Posