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dedmonwakeen

SimulationCraft for Hunters

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Information on some of the FIXME:

Hunter's Mark glyph helps all hunters in the raid (as long as the hunter with the glyph and/or the talent puts up the mark).

Ranged Weapon Specialization increases all ranged hunter damage (but not pet damage).

Refreshing Serpent Sting with Chimera recalculates AP now (like recasting serpent manually would).

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Information on some of the FIXME:

Hunter's Mark glyph helps all hunters in the raid (as long as the hunter with the glyph and/or the talent puts up the mark).

Ranged Weapon Specialization increases all ranged hunter damage (but not pet damage).

Refreshing Serpent Sting with Chimera recalculates AP now (like recasting serpent manually would).

Thanks for the feedback. We've implemented your recommendations.

The SampleOutputMelee page has been refreshed.

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I'm curious, have you developed the internal mechanics to reflect those mechanics in the WotLK Spreadsheet or separately?

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I'm curious, have you developed the internal mechanics to reflect those mechanics in the WotLK Spreadsheet or separately?

While I may have designed the infrastructure, Na-Oma and Sjogren made the calls on the nitty-gritty details.

I believe that they used the spreadsheet when they couldn't easily test the mechanics themselves.

There are always going to be some differences simply because one setup is "formulation" and the other is "simulation"....... but I would certainly hope for results that are not TOO different.

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Downloaded the .tar.gz source code. It compiles, but it doesn't run. Doesn't give any error messages when ran. Just does nothing. Here is the output of make in the terminal:

[SIZE="1"]g++ -Wall -malign-double  -O3 -c sc_action.cpp -o sc_action.o

g++ -Wall -malign-double  -O3 -c sc_attack.cpp -o sc_attack.o

g++ -Wall -malign-double  -O3 -c sc_consumable.cpp -o sc_consumable.o

g++ -Wall -malign-double  -O3 -c sc_druid.cpp -o sc_druid.o

g++ -Wall -malign-double  -O3 -c sc_enchant.cpp -o sc_enchant.o

g++ -Wall -malign-double  -O3 -c sc_event.cpp -o sc_event.o

g++ -Wall -malign-double  -O3 -c sc_hunter.cpp -o sc_hunter.o

g++ -Wall -malign-double  -O3 -c sc_mage.cpp -o sc_mage.o

g++ -Wall -malign-double  -O3 -c sc_option.cpp -o sc_option.o

g++ -Wall -malign-double  -O3 -c sc_pet.cpp -o sc_pet.o

g++ -Wall -malign-double  -O3 -c sc_player.cpp -o sc_player.o

g++ -Wall -malign-double  -O3 -c sc_priest.cpp -o sc_priest.o

g++ -Wall -malign-double  -O3 -c sc_rating.cpp -o sc_rating.o

g++ -Wall -malign-double  -O3 -c sc_report.cpp -o sc_report.o

g++ -Wall -malign-double  -O3 -c sc_rng.cpp -o sc_rng.o

g++ -Wall -malign-double  -O3 -c sc_rogue.cpp -o sc_rogue.o

g++ -Wall -malign-double  -O3 -c sc_shaman.cpp -o sc_shaman.o

sc_shaman.cpp: In member function ‘virtual bool<unnamed>::flametongue_weapon_t::ready()’:

sc_shaman.cpp:2017: warning: suggest parentheses around && within ||

sc_shaman.cpp: In member function ‘virtual bool<unnamed>::windfury_weapon_t::ready()’:

