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Kioga

Feral questions?

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RAWR heavily favors stamina for me. But after a while, it feels like I have enough.

For sunwell, people had come up with recommended raid buff health totals to target, after which the advice was to gem/consume for agility. Do people have advice for what health totals I should be shooting for before starting to gear more for avoidance?

In the past, I was an agility fanatic. I've not just not tanked anything hard since diminishing returns have been put in place to see if that is still a valid world view.

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I've rerolled a feral druid for this expansion so I'm a noob forgive me :P

I know that every melee dps like rogues, warriors etc have a limit for their speed, like 0,7 sec for every swing.

Does a cat has the same limitation?

Does haste rating is a good stat for a cat?

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I distinctly remember rogues and warriors stacking haste with the inventory bug and finally reaching 0.0 attack speed so i don't think there is a limitation.

Haste rating is not a good stat for cat because we only deal 30 to 40 percent of our damage with autoattack. Even though we also get more ooc procs with more haste, it's not the best stat for us.

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I have a faint recollection of reading something about a parry rating to dodge conversion somewhere, but i have no idea where I read it. Anyone that can can either confirm reading something similar or is it just my demented mind teasing me again?

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I have a faint recollection of reading something about a parry rating to dodge conversion somewhere, but i have no idea where I read it. Anyone that can can either confirm reading something similar or is it just my demented mind teasing me again?

That was only a tooltip bug on a trinket in beta. There's no such thing in live.

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So, what I read up from this thread is basically, (that I wonder myself)

After some "end-content raiding in Tbc, BT-Sunwell" Wotlk is here and some things have changed and basically i´m a bad read- uper sometimes on my class and would like some... help.. Or confirmation regarding my thoughts and stuff:

- You won’t need to stack Defence anymore, if you take full skill points that ad 6% to reach crit immune. So it’s safe to basically enchant all items with stamina/stats/agility or whatever preferred?

Before, reaching def rating of 416... Or build it with resilience to reach 2.6 % ish is now a waste then? (Wotlk) Assuming you "only" fight mobs 3 levels above you, with the applied 5.6 % crit chance... over that I guess it scales whith lvl and adding 1.86 % / lvl to it or somthing (?)

- Haste is not a good option for cats, but I remember reading/hearing that global cool downs is effected by haste, that’s bull or true?

- And adding STR to increase dmg is good... but sense its posted above, 30-40% of the Cat dmg come from the white dmg, is it that dmg that will improve, or is it the other like mangle, rake and rip ect that will be higher and whats important to have higher Str?

i´m guessing here, but Cat’s are like mini copies of rogues, ofc not the same in general, but the idea is the same, smaller and faster attacks, applies and Dot’s, and then some finishing strikes or "massive" bleeds.

Aint it a good idea to at least try to have 40% crit, so you get more CP more often to increase the Roar time/bleed dmg/ Dots and likewise?

When I dps in my dps "gear" sort of speak, I might reach white dmg crits for 5-600 dmg, but sometimes I find it Energy expensive if I don’t have the same amount of + Crits, I have to use more special attacks to achieve the same thing. And at level 75, the AP roar that applies 40% more AP would make it easier to "get away" with lower AP- stir and benefit more from higher Crits?

Note though, haven’t been Cat dps that often, and I can’t back it up with allot of data or calculations, only what vie think I have experienced. Therefore the question.

Mostly playing Tank in either Raids or in general, so main purpose has been tanking, so top 5 lines are the once I want to be 100% sure of, rest is just fine to have somewhat knowledge about

And when/if anyone replies to it, please make sure to spell it out for me, so there aint any chances I feck it up and misunderstand it all.. =) hehehe.. Thanks in advance/Drudoo

** i am not "up to par" whith the spelling, and probably never will, so ill try, but if i make moore posts that will be "locked" or like because im not from England, i most likely will not post any moore, just read then **

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You won't need defense nor resilience anymore, this is correct. You're crit immune just by having 3/3 SotF.

Haste lowers the global cooldown for spells, but not for any of our cat/bear abilities.

