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Illian

New TBC Schematics

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Oh boy I'm sure glad I get 1 new recipe and 2 upgrades and not the.... 27 new recipes from Engineering!

Ok, because engineering receiving a buff after being neglected since forever is so overpowered.

Besides, he just got the engineering ones. Nobody knows for if they're going to be final, or if they're going to add new recipes for other trades, or what.

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There are. um... 5 axesmith specific recipes. If you say I'm getting a new one that makes 6. If they new one is something I can sell with any sort of regularity, that will make 2 profitable weapons from Axesmithing, the first being Dawn's Edges.

Oh well at least I'm not a leatherworker.

Maybe you should chill out and actually read what people say to you, he said "new 1 and 2 hander recipes which are upgradeable", sounds like they'll be pretty nice items.

I'm more concerned about blacksmithing as a whole being made more useful. The only things I ever make as an axesmith are steel weapon chains and mithril spurs (mostly because I tell hunters they're idiots for wanting dawn's edge >_> )

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Hello what do we have here

I'd like those to turn healing potions into more powerful HoTs.

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As long as Goblin Engineering doesn't remain the profession's proverbial red-headed (explosive) step-child...

I so want some new toys. Stupid gnomes. :(

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Ok, because engineering receiving a buff after being neglected since forever is so overpowered.

Besides, he just got the engineering ones. Nobody knows for if they're going to be final, or if they're going to add new recipes for other trades, or what.

Engineering being neglected since forever? Engineering has had the most pvp applications for a long time. There's also plenty of other handy useful items like the teleporters. At least it isn't a profession where having someone in the guild with it is just as good as having it yourself.

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Arcanite reaper and nightfall?

No one buys the former anymore and the latter is too costly to turn a profit and not very desirable anyway

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Out of Tailoring, Leatherworking and Blacksmithing, Blacksmithing is by far the one with the most useful stuff at the moment. Appreciate what you've got?

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I dropped blacksmithing, it didn't really have anything to offer. Either you can craft something 20 other people on the server can also craft, you can spend hundreds of gold and hours on being able to craft something 5 other people can craft and is rarely needed. Or you can make sharpening stones? At least tailors/leatherworkers have a cooldown that's required to make T3 and they can make profit out of that.

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I dropped blacksmithing, it didn't really have anything to offer. Either you can craft something 20 other people on the server can also craft, you can spend hundreds of gold and hours on being able to craft something 5 other people can craft and is rarely needed. Or you can make sharpening stones? At least tailors/leatherworkers have a cooldown that's required to make T3 and they can make profit out of that.

unfortunately, that is ALL those professions have :-P

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Hey, let's not forget the valuable services of a tailor to any DM full tribute run! And to lowbies! :)

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Due to the lack of any actual cost in crafting anything without a cooldown in wow the finished product is usually worth less than its individual components. So unless the recipe is particularly rare like lion heart helm then those arcanite bars are more valuable on the market because there are sooo many uses for them whereas lion heart helm is useful to only a few people. Anyone familiar with herbalism and alchemy will tell you a similar thing herbs sell for more than pots.

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I saw a Gnomish Turret somewhere, ie, gnomes get another pet... goblins get The Bigger One

Useless if the cast time is anything like The Big One. Also, I really hope there's a new interface for crafting. The number of times I've miscalculated the amount of Stupid Material X is disheartening.

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Schematic: Ultra-Spectropic Detection Goggles

Schematic: Hyper-Vision Goggles

Schematic: Power Amplification Goggles

Schematic: Cogspinner Goggles

:dance:

This is the addition I'm most looking forward to in TBC. I just hope they've got new models/skins and that they're even half useful.

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No one buys the former anymore and the latter is too costly to turn a profit and not very desirable anyway

The addition of sockets and the idea of specific arrays of jewels adding non-linear benefits opens the door to much larger demand for selling weapons. For those who have forgotten the details of the jewelcrafting preview in the last 6 weeks since it's been published, each socket will have a color associated with it. If you match a gem to the socket and do that for all the sockets, you receive an added bonus as a characteristic of the item itself.

I don't know melee classes well enough to make a clear example, so let's just pretend that some profession will be able to make caster staves.

You make several different schematics for weapons that reward different colored jewels. You could have the "General Purpose Staff" which encourages different colors of gems and rewards that. You could have a "Mana Regen Staff" that rewards adding mana regen jewels, a "Mana Battery Staff" that rewards +Int jewels, and a "DPS Staff" which rewards + spell damage jewels. If this is in fact the case, there could be obscene demand for weapons since there will no longer be the all around perfect weapon. Instead, you'll have weapons that you can customize for specific situations or personal tastes. This will encourage everyone to get even more stuff since there are situations where a specialized staff will be preferably to a specific staff. Unless of course you have Atiesh, in which case, good game.

I'm assuming, of course, that there's some shared attributes to colors of jewels. We can't tell definitively yet because we don't have enough data, but it's not an unreasonable jump given our tiny sample here: http://www.worldofwarcraft.com/burningcrusade/townhall/jewelcrafting.html

Blue: +Stamina

Red: + Spell effects (healing or damage)

Yellow: + Intellect

Orange gems, which count as Red and Yellow, get both +plus spell effects and +Intellect

The Purple gem doesn't fit neatly into my explanation. It counts as both Blue and Red and gets + spell effects but instead of + Stamina, it gets + mana regen.

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