Archived

This topic is now archived and is closed to further replies.

Mearis

Off-specs and TBC

54 posts in this topic

I am not interested so much in the relative power of the traditional offspecs come TBC, but in the social impact that having several viable builds will have on guilds, expecially guilds that aren't totally cutting edge and hardcore.

Right now the only true class that can fullfil two roles in raids viably is the warrior, but apparently in TBC there will be an attempt at reigning in the relative damage of warrior to other DPS classes, and making all the various offspec options of classes viable - shadow priests received a huge boost, druids received huge boosts to both of their offspecs, paladins might end up making viable dps and offspec classes, etc...

Right now, priests/druids/paladins in particular have only one viable role in raids and offspecs are mostly so people can be more viable outside of raids and in pvp, so even the people who played those classes for the versitility ends up pigeon holed into doing one thing and one thing only in raids. Priests at least tend to be very happy healing, and even our shadow priest respec'd to a PI build and is an excellent healer, while we have several paladins who are already looking forward to loldps'ing come expansion, and druids who can't wait till they are viable as feral or moonkins.

How will the influx of all those non-healing roles impact healing in raids? For warriors at least, we have one active protection tank, and every other warrior is either MS or Fury with a smattering of points in prot, and they share tanking fairly evenly, but all jump on the chance to be DPS whenever they can. Will we see the same thing for healers, with healers choosing 'offspecs' and accepting a healing role in raids, but with a sub-optimal build so they can be self sufficient outside of raids? Will we see a divide and no longer associate priest/druid/paladin with healer? How will people decide among hybrids who ends up in what role?

What I predict happen for my guild at least is that people will end up taking sub-optimal raid specs that allow them to perform their raid role passably, and spread out the healing/damage gear evenly among healers - this is obviously very poor for a raid progress stand point but the least socially painful option.

Share this post


Link to post
Share on other sites

totally unguessable until they open up the 25 man raids and we see how the bosses are. naxx type, where every person has a very clear role and spec? or MC, where anyone can do anything they want?

Share this post


Link to post
Share on other sites

The problem with off specs is that as someone else noted in a different thread, the best way to improve your raid is to take as few healers as possible, the fewest tanks possible, and stack the rest of the raid with DPS. Off specs tend to be a sad compromise between healing and damage or healing and tanking. Even with the right gear, you simply can't be as effective of a healer without the healing talents, and you can't be as effective as DPS or as a tank even with the the talents and gear for it. If a fight calls for you to change roles in the middle it's an even harder trade-off thanks to item budget compromises (ask any druid with Genesis). Increasing the depth of the trees to 41 talents and making the deepest abilities knockout awesome just widens this gap; you're going to see a colossal difference between a Shaman with 41 resto and another Shaman with 21 resto in identical gear, and the same holds true for most other healing classes. Combine this with the non-healing gear selection that non-healing specs often choose even within loot systems that cater to them and you have a significant difference in healing capacity.

The designers have tried to make some other abilities useful in the larger context to promote synergy, but at some point the question will arise of whether or not it's better to just have that class be a healer, or to replace that class with a DPS class. A 41 Ret paladin looks great on paper: keeps other judgements up longer, improves crit for the rest of the raid, can heal passably, but if your raid doesn't need the healing and already has 2 other Paladins for the major blessings, at what point are you just better off dropping him and putting in a rogue that will make up the DPS and then some? How much of a Rogue's damage does a Shaman have to maintain in order for his buffs to the group to win out? Does the mana a Shadow Priest can pump to a group matter enough to warrant a spot instead of a mage? Many of these questions can only be answered through the encounter design we haven't yet seen. There's a damn fine line to be walked in terms of balance: the sum of a hybrid must be greater than each of its parts but none of them alone can eclipse the classes whose primary responsibilities that the hybrid infringes on, they must instead rely on other classes to take advantage of their benefits. An enhancement shaman does no good in a group of casters, and a shadow priest is a huge waste in a group of melees. There's some serious juggling going on to make this all work, and I think the answer will be different for each guild depending on its population, bench depth, and overall class distribution.

Share this post


Link to post
Share on other sites

I just hope we don't see a huge influx of feral and moonkin druids. I've read threads about druids believing they are going to be on-par with mage/rogue dps as far as end game goes and feral druids thinking the same. All of us have seem the short clip of the feral druid hitting for 2500ish and even one major crit for 4000 but really, I don't think that those specs are going to be more viable than a druid that was spec'd for healing.

