 27|0.010321|47|0.007612|67|0.005791

8|0.017997| 28|0.010151|48|0.007524|68|0.005732

9|0.017584| 29|0.009949|49|0.007430|69|0.005668

10|0.017197|30|0.009740|50|0.007340|70|0.005596

11|0.016551|31|0.009597|51|0.007268|71|0.005316

12|0.015729|32|0.009425|52|0.007184|72|0.005049

13|0.015229|33|0.009278|53|0.007116|73|0.004796

14|0.014580|34|0.009123|54|0.007029|74|0.004555

15|0.014008|35|0.008974|55|0.006945|75|0.004327

16|0.013650|36|0.008847|56|0.006884|76|0.004110

17|0.013175|37|0.008698|57|0.006805|77|0.003903

18|0.012832|38|0.008581|58|0.006747|78|0.003708

19|0.012475|39|0.008457|59|0.006667|79|0.003522

20|0.012073|40|0.008338|60|0.006600|80|0.003345[/table]

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Thanks a lot!

Seems they made the rating curve even steeper, it used to be an exponential with base 101/52 instead of 131/36 from 70 to 80 in Vulajin's alpha test.

Not sure how you extract data from the client, but is it possible to extract data for agi(int) => (spell)crit and the spirit regeneration ( = levelfactor * sqrt(int) * spi) from it as well?

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Thanks a lot!

Seems they made the rating curve even steeper, it used to be an exponential with base 101/52 instead of 131/36 from 70 to 80 in Vulajin's alpha test.

Not sure how you extract data from the client, but is it possible to extract data for agi(int) => (spell)crit and the spirit regeneration ( = levelfactor * sqrt(int) * spi) from it as well?

Yes, its possible to extract those data as well.

In fact, RatingBuster's stat breakdown feature was made possible by coding the data in it.

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Yes, its possible to extract those data as well.

In fact, RatingBuster's stat breakdown feature was made possible by coding the data in it.

Well, could you give us those numbers too? Or don't you simply have the data yet?

The level 80 values for int=>crit (this was the same for all classes at 70), the spirit-regen multiplier (unified), and the agi=>dodge/crit multipliers for War/Pal/DK/Hun/Sha/Rog/Dru is what people are interested in I thnk.

[Edit]: Thanks a ton! So it's a flat 131/63 multiplier of level 70 values on everything but mana regen, makes things easier to project :)

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Well, could you give us those numbers too? Or don't you simply have the data yet?

The level 80 values for int=>crit (this was the same for all classes at 70), the spirit-regen multiplier (unified), and the agi=>dodge/crit multipliers for War/Pal/DK/Hun/Sha/Rog/Dru is what people are interested in I thnk.

Sure, first post is updated with the data.

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Hello, I'm the author of RatingBuster. Although I'm still waiting for my beta key, I've been able to derive the level 80 conversion rates and the formula from the client.

Note that the following data are only verified correct for build 3.0.1.8681 (7/27/08), and may change during beta testing.

Excellent work, I was scouting around for this data, but feared we'd have to wait for the beta to unlock lvl 80.

I've just added a linkback to this post for now.

Is there an official site for Rating Buster, other than the addon download sites?

As Roywyn stated, the agility > crit conversions would be a great help.

For example to expand the http://elitistjerks.com/f31/t19926-rogue_dps_spreadsheet/

Edit: Seems you managed to hit reply a few seconds before me.

This also means we can update the article at Combat rating system - WoWWiki - Your guide to the World of Warcraft soon.

Unless somebody beats me to it, I'll have a look at inserting those values later this week.

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Is there an official site for Rating Buster, other than the addon download sites?

Nope, I haven't bothered to set one up yet :p

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Those numbers look awful. Everything took such a huge hit in effectiveness, compared to the change from 60 to 70.

Also Whitetooth, your value for Spell Crit per Int at level 80 in your first post is off by a factor of 100, I believe. 0.00006 crit per int doesn't coincide with 166.66 int per crit.

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Hmm... so ratings roughly double? Don't you think that raw stats will have to keep up with ratings (say, agi and crit rating) and will double too? And with lvl 80 epics we'll see tanks with 3000 stamina? Melee with 6-8k AP?