sc_shaman.cpp:2089: warning: suggest parentheses around && within ||

g++ -Wall -malign-double  -O3 -c sc_scaling.cpp -o sc_scaling.o

g++ -Wall -malign-double  -O3 -c sc_sim.cpp -o sc_sim.o

g++ -Wall -malign-double  -O3 -c sc_spell.cpp -o sc_spell.o

g++ -Wall -malign-double  -O3 -c sc_stats.cpp -o sc_stats.o

g++ -Wall -malign-double  -O3 -c sc_target.cpp -o sc_target.o

g++ -Wall -malign-double  -O3 -c sc_thread.cpp -o sc_thread.o

g++ -Wall -malign-double  -O3 -c sc_unique_gear.cpp -o sc_unique_gear.o

g++ -Wall -malign-double  -O3 -c sc_util.cpp -o sc_util.o

g++ -Wall -malign-double  -O3 -c sc_warlock.cpp -o sc_warlock.o

g++ -Wall -malign-double  -O3 -c sc_weapon.cpp -o sc_weapon.o

g++  sc_action.o sc_attack.o sc_consumable.o sc_druid.o sc_enchant.o sc_event.o sc_hunter.o sc_mage.o sc_option.o sc_pet.o sc_player.o sc_priest.o sc_rating.o sc_report.o sc_rng.o sc_rogue.o sc_shaman.o sc_scaling.o sc_sim.o sc_spell.o sc_stats.o sc_target.o sc_thread.o sc_unique_gear.o sc_util.o sc_warlock.o sc_weapon.o -lpthread -o simcraft

[/SIZE]

This is in Ubuntu 8.10

*Edit* Didn't see this link: HowToRun - simulationcraft - Google Code

I'll update this with more information once I make sure it wasn't just user error ;)

*Edit2* Still can't get this to run. Running "simcraft output=results.txt input=raid_80.txt" in the terminal just yields the error "bash: simcraft: command not found." Running "open simcraft output=results.txt input=raid_80.txt" just gives me "Couldnt get a file descriptor referring to the console."

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Downloaded the .tar.gz source code. It compiles, but it doesn't run. Doesn't give any error messages when ran. Just does nothing. Here is the output of make in the terminal:

This is in Ubuntu 8.10

*Edit* Didn't see this link: HowToRun - simulationcraft - Google Code

I'll update this with more information once I make sure it wasn't just user error ;)

Just an FYI....... The the tarball source download represents a "stable" point in time matching the windows exec.

Since we are still tuning the Hunter (and Rogue) modules, I highly recommend using SVN to get the latest level of source. (Take a peek at HowToBuild.)

To run: ./simcraft input=melee.txt

The next release will accommodate people who just want to run one profile with "optimal" raid buffs. In the meantime, you still have to compose the raid with the right players to get all the buffs/debuffs.

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*Edit2* Still can't get this to run. Running "simcraft output=results.txt input=raid_80.txt" in the terminal just yields the error "bash: simcraft: command not found." Running "open simcraft output=results.txt input=raid_80.txt" just gives me "Couldnt get a file descriptor referring to the console."

Bash (the shell running inside the terminal) won't automatically include the current directory in its search path, hence the error. This behavior is different from what you're used to on windows. Anyway, for it to actually work, assuming simcraft is in your current directory, you would have to run:

./simcraft  output=results.txt  input=raid_80.txt

Edit: dedmonwakeen answered this before me, ignore the redundant advice.

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Ranged Weapon Specialization increases all ranged hunter damage (but not pet damage).

Refreshing Serpent Sting with Chimera recalculates AP now (like recasting serpent manually would).

-Does Ranged Weapon Specialization also increase damage of Serpent String? Explosive Shot was changed to benefit from it, but Serpent String still does not.

-I verified recalculation of ap when refreshing serpent via Chimera.

But try the following:

1. Activate Viper, sting the target, watch the ticks, switch to Hawk, watch the ticks. The ticks will remain the same (50% penalty).

2. Activate Viper, sting the target, watch the ticks, switch to Hawk, Chimera shot, watch the ticks. The ticks will only gain a small amount of damage, which comes from the ap you gain from hawk. The Viper Damage penalty still remains.

3. Activate Viper, sting the target, watch the ticks, switch to Hawk, refresh Sting, watch the ticks. The ticks will now be more than doubled, since you loose the viper penalty and gain some ap.

So Chimera Shot will recalculate the ap, but it WILL NOT act like a fresh application of the Sting, e.g. will not take Viper into account ( and maybe other % buffs??)

Is the spellpower of SW:P recalculated when refreshed by mindflay by now? Do the 5 Stacks of Shadow Weaving still only have an effect over the full fight when present at the initial application of SW:P? When both is true, we have the same mechanics here: Recalc of +dmg when refreshing, but %-based stuff gets calculated at the initial application. Dunno if this only happens for selfbuffs, or for debuffs too. Then Hunters maybe have to watch carefully for debuffs initially like Spriests do.

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-Does Ranged Weapon Specialization also increase damage of Serpent String? Explosive Shot was changed to benefit from it, but Serpent String still does not.

From my experience (and I've investigated Serpent Sting a *lot* over the past few months) RWS does not influence the damage of Serpent Sting.

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-I verified recalculation of ap when refreshing serpent via Chimera.

But try the following:

1. Activate Viper, sting the target, watch the ticks, switch to Hawk, watch the ticks. The ticks will remain the same (50% penalty).

2. Activate Viper, sting the target, watch the ticks, switch to Hawk, Chimera shot, watch the ticks. The ticks will only gain a small amount of damage, which comes from the ap you gain from hawk. The Viper Damage penalty still remains.

3. Activate Viper, sting the target, watch the ticks, switch to Hawk, refresh Sting, watch the ticks. The ticks will now be more than doubled, since you loose the viper penalty and gain some ap.

So Chimera Shot will recalculate the ap, but it WILL NOT act like a fresh application of the Sting, e.g. will not take Viper into account ( and maybe other % buffs??)

Na-Oma..... We'll need to override the refresh_duration() method to save the state off all player_xxx vars except player_power. Yuck. If Blizzard changed their arch to support a generic refresh on their DoTs they'd have far fewer bugs spread around all the unique refresh() implementations.....

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I'm looking at adding some extra support for Cunning pets.

I'd appreciate if anyone can confirm whether or not Owl's Focus can be triggered by Wolverine Bite. From the ability description I infer that it can.

Also, whether Wolverine Bite can consume an Owl's Focus buff. The description is ambiguous on the latter and I have a nasty suspicion that WB was designed to use focus and thus probably does consume.

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SimulationCraft r1501 is now available for public download, containing 3.0.9 support for Hunters.

The main thread is found here: http://elitistjerks.com/f31/t33457-simulationcraft_model_development/

Now that we are over the initial development hurdle, perhaps we should continue discussion there? I don't mind tracking multiple threads, but I've already picked up a "spam" infraction for putting the same update/announcement post in more than one thread so I need to be careful.

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ufff this is complicated >.<

Feel free to ask if you got any problems with SC, that's what those threads are about, to get feedback.

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I see the hunter module has come a long way. Still has some things that need to be optimized, such as specs, choice of pets, gear layouts, glyphs, and choice of food buffs.

Is the T7 build still being worked on, or is the effort concentrated on the T8 build?

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I see the hunter module has come a long way. Still has some things that need to be optimized, such as specs, choice of pets, gear layouts, glyphs, and choice of food buffs.

Is the T7 build still being worked on, or is the effort concentrated on the T8 build?

msjogren (don't know if he got the same nick on EJ forums) is working on hunter and hunter profiles, T7 and T8 ones.

He recently changed all the profiles to use BiS gear_xxx values i think, and everyone is open to suggestions to refine profiles. If you know something that would raise the dps for one of the profiles feel free to just post it.

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T8 hunter stuff:

SV:

1) 7/13/51 (Resourcefulness reduces the cooldown of Black Arrow on PTR).

2) [item]42999[/item]

3) Replace Serpent Sting glyph with Kill Shot glyph.

4) Switch cat with wolf. Furious Howl is now 320 AP at 80, 20s buff with 40s CD.

MM:

1) 15/51/5

2) [item]42999[/item]

3) Replace Steady Shot glyph with Kill Shot glyph. Replace IAotH glyph with Chimera Shot glyph.

4) Switch cat with wolf.

