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Exigent

[BC] Armor Changes / Shield Slam

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You see so many warriors with 8 and 15 agility enchants because they want the dodge, not because they want the DPS.

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You see so many warriors with 8 and 15 agility enchants because they want the dodge, not because they want the DPS.

actually i'm pretty sure it's because they're bad at math. heh.

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I didn't say it was a good idea, I just said that's what they were after. ;)

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You see so many warriors with 8 and 15 agility enchants because they want the dodge, not because they want the DPS.

That and the lack of a 15 STR enchant, which could just be another facet of "bad at math." One thing that I do like about agility, however, is that a buff like kings, which does a % increase on your stats, can really shine.

Or am I mistaken, and Kings adds crit rating*.1 or only works off base agility or something?

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well let's go through everything there is then

Helmet/pants is +8 str or +8 agility

Gauntlets are only +15 agility, nothing else to be had there

Bracers are only +9 str

Boots are only +7 agility

BP is only +4 stats

shoulders are only +30 AP

So only the libram of Voracity is really up for debate.

As for weapons, on tank weapons I'd really expect +15 agi and on DPS weapons I'd expect Crusader.

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Fools! 1% weapon speed on helm and legs is better than 8str or 8agi, if you have flurry. Won't be that way in the expansion though.

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Your sheet doesn't work with OO so I can't tell :(

You also see different enchants based on pvp need. For pure dps, 8 str beats 8 agi hands down, but if you're playing a warrior who happens to have low crit at the time and a decent amount of AP, you could still add 8 agi to make a more balanced character, which is what you need for pvp.

I'd personally prefer +100 hp enchant on my PVP stuff.

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I'd personally prefer +100 hp enchant on my PVP stuff.

Agreed, though PvP HP becomes much less of a problem once the player gets access to Conqueror's plate. Warriors running around with 3.8K HP in PvP make me whince.

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Fools! 1% weapon speed on helm and legs is better than 8str or 8agi, if you have flurry. Won't be that way in the expansion though.

why not?

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I'm guessing because crit rates won't be as high, as well the addition of resilience in pvp will lower most players crit rates to even lower.

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Haste will be in ratings now, so they won't multiply. It still might be better, haven't done the math, just won't be as powerfull.

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Haste will be in ratings now, so they won't multiply. It still might be better, haven't done the math, just won't be as powerfull.

This is correct partially.

At level 60 1% haste = 10 haste rating and as levels are gained it takes larger amounts of haste rating to maintain that 1% haste just like crit % and hit %.

However the true values are not known at this time on reaching level 70 what 10 haste rating will do (blizzard is actually still adjusting the formulas and every formula is independant of each other)

But i say partially correct because even though its in rating form haste still scales up with gear. It wont scale as good as it does now but higher levels of gear there will be that breaking point where 10 haste rating comes out on top of 8 strength.

editting for speculation however: I forsee haste rating not seeing such a steep curve as say crit ratings on leveling because haste rating has very little to do with pvp like crit. So although haste will be a little nerfed as you reach 70 not nearly as bad as crit. Also would like to point out that even in BC haste rating costs less stat points then basically every other stat. Thats why on some oif the epic craftable gear namely maces it easily gets 200 haste rating instead of 40 ap and 13 crit rating. So haste is relatively cheap in terms of itemization

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I think it was an issue of balancing with rogues; currently, 100 strength and 100 agility is 200 attack power for both classes, but 10% crit for warriors and only 7% for rogues. Strength is just a horrible stat for rogues compared to agility, but as it stands now, agility is still a pretty good stat compared to strength in the eyes of most warriors. At least judging from how many warriors put +8 agility on every item they can.

Or it's just a bug.

The difference is rogues can do without strength completely while warriors will still want agility, not to mention that all the rogue itemisation we've seen in TBC so far shows Blizzard are going down the AP/Agi route rather than Str/Agi.

So really the comparison should be 200 agi for rogues and 100 str and 100 agi for warriors.

I am already desperately short of crit when wearing any gear with decent stamina :(

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