The reason strength is so good for us, is because one strength equals 3.59 AP with Kings/SotF/HotW and Savage Roar up. This doesn't mean we can "get away with lower AP and more crit", it means is by far our best scaling stat at the moment and is superior in DPS gain until you reach a very high number of AP, the exact number where crit/agi becomes better then strength depends on your gear, and the Rawr tool can help you with that. But rest assured that you're nowhere near that number yet.

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While we're talking keybinds/macros.

I recently rerolled druid for the expansion after playing a rogue through vanilla->TBC, and I'm having a bit of an issue with keybinds. My feral binds/macros are just about perfect, but I'm still figuring out how I'm going to handle caster form. I basically want 1-5 and shift + 1-5 to be my non cooldown, healing spells

So,

Lifebloom

Regrowth

Rejuv

Wild Growth

Healing Touch

NS + Healing Touch macro (combine these?)

Remove Curse

Abolish Poison

Swiftmend

Nourish

So that's close to 10 keys there, where do I put wrath/moonfire/starfire. Normally I'd use an alt modifier, but I use that for self casting. Not sure if its a bad habit or not, but on my Paladin I didn't like using clique, I'd rather target and heal, and if I needed to heal myself I could just keep my target and hold down alt. My other mousebutton and letter keys are already reserved for macros and cooldowns, so yeah, I guess maybe I'll just have to get used to using CTRL + 1-3 or something

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Just wondering what peoples thoughts are of the current ferocious bite, I had 4pT6 and cat spec at the time of testing this and was getting 12-15k FB crits. These weren't one offs and pretty much everyone was well over 10k (5 cp)

I assume this is not intended as 15k just seems too much. I had approx 8k+ AP with SR (5 man party, warrior, pala, pala % priest)

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I have a faint recollection of reading something about a parry rating to dodge conversion somewhere, but i have no idea where I read it. Anyone that can can either confirm reading something similar or is it just my demented mind teasing me again?

When Blizzard made the announcement about bears no longer gaining the modifier for armor on jewelry and trinkets there was a large number of suggestions and discussion on the Blizz forums about giving bears some benifit from parry to balance the loss of armor. The discussion/suggestions were all from players and i don't remember seeing any comment on parry to dodge conversion from Blizzard.

Normally I'd use an alt modifier, but I use that for self casting.

Try using mouseover macro's, if you have your main tank or off tank you are assigned to heal set as your focus you can have raid frames for the rest of the raid, your personal target frame and focus frame to see more detail on them, and just hover your mouse over who ever needs the heal, also a mouseover macro will default to your target if you are not hovering over a player.

Drudo

You have it mixed up the wrong way, because we have savage roar strength becomes more powerfull. A talent/ability that enhances or buffs a certain attribute makes that attribute more desirable not less.

eg:

1 str = 3.6 AP with all buffs and savage roar

1 str = 2.2 AP with all buffs except for savage roar

10 crit rating = 10 crit rating with all buffs and savage roar

10 crit rating = 10 crit rating with all buffs except for savage roar

So 1 str becomes more powerfull or better with savage roar, and 10 crit rating remains exactly the same. Savage roar means that stats that increase attack power have become more powerfull

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I have a faint recollection of reading something about a parry rating to dodge conversion somewhere, but i have no idea where I read it. Anyone that can can either confirm reading something similar or is it just my demented mind teasing me again?
For a little bit of time there was a trinket that was listed as having 'parrydodge'. It was stated at the time that it would provide parry for those could could parry, and dodge for everyone else. It turned out to be simply a display bug and that it always provided (and was intended to provide) dodge only.

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So that's close to 10 keys there, where do I put wrath/moonfire/starfire. Normally I'd use an alt modifier, but I use that for self casting. Not sure if its a bad habit or not, but on my Paladin I didn't like using clique, I'd rather target and heal, and if I needed to heal myself I could just keep my target and hold down alt. My other mousebutton and letter keys are already reserved for macros and cooldowns, so yeah, I guess maybe I'll just have to get used to using CTRL + 1-3 or something

Dominos/Bartender will allow you to page action bars based on friendly/enemy targets, so you can have it switch to displaying your healing spells when you have a friendly target selected. I also have it switch to my healing bar when I hold down my self-cast modifier.