BM:

1) 53/13/5

2) Add Multi-Shot, in rotation after Arcane Shot.

3) Switch cat with devilsaur.

Eh, could do this myself. Have to devote some time to fiddle around.

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Marks should have 2/2 Rapid Killing, 0/2 Rapid Recuperation. Other than that looks good.

I'm seeing the best Survival spec in the sheet as being 0/14/57. Also glyphs are Kill Shot, Explosive Shot, Steady Shot.

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I get 7/13/51 about 60-65 dps above 0/14/57. Maybe I have an older version spreadsheet...

Edit: Indeed it was an older version.

I still get 1/2 RR + 1/2 RK as 67 dps over 0/2 RR and 2/2 RK. It seems the mana gains from 1/2 RR is enough to prevent needing AotV on the 6 min test. Even when I drop length to 5 minutes with zero AotV needed, 1/2 RR + 1/2 RK still comes out ahead.

And even with v85h, 7/13/51 is 63 dps ahead of 0/14/57.

:monocle:

Rapid Killing only provides a benefit at certain intervals. Even if you know enough about the future to choose 1 or 2 points, the gain of a single Rapid Fire is quite small. I blame the low value of haste.

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The difference I think is averaging everything out or using the simulated results in the spreadsheet. I've moved to using that and simulating 30,000 shots and it seems like it would be more accurate than just averaging everything out.

I should have stated that in my original post, just didn't think about it.

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T8 hunter stuff:

SV:

1) 7/13/51 (Resourcefulness reduces the cooldown of Black Arrow on PTR).

2) [item]42999[/item]

3) Replace Serpent Sting glyph with Kill Shot glyph.

4) Switch cat with wolf. Furious Howl is now 320 AP at 80, 20s buff with 40s CD.

MM:

1) 15/51/5

2) [item]42999[/item]

3) Replace Steady Shot glyph with Kill Shot glyph. Replace IAotH glyph with Chimera Shot glyph.

4) Switch cat with wolf.

BM:

1) 53/13/5

2) Add Multi-Shot, in rotation after Arcane Shot.

3) Switch cat with devilsaur.

Eh, could do this myself. Have to devote some time to fiddle around.

The bulk of these changes have been committed under r1800.

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The mechanics of specifying a pet in SimulationCraft has been greatly simplified.

Using the following config (3.1 mechanics)


#!simcraft


optimal_raid=1


Globals_T8.simcraft


Hunter_T8_53_13_05.simcraft  name=BM_Cat           summon_pet=cat

Hunter_T8_53_13_05.simcraft  name=BM_Devilsaur     summon_pet=devilsaur

Hunter_T8_53_13_05.simcraft  name=BM_Raptor        summon_pet=raptor

Hunter_T8_53_13_05.simcraft  name=BM_Wind_Serpent  summon_pet=wind_serpent

Hunter_T8_53_13_05.simcraft  name=BM_Wolf          summon_pet=wolf

Results in

SimulationCraft for World of Warcraft build 3.1.0 (iterations=1000, max_time=300, optimal_raid=1)


Generating baseline... 

10... 9... 8... 7... 6... 5... 4... 3... 2... 1... 


Generating reports...


DPS Ranking:

  28356 100.0%  Raid

   5896  20.8%  BM_Wolf

   5876  20.7%  BM_Devilsaur

   5783  20.4%  BM_Raptor

   5713  20.1%  BM_Cat

   5138  18.1%  BM_Wind_Serpent


Player=BM_Cat  DPS=5713.2 (Error=+/-6.1 Range=+/-289)  DPR=31.5  RPS=181.2/140.5  (mana)

  Core Stats:  strength=86  agility=1148  stamina=1044  intellect=427  spirit=104  health=19000  mana=13940

  Spell Stats:  power=0  hit=10.0%  crit=14.4%  penetration=0  haste=9.2%  mp5=0

  Attack Stats:  power=4362  hit=8.0%  crit=26.7%  expertise=0.0  penetration=5.5  haste=9.2%