That being sad, there are a few other classes (paladins) that could turn out bad if they forget their primary rolls and try to retard-adin spec attempting to compete with other dpsers. I for one think that there are clear defined rolls for classes in a raid set up but I guess we won't know until some of the 25man content is available.

Share this post


Link to post
Share on other sites

I was intially a paladin, and when my guild started raids, I was apalled at the idea of being a healer more than dealing damage. I ended up making a warrior and am the MT of my guild. With that said, my warrior will be full protection, and I will begin playing my paladin again as a retribution specc'd pvp character. I will likely hop into a few raids as my paladin though to pick up materials for the crafted weapons if need be.

Plenty of guild members will be going "non-raid" specs (in the content we know now) and it kind of worries me. But then again, the arena system and new pvp content makes me think I will enjoy PVP more.

Share this post


Link to post
Share on other sites
That being sad, there are a few other classes (paladins) that could turn out bad if they forget their primary rolls and try to retard-adin spec attempting to compete with other dpsers. I for one think that there are clear defined rolls for classes in a raid set up but I guess we won't know until some of the 25man content is available.

Oh, I dunno; Crusader Strike still seems pretty awesome, even with the 10s CD (up from 6). Keeping up all of the raid's judgments on one target while doing at least the same damage as a mildly rage-starved BC MS warrior with equivalant gear sounds like a good deal to me.

I think I generally agree with the sentiment that we really can't tell what BC is going to require in a raid until we actually ~see~ some of these raids though; 'off'-specs may be extremely valuable to have, with the population of non-hybrid classes suffering in raids as a result, and they may be utterly useless with raids catering entirely to 25-man warrior/mage/priest groups (the other extreme). Of course, I'd ~like~ things to be somewhere in the middle since I tend to like my spec, as well as see the value in at least a few others, but that's just me.

Share this post


Link to post
Share on other sites

Ret Paladins actually seem like the MOST justified off-spec, to elaborate:

Once the other 2 Paladins place a Judgement on a boss, they can continue tanking/healing without interruption, which leads to more "healing" (since the Paladin doesn't have to interrupt healing to place Judgement of Light on the target) and mana regeneration done. They provide about 30-36% crit (assuming 15-18 damage dealers), and if they require even a small amount of upkeep they become more viable DPS (similar to a Warlock, since Paladins regen mana through getting healed). I think Ret Paladins look fine in the future, just a nitpick.

However, after the first Ret Paladin, they are fairly useless.

Share this post


Link to post
Share on other sites

We cant comment on "off specs" because we have no idea what the "mainstream spec" of the hybrid classess will be come expansion.

There is only 1 real rule with these situations.

Everyone will want to dps, and not enough people will want to heal/tank.

Its like playing football (soccer) in the park, doesnt matter how many people you have in a kick-about, noone wants to go in goal.

Share this post


Link to post
Share on other sites
I just hope we don't see a huge influx of feral and moonkin druids. I've read threads about druids believing they are going to be on-par with mage/rogue dps as far as end game goes and feral druids thinking the same. All of us have seem the short clip of the feral druid hitting for 2500ish and even one major crit for 4000 but really, I don't think that those specs are going to be more viable than a druid that was spec'd for healing.

I hope we do, because that was how the class was sold in the promotional literature, the user manual, and the trip from 1-60. A lot of druids are justifiably pissed off that they rolled a 'hybrid' class and ended up a second-class healer - not because they don't like healing, but because being stuck in one role is the very opposite concept of hybrid.

If the hybrid aspects of the class are not viable in TBC, expect to see even fewer druids running around than there are now. The class is the least-played for a reason, and I am seriously considering deleting mine to focus on other classes that can do what they say they'll do on the tin. At the moment the only reason to bring a druid to many raids is 1) GOTW and 2) Innervate and I'm not prepared to play a two-spell buffbot who takes a priest's spot on a raid.

Mearis: to answer your question, there are only really two options. Either you enforce specs or allow a free-for-all. If you allow a free-for-all, buffs to dps will result in even fewer people wanting to tank or heal, and your guild will be short of those roles. You can't easily force one person to spec healing while another specs dps without causing a load of horrible drama.

In the past this wasn't a problem because there was a clearly optimal raid spec for each of these classes. All druids must spec resto, etc. Now with other specs more viable it's going to be harder to argue that. It'll be very very difficult to say, ok, priest numbers 1 and 2 must spec Holy, but number 3 gets to go shadow!

So yeah, a huge drama-bomb and lots of deleted healing characters. That's what I predict.

Share this post


Link to post
Share on other sites
The problem with off specs is that as someone else noted in a different thread, the best way to improve your raid is to take as few healers as possible, the fewest tanks possible, and stack the rest of the raid with DPS.

This works well if you need the same number of healers and tanks for each encounter within an instance. Otherwise it fails horribly.

If different encounters within an instance require different numbers of tanks and healers, your options are:

(1) Overload the raid with both pure healers and pure tanks and let them twiddle their thumbs on encounters where they're not needed.

(2) Have a large number of benchwarmers standing outside the instance waiting to be called in for the encounters where they're needed.

(3) Bring people who can actually switch roles as needed for any given fight.

I'm sure some guilds will stubbornly try to make (1) work, and a few large heavily-progression-oriented guilds will be able to brute-force their way forward with (2), but for the vast majority (3) is going to be the most viable and most efficient option.

Share this post


Link to post
Share on other sites
We cant comment on "off specs" because we have no idea what the "mainstream spec" of the hybrid classess will be come expansion.

There is only 1 real rule with these situations.

Everyone will want to dps, and not enough people will want to heal/tank.

Its like playing football (soccer) in the park, doesnt matter how many people you have in a kick-about, noone wants to go in goal.

It seems the majority of warriors/paladins in my guild are most excited about tanking. 2 of us, including myself, are going prot, 1 is staying holy/ret, 1 is going fully holy, and I only know 1 who is planning on going ret. I suppose the general sway of the masses might be different though.

Share this post


Link to post
Share on other sites

@Zephro

Yes because Druids are the only class in the game and should therefore be the default best at everything :eyeroll:

Lets not turn this into a "Why my hybrid class should be able to do everything" thread on page 1 please.

Share this post


Link to post
Share on other sites
I'm sure some guilds will stubbornly try to make (1) work, and a few large heavily-progression-oriented guilds will be able to brute-force their way forward with (2), but for the vast majority (3) is going to be the most viable and most efficient option.

I think you missed part of the OP's point.

It is a misconception to believe that your hybrids will be changing smoothly from tanking 1 boss, then healing the next, and dpsing the third. With the new deeper talent trees and specialized itemization the difference between your healing hybrids and your tanking hybrids will be massive, and similarly with your dps hybrids. Sure your cat druid might be able to swap into cast form, but that alone does not make them a viable healer. And if you can get by with a half-arsed healer, you probably dont need them healing at all.

Hybrids will be more specialized in the expansion, which will singularize their role to a great degree than current content, if that content is not to be trivial (i.e. your Resto Druid can MT it). As the game stands any healing class (regardless of talents) can chuck on a set of healing gear and be an acceptable healer. This is less likely to be true in the expansion, and therefore the hybrids are becoming less versatile within a given instance (though more versatile if you include their ability to change talents between instances).

Share this post


Link to post
Share on other sites

I am not so concerned about the usefulness of relative offspecs; for the sake of argument suppose that the various hybrids are all useful and worthy of a raid spot: What now?

I am more concerned how guilds will handle who will do what role assuming blizzard obtains their stated goal of having all specs be viable and useful. I rather enjoy healing, so I am going to spec into the best healing spec once I hit 70 provided there is hard single group content that drops useful upgrades, and that the group content provides better upgrades than single person mindless grinding as is currently the status quo.

I am rather concerned about what Judia and Zephro pointed out, with all healers wanting now to be DPS'ers and nobody wanting to heal; or, similar to the current situation now, where all warriors are fury with a smidget of points in prot and tank only when strictly necessary but do DPS whenever they can and take a mixture of DPS / tank gear to be able to fullfil either role. We never forced specs, and I absolutely don't intend to do it, but we tend to 'enforce' roles, so we ask shadow priests/feral druids to heal if the raid calls for it. I just have this dystopian vision of a future where shadow priests unwilling heal fury warriors who unwillingly tank, and everyone fights over who gets to be the one dps'ing.

Share this post


Link to post
Share on other sites
@Zephro

Yes because Druids are the only class in the game and should therefore be the default best at everything :eyeroll:

Lets not turn this into a "Why my hybrid class should be able to do everything" thread on page 1 please.

Hey, I'm just responding to posts. I'm not arguing that druids should be able to do everything, I'm arguing that they're boring to play and should match the class description, and that TBC is going to highlight this with deeper talent trees.