Although honestly, I think the better solution is to just adjust to using Clique, which is how I normally cast my heals.

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You have it mixed up the wrong way, because we have savage roar strength becomes more powerfull. A talent/ability that enhances or buffs a certain attribute makes that attribute more desirable not less.

eg:

1 str = 3.6 AP with all buffs and savage roar

1 str = 2.2 AP with all buffs except for savage roar

10 crit rating = 10 crit rating with all buffs and savage roar

10 crit rating = 10 crit rating with all buffs except for savage roar

So 1 str becomes more powerfull or better with savage roar, and 10 crit rating remains exactly the same. Savage roar means that stats that increase attack power have become more powerfull

This is a bit misleading. It's true that SR makes Str more valuable when you compare the before and after worth. However, you are comparing Str to AP and Crit to Crit. In general, when you compare stats to each other you need to use something as a baseline stat. You then normalize any differences to the change in that stat. The usual stat used as a baseline is AP (this is where AEP values come from).

Since SR directly affects AP, the AEP for strength is the same with or without SR. By my calcs, the AEP of both agility and crit rating goes down when using SR in a cycle. So, it happens to be the end result is the same. That is, SR is better for Str/AP than it is for Agi/crit.

On a side note the changes in hit rating, expertise, and haste are all very dependent on gear level. In all blues, these each go up in AEP value making them more valuable with SR than without it (even more than str or AP). However, in full 25 man epics hit rating and expertise are worth less with SR than without it and haste is equal. So, his question was valid as it could very well have been similar with crit. The values of stats are dependent on both current total stats (gear/buffs) and cycle used.

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i am new at the whole feral aspect of the druid. i do how ever have one question. When getting gear for stats what do i look for the most and what do i look for the least? Meaning with a mage you would look for Hit > Haste > Spell Damage > Spell Crit. and with that you would want to get 164 hit (max) then once you get 164 hit you move to the next one which would be haste which say you wanted 300 haste and then you move to spell damage.

What if at all is it for a feral druid in bear form and cat form.

Thank you for any advice given.

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While we're talking keybinds/macros.

I recently rerolled druid for the expansion after playing a rogue through vanilla->TBC, and I'm having a bit of an issue with keybinds. My feral binds/macros are just about perfect, but I'm still figuring out how I'm going to handle caster form. I basically want 1-5 and shift + 1-5 to be my non cooldown, healing spells

So,

Lifebloom

Regrowth

Rejuv

Wild Growth

Healing Touch

NS + Healing Touch macro (combine these?)

Remove Curse

Abolish Poison

Swiftmend

Nourish

So that's close to 10 keys there, where do I put wrath/moonfire/starfire. Normally I'd use an alt modifier, but I use that for self casting. Not sure if its a bad habit or not, but on my Paladin I didn't like using clique, I'd rather target and heal, and if I needed to heal myself I could just keep my target and hold down alt. My other mousebutton and letter keys are already reserved for macros and cooldowns, so yeah, I guess maybe I'll just have to get used to using CTRL + 1-3 or something

Oh boy, keybinds! I guess it is a new expansion, though.

You can also use ~, q, e, f, z, x, c and v easily. Throw on shift modifiers for most of those and you'll have plenty of binds. You'll also want to have innervate and barkskin somewhere convenient.

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Dominos/Bartender will allow you to page action bars based on friendly/enemy targets, so you can have it switch to displaying your healing spells when you have a friendly target selected. I also have it switch to my healing bar when I hold down my self-cast modifier.

This.

I actually used to use this with Flexbar way back in 2005? on my priest. That should work perfectly, thanks for the suggestion.

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Oh boy, keybinds! I guess it is a new expansion, though.

You can also use ~, q, e, f, z, x, c and v easily. Throw on shift modifiers for most of those and you'll have plenty of binds. You'll also want to have innervate and barkskin somewhere convenient.

I use all those but they're occupied :(

Err, my question was more of a hotbar issue than anything, I definitely didn't want to devolve this into hay guyz heres my keybinds.