  Actions:

    arcane_shot           Count= 43.0| 6.7sec  DPE= 3220| 8%  DPET= 1952  DPR=  13.5  Miss=0.0%  Hit=2124  Crit= 4930| 5852|39.1%

    kill_shot             Count=  4.0|16.3sec  DPE= 9078| 2%  DPET= 5500  DPR=  26.2  Miss=0.0%  Hit=5992  Crit=13930|16690|38.9%

    multi_shot            Count= 22.9|12.4sec  DPE= 3057| 4%  DPET= 1853  DPR=   7.2  Miss=0.0%  Hit=2007  Crit= 4649| 5426|39.7%

    ranged                Count=178.5| 1.6sec  DPE= 2462|27%  DPET= 1536  DPR=   inf  Miss=0.0%  Hit=1734  Crit= 3580| 4244|39.5%

    serpent_sting         Count= 17.5| 0.0sec  DPE= 3154| 3%  DPET= 1912  DPR=   7.3  Miss=0.0%  TickCount=85  Tick=649

    steady_shot           Count= 81.4| 3.4sec  DPE= 2098|10%  DPET= 1271  DPR=   8.7  Miss=0.0%  Hit=1379  Crit= 3200| 3736|39.5%

   cat

    claw                  Count=138.8| 2.1sec  DPE= 1237|10%  DPET=  750  DPR=  49.5  Miss=0.0%  Hit= 828  Crit= 1684| 4066|51.6%  Dodge=4.0%

    melee                 Count=372.9| 0.8sec  DPE= 1327|30%  DPET= 1727  DPR=   inf  Miss=0.0%  Hit=1107  Crit= 2209| 3671|30.0%  Glance= 829|24.0%  Dodge=4.0%

    rake                  Count= 35.1| 8.3sec  DPE= 1732| 4%  DPET= 1050  DPR=  86.6  Miss=0.0%  Hit= 681  Crit= 1416| 3461|52.7%  Dodge=3.9%  TickCount=67  Tick=364


Player=BM_Devilsaur  DPS=5876.0 (Error=+/-6.4 Range=+/-315)  DPR=32.4  RPS=181.2/140.2  (mana)

  Core Stats:  strength=86  agility=1148  stamina=1044  intellect=427  spirit=104  health=19000  mana=13940

  Spell Stats:  power=0  hit=10.0%  crit=14.4%  penetration=0  haste=9.2%  mp5=0

  Attack Stats:  power=4362  hit=8.0%  crit=26.7%  expertise=0.0  penetration=5.5  haste=9.2%

  Actions:

    arcane_shot           Count= 43.1| 6.7sec  DPE= 3242| 8%  DPET= 1965  DPR=  13.6  Miss=0.0%  Hit=2126  Crit= 4929| 5852|39.8%

    kill_shot             Count=  4.0|16.3sec  DPE= 9283| 2%  DPET= 5625  DPR=  26.8  Miss=0.0%  Hit=6010  Crit=14015|17311|40.9%

    multi_shot            Count= 22.9|12.4sec  DPE= 3044| 4%  DPET= 1845  DPR=   7.1  Miss=0.0%  Hit=2008  Crit= 4658| 5426|39.1%

    ranged                Count=178.4| 1.6sec  DPE= 2466|26%  DPET= 1538  DPR=   inf  Miss=0.0%  Hit=1735  Crit= 3581| 4244|39.6%

    serpent_sting         Count= 17.5| 0.0sec  DPE= 3164| 3%  DPET= 1918  DPR=   7.3  Miss=0.0%  TickCount=85  Tick=650

    steady_shot           Count= 81.4| 3.4sec  DPE= 2100|10%  DPET= 1273  DPR=   8.7  Miss=0.0%  Hit=1379  Crit= 3199| 3736|39.6%

   devilsaur

    bite                  Count=138.8| 2.1sec  DPE= 1361|11%  DPET=  825  DPR=  54.5  Miss=0.0%  Hit= 908  Crit= 1849| 4432|52.0%  Dodge=4.0%

    melee                 Count=372.8| 0.8sec  DPE= 1447|32%  DPET= 1883  DPR=   inf  Miss=0.0%  Hit=1207  Crit= 2408| 4002|30.1%  Glance= 903|24.1%  Dodge=4.0%

    monstrous_bite        Count= 35.1| 8.3sec  DPE= 1228| 3%  DPET=  744  DPR=  61.4  Miss=0.0%  Hit= 806  Crit= 1685| 4156|51.6%  Dodge=4.0%