Share this post


Link to post
Share on other sites
and the trip from 1-60. A lot of druids are justifiably pissed off that they rolled a 'hybrid' class and ended up a second-class healer - not because they don't like healing, but because being stuck in one role is the very opposite concept of hybrid.

Blizzard has defined two "actual" 'hybrid' classes in the game, the paladin and the shaman. Instant cast spells of both of these classes do not restart the weapon swing timer. This is how hybrids were defined. A druid is much more a healer than a "dps" class.

Healers rerolling? I don't think so. Some people take pride in the fact that yes, a healer class is more difficult to play than a dps class. They feel like they are contributing more to a raid environment and in many cases they are. I really don't foresee a major change in the number of poeple that play their respective classes right now except for maybe more warlocks. Paladins and Shamans are in a different ball game really though seeing as they have just been introduced cross-faction.

Animal forms are not as powerful as their counterpart classes

Keep that in mind.

Share this post


Link to post
Share on other sites
I just have this dystopian vision of a future where shadow priests unwilling heal fury warriors who unwillingly tank, and everyone fights over who gets to be the one dps'ing.

I pretty much agree with you. It seems there are three possible outcomes:

1) you find the right number of people willing to spec the right number of ways to perfeclty serve guild progression. This is fantastically unlikely.

2) you enforce specs. This is at least consistent, but the guy forced to do something he doesn't like is going to resent the other members of his class, and that's a problem.

3) you have a free-for-all. Most people spec for DPS + 20 or fewer points in some other role, and only heal or tank when it's absolutely required. This is also going to cause resentment, especially if you have a forced upgrade policy - think about the Tier 4 sets, for example. You can choose your DPS reward or your healer reward. Your raid is leaning on you to choose the healing reward because they need more healing, but you hate healing and now that DPS is buffed you feel much more viable, plus it'll help you solo and grind and farm... It's not going to be pretty.

Share this post


Link to post
Share on other sites
(3) Bring people who can actually switch roles as needed for any given fight.

I don't disagree, however, the encounter design we see plays a massive part in this. The complete lack of variety in MC killed any real need for anything outside of a focused role, and there wasn't much of an improvement in BWL except that you need more tanks than before. AQ is a marginal improvement, but Naxx is the real dealbuster. There's a completely different "ideal"' raid set up for almost every single boss within the zone, which sounds like a great way to promote hybrid use. You know you'll want/need 8 tanks for 4H and at least 2 healers per group for Sapphiron, but you still have to get through Patchwerk with only 16 slots left for DPS classes. Using hybrids appears to be the answer on the surface, but the problem is the encounters are so maddeningly difficult that the difference between cat or retnoob DPS and true rogue DPS can be the difference between victory and defeat. If the requirements for winning each fight in Naxx were loosened by about 10%, then really focused guild with deep benches would beat it much more quickly by swapping people in and out, but at the same time it would make the fights much more hybrid friendly. Hybrids will never defeat a deep bench of focused players, and that's a massive problem with the perception of how quickly raid content is completed by the player base.

Share this post


Link to post
Share on other sites
I think you missed part of the OP's point.

It is a misconception to believe that your hybrids will be changing smoothly from tanking 1 boss, then healing the next, and dpsing the third. With the new deeper talent trees and specialized itemization the difference between your healing hybrids and your tanking hybrids will be massive, and similarly with your dps hybrids. Sure your cat druid might be able to swap into cast form, but that alone does not make them a viable healer. And if you can get by with a half-arsed healer, you probably dont need them healing at all.

Yeah, I understand that argument, I just don't buy it. Player skill and intelligence (including the insight to pick up proper gear) has always been an order of magnitude more important than talent spec, and I don't see anything in the new trees to significantly change that.

And setting things up so that hybrids are useless in any role except the one they're specced for would be phenomenally poor game design. Blizzard has come up with some boners, but they've never done anything that stupid.

Share this post


Link to post
Share on other sites

I don't understand the frenetic apprehension regarding new specs come TBC. A warrior can tank stratholme and UBRS wtih 0 talent points spent, same with healing and dps classes. Why should that change during the initial push to 70 and tip-toeing through the 5-10 man content?

Then moving forward toward the new raid instances- just as content dictated spec with the current version of WoW we play, I feel that as people experience the content in the TBC endgame that will then dictate how they will spec.

In regards to the angst over dkp-systems and gear woes: don't raid with selfish people? Just like all new loot, at first there will be a lot of drama over who gets what, then you'll get it on farm and all those arguments will seem completely pointless. On a long enough time-line everyone can get every piece of loot they want anyway.

