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landsoul

Warrior DPS Calculation Spreadsheet

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One of our warriors also wants to use Tiny Abo come 4.0, but i thought it would be a joke, given the +hit is nice but the proc has always been awful for classes that dont have a proc-mechanism bound to their autoattacks (rets, enhancers, rogues). Does the extra hit generate rage which we will often lack with 4.0 or will the alternatives like DBW or WFS (H) be much less attractive? Besides, which combination of trinkets will you use? Should be a comeback for HWT, right?

I believe the appeal for rogues, ret paladins and enhancement shamans is the speed with which they can stack the trinket up and get procs going. If it becomes good for any spec of Warrior, my guess would be Single-minded Fury. The speed of one-handed weapons in ICC (excluding daggers) in addition to flurry is such that the stacks would come quickly, in theory at least.

I'm curious to know about the Abom proc producing rage as well, but how does it behave with the SMF bonus to one-handed weapons?

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If anyone has TAiaJ 264/277, would you be able to test if the extra melee swing generates rage, I have looked through the wowhead and thottbot comments but was not able to find any answer to this.

I would assume this would be a very nice trinket post 4.0 if it generated rage from the proc.

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Still though, the two piece will offer fury no bonus at all, as it is impossible to reach deep wounds at 80. I am planning on playing arms, but I seriously hope that this set bonus is changed.

I am by far no expert regarding Arms specc, but as I see it, Sudden Death does not have any purpose as long as you do not have Colossal Smash, which you get on lvl 81. I also tried Arms a little on Beta, but I could not get a grasp on the rotation (and my dmg was horrible) so I dropped it again.

I suggest staying as Fury is the way to go fpr 4.0.1 if you think about the removal of the Titan's Grip penalty, as well as the flat dmg increase in Dual Wield Specialization, even if we will be most certainly behind somewhat.

following to the MMO-Champion-Database Black Bruise ([iTEM]Black Bruise[/iTEM]) or Heartpierce ([iTEM]Heartpierce[/iTEM]) remains their AP while other AGI-based weapons as the Abomination Knuckles ([iTEM]Abomination Knuckles[/iTEM]) will have no longer AP on it.

Does this mean, SMF would be viable (in 4.0.1at 80) if we could get a grasp on Black Bruise and somewhat good offhand?

edit: having a look in the comments of this http://cata.wowhead.com/item=50708 , it seems it does have a 100% uptime. Would this be a viable offhand weapon as a SMF Fury warrior? Speed is not that good unfortunately.

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if you think about the removal of the Titan's Grip penalty

I believe this is a common misunderstanding. Of course, they removed the penalty but on the other hand you'll not able to get the 10 % bonus from Two-Hand-Weapon-Specialisation, because this is now an Arms primary skill.

At Arms you'll get +5% damage, at Berserker stance you'll get +10% damage (and +2% Crit from Rampage) -> if you not count the mastery-bonus (the 2% crit were before the bonus for Berserker stance) and all other changes, Berserker with TG should do only 5 % more damage as before

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Do not forget the bonus dmg incorporated into Dual-Wield-Specialization, which is also 10%:

Dual Wield Specialization - Spells - Sigrie

Dual Wield Specialization

Allows you to equip one-hand and off-hand weapons in your off-hand. Increases your damage by 10% while dual-wielding and the damage of your off-hand attacks by an additional 25%.

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I'm not positive if this is the right place to post, but people are talking about reaching hard hit cap, it should be 787 correct? Unless my math is wrong.

1% of hit is 32.79 and we gain 3% from Precision (as fury).

32.79 ( 27 - 3) = 786.95 ~ 787, but I capped around 738. Am I missing something?

*I did a little math, and it seems that 1% hit = 30.72, according to in-game anyway. Not sure what's up with that though, can anyone comment on this?

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*I did a little math, and it seems that 1% hit = 30.72, according to in-game anyway. Not sure what's up with that though, can anyone comment on this?

All the ratings changed for the combat ratings. Hit is now 30.7548, so close to what you were getting. Please refer to the following post for the updated rating changes. Thanks to all those who put the work into this.

http://elitistjerks.com/f15/t29453-combat_ratings_level_85_cataclysm/

ON a side note. I was testing out droping my 4 set, which it turn could drop all my tier gear but not enough gear to replace it. Horever I find the damage loss of the 5% tier bonus far outweighs the Hit gain from say the Landsoul helm to the 264 tier set helm. 264-264. Where I can make up the hit to hard cap in other areas.

