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evl

evl's KISS Addons (updated for 4.0.1)

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Note: I've updated all the addons to 4.0.1. I have how ever not fixed some of Reminder/Slice Dice modules that need to be reworked. Contributions are more than welcome.

Evl's Addons

GitHub

A collection of personal addons that strictly follow the KISS principle (Keep it Simple Stupid). While the addons don't have fancy configuration dialogs, they are all very configurable if you can operate a text editor.

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evl_SliceDice - showing Slice and Dice on top and Rupture on the bottom (currently supports Death knight, Feral, Moonkin, Rogue and Warrior)

6fajod2.jpg

evl_RaidStatus

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evl_Reminders - showing parts of the rogue module, it covers pretty much every class Forgettableâ„¢ (currently supports Consumables, Druid, Mage, Paladin, Priest, Rogue, Shaman and Warlock)

wr05n5.png

evl_Combo

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I haven't had time to update them yet but I will see what I get around to during this week.

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We need evl_Nameplates badly :). If I can help you developing it give me a tell.

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Is the S'n'D bar on evl_SliceDice out of the maximum potential slice and dice, or does it merely max out at the duration of the last refresh?

The one feature of a Slice and Dice timer I miss the most is the ability to visually compare the duration of a new potential slice based on current combo points versus the duration remaining on my current. See Cutup : WoWInterface Downloads : Rogue - bars that go to max length for a 1 or 5 point slice are just flat out unhelpful here.

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Is the S'n'D bar on evl_SliceDice out of the maximum potential slice and dice, or does it merely max out at the duration of the last refresh?

It calculates maximum durations for both Slice and Dice and Rupture when you log in, change glyphs or respec. It scans both talents and glyphs.

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It calculates maximum durations for both Slice and Dice and Rupture when you log in, change glyphs or respec. It scans both talents and glyphs.

So just to confirm, if I pop a 2 pt slice and dice, the static bar only fills halfway?

Downloading now with high hopes :D

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It calculates maximum durations for both Slice and Dice and Rupture when you log in, change glyphs or respec. It scans both talents and glyphs.

It doesn't check for 2 piece T4 though, does it?

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It doesn't check for 2 piece T4 though, does it?

To be fair this is going to be an obsolete corner case in less than a month.

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You might be checking the wrong spell ID for Glyph of Slice and Dice. Wowhead has it listed as 57303 and you're checking 56821, which is Sinister Strike.

I didn't know GetGlyphSocketInfo() existed, so thanks for that! I was doing all kinds of stupid tooltip scanning.

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You might be checking the wrong spell ID for Glyph of Slice and Dice. Wowhead has it listed as 57303 and you're checking 56821, which is Sinister Strike.

I didn't know GetGlyphSocketInfo() existed, so thanks for that! I was doing all kinds of stupid tooltip scanning.

Absolutely correct, nicely spotted!

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It doesn't check for 2 piece T4 though, does it?

I'll be nice and add this along with the glyph id fix, expect update in a couple of hours.

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Is evl_SliceDice easy enough to add a bar for other abilities (namely, Hunger for Blood)? I am using NeedToKnow right now but I would rather have something that ticks in tenths of a second.

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Now that you've moved your addons to curseforge, will they be updatable with the curse client? And yeah, waiting for Evl_nameplates as well. It's my favourite nameplate modifier.

EDIT: They're already there, just needed to update my list. Any chance to be able to update them one by one instead of the full package?

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Making evl_NamePlates work with 3.0 is pretty simple. Replace this line

overlayRegion, _, _, highlightRegion, nameTextRegion, levelTextRegion, bossIconRegion, raidIconRegion = frame:GetRegions()
with this
_, overlayRegion, _, _, highlightRegion, nameTextRegion, levelTextRegion, bossIconRegion, raidIconRegion = frame:GetRegions()
And this line
local overlayRegion = frame:GetRegions()
with this
local overlayRegion = select(2,frame:GetRegions())

They added a new region to nameplates to show aggro glow which happens to be before the overlay region. Personally what I did was name the region something like aggroRegion and use SetTexture(nil) on it, but anyway, if you do that, it should be working fine.

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I've fixed the nameplate bug, thanks for the report.

As for Hunger for Blood all you need to do is add this to the bottom of the evl_SliceDice.lua (I don't do GUI's sorry):


local hungerDuration = function() return 30 end

local hungerBar = evl_SliceDice:CreateBar("player", "Hunger for Blood", hungerDuration)

hungerBar:SetStatusBarTexture("Interface\\AddOns\\evl_SliceDice\\media\\HalV")

hungerBar:SetStatusBarColor(1, 0, 0)

hungerBar:SetPoint("TOPLEFT", ruptureBar, "BOTTOMLEFT", 0, -1)

hungerBar:SetPoint("BOTTOMRIGHT", evl_SliceDice, "BOTTOMRIGHT")

hungerBar.label:Hide()

While I realize I haven't exactly went out of my way to make the layout of the bars intuitive and nice I'll get around to let it be a bit more customizable; but if you want bars all over your screen with labels and timers ticking away you're much better off using ClassTimers or similar, this mod is meant to be minimal

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evl, can you tell me if it's possible to move the Combo Points addon?

You need to edit evl_Combo.lua so you can move it around.

Edit this line

evl_Combo:SetPoint("CENTER", UIParent, "BOTTOM", 0, 100)

Where 0=x axis 100=y axis. So basically if you want to move it up and down just edit the y axis and left to right for x axis.

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Ok thank you. I looked everywhere for a command I now understand they are all addons to edit via Lua. :)

I was thinking of using evl_combos because Pitbull doesn't display Combo Points well now. :/

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As for Hunger for Blood all you need to do is add this to the bottom of the evl_SliceDice.lua (I don't do GUI's sorry):


local hungerDuration = 30

local hungerBar = evl_SliceDice:CreateBar("player", "Hunger for Blood", hungerDuration)

hungerBar:SetStatusBarTexture("Interface\\AddOns\\evl_SliceDice\\media\\HalV")

hungerBar:SetStatusBarColor(1, 0, 0)

hungerBar:SetPoint("TOPLEFT", ruptureBar, "BOTTOMLEFT", 0, -1)

hungerBar:SetPoint("BOTTOMRIGHT", evl_SliceDice, "BOTTOMRIGHT")

hungerBar.label:Hide()
I was not able to get this working last night. (Hysterically, I spec'd into Mutilate, enchanted some weapons and set this up only to have a Glaive drop a handful of hours later.) At any rate, the closest I could come to fixing it is:
local hungerBar = evl_SliceDice:CreateBar("player", "Hunger [b]For[/b] Blood", hungerDuration)

Case sensitive spell name, and Blizzard sucks at prepositions apparently. This would bring up the frame when activating Hunger for Blood, but would not draw a bar. Any ideas?

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Does anyone know where you can get a copy of evl_Nameplates? I've looked at Curse/Curseforge and at WoWInterface but no luck. And I'd be willing to modify an old copy if it is as simple as changing a few lines. Would still need a location on that too though.

Thanks.

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