Share this post


Link to post
Share on other sites
And setting things up so that hybrids are useless in any role except the one they're specced for would be phenomenally poor game design.

The thing is: hybrids *aren't* useless in any role except the one they're specced for in non cutting edge content. And that's good - letting them be hybrid in 5 mans is actually very good game design.

Letting them be hybrids in 25 mans is not good game design unless it's a role specifically *requiring* a hybrid, taking advantage of their breadth rather than depth; if you need depth to be valuable (as in the existing raiding game) then making hybrids valuable is poor game design because it'll tend to eliminate the pure classes.

Share this post


Link to post
Share on other sites
1) you find the right number of people willing to spec the right number of ways to perfeclty serve guild progression. This is fantastically unlikely.

And here I disagree.

Yes we all know that there are guildies who resent to heal, or tank and would rather dps.

Heck, i for one have only 15 points in prot ... because up till now (we're not on 4HM yet) it IS enough unless you are the designated MT of your guild.

But point being, if a deep prot tank is enormeously more effective than a half assed prot tank. I WILL spec deep into prot. Because I really enjoy tanking. And I know many paladins/druids/priests who REALLY are into healing. These are the people who I will play with. And there will be no shortage of these.

And it is even made more easy, as apparently Blizz plan to give a place to some offespecs too. As someone noted there should be no place in a raid for more than one retribution pala. But one should not forget that there are 25 places for 9 classes. So bringing 2-3 palas with "only" one being retribution specced ... I see no wrong in that.

regards

Share this post


Link to post
Share on other sites

I can only speak about my own guild. As far as I know, all of our druids are planning to stay restoration. A few paladins have expressed an interest in retribution, but I am certain that they will all stay holy if that's what ends up being best for the guild. On the priest end of things, I'm the only one in the guild who intends to raid with shadow. The reaction that this decision has received is very interesting - there are a number of players who trust that I've done the math and think it's worth a shot, while there are others who are convinced that switching to an offspec will be detrimental to the guild. I would expect that this situation is a very common one. In any case, I'm sure that we'll have the final word on offspecs within a month after the expansion. If they are worth a raid spot, then I am quite sure that members of my guild will respec as necessary and step up to fill the role. On the other hand, if offspecs don't live up to expectation, it'll be business as usual. I have spent quite a bit of time collecting shadow gear, but if my raid performance isn't what I want it to be, I will not hesitate in immediately switching back to holy. I expect that the story will is the same for a lot of people, and in the end, this is more about your guild than it is the mechanics of the game. Good players will do what's needed of them. Bad players won't. Take a look at your guild today. Have a lot of druids with moonkin and hunters with wyvern sting? If so, you might be in trouble after the expansion. If, on the other hand, everyone is sporting an optimal raid spec, you probably have nothing to worry about.

Share this post


Link to post
Share on other sites

I don't disagree, however, the encounter design we see plays a massive part in this. The complete lack of variety in MC killed any real need for anything outside of a focused role, and there wasn't much of an improvement in BWL except that you need more tanks than before. AQ is a marginal improvement, but Naxx is the real dealbuster. There's a completely different "ideal"' raid set up for almost every single boss within the zone, which sounds like a great way to promote hybrid use. You know you'll want/need 8 tanks for 4H and at least 2 healers per group for Sapphiron, but you still have to get through Patchwerk with only 16 slots left for DPS classes. Using hybrids appears to be the answer on the surface, but the problem is the encounters are so maddeningly difficult that the difference between cat or retnoob DPS and true rogue DPS can be the difference between victory and defeat. If the requirements for winning each fight in Naxx were loosened by about 10%, then really focused guild with deep benches would beat it much more quickly by swapping people in and out, but at the same time it would make the fights much more hybrid friendly. Hybrids will never defeat a deep bench of focused players, and that's a massive problem with the perception of how quickly raid content is completed by the player base.

I agree with what you're saying here about the existing 40-mans, especially Naxx. But I think it's reasonable to treat Naxx as an aberration. Right now, the raiding game has been stuck at 60 for close to two years, so they've had to ramp the difficulty level up that far just to keep things interesting.

If Blizzard sticks to their one-expansion-per-year plan from here on out, then they shouldn't need to make another instance that squeezes character ability as hard as Naxx does right now. They should be able to keep things in the future more like the situation you describe (or so we can hope.)

Also, 25-man content will have to be more hybrid-friendly than 40-man content, to account for the fact that for most guilds the class makeup is going to vary more widely from night to night.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.