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Whiteknight

Encounter oddities

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Our MT allways turns around to get ready to run when he gets the "5 seconds to loctus swarm" warning on anub, and stands with his back facing Anub. He never gets dazed, ever. He has over 440 defence.

Some people mentioned that it might be crits from behind that dazes, and that having 440 defence makes it impossible to get dazed. But i noticed later on my priest that i got dazed without getting crit, so thats not right. But i am pretty sure defence has somthing to do with it.

I have the same experience, the only time he might ever get dazed seems to be when it's a "forced" daze from Aspect of the Pack.

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That makes perfect sense and explains why when you ride your mount through a bunch of low level mobs, you never get dismounted... but when you do it through a bunch of mobs your own level, the chance of getting dismounted goes way up. (for caster classes, not someone with 440 def obviously)

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Here's an oddity... on the worst Gluth attempt in the history of the universe, he decimated us as we were jumping out of the slime tunnel; the fall damage killed everyone but the MT.

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Here's an oddity... on the worst Gluth attempt in the history of the universe, he decimated us as we were jumping out of the slime tunnel; the fall damage killed everyone but the MT.

The defensive stance modifier works on fall damage according to our guild leader. Can a fall do more then 100% hp? If it can't, that means at full health a warrior in defensive can't die from fall damge.

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The defensive stance modifier works on fall damage according to our guild leader. Can a fall do more then 100% hp? If it can't, that means at full health a warrior in defensive can't die from fall damge.

It does work on fall damage indeed, but you certainly can die even in defensive stance. I cant count how many times have I died when rushing to MC (stupid lag...) even if I was in defensive.

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It does work on fall damage indeed, but you certainly can die even in defensive stance. I cant count how many times have I died when rushing to MC (stupid lag...) even if I was in defensive.

Are you sure - I've jumped off pretty much all the large jumps in defensive on my warrior (thunderbluff, great lift, tanaris->un'goro, from the entrance to BRM down to the piece of land just out of the lava by MC), and never taken more than 90% of my health as damage?. I was certainly under the impression its impossible for a warrior on full health to die in defensive stance.

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By coincidence, yesterday I had a warrior tell me that defensive stance damage reduction is applied to fall damage so at full health a fall will never kill him. If fall damage is physical, I imagine shadow form would do the same, but I haven't had the time to test it.

Going along with encounter oddities, we had the far side of skellies all rush our MT on Nef yesterday. And then they stayed on him for a good 5s or so. He didn't die and we killed Nef like usual, but I'm at a loss as to how he held aggro without trying with all the healing going on. The only guess I have is Battle Shout, but I don't know if he's the one doing that for his group.

Also in the same night, the Ony cloak didn't remove Nef landing Shadowflame until after it had ticked once, so I got hit for the upfront damage and a tick of the DoT. It was no biggie aside from that moment of terror when I see [shadow Flame] in the middle of my screen and then some magic damage. Just lag I suppose though.

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Also in the same night, the Ony cloak didn't remove Nef landing Shadowflame until after it had ticked once, so I got hit for the upfront damage and a tick of the DoT. It was no biggie aside from that moment of terror when I see [shadow Flame] in the middle of my screen and then some magic damage. Just lag I suppose though.

We had a similar instance where our Onyxia cloak wearing MT was so lagged out he got shadowflamed for 22k.

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Are you sure - I've jumped off pretty much all the large jumps in defensive on my warrior (thunderbluff, great lift, tanaris->un'goro, from the entrance to BRM down to the piece of land just out of the lava by MC), and never taken more than 90% of my health as damage?. I was certainly under the impression its impossible for a warrior on full health to die in defensive stance.

The important part is that you need to only take falling damage once. If you hit a bump on the way down (and there are several if you jump down to MC at the wrong place), you can have two seperate falls, each for over 50% of your health.

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Here's an oddity... on the worst Gluth attempt in the history of the universe, he decimated us as we were jumping out of the slime tunnel; the fall damage killed everyone but the MT.