Player=BM_Raptor  DPS=5783.2 (Error=+/-7.0 Range=+/-386)  DPR=31.9  RPS=181.2/140.1  (mana)

  Core Stats:  strength=86  agility=1148  stamina=1044  intellect=427  spirit=104  health=19000  mana=13940

  Spell Stats:  power=0  hit=10.0%  crit=14.4%  penetration=0  haste=9.2%  mp5=0

  Attack Stats:  power=4362  hit=8.0%  crit=26.7%  expertise=0.0  penetration=5.5  haste=9.2%

  Actions:

    arcane_shot           Count= 43.0| 6.7sec  DPE= 3228| 8%  DPET= 1956  DPR=  13.5  Miss=0.0%  Hit=2126  Crit= 4935| 5852|39.3%

    kill_shot             Count=  4.0|16.3sec  DPE= 9170| 2%  DPET= 5560  DPR=  26.5  Miss=0.0%  Hit=5986  Crit=13936|17311|40.1%

    multi_shot            Count= 22.9|12.4sec  DPE= 3064| 4%  DPET= 1857  DPR=   7.2  Miss=0.0%  Hit=2010  Crit= 4655| 5426|39.9%

    ranged                Count=178.4| 1.6sec  DPE= 2469|27%  DPET= 1540  DPR=   inf  Miss=0.0%  Hit=1735  Crit= 3583| 4244|39.7%

    serpent_sting         Count= 17.5| 0.0sec  DPE= 3158| 3%  DPET= 1914  DPR=   7.3  Miss=0.0%  TickCount=85  Tick=650

    steady_shot           Count= 81.4| 3.4sec  DPE= 2100|10%  DPET= 1273  DPR=   8.7  Miss=0.0%  Hit=1380  Crit= 3203| 3736|39.5%

   raptor

    claw                  Count=166.9| 1.7sec  DPE= 1287|13%  DPET=  780  DPR=  51.5  Miss=0.0%  Hit= 858  Crit= 1752| 4379|51.9%  Dodge=4.1%

    melee                 Count=372.8| 0.8sec  DPE= 1380|31%  DPET= 1795  DPR=   inf  Miss=0.0%  Hit=1149  Crit= 2299| 4038|30.1%  Glance= 861|23.9%  Dodge=4.0%

    savage_rend           Count=  7.0|43.0sec  DPE= 2264| 1%  DPET= 1373  DPR= 113.2  Miss=0.0%  Hit= 716  Crit= 1600| 3560|49.3%  Dodge=3.6%  TickCount=20  Tick=394


Player=BM_Wind_Serpent  DPS=5137.8 (Error=+/-5.7 Range=+/-269)  DPR=28.3  RPS=181.3/140.5  (mana)

  Core Stats:  strength=86  agility=1148  stamina=1044  intellect=427  spirit=104  health=19000  mana=13940

  Spell Stats:  power=0  hit=10.0%  crit=14.4%  penetration=0  haste=9.2%  mp5=0

  Attack Stats:  power=4362  hit=8.0%  crit=26.7%  expertise=0.0  penetration=5.5  haste=9.2%

