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Boss Scaling and new Armor Formula

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I ran some quick numbers, taking into account the change in how much armor is on our gear. It seems for tanking types, it will be right around a 10% dps increase on bosses (like MT going from 10k->11k unbuffed armor, or druid going from 15k->17k).

Am I totally retarded that when I see 10k-11k and 15k-17k armor.. I think of more mitagation and not less? Could someone explain using very tiny words?

also thanks for reopening the thread.

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So if we had an epic plate item with some itemization value devoted to armor would only its base armor be increased by the patch/beta?

Correct. Increasing base armor via item budget is done by a static amount and not a scaling amount, so having the base get increased does not change that (base amount (scaled up in TBC) + item budgeted extra AC (static)).

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Am I totally retarded that when I see 10k-11k and 15k-17k armor.. I think of more mitagation and not less? Could someone explain using very tiny words?

also thanks for reopening the thread.

I assume he's just referring to the difference, since tanks rarely decrease in armor over the long-term.

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Am I totally retarded that when I see 10k-11k and 15k-17k armor.. I think of more mitagation and not less? Could someone explain using very tiny words?

also thanks for reopening the thread.

As I understand from this topic, boss level is being increased for the purposes of armor damage reduction. So while your armor will increase, the amount of damage it reduces will go down because the level of mob beating on you will be higher.

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Though I don't want to derail the thread again with "But it will be made up for by this!" speculation, perhaps some of this has to do with the "Shadow Embrace" talent.

Seems like this hurts bear tanks most, though I don't have the numbers in front of me to crunch what the change in bear form's armor multiplier would be vs. this new change.

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I thought Shadow Embrace only affected damage dealt to the warlock, making it a pretty crappy talent?

As for bear tanks, I wouldn't worry about them. While 2.0 probably doesn't include the latest updates that are in the beta, there are so many massive buffs that'll make bears just fine in the expansion.

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As I understand from this topic, boss level is being increased for the purposes of armor damage reduction. So while your armor will increase, the amount of damage it reduces will go down because the level of mob beating on you will be higher.

hmm, as i understand it bosses are level 63's right now. Is that incorrect or it going up with the patch? Also does this mean our mitigation against equal levels will be increasing substantially?

Sorry if I'm missing something, I feel dumb.

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Lord BEEF, in the Warlock tBC thread, people have confirmed (in the last few pages of it, as of this date) that Shadow Embrace affects the MOB (ie all targets).

Evert - Our most recent guesswork, indicates that the (skull) indicator on a mob, doesn't actually mean it's a certain level, it just means that for all these calculations, the mob is counted as Player Level + 3.

This was worked out, because as people levelled up, Patchwerk (and other bosses) were suddenly hitting harder, while the people were using the exact same gear.

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Boss scaling is hard coded to 3 levels higher then players in raid. It has an un inteded side effect on the Beta servers atm to where it's calculating bosses to 73, making Patchwerk pretty assrape. Again, unintended. People worry way too much about this.

The armor formula on the other hand, 10,3k ac at 70 is barely 50% mitigation, where as 9.6 is 63% on live

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Lord BEEF, in the Warlock tBC thread, people have confirmed (in the last few pages of it, as of this date) that Shadow Embrace affects the MOB (ie all targets).

Ah excellent. I apologize for not keeping better track myself.

One thing I've been hearing is that just how fragile non tanks are as a result of the armor and health scaling. If you're not a tank, you'll die faster to an untanked mob in the expansion than you would in live, possibly due to the armor scaling change.

edit: I'm not stating this as fact, just wondering if this agrees with the experiences of others

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Besides Shadow Embrace, there's also Scorpid Sting, which will be adding a 5% miss rate. Combined, and perhaps with some other ability I don't know of, this will neutralize much of the overall DPS increase, but Shadow Embrace helps against spikes, while Scorpid does not...

So, in the end we may be able to balance it, but it's going to force at least one warlock into a particular spec, and force at least one hunter to be the scorpidier.

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One thing I've been hearing is that just how fragile non tanks are as a result of the armor and health scaling. If you're not a tank, you'll die faster to an untanked mob in the expansion than you would in live, possibly due to the armor scaling change.

edit: I'm not stating this as fact, just wondering if this agrees with the experiences of others

I'd wager a lot of that is because they aren't replacing t2.5 or t3 with the new items until they approach level 70. As a result, they're going to have much lower stamina than the content is scaled for.