Wonder how the 4 set bonus was changed but the 2 set was not as it is worthless for fury right now. I wish they would swap the two, and allow fury to break the 4 set deep wounds ability in order to get better itemization. Miss having the computer show me what is stat balance.

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I hit a dummy for a while pre-4.0 with tiny abom and recount showed no rage gained through the proc. Could have missed it because it treats the proc like a melee swing for recount purposes or it doesn't give any.

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Something else to consider for TAiaJ are that the extra swing will generate extra chances to proc enrage and (if it can crit) flurry. Granted, that's less exciting than what it offers rets and rogues, but if it also does turn out to generate rage it could push it over the top for SMF.

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One other thing to consider with TAiaJ (for Arms) is that the mastery strikes may add charges to, and proc off the extra attack from the trinket. If you stacked mastery you could see this thing get to 8 stacks VERY fast and then the extra attack it procs could proc a mastery strike as well.

Could be very interesting.

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One other thing to consider with TAiaJ (for Arms) is that the mastery strikes may add charges to, and proc off the extra attack from the trinket. If you stacked mastery you could see this thing get to 8 stacks VERY fast and then the extra attack it procs could proc a mastery strike as well.

Could be very interesting.

I can confirm tiny abom does gain stacks from strikes of opportunity. (double stack on a melee hit) Now I need to figure out if strikes of opportunity can proc from manifest anger. That's going to be hard to determine from just numbers - assuming around 30% opportunity strikes, 30% of the manifest anger procs would proc an opportunity strike. Manifest anger is already low relative to the amount of opportunity strikes total, so the opportunity strikes acheived from manifest anger might be within a margin of error for low sample sizes.

I think I'll focus on looking for double opportunity strikes per melee swing when manifest anger procs while recording numbers.

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Are there 1h Weaps with STR right now? Afaik all 1h Weaps have agi and AP, and AP is gone with 4.x :(

There is a large selection of arena weapons that have AP without having any agility on them. All T1 (ilvl 264) arena weapons are now available for purchase with honor and do not require any rating. They still show that a rating is required and they seem to not be avail to purchase but anyone can buy them given they have the sufficient amount of honor. If you are concerned that it is an exploit and fear repurcussions then the Blue Posts here should put your mind at ease.

While the weapons don't have strength on them and you can't reforge the resilience into anything they are easy to procure, you can choose weapon types that benefit from racials (if any) and there are no rng drop rates to contend with.

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I have prepared a simple Reforging Tool for patch 4.0.1. This excel sheet provides all the reforging mechanics in game. (Well even more :P) You will be able to see the exact character info page in game.

This is not a DPS Spreadsheet. It only provides reforging without spending money and save your configuration. Currently I am trying to write a solver add-in for reforging.

Known Issues are:

Items only ilvl 264+ are available in the list. You need to manually add other items.

You can Reforge to a stat that is already on the item.

Meta gem bonus works all the time.

Item gem bonuses are working manually :(

Excel 2010: http://rapidshare.com/files/427114898/4.0.1-Item_Reforge.xlsx

Excel 97-2003: http://rapidshare.com/files/427115232/4.0.1-Item_Reforge.xls

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I have prepared a simple Reforging Tool for patch 4.0.1. This excel sheet provides all the reforging mechanics in game. (Well even more :P) You will be able to see the exact character info page in game.

This is not a DPS Spreadsheet. It only provides reforging without spending money and save your configuration. Currently I am trying to write a solver add-in for reforging.

Known Issues are:

Items only ilvl 264+ are available in the list. You need to manually add other items.

You can Reforge to a stat that is already on the item.

Meta gem bonus works all the time.

Item gem bonuses are working manually :(

Excel 2010: http://rapidshare.com/files/427114898/4.0.1-Item_Reforge.xlsx

Excel 97-2003: http://rapidshare.com/files/427115232/4.0.1-Item_Reforge.xls

The download limit for the 2010 version was reached, can you please upload it to mediafire?

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If anyone has TAiaJ 264/277, would you be able to test if the extra melee swing generates rage, I have looked through the wowhead and thottbot comments but was not able to find any answer to this.

I would assume this would be a very nice trinket post 4.0 if it generated rage from the proc.