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Just wondering what peoples thoughts are of the current ferocious bite, I had 4pT6 and cat spec at the time of testing this and was getting 12-15k FB crits. These weren't one offs and pretty much everyone was well over 10k (5 cp)

I assume this is not intended as 15k just seems too much. I had approx 8k+ AP with SR (5 man party, warrior, pala, pala % priest)

For added fun, bribe your rogues for Tricks of the Trade! 18k+ FBs are fun as hell :D

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I've been looking through the available enchants, but i haven't seen a new +35 agility enchant for Wrath, or a similar enchant for tanking that i can tell. Is mongoose still the enchant to get on your weapon?

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I've been looking through the available enchants, but i haven't seen a new +35 agility enchant for Wrath, or a similar enchant for tanking that i can tell. Is mongoose still the enchant to get on your weapon?

Sadly, yes.

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1) I still see some druids using 2t4 at level 80. Isn't the proc rate of the bonus at lvl 80 0% now? Can anyone confirm that the bonus does NOT work anymore at max level?

2) Besides +35 agil and Mongoose, are there better enchants avaliable at the moment for tanking? How about cat DPS?

3) I was in SW/t6 gear. I hit 80 2 days ago, and my dodge in bear is only around 35% raid buffed. Should I stack Stam > Agility, then move towards Agil > Stam after I have plenty of stam (just like early vs. late TBC raiding)?

4) I apologize if I missed this, but has anyone made a good, comprehensive "must-get" list of epic-only iLvl 200+ from heroics/raid for tanking and cat druid?

Thanks ahead of time!

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1)2) Besides +35 agil and Mongoose, are there better enchants avaliable at the moment for tanking? How about cat DPS?

I am trying 85 AP on my staff due to Predatory Strikes and Savage Roar, not to mention it is every cheap as I will be getting new weapons rather frequently at first I imagine.

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One that topic, does anyone know for sure if an AP-Weaponenchant like Savagery benefits from Predatory Strikes ?

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1)Before the Cat megathread was closed Rannasha mentioned STR had become our most powerful DPS attribute and RAWR seems to support this (at least in gemming) but i was curious how many others are adding strength gems vs +hit,+exp,+crit, or agility gems. I guess I'm mostly concerned with what crit level I should be aiming vs AP or is this an old school mentality and we are no longer caring as much about crit%?

I don't understand Rannasha's thread at all. It very bluntly states that Str is the best DPS stat, followed by AP, followed by Agility. Then, he goes on to chose all agility enchants? 20 agility to gloves, over 44AP? 16 agility to boots, over 32 AP?

I just don't get where he came up with these choices. It seems completely contradictory, but there may just be something I'm not understanding.

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It's not that we don't care about crit, it's that we'll always be at the point where more crit is good, but more strength is better. So given the choice between comparable levels of crit and STR, go for STR. Now, hit and exp are a different matter. First off, their values change depending on how much of them you have (Rawr is your friend here). But the more difficult part is that missing blows can interrupt your damage cycle, which results in greater loss of dps then the missed strikes themselves. This part is very difficult to model, and different people respond differently to dynamic cycles. I don't believe a consensus on this has been reached yet, but I'm personally planning to prioritize hit and exp within reason.

Isn't it the same with crit? (Like hit and expertise) But instead of losing DPS from "missing" You gain a lot by critting. Basically, if you don't crit, you lose dps by only getting 1 combo point. Because when I have low crit, I often don't have get enough energy to keep my rotation up.

3)Is it still okay to RIP at 4cp or do i need to wait until 5cp in the new rotations? Also, I haven't seen it stated anywhere yet but I'm guessing that we want to do a 5cp Savage Roar first and then build up 5cp for a RIP or should it be reversed?

I'd say 2-3 Savage Roar 5 RIP. All you should think about really... is that rake & savage roar should be up at all times, rip as often as possible and mangle (unless you have a MS warrior in raid) should also be on all the time.

6) What percent is needed to be crit immune from lvl 80 bosses and does SotF reach that limit on its own?

I was looking around but read conflicting reports about it leaving a slight margin on end-game bosses.

5.6%

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