I definitely feel much more fragile on my rogue. At first I thought it was just a nasty combination of paranoia and rapidly degrading dodge/parry (I'm at about 38% dodge on live today and I'm down to 34% by level 64). On live today, I can pick up most trash mobs up through AQ40 and tank them for a short period of time with some heals. I think most rogues will have a hard time doing that much beyond Coilfang until they start replacing their raiding gear.

The middle levels are going to be hard for me just because the TBC gear isn't a dps upgrade until the mid 60's, but it may be a survivability upgrade due to the higher stamina values. Anything t2 or beyond is going to be better dps than the blues/greens for some time (depending on set bonuses, etc), but the content is scaled for higher stamina gear. I think this is part of the reason you hear a lot of rogues complaining. We really haven't seen all the high end gear to get a feel for our scaling yet.

My tank definitely feels much more survivable, but that's a function of better protection talents, higher armor values on existing gear (that get another 10%), and frequent upgrades. There's so many new talents that make a tank so much tougher to kill than they were before, that it's hard to make a fair comparison.

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Besides Shadow Embrace, there's also Scorpid Sting, which will be adding a 5% miss rate. Combined, and perhaps with some other ability I don't know of, this will neutralize much of the overall DPS increase, but Shadow Embrace helps against spikes, while Scorpid does not...

So, in the end we may be able to balance it, but it's going to force at least one warlock into a particular spec, and force at least one hunter to be the scorpidier.

One of our hunters has tried Scorpid Sting on a raid boss (one of the green dragons I believe) and they were definitely immune. On top of the new improved thunderclap and several other effects I can only imagine that this will be the case for all raid bosses, it would simply add up to too much otherwise.

In terms of the armor reduction changes being discussed, it seems that for most cases it either wont be too big of an issue (I'd welcome the extra rage on Noth) or we will be able to mitigate the difference with judicious use of lay on hands (most likely on Loatheb). The only fight which I can think of where this will really be a big problem is Patchwerk and honestly, I don't see it being as big of one as many people think, the real issue will be whether guilds who've been farming him for months will be prepared to sit through healers essentially re-learning the fight.

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One of our hunters has tried Scorpid Sting on a raid boss (one of the green dragons I believe) and they were definitely immune. On top of the new improved thunderclap and several other effects I can only imagine that this will be the case for all raid bosses, it would simply add up to too much otherwise.

I'd be interested in hearing more about testing for that, I remember fighting the curator in Karahzad (semi-significant named partway in, drops tier 4 gloves) and he was immune to thunderfury's slow (but not the damage or nature debuff), the only other mobs to date that I remember being immune are those that are immune to nature, the other warrior said he was immune to thunderclap as well, at the time I chalked it up to some bizzare side effect of Curator being immune to arcane damage, but combined with the above, I think they may just be nuking slow effects sticking to certain nameds, anyone else have evidence to support/disprove, or should this perhapse be splintered to another thread?

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One of our hunters has tried Scorpid Sting on a raid boss (one of the green dragons I believe) and they were definitely immune. On top of the new improved thunderclap and several other effects I can only imagine that this will be the case for all raid bosses, it would simply add up to too much otherwise.

Prolly be wiser to try Scorpid Sting on a boss not immune to nature spells.

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Ah excellent. I apologize for not keeping better track myself.

One thing I've been hearing is that just how fragile non tanks are as a result of the armor and health scaling. If you're not a tank, you'll die faster to an untanked mob in the expansion than you would in live, possibly due to the armor scaling change.

edit: I'm not stating this as fact, just wondering if this agrees with the experiences of others

Yeah I think I lost ~8% mitigation going from 60 to 70. Cleaves are gonna hurt that much more. :(

Edit: I just compared live level 60 versus beta level 70 mitigation values for my rogue. I lost 9% mitigation.

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Comparing bear between live, PTR build, and current beta build, all L60 unbuffed, all full thick hide.

AC DR vs 60 DR vs 63

Live 14739 72.82 71.99

PTR 15718 72.77 68.33

Beta 18686 76.06 (75%) 71.95

If it goes live as is on PTR, that's a reasonable step up in damage vs L63 for the average bear, but if it goes live as is on beta, we'll pretty much break even before buffs, with our other changes giving us a nice boost.

