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SHADOWPRIEST

Promoting discussion and creating a healthy guild atmosphere

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Disclaimer: WoW is my first MMORPG and so my thought process may not be in line with your hardcore MMORPG people out there, but nevertheless.. feel free to share your thoughts.

How do you generally encourage discussion in your raid group or say even within your guild. Because to me it seems like in most guilds I have been in only 15-20% engage in discussions or talk in gchat and during raid its even poor. I am not an officer but I am sure that our officers do some /O chat during raids discussing strats, but then again rarely does anyone in raid group offer any suggestion or speak out their thoughts in raid channel as to what they think went wrong in the last attempt and stuff like that. I don't know if they are afraid that they would get snapped by others or what not.

Most times I see many people log in, raid, get or don't get loot and go do their thing and log off. I really wish there is something the officers or anyone could do to create a more comfortable atmosphere for everyone to participate and offer their input and not just robotically follow orders.

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haah that may be a problem if you're trying new bosses with your own strats, because people need to flexible and adjust accordingly. me thinks.

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It takes time.

EJ is very different from other guilds so our casual, friendly attitude (outside of molten core) comes from how the guild was put together from the ground up.

It helps to have a guild leader as friendly and humourous as Beef, master of pawrry.

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Well, that depends on the nature of the guild. In some guilds, you're expected to quietly follow orders and, if you aren't an officer, you just dick around, look at the boss room, then do your job and get your epix. In others, things are different.

I used to be in End of Legends and, as you probably know, for the most part, we were kept in the dark... information on strats and such trickled down to us from the officers, but other than that, it was more or less a one-way street. We did what we were told and we did our jobs well. When the strats worked, we steamrolled stuff. When things went wrong, fingers were pointed. Of course, all kinds of drama happened and the guild fragmented. Me, I burned out on the guild's schedule (you wouldn't believe the rescheduling I had to do to make an EST raid schedule) and left a few days before the guild split and Disrupted formed, but honestly, EoL wasn't a friendly guild (a whole lot of people didn't like each other) and I'd be surprised if Disrupted was a friendly guild either being cut from more or less the same cloth (hopefully the scapegoating issue has been fixed by guild leadership).

But that's the WoW end-game on Gilneas (Horde side, at least) for you. Outside of DHoC, my friends list and the guild list were very much separate entities and that's the way it seems to be for a lot of (I wouldn't be surprised if it was most of) the people in the end-game raiding guilds. Anyway, my point is that you have to choose between having a friendly guild environment and participating in the end game. You cannot have both. Many people in EoL... hell, even our old guild, the Laughing Stock, barely tolerated each other. I know people who are in Disrupted who despised the guys who are leading Disrupted now back when we were all in EoL.

But to get back to your main point, some guilds lead by committee, others take a top-down approach where the officiers don't really take much feedback from the members. Disrupted and EoL are very much the latter type.

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what works for any given guild is entirely dependant on the people in that guild and their attitudes/motivations. some guilds are built on friendship and mutual respect. some are built merely on concurrent goals and motivations. no single formula works to satisfy diverse groups of people.

except porn. everyone likes porn.

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Furthermore, when a guild first forms, it's not a guild 90% of the time. It's a group of people who came together to get loot, and maybe clear some content. It's essentially a PUG.

At some point, ideally, that situation transforms, and players who were previously hangers-on "mature" into individuals who can contribute to the raid as a whole in a way above and beyond 'average". How do you promote this transformation, and is there any way to accelerate it? Is there any way to predict it in applicants?

Part of this is in relation to this post I made in the Guild Management and Leadership thread that was all the rage a few weeks ago.

We have certain players who are very strong players who step up to the ball, research future content, learn their shit, and do their best to contribute to strat-forming etc.

We have other players who, though, despite being very strong players, don't seem to feel comfortable sharing their information with the raid as a whole.

Disrupted is a very friendly guild, as a whole, and the people in the guild are willing to help each other as guild-members should, etc. It's no longer a PUG, it's a community. The trouble is that some of those players who have "matured", so to speak, aren't as willing to move into the active content discussion part of the community, and that saddens me.

EDIT: Just out of curiosity, how many times, in a given 5-hr raid, do you use the /raquiet command, on average?

