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Kirbie44

Tree Healing Guide (IN PROGRESS)

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If you look at the priest forums, there is a lot of hot debate in every thread about certain talent points. Divine Fury vs Spell Warding has always been a hot topic for them. The choice to spec into and use GH is another. They don't die, and each healer has their own opinions.

I think the best alternative is to (for talents) make the base outline, and then elaborate the benefits of each Revitalize, Empowered Touch, Living Seed, and Natural Perfection - or any more talents that come up often. I should also add bonuses with Nature's Grace and Celestial Focus.

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In order to get to 735 or 856 haste, most druids probably chose to give up crit pieces for haste ones. Each piece that was swapped lowered the value of 4T9. A 5% bonus from 4T9 was most likely reflected in parses where our crit percentages were at their highest levels. Between the stat and sp gains of T10 level gear, and the reduction of our crit rate, the actual net loss of breaking 4T9 will be significantly less than 5%. Add in the gains from 2T10, the flexibility afforded by an 11/0/60 build and the removal of the RNG associated with 4T9, and breaking 4T9 early doesn't seem to be that difficult of a choice.

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Would be nice if the advocates of 11/60 can actually explain its benefits or flexibility. All it gives you is 2% crit on spells with high crit% anyway - I think the comparison to Nature's Bounty speaks for itself - and about 50 spirit which is translates to a few SP.

I just think a lot of people automatically read 14/57 as a build without ET = without nourish. This is simply not the case.

Edit: actually 2% crit.

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I think people are just frustrated that we must consider 18 deep in balance as more viable than spending 7 more points in the restoration tree when trying to spec for restoration. No one would agree with me, but I wouldn't mind if the balance talent was deeper and not even on the table for consideration.

That said in 264 set pieces and 277 offset pieces you can reasonably hit 853 haste with only 6 reckless gems. That's not a terrible trade considering the recoup of socket bonuses. Dropping CF prior to that would be too crippling or you'd be sacrificing too much spell power by using less than optimal pieces. At the end of the day it will come down to how lucky you are at drops and what you can lay hands on.

The argument that 4t9 bonus is RNG is flawed, at least in my opinion. There is nothing RNG about having a crit chance on a spell that even in moderate terms will account for at least 50% of your healing done.

To say there is RNG to the actual effectiveness of the heal would be accurate. If you crit earlier ticks you're less likely to be sniped. In fairness how much of the 4t9 crit actually prevents a death in your raid is probably quite low and nearly non-existent.

Edit to add: Moving forward the 4t10 is a more tangible bonus. You are possibly putting RJ on a target that did not have it, either because you were GCD locked healing elsewhere or the person took sudden damage. This gives you the ability to mend on someone you might not have had the chance on. Even if you discount 4t9 as required, 4t10 has a greater life-saving propensity. Once you take 4t10 you end up with the same haste problem people in 4t9 have.

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Runed + Quick = 23SP and 20 Haste. 2x Reckless = 24 SP and 20 Haste

...

...You mention if it is an opinion, it can probably be left out. I can easily say 70% of this guide is an opinion. Stats, Spellpower coef., and Profession bonuses would be left. ...

Point on the gems. Ironically, it was a thought process of red=23 spell power that had me thinking that way.

Agreed, the bit about the emblem spends just stuck out because of the caveats you put around it. The guide as a whole does a good job of remaining neutral and just trying to educate the reader rather than saying "do this", that spot felt out of place.

I'm sorry I missed 5x1 in the top section, it eluded me.

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I had a theory discussion last night on the benefits of Trauma (heroic or otherwise) last night for a raid. It seems to be of little value to anyone but druids (our constant raid-blanketing would yield the greatest number of procs). Yet at the same time to maximize effective healing from it, you'd likely need a paladin spamming it on the melee for it to be of any significant benefit to our healing. The proc itself is what, 1500 health over 6 seconds? Is it worth taking an inferior stat'd weapon for a proc that will likely yield little actual effective healing?

Wouldn't you be better off, not gemming for sp/haste and using pure spellpower gems tied with a weapon that actually helps us get to our haste cap? I'm a big fan of procs, they add some minor "woohoo" value to a fight that would otherwise be identical to the last time we raided it. At the same time, I can't help but think Blizzard is merely playing with procs because in Cataclysm they won't have all the same stats (haste/spellpower/etc) to put on weapons (instead relying on purely int/stam/str/spir/etc). The same could be said for Abacus, which someone mentioned was a BiS for us; I don't see how an addtional proc heal makes it BiS when mana regen would be far more useful (from a Solace or what not).