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Comparing bear between live, PTR build, and current beta build, all L60 unbuffed, all full thick hide.

AC DR vs 60 DR vs 63

Live 14739 72.82 71.99

PTR 15718 72.77 68.33

Beta 18686 76.06 (75%) 71.95

If it goes live as is on PTR, that's a reasonable step up in damage vs L63 for the average bear, but if it goes live as is on beta, we'll pretty much break even before buffs, with our other changes giving us a nice boost.

Ah you know what, I wonder if the armor bug from beta is on PTR right now. That may be the cause of people seeing lower mitigation compared to live at 60, since things like Cloak of Shadows were still the 41 point talent for a while(is it still the 41 pointer?).

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Thanks Gurg for reopening.

First, my little bit of extra data. As you can see from the formula, the armor mitigation starts ramping up at 60 and not after 60. As a result, players are going to see an increase in physical dps as well. About a 2% increase against mobs in the 2-3k armor range up to a 5% increase against anything at 10k armor. I did tests of live vs. ptr to see if mobs had more armor as a result of this change. It seems just like they are not rescaling the damage done by mobs, they are also not rescaling their armor. I definitely did see this dps increase as a result of the new armor formula which essentially will make us all level 64.5 according to the current formula.

Thanks to this thread, I did look into Shadow Embrace. It is specific to the mob and will help offset this some. Probably even help on the one fight I was most worried about this change for, which is Patchwerk. The more and more I see of how all the different changes work, the better and better I feel that raiding will still work just fine at 60 after this patch. In fact, I am expecting to see a nice dps increase raid wide. So we will probably have an easier time with things once we adjust to slightly higher spike damages and the changes to mods/healing.

Ah you know what, I wonder if the armor bug from beta is on PTR right now. That may be the cause of people seeing lower mitigation compared to live at 60, since things like Cloak of Shadows were still the 41 point talent for a while(is it still the 41 pointer?).

No bugged armor values are on PTR. My original post outlines why we are seeing a decrease in mitigation. In fact, you won't see a decrease on PTR on the character sheet, since that sheet is vs. level 60s which the increase in armor values seems to offset well enough as shown in Melthar's data.

Besides Shadow Embrace, there's also Scorpid Sting, which will be adding a 5% miss rate. Combined, and perhaps with some other ability I don't know of, this will neutralize much of the overall DPS increase, but Shadow Embrace helps against spikes, while Scorpid does not...

Scorpid Sting is actually a great dps decreasing ability already available to people now. However, almost all raid bosses seem to be immune to it. I always have our hunters try it, since it tends to offset the AP increase from CoR perfectly. So if we can land it, then we get CoR for free even on a newish boss. Hopefully this is not the case in the expansion end game. But I am confident that they will properly tune encounters there for the new armor formula. My big concern of bringing this here is how it will affect us right after this upcoming patch while we wait for expansion to release. Since current content is definitely not tuned with any of these changes in mind. However, it is interesting to note how they have steepened the armor formula to deal with the higher ilevel gear in the expansion.

Am I totally retarded that when I see 10k-11k and 15k-17k armor.. I think of more mitagation and not less? Could someone explain using very tiny words?

also thanks for reopening the thread.

Sorry for not being clear. I was saying that because items are getting a bit more armor, that a warrior tank with about 10k armor on live will be around 11k armor after patch. And a druid tank with 15k armor on live will have about 17k armor after patch. Both are just estimates and not completely accurate, as Melthar's data shows him gaining 1k armor. However, the point still stands that even with a nice little boost in armor from items in the patch, we will see a decrease in mitigation against level 63 mobs.

Also, those noting mitigation changes as they leveled in BC, remember that those are just against an even level opponent. So against a level 73 boss, it will be even lower by a fair portion. That has always been true of the character sheet damage reduction formulas.

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Ah you know what, I wonder if the armor bug from beta is on PTR right now. That may be the cause of people seeing lower mitigation compared to live at 60, since things like Cloak of Shadows were still the 41 point talent for a while(is it still the 41 pointer?).

The difference between beta and live AC values for bear is just the changes in bear form (450% AC on beta, only +460% on live/PTR) The figures between PTR and Beta in terms of AC:DR otherwise match.

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