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Guest Alexmeria2

Protection Warrior in Arena

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I guess there is Shield Slam, but I am not convinced its in fact a 50% dispel, more like 10% if that for the times when I've used it and it actually dispelled anything.

QFT there! You aren't the only one with bad luck in that aspect.

Anyways, I readily agree that either Arms or Fury is a much more viable arena spec, there is no arguing it. I was arguing on the other end, the lowest common denominator of being merely an annoyance or having a legitimate role on the team. The OP was asking about protection warriors specifically, and what role they could fill, more along the lines of if they had a spot they could fit, not if someone else could fit that spot better.

While others may be able to do the job better, prot warriors can lock down a healer well, and I was merely sharing that I was able to do it to great effect (I know 1590 rating isn't that great, but 13-5 doesn't suck.) Would we have been able to go 13-4 or better with an arms or fury warrior? Maybe, perhaps even probably, but I don't know that this was the point under discussion.

Either way it wasn't my point, and I certainly don't disagree with yours.

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My combat log says "failed failed failed failed" so no, it is impossible to remove a mainhand poison. Any poison applied through a yellow attack is undispellable currently.

Does it say "fail" or resist? A resist is most likely just that, a resist. I saw the resist message pop up all the time when trying to purge priests with the 20% silent resolve talent. If it says "immune" or some other variant other than "resist" then yes, it's bugged. If it says "cannot dispel" or "nothing to dispel" then I don't know what to say. Rogues need to be toned down for arenas?

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"Nothing to dispell" isn't a combat log message

I clearly tried to dispell and it failed, I'm not sure on the exact wording but I think it says "you failed to..."

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It's better on an RP server, because taunt actually works.

laf

blizzard just needs to let warriors swap between 2 specs with a 1g reagent or something. they don't seem capable of making prot work in pvp

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The main problem with using a rogue instead of an arms warrior is that the rogue is a very viable assist target. If the opposing team sees you have no warrior or that your warrior is prot, then the rogue will likely get assisted which makes poison application very difficult between stuns, snares, and fears. If the rogue dies the game is pretty much over. Speccing prep for 2 evasions and a CoS can help, as well as the chance to resist dispel, but that would mean the rogue is using daggers, which creates even more positioning problems, especially when being assisted on. Yes, if the rogue was allowed to attack a target without being bothered it would be nearly impossible to remove wound poison but that's just not going to happen against a good team, MS only has to be applied once every 10 seconds. I highly doubt there will be a top team without an MS warrior, it seems pretty much a requirement at the moment.

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Speccing prep for 2 evasions and a CoS can help, as well as the chance to resist dispel, but that would mean the rogue is using daggers, which creates even more positioning problems, especially when being assisted on.

....hemo?

Regarding the poison thing, I did a ton of duels against a rogue using dual crip poison, who was not specced for vile poisons. When crip was on and I was fully clear of melee, escape artist failed to work every single tim (I didn't read the combat log). My pvp trinket, however, seems to always work...

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....hemo?

Regarding the poison thing, I did a ton of duels against a rogue using dual crip poison, who was not specced for vile poisons. When crip was on and I was fully clear of melee, escape artist failed to work every single tim (I didn't read the combat log). My pvp trinket, however, seems to always work...

PvP trinket makes you immune to [Fear/Stun/Seduce/Immobillize/Whatever Your Class Trinket does] effects for a brief moment, so that probably explains the success rate. (Immunity doesn't fail, AFAIK)

For Escape Artist, do you mean that the ability attempted to remove the poison but failed, or that it refused to activate on the poison?

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Does escape artist even have a fail-safe? I bet it's the same issue as I have with cleanse.

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It's possible that Crippling Poison is classified as a poison but not a movement impairing effect, so that Escape Artist doesn't remove it but various cleanses do.

Keline, if you actually have a 0% cleanse rate against rogues who don't have Vile Poisons, and your sample size is sufficiently large, you may have found a bug. But I'm not gonna complain about it :)

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incorrect, BoF removes Crip

and I'm surprised you haven't heard of that before, I've seen it mentioned 2 weeks ago already and tested it mysefl

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