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Also Whitetooth, your value for Spell Crit per Int at level 80 in your first post is off by a factor of 100, I believe. 0.00006 crit per int doesn't coincide with 166.66 int per crit.

Fixed, thank you :)

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God, Blizzard sure entered in full Monty Haul mode.

It's bordering ridiculous how much stats hit a brick wall in efficiency, number inflation will be huge.

Oh, and grats for your add-on, pal, this is one of the rare real "must-have" in the game :)

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Hmm... so ratings roughly double? Don't you think that raw stats will have to keep up with ratings (say, agi and crit rating) and will double too? And with lvl 80 epics we'll see tanks with 3000 stamina? Melee with 6-8k AP?

I'm not sure of the sources (only read about it on the Warlock WOTLK thread), but apparently the spell hit cap has been reduced to 9%, from 16%, and the 1% unremovable miss rate has been abolished as well.

I don't know about melee/ranged hit, but then we're going to see more hit affecting abilities (Winter's Grasp, Elemental Oath, Improved Faerie Fire, etc.)

It did concern me though that 660 Defense Rating was still not enough to hit 5.6% crit reduction for tanks. That was with the highest defense items Wowhead has datamined, double def trinkets and all def enchants everywhere, including Vindicator's Armor Kits.

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I'm not sure of the sources (only read about it on the Warlock WOTLK thread), but apparently the spell hit cap has been reduced to 9%, from 16%, and the 1% unremovable miss rate has been abolished as well.

I don't know about melee/ranged hit, but then we're going to see more hit affecting abilities (Winter's Grasp, Elemental Oath, Improved Faerie Fire, etc.)

It probably simply is the effect of the uniformization trend, bringing together most of the stats.

With hit and crit rating being applicable to both magic and mélée, it's somehow logical that magic and mélée now share the same hit cap.

I hope this simplification will not make the game blander, but I see the logic behind in any case, and I think nobody will miss the unremovable 1 % resist.

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Oh, and grats for your add-on, pal, this is one of the rare real "must-have" in the game :)

Which sort of makes me wonder when blizzard will implement his addon as a default interface, as they have done in the past with many other "must haves". Even a threat meter is in the works.

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In your Agi required for 1% crit table, you've got Hunter listed 4 times.

You're missing the following:

Rogue - 40 - 83.33333333

Shaman - 40 - 83.33333333

Druid - 83.33333333

Numbers derived from your Crit Pet Agi table.

Looks like you just need to rename 3 of the Hunter labels.

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One thing that worry me, though : with such a steep decrease in stat effectiveness for each level gained, the levelling phase is about to see a crushing reduction in efficiency for the character.

I'm afraid that, then, this whole phase, with all the regions and dungeons created for it, will be seen only as an irritating farming moment where your character only lose power, and that it will be largely despised and neglected, people only having fun anew at level 80, where their character will finally be able to progress again.

Also, it will make BC items obsolete even faster than it made pre-BC items obsolete in BC.

All in all, isn't this "wiping the state clean" far too harsh, making the same mistake as BC again ?

Especially as blue seemed to say that WotLK wouldn't be as severe as BC in this area, while these coefficients imply it will, actually, be WORSE.

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Well it makes specs that are less reliant on ratings for power scaling such as shadow priests, afflocks and holy priests more powerful relative to their comrades and their gear lasts longer.

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One thing that worry me, though : with such a steep decrease in stat effectiveness for each level gained, the levelling phase is about to see a crushing reduction in efficiency for the character.

I'm afraid that, then, this whole phase, with all the regions and dungeons created for it, will be seen only as an irritating farming moment where your character only lose power, and that it will be largely despised and neglected, people only having fun anew at level 80, where their character will finally be able to progress again.

Also, it will make BC items obsolete even faster than it made pre-BC items obsolete in BC.

All in all, isn't this "wiping the state clean" far too harsh, making the same mistake as BC again ?

Especially as blue seemed to say that WotLK wouldn't be as severe as BC in this area, while these coefficients imply it will, actually, be WORSE.

From the items we've seen Sunwell/late BT gear doesn't appear to get replaced all that soon (mainly due to lack of sockets). Thus is the rating change is that large, it will simply be a drop in effective power rather than an obsoleting of all the old gear super fast.