Grats at having Gluth bug out :P

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I always jump spin ossirian. By looking at your map screen, it is fairly easy to run one direction, jump spin (with mouselook) hit your shield block/other abilities, then spin back before you land. This seems to move considerably faster than the other tanks who are either straffing or walking backwards. Its actually too fast sometimes as you outrun the healers.

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I throw on part of my pvp gear and have speed enchant on my boots for 124% runspeed. Close to 100% speed going backwards.. not that it really matters if I get hit in the rear. :P

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I throw on part of my pvp gear and have speed enchant on my boots for 124% runspeed. Close to 100% speed going backwards.. not that it really matters if I get hit in the rear. :P

^_^ You mean the highlander boots? You've confirmed the speed enchant stacks w/ the inherint bonus? Did they change something I didn't hear about?

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Going along with encounter oddities, we had the far side of skellies all rush our MT on Nef yesterday. And then they stayed on him for a good 5s or so. He didn't die and we killed Nef like usual, but I'm at a loss as to how he held aggro without trying with all the healing going on. The only guess I have is Battle Shout, but I don't know if he's the one doing that for his group.

That actually happened to me last night (first Nef kill yey) and I'm not exactly sure how that happened either. It wasn't just 1 or 2 either- There was about a dozen or so on me and my group had a Warlock, Paladin, Druid, Priest so I'm almost positive it wasn't from Battle Shout.

Edit- And I believe this was even a few seconds after they had spawned and were rushing towards the caster camp.

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^_^ You mean the highlander boots? You've confirmed the speed enchant stacks w/ the inherint bonus? Did they change something I didn't hear about?

God, if it does, I'm going to be playing a lot of AB when 1.12 hits...

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I very much doubt it, barring any significant proof from the PTR. It has been non-stacking for a long time and would be strange to change it, particularly since the devs are so obsessed with PvP balance. Runspeed makes a very big difference in PvP.

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^_^ You mean the highlander boots? You've confirmed the speed enchant stacks w/ the inherint bonus? Did they change something I didn't hear about?

i think hes a druid... 7% + 15% =22%

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Er yes, I'm a druid. Which is why it doesn't matter if I'm hit from behind, since I don't parry or block anyway. The pvp-set bonus stacks multiplicatively, so 108 * 1.15 = 124. Don't make this a lolferal derail though!

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since I don't pawrry or block anyway.

Fixed. Now then, back on topic - I'm convinced rogues can avoid Chromaggus Timelapse by vanishing as he casts it.

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I sure do love those whacky Twin Emps. One attempt I (a warlock tank) eat an Unbalancing Strike as the teleport happens, and die instantly. Or, just now, we had a transition where Vek'nilash literally ignored the Warrior next to him and ran across the room to attack to attack the former MT.

What exactly causes this? I've had Vek'lor run at me during the pull and melee me to death, and of course there's the times everyone has where Vek'lor forgets he's a caster on a teleport and runs after someone. This is starting to get ridiculous

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For falling to your death on the way to MC, I know I have had it happen many times where either my client or the server lags, and instead of landing safely in the lava and hopping out after eating a few ticks of damage, I crater at the bottom of the lava. However because of def stance it always takes a tick or two of lava damage to kill me. Of course this is just a tease since I'm at the bottom of the lava and getting onto the ramp without taking 2 ticks is pretty much impossible :P

I much prefer jump spinning over strafe tanking on ossirian. You lose a slight amount of aggro but the speed you can move at is so much better. Of course I just walk it backwards if it's a short transition..

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Don't go for the ramp, just jump directly into the portal lava. Saves some hopping and makes it almost impossible to die to lag.

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Speaking of odd mechanics, I swear it seems possible to jump over the shockwave from Thekal in ZG. The timing is tricky at range, but pretty easy for melee. Jump right after he does and it misses you. Am I making this up?

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As far as oddities go, what the heck is the deal with Maexxna where I can heal people in the center of the web but not along the edges during the cocoon formations? That line of sight error is driving me nuts.

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Don't go for the ramp, just jump directly into the portal lava. Saves some hopping and makes it almost impossible to die to lag.

I do jump for straight in the lava, I just sometimes hit the ground under the lava due to lag. Unless you're saying you jump from the other side of the pillar and aim for where you would have landed if you jumped through the window from down below?

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