  Actions:

    arcane_shot           Count= 43.0| 6.7sec  DPE= 3228| 9%  DPET= 1956  DPR=  13.5  Miss=0.0%  Hit=2124  Crit= 4930| 5488|39.4%

    kill_shot             Count=  4.0|16.2sec  DPE= 9056| 2%  DPET= 5488  DPR=  26.1  Miss=0.0%  Hit=5940  Crit=13798|16148|39.7%

    multi_shot            Count= 22.9|12.5sec  DPE= 3058| 5%  DPET= 1853  DPR=   7.2  Miss=0.0%  Hit=2008  Crit= 4656| 5135|39.7%

    ranged                Count=178.7| 1.6sec  DPE= 2459|30%  DPET= 1536  DPR=   inf  Miss=0.0%  Hit=1730  Crit= 3572| 3976|39.6%

    serpent_sting         Count= 17.5| 0.0sec  DPE= 3152| 4%  DPET= 1911  DPR=   7.3  Miss=0.0%  TickCount=85  Tick=649

    steady_shot           Count= 81.5| 3.4sec  DPE= 2112|12%  DPET= 1280  DPR=   8.8  Miss=0.0%  Hit=1385  Crit= 3209| 3576|39.9%

   wind_serpent

    bite                  Count=125.0| 2.3sec  DPE= 1045| 9%  DPET=  634  DPR=  61.2  Miss=0.0%  Hit= 735  Crit= 1490| 3292|45.1%  Dodge=4.1%

    lightning_breath      Count= 35.5| 8.2sec  DPE=  323| 1%  DPET=  217  DPR=  24.4  Miss=4.1%  Hit= 337

    melee                 Count=370.1| 0.8sec  DPE= 1051|26%  DPET= 1358  DPR=   inf  Miss=0.0%  Hit= 948  Crit= 1895| 2759|20.9%  Glance= 711|24.0%  Dodge=4.0%

    wolverine_bite        Count= 17.3|15.8sec  DPE= 1710| 2%  DPET= 1037  DPR=   inf  Miss=0.0%  Hit=1159  Crit= 2351| 5200|46.2%


Player=BM_Wolf  DPS=5895.9 (Error=+/-6.5 Range=+/-331)  DPR=32.5  RPS=181.2/140.4  (mana)

  Core Stats:  strength=86  agility=1148  stamina=1044  intellect=427  spirit=104  health=19000  mana=13940

  Spell Stats:  power=0  hit=10.0%  crit=14.4%  penetration=0  haste=9.2%  mp5=0

  Attack Stats:  power=4362  hit=8.0%  crit=26.7%  expertise=0.0  penetration=5.5  haste=9.2%

  Actions:

    arcane_shot           Count= 43.0| 6.7sec  DPE= 3305| 8%  DPET= 2003  DPR=  13.8  Miss=0.0%  Hit=2173  Crit= 5040| 6041|39.5%

    kill_shot             Count=  4.0|16.2sec  DPE= 9328| 2%  DPET= 5656  DPR=  26.9  Miss=0.0%  Hit=6126  Crit=14226|17292|39.5%

    multi_shot            Count= 23.0|12.4sec  DPE= 3127| 4%  DPET= 1895  DPR=   7.3  Miss=0.0%  Hit=2048  Crit= 4753| 5576|39.9%

    ranged                Count=178.3| 1.6sec  DPE= 2522|27%  DPET= 1572  DPR=   inf  Miss=0.0%  Hit=1774  Crit= 3666| 4383|39.5%

    serpent_sting         Count= 17.5| 0.0sec  DPE= 3209| 3%  DPET= 1945  DPR=   7.4  Miss=0.0%  TickCount=85  Tick=661

    steady_shot           Count= 81.3| 3.4sec  DPE= 2127|10%  DPET= 1289  DPR=   8.8  Miss=0.0%  Hit=1400  Crit= 3245| 3819|39.4%

   wolf

    bite                  Count=173.4| 1.7sec  DPE= 1317|14%  DPET=  798  DPR=  52.7  Miss=0.0%  Hit= 879  Crit= 1793| 4391|51.8%  Dodge=4.0%

    melee                 Count=372.9| 0.8sec  DPE= 1425|31%  DPET= 1854  DPR=   inf  Miss=0.0%  Hit=1187  Crit= 2373| 4034|30.1%  Glance= 891|24.0%  Dodge=4.0%