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EDIT: Just out of curiosity, how many times, in a given 5-hr raid, do you use the /raquiet command, on average?

there's a /raquiet command? wtf?

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there's a /raquiet command? wtf?

Allows only those promoted to speak in raid chat.

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Goddamn, I didnt even know something like that existed. Next time raidchat descends into drunken sexual deviancy (aka MC), I'll give it a whirl.

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It's /rasquelch I believe. It lets you party chat still, but not raid chat

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EDIT: Just out of curiosity, how many times, in a given 5-hr raid, do you use the /raquiet command, on average?

Never. /gkick is much easier to type.

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Hah, we're always on Ventrilo. Mere /rasquelch commands cannot stop our madness!

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i dont know what to say about the end half of this thread

http://www.hellsoap.com is all i could think of.

P.S. youve added a lot to that site since the day of it only being the Charlie brown jam party :mario: :megaman: :teachdance:.

I STEAL!

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/gdisband is the only true solution for an emo leader however.

Or, in true Gilneas Alliance fashion, a drunk leader who is prone to being tricked into thinking that it's the command to disband the raid (There are at least 2 Alliance raiding guilds on our server who have fallen prey to that one).

As far as Hellsoap's comment about the second half of this thread:

So how 'bout them Feral Druids?

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Anyway, my point is that you have to choose between having a friendly guild environment and participating in the end game. You cannot have both.

I dont agree with that one at least, our guild has a very friendly guild envirnoment, and it's very much a end-game focused guild. I guess it depends on picking the right mix of people to recruit. But also having leadership that has the right mix of discipline and cooperation. (at times on new stuff it can get a bit confusing with 10 people suggesting 10 different things, but it generally works itself out pretty fast)

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I dont agree with that one at least, our guild has a very friendly guild envirnoment, and it's very much a end-game focused guild. I guess it depends on picking the right mix of people to recruit. But also having leadership that has the right mix of discipline and cooperation. (at times on new stuff it can get a bit confusing with 10 people suggesting 10 different things, but it generally works itself out pretty fast)

That's probably part of what it is. If your guild all has similar goals as far as content clearing and raiding hours, as well as "effort" put into their play, all is probably well. Everyone's on the same frequency.

If you have "casual" players in your guild, or slow learners, or hangers-on who just throw in a bit of additional healing/damage/damage-soaking, there's a problem, and there's strife between those who feel that their additional contribution deserves additional reward for the same amount of time invested.

Something like that doesn't necessarily keep you from being a friendly guild, so to speak, but it does make it so that there are cliques within the guild (Before Disrupted, I was in The Order of Chaos, and still treat my fellow ex-OoC members as being among my closest in-game friends), as well as cliques among those in the "meta-guild" who look down at the work the rest of the guild is doing ("The problem we're having here is that people aren't assisting on Fankriss's spawns fast enough, they aren't moving out of the way on Sartura, the tanks can't keep aggro on the colored Drakonids, etc.").

That meta-guild is probably what my compatriot was referring to as far as a lack of guild communication. There are people on the sidelines discussing strategy and what isn't going quite right at a given time... but most of the time they fail to mention anything to the raid-leaders.

You straddle a fine line in raiding: On one side of it is "This is a game, I'm supposed to be having fun" and on the other is "This is a business, I've made a commitment to do my best at all times, and I should definitely strive my hardest to keep it". For many people, this isn't a conflict at all, content clearing IS fun, as is being part of the learning environment, wiping, and contributing to the guild's overall success rate by farming consumables and being a part of that first Rag/Nef/Ony kill, your first successful Sartura, and even being happy with progress being made as far as controllability and sustainability of a given fight. But for others, the philosophy is "It's my 15 bucks, I'm going to play how and whenever I want". On Gilneas-Horde, there really isn't the talent pool to be able to say to those people, "It's my way or the highway".

And as such, there's a requirement of having a fairly strict, structured raid environment in which the majority of people, who know what they're doing well enough to goof around a little bit, get stifled by the minority who lack the attention span to deal with a fight, even something like Sulfuron or Lucifron, without having constant radio-silence and explicit direction from the raid leaders.

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