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Jothay

Rawr.Hunter Thread

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iJax I will take a look at the pet rotations not showing the additional attacks when configured for them. It's probably something I missed when I was setting up the Rawr3 options pane. Huge chunk of stuff to happen all at once, was bound to leave something behind :P

To see how the gems are being rated at that moment, you can look at the Gems > All Normal chart. Mind you as soon as any piece of gear changes, the chart will adjust.

With Overall selected, it's valuing in Stamina for the Survivability. If you think that it's putting too much stock in survivability, you can scale that down on the Options Pane. The default scaling is 1, I recommend 0.5 for people who are are very raid aware (meaning they know how to get out of the fire) because they don't need quite as much focus on living as the casual player.

Well No, I think your standard setting of 1 would be good. 10man ICC SV Hunters take a beating, 25 man MM Hunters, even raid aware ones need that help too.... :) If someone was in good T10.5 gear and wanted to go BM ICC 10, I dont think they would need the help.

I am not sure if anyone is 25man Raiding in BM yet. If I get my T10.5 shoulders, better boots and trink I am gonna try it. :D

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iJax I'm looking at the Pet Rotation tab and when I change the Pet Family it updates the rotation boxes with the new abilities. I'm guessing that when you loaded your character in it didn't update them. Can you send me your Armory link so I can duplicate it using your info and track down where the disconnect is?

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iJax I'm looking at the Pet Rotation tab and when I change the Pet Family it updates the rotation boxes with the new abilities. I'm guessing that when you loaded your character in it didn't update them. Can you send me your Armory link so I can duplicate it using your info and track down where the disconnect is?

sorry it took so long.

Dracojax, Aggramar server

The World of Warcraft Armory - Dracojax @ Aggramar - Profile

Ok, just logged on to my toon and found the wolf's spec wasnt what I thought it was, so Rawr did load the correct spec from armory while the Spreadsheet loaded what it thinks it SHOULD be, not what it was... This is probably me not doing something on the spread sheet. I know I hit "load from Armory" on the Spreadsheet and choose Wolf, so I have no idea why it didnt do that.

Still a wolf shouldnt have set attacks of growl and claw. It should be FH/ charge / bite IMO.

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Right, when you select manually select Wolf in Rawr3, the Rotation auto sets to FH, bite. Charge gets inserted in the back end automatically if you have the talent.

Edit: Loading your character, I see the issue. When you manually select away from Wolf and back to it, it sets up the FH, bite. I can track it down from here. Thank you for the info.

Edit2: I added another ability populate call and that seems to have fixed the problem.

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Here's a task for the community, I would like to make a set of cookie cutter Hunter and Pet talent specs to include with the default install (helps out with the nubs using really bad specs to show good ones).

I'd like input for the top 2 specs of each kind. Generally, a pure DPS variant and a Utility variant.

Hunter:

- BM 1:

- BM 2:

- MM 1:

- MM 2:

- SV 1:

- SV 2:

Pet:

Cunning 1:

Cunning 2:

Ferocity 1:

Ferocity 2:

Tenacity 1:

Tenacity 2:

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Here's a task for the community, I would like to make a set of cookie cutter Hunter and Pet talent specs to include with the default install (helps out with the nubs using really bad specs to show good ones).

I'd like input for the top 2 specs of each kind. Generally, a pure DPS variant and a Utility variant.

Hunter:

- BM 1:

- BM 2:

- MM 1:

- MM 2:

- SV 1:

- SV 2:

Pet:

Cunning 1:

Cunning 2:

Ferocity 1:

Ferocity 2:

Tenacity 1:

Tenacity 2:

there are a lot of variations on a common theme. The best way to list these are reading from left to right top down, as you do in Rawr.

top Raiding pet DPS Ferocity Wolf -2/1/0/0/- 0/0/3/0/- 3/0/1/- 0/3/0/- 1/0/1/- 0/1 Some people like putting one point in "Bloodthirsty" to open the 4th tier, but "Charge" has more dps value then any other open talent under it. Even if the mob resist the stun effect the pet still gains a 25% MAP boost on its next attack...or so I am told. When facing a non-raid mob outside... anywhere, most of the time they dont even get an attack in. I fire ES, pet charges, I fire BA, the mob dies.

My solo tanking spec. (SV build) Tenacity Warp Stalker 0/0/3/2/- 0/0/2/2/- 0/2/0/1/- 2/0/- 0/1/0/0/- 1/0/ The warp Stalker can blink to a mob. This is like a free dash move and has the benefit of bypassing mobs without drawing aggro from them as a charge or dash would. Very useful in Soloing when you want maximum time on a boss. You can actually get several hits in before the surrounding mobs join in to help the boss.