I personally haven't noticed any rage generation from the additional attack. And with it being 50% weapon damage, the rage generation wouldn't be all that high. My combat log doesn't record any rage generation from weapon attacks so I can't be sure.

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having a look in the comments of this Last Word - Item - World of Warcraft , it seems it does have a 100% uptime. Would this be a viable offhand weapon as a SMF Fury warrior? Speed is not that good unfortunately.

I've actually been using Heroic Black Bruise and Heroic Last Word as Single Minded Fury since they both dropped last Wednesday. Haven't had ample opportunity to test them, but I'll link you a log: (skip the Ruby Sanctum logs, tanked them.)

World of Logs - Real Time Raid Analysis

Showed good damage on the fights compared to the other two TG warriors (one of which has Shadowmourne), but my Sindragosa damage was mediocre, but I'd like to think that's because the faster weapons stack up Chilled to the Bone a lot quicker than imagined (took more damage than anyone from CttB).

To answer your questions about viability, I find its mixed: it has a damage modifier through it's 100% uptime of the Str Proc (which is > than the AP on other weapons, due to buffs like Kings and Plate Spec.), but unfortunately lacks Crit, and I was finding that this was directly affecting both my Flurry uptime, and Rage Regen.

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I personally haven't noticed any rage generation from the additional attack. And with it being 50% weapon damage, the rage generation wouldn't be all that high. My combat log doesn't record any rage generation from weapon attacks so I can't be sure.

While I do not believe that TAiaJ attacks would result in any rage gains, I wanted to point out that unless there were some form of reduced rage gen mechanic specific to the attack the fact that it only dones 50% weapon damage is irrelevant as to how much rage it would gain. Damage => Rage is gone, now it is simply Attacks => Rage. The only time there is lesser rage gain from an attack is if it specifically is designated to receive less rage (such as offhand attacks - I believe).

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I use Black Bruise & Keleseth's Seducer and so far the results have been pretty good. Last night I got around 22k DPS on Marrowgar so AE damage with SMF is still very good and on Saurfang I did around 20k DPS. With better strength based 1H weapons in Cata, I could see SMF being very strong unless they drastically change something between now and then.

Question though! Now I think 3/3 Deep Wounds will be better for TG @ 85, but how about for SMF? Do you guys think 3/3 Incite & 2/3 Deep Wounds will be stronger with 1H weapons? Especially considering how low crit rate usually is early in an expansion which hurts Deep Wounds but just makes Incite more attractive.

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The responses so far about if TAiaJ generates rage have so far not seemed confident, so I checked on this mechanic as well. The Manifest Anger proc does not generate rage. My setup was using the 277 TAiaJ and wielding Shadowmourne with no offhand. When I reached 6 stacks I would stop, let my rage drop down to 0 and then continue, watching the rage bar rather than depending on any add-on trackers in case they report inaccurately. I had Manifest Anger proc 25 times, and on every melee swing, regardless of whether or not the proc occurred, I gained exactly 24 rage. The Manifest Anger proc collection did include both hits and crits, not that I'd expect that to matter though.

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I have prepared a simple Reforging Tool for patch 4.0.1. This excel sheet provides all the reforging mechanics in game. (Well even more :P) You will be able to see the exact character info page in game.

This is not a DPS Spreadsheet. It only provides reforging without spending money and save your configuration. Currently I am trying to write a solver add-in for reforging.

Known Issues are:

Items only ilvl 264+ are available in the list. You need to manually add other items.

You can Reforge to a stat that is already on the item.

Meta gem bonus works all the time.

Item gem bonuses are working manually :(

Excel 2010: http://rapidshare.com/files/427114898/4.0.1-Item_Reforge.xlsx

Excel 97-2003: http://rapidshare.com/files/427115232/4.0.1-Item_Reforge.xls

The sheet is crashing for me when i select Taiga Bindings HC, the values for hit, crit etc all show "NV"...

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Name: Хог

Server: ЯÑеневый ЛеÑ

Site: eu.wowarmory.com

Armory fetching does not work:

(module 10 (code))

'Incite

Worksheets("Fury").range("ar12").value = CInt(Mid$(talents, 62, 1)) <--- error is here

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This thread should be locked for new posts. Please don't post here anymore. I will make a new thread when I release the new one. As soon as the timesink of character / raid progression slows down for me I will have loads of time to work on it.

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