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Erm. So, I derived this information a while ago, actually, and my formula doesn't quite agree with yours. Here's my thread on the beta forums (reposted from the alpha forums):

WoW Forums -> Combat Ratings from 70 to 80

The formula as I have it is H = (82/52)*(101/52)^((Level-70)/10). I've found this formula to be accurate for every data point I've seen so far.

Additionally I'm curious as to where you found the information on agility-to-crit conversions.

(edit) I just logged in to beta and it looks like they've reduced the rating scaling curve. So 101/52 is most certainly not accurate any longer. (edit 2) Your new value of 131/63 seems to check out for this build.

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Perhaps I misunderstand something, but at lvl 74 227 haste rating converts to exactly 10% haste on my character sheet. Using your table, that would match the expected value at lvl 75. What am I missing?

edit: Roywyn's right. My bad for not checking the actual effect on spells.

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Perhaps I misunderstand something, but at lvl 74 227 haste rating converts to exactly 10% haste on my character sheet. Using your table, that would match the expected value at lvl 75. What am I missing?

Your character sheet rounds down haste and doesn't display fractional haste. (Which is kind of stupid.)

You do however get the full haste, even though the sheet rounds down.

At 74 with 227 haste, the table says you'd have 227/21.134... = 10.74098... % haste.

Is your Drain Soul 15s/1.1074098 = 13.545s cast time (spell book should round up to 13.55s)?

If it is, then you have the full 10.74098% haste and the table is correct.

If you hit 75 with the same gear, you should have 227/22.739... = 9.9828% haste.

The character sheet should then display 9% and Drain Soul should be 15/1.09828 = 13.5677s cast time (spell book should round to 13.57s).

If that's true as well it confirms the table.

Also, what's up with people complaining about the increase of stats/rating needed?

Let's take a simple model:

* At 70 in some blues you have 1k AP and a 70 DPS weapon. About 140 character pane DPS.

To increase that by 1%, you'd need 19 AP or 1% hit.

* At 80 in some blues you have perhaps 2k AP and a 120 DPS weapon, around 260 character pane DPS.

To increase that by 1%, you'd need 37 AP or 1% hit.

37 AP at 80 costs about twice as much as 19 AP at 70. That's why 1% hit at 80 has to cost about twice as much as 1% hit at 70.

The model is simple, but it shows the basic thing about scaling. Doubling the ratings/stats needed looks pretty natural.

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Also, what's up with people complaining about the increase of stats/rating needed?

The gear reset is bigger than it was for TBC. For TBC, going from 60 to 70, we needed 58% more crit rating to keep the same crit%. At 80, we'll need 108% more crit rating than we did at 70. The same thing holds for most of these stats.

Now it may be that the gear reset is more gradual at first (outland greens at 61 were a huge jump over Azeroth greens at 60).

I'm not complaining about this. I'd find it pretty sad to go 5 levels before getting a gear upgrade.

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Not sure if you care, but the current model is predicting a level 80 regen formula coefficient of 0.007029 (as compared to Live level 70 of 0.0093271). I don't believe RatingBuster currently has Spirit->Regen formula setup, but if you happen to want to add it, those are the numbers.

Full formula taking Intellect & Spirit to OO5SR regen at level 80:


5 * 0.007029 * sqrt {Int} * Spi

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Good work but as I understand it the following pairs of stats will be merged into single Ratings:

Hit / Spell Hit = Hit

Crit / Spell Crit = Crit

Haste / Spell Haste = Haste

Can someone from beta confirm how these got merged? Are they simply the average of the previous 2 stats or what?

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It is rather amusing (and somewhat annoying) to think that hitting level 80, still wearing Sunwell gear, characters will actually be a lot weaker, except for the increase in base damage from spells.

The massive increase also means trinkets like [iTEM]The Skull of Gul'dan[/item] won't remain useful for nearly as long as some of the items like [item]Neltharion's Tear[/item] did, which is probably a good thing.

Good work but as I understand it the following pairs of stats will be merged into single Ratings:

Hit / Spell Hit = Hit

Crit / Spell Crit = Crit

Haste / Spell Haste = Haste

Can someone from beta confirm how these got merged? Are they simply the average of the previous 2 stats or what?

The ratings on gear were merged, nothing else. The ratings for individual character stats remain the same as now. A piece of gear with +Hit on it will give you both spell hit and melee hit, but in different percentage amounts.

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