I think you are going to find a lot of different pet builds. I don't think I have seen a "Must" spec. Add to that BM gains more points to play with...lots of variables.

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You make an excellent point, I should add a dimension on the Pet specs for Beast Mastery having the extra 4 points. I can probably also limit the spec selector to nly show BM pet specs when the BM talent is active and vice versa. It's already limiting to the pet family tree (ferocity, etc)

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There seem to be issues with the gear optimizer. It just takes my gear, replaces JC gems with normal gems and claims it would be 600dps better, while switching to the stat tab shows that the stats are not.

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It gave me an error when I tried to run Kerbaroth,

"The following currently equipped items are not available

Fractured Dragons Eye is not available

Nightmare Tear is not available

Nitro Boost is not available

Do you want to continue?"

I think what is happening is this.

If you checked yes to this, the Optimizer will remove those items from your gear and THEN calculate a dps based on those not being there. It will then add gems and enchant those items. So it will show more dps, since it first calculated a dps without the JC gems and boost chant.

This is a new bug because I used the 3.3.22 the other day and did not get a warning about these gems or enchant.

Nice gear Kerbaroth...why are you even using a gear program...hahaha. Your done man. :D

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Here's a task for the community, I would like to make a set of cookie cutter Hunter and Pet talent specs to include with the default install (helps out with the nubs using really bad specs to show good ones).

I'd like input for the top 2 specs of each kind. Generally, a pure DPS variant and a Utility variant.

Hunter:

- BM 1:

- BM 2:

- MM 1:

- MM 2:

- SV 1:

- SV 2:

Pet:

Cunning 1:

Cunning 2:

Ferocity 1:

Ferocity 2:

Tenacity 1:

Tenacity 2:

MM 1: The third glyph choice varies from Kill Shit, Trueshot Aura (if crit rate is not too high), Chimera Shot, and Hawk. Points are taken out of Improved Steady Shot or Improved Barrage to get hit from Focused Aim (FA).

MM 2: Variation here is getting Improved Hunter's Mark (IHM). Points are taken out of Improved Steady Shot or Improved Barrage to get IHM and FA. The third glyph could also be Hunter's Mark if your raid has many hunters.

Not providing BM or SV specs since not as versed with them.

Cunning 1 (Non-BM):

Cunning 2 (Non-BM): For the mana recovery.

Cunning 1 (BM)

Cunning 2 (BM) If want the Roar of Sacrifice utility.

Ferocity 1 (Non-BM): Floater point is the one in Bloodthirsty. Prefer alive and happy pet. Charge is another option for minor DPS gain.

Ferocity 2 (Non-BM): If desire a self ressurrecting pet utility.

Ferocity 1 (BM)

Ferocity 2 (BM)

Tenacity 1 (Non-BM): For tanking survivability and threat.

Tenacity 1 (BM) For tanking survivability and threat.

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Thank you Whitefyst, that was most helpful. I am looking at implementing those into the default caches.

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I ran optimize last night and was provided with a custom talent spec that overall looks very promising. One point where I had a question is that it did not include a point for "Readiness" instead putting 3 points into "Wild Quiver".

since I tend to use readiness in most ICC fights to reset either my rapid fire or kill shot when it is available, I was wondering what the theory was that had a 3rd wild quiver point be more valuable than readiness.

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I ran optimize last night and was provided with a custom talent spec that overall looks very promising. One point where I had a question is that it did not include a point for "Readiness" instead putting 3 points into "Wild Quiver".

since I tend to use readiness in most ICC fights to reset either my rapid fire or kill shot when it is available, I was wondering what the theory was that had a 3rd wild quiver point be more valuable than readiness.

Don't use the Talents Optimizer... EVER. It only selects talents which it thinks has value, which does not include anything that provides raid utility or things that provide no DPS under your *exact current* settings. As an alternative, set up a couple of cookie cutter specs you want to try and use 'Talent Specs' in your optimize, which lets it select between full builds, instead of individual talents (it's also a lot faster due to many many fewer permutations to check).

Readiness only has values in certain setups, if the fight is too short or you don't have it in the rotation, etc. the Readiness talent ends up with no value. We already have a ticket open in the Issue Tracker for this and when the new rotation code gets written for Cata, this won't be a problem anymore.

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Will the updated Rawr handle reforging of gear?

Alot more calculations I guess.

From Astrylian:

"The Rawr dev team is currently focusing all of our efforts on 4.0 at level 85 mechanics.

We have no plans to support or release a version of Rawr for use in 4.0 at level 80. Sorry, there just isn't time available right now; we've still got tons of work to do to get ready for Cata, which is much more important that the couple months at 80 in 4.0."

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