Gains:


    BM_Cat:

        blessing_of_wisdom=5215.9

        initial_mana=13937.0

        judgement_of_wisdom=13769.6

        replenishment=9985.5

        viper_aspect_passive=3121.6

        viper_aspect_shot=8189.5


    BM_Devilsaur:

        blessing_of_wisdom=5215.9

        initial_mana=13937.0

        judgement_of_wisdom=13747.2

        replenishment=9985.5

        viper_aspect_passive=3105.2

        viper_aspect_shot=8130.6


    BM_Raptor:

        blessing_of_wisdom=5215.9

        initial_mana=13937.0

        judgement_of_wisdom=13776.3

        replenishment=9985.5

        viper_aspect_passive=3084.8

        viper_aspect_shot=8098.9


    BM_Wind_Serpent:

        blessing_of_wisdom=5215.9

        initial_mana=13937.0

        judgement_of_wisdom=13791.1

        replenishment=9985.5

        roar_of_recovery=3992.9

        viper_aspect_passive=1983.9

        viper_aspect_shot=5302.0


    BM_Wolf:

        blessing_of_wisdom=5215.9

        initial_mana=13937.0

        judgement_of_wisdom=13809.3

        replenishment=9985.5

        viper_aspect_passive=3111.0

        viper_aspect_shot=8114.6


Procs:


    BM_Cat:

        darkmoon_greatness=6.8|42.4sec

        judgement_of_wisdom=136.4|2.1sec


    BM_Devilsaur:

        darkmoon_greatness=6.8|42.4sec

        judgement_of_wisdom=136.2|2.1sec


    BM_Raptor:

        darkmoon_greatness=6.7|42.5sec

        judgement_of_wisdom=136.5|2.1sec


    BM_Wind_Serpent:

        darkmoon_greatness=6.8|42.4sec

        judgement_of_wisdom=136.7|2.1sec


    BM_Wolf:

        darkmoon_greatness=6.8|42.4sec

        judgement_of_wisdom=136.8|2.1sec


Up-Times:


    Global:

        100.0% : blood_frenzy

        100.0% : improved_scorch

        100.0% : improved_shadow_bolt

        100.0% : mangle

        100.0% : master_poisoner

        100.0% : savage_combat

        100.0% : totem_of_wrath

        100.0% : winters_chill


    BM_Cat:

         5.8% : aspect_of_the_viper

        98.9% : frenzy

        51.2% : improved_aspect_of_the_hawk

         6.0% : rapid_fire

        100.0% : replenishment


    BM_Devilsaur:

         5.8% : aspect_of_the_viper

        98.8% : frenzy

        50.8% : improved_aspect_of_the_hawk

        94.4% : monstrous_bite

         6.0% : rapid_fire

        100.0% : replenishment


    BM_Raptor:

         5.8% : aspect_of_the_viper

        98.8% : frenzy

        51.0% : improved_aspect_of_the_hawk

         6.0% : rapid_fire

        100.0% : replenishment

        35.8% : savage_rend


    BM_Wind_Serpent:

         3.8% : aspect_of_the_viper

        96.3% : frenzy

        51.7% : improved_aspect_of_the_hawk

         6.1% : rapid_fire

        100.0% : replenishment


    BM_Wolf:

         5.8% : aspect_of_the_viper

        98.9% : frenzy

        71.2% : furious_howl

        50.6% : improved_aspect_of_the_hawk

         6.1% : rapid_fire

        100.0% : replenishment


Waiting:

     0.0% : BM_Cat

     0.0% : BM_Devilsaur

     0.0% : BM_Raptor

     0.0% : BM_Wind_Serpent

     0.0% : BM_Wolf


Baseline Performance:

  TotalEvents   = 8357873

  MaxEventQueue = 85

  SimSeconds    = 287132

  CpuSeconds    = 9

  SpeedUp       = 31904

The configs can be viewed from the trunk of the SVN repository: simulationcraft - Revision 1884: /trunk

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