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  • Currently re-writing the talent section to include a base/core build - then detailing the talents to choose. I will try to keep this as unbiased as I can, as I am a huge Revitalize advocate. 11/0/50 Taking out the point in Empowered Touch for your basic 50 restoration points. Elaborating on Natural Perfection, Living Seed, Revitalize, Empowered Touch, Nature's Grace, and Celestial Focus.

  • Looked at the Idols, and it was too "opinionated" or whatever you would call it. Changed it... and most likely should add the Duck for mid fight mana swapping.

I am currently looking for some UI suggestions. I use Grid + GridStatusHots + GridRaidIcons. I can go in briefly on these, but no other mod I use is Restoration Druid specific. AKA Dominos/AGU/etc. I understand a balance and organized UI is important to healing, so it deserves a good look at. Thinking inside the box is a good article that I will link in this section for sure.

Also for useful macros. I have basic mouse overs. I can show how to make one, but are their other macro's that would prove useful? NS/HT obviously too. Shadowmeld+Flightform :D

And again, looking for maybe a parse from a druid with Trauma, on say Twins + 1 other fight like NRB. Prefer Heroic versions. Along the lines with the legendary and a parse where you are the only one with it. No big deal, as it is outdated and most likely not being sought out by many anymore.

Last note: Trauma discussion should stick to the other threads. As well as most others. Room for LS/Revitalize/talents etc will be reviewed in other threads now as well. I said I was changing the talents to try to make it less controversial. Try to keep replies from straying too far away from suggestions/errors/details about the guide. Nobody has gone far off at all, and again, I thank everyone for their time and suggestions, you are all doing a good job helping me so far, in this thread and in tells.

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I will edit the macro into this post when I am home and have it in front of me but the macro to resolve wildgrowth targeting issues for mousover is worth including.

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  • Currently re-writing the talent section to include a base/core build - then detailing the talents to choose. I will try to keep this as unbiased as I can, as I am a huge Revitalize advocate. 11/0/50 Taking out the point in Empowered Touch for your basic 50 restoration points. Elaborating on Natural Perfection, Living Seed, Revitalize, Empowered Touch, Nature's Grace, and Celestial Focus.

Note that 14/0/57 (which isn't even in the OP) is very likely to have 2/2 ET and 2/3 LS. Similarly, a 18/05/53 doesn't have ET at all. So even this bare-bones spec is not truly a baseline for all resto specs.

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And I made a good case in the other thread for dropping Living Spirit.

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Note that 14/0/57 (which isn't even in the OP) is very likely to have 2/2 ET and 2/3 LS. Similarly, a 18/05/53 doesn't have ET at all. So even this bare-bones spec is not truly a baseline for all resto specs.

I am saying the bare bones spec includes the one I linked minus the 1 in ET. I will elaborate on a full powered Rejuve/WG spec, a good nourish sidekick like spec, and a NG spec, and what talents would be stronger for certain healing roles.

I can mention that not everyone will pick up 3/3 Living Spirit, and how it is an idea to possibly sacrifice 1 or 2 points in this talent. I will encourage the point that there is flexibility in our talent choices, and elaborate on what the different talents can bring you, along with synergy, like Living Seed + Empowered Touch.

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My strong suggestion with this guide is that you keep it as objective as possible. Meaning if you can't say for sure that 100% of the long time contributors here would agree with it, you don't put it in. You can only help folks so much. Give them the basics of what they need to know and let them start participating in the general discussion thread for things that go beyond it. Otherwise you're going to paint yourself into a corner of having to maintain a lot of information that is likely subjective in its nature anyhow.

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It was semi-fun while it lasted, but this thread will shortly be closed and deleted due to my lack of free time to really dig into it. Going through a Druid forum "overhaul" as we speak, and I am glad to promote Hamlets Restoration Post. Thoughts/comments/suggestions for this thread will still be read and reviewed. Please be patient as Carebare as well as other forum moderators are doing a lot of work to make this a better forum.

http://elitistjerks.com/f73/t88239-resto_pve_compendium_general_discussion/

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Yep, thank you Kirbie for the initial gathering of data and post. I am going to lock this post as well for now. PVE Discussion will be moving to Hamlet's thread once we are ready to simultaneously launch the new itemization thread.

The plan going forward is that rather than leaving discussion threads open when the old content becomes obsolete is that we will lock those and start a new place for discussion. This should make it easier for newcomers to keep up with current information, as opposed to being overwhelmed by 50-100 pages of reading of which 50-75% is obsolete. Current thread OPs will be given the choice of continuing their work for the next patch (expansion in this case), otherwise I'll send PMs for volunteers that I think would be good choices to fulfill that role.

If you've been a long-time contributor and you're interested in helping out, feel free to contact me via PM. We're set for this first overhaul, but I can keep you in mind going forward.

Thanks and sorry for the upheaval during the transition, but the 2 main threads are still available for your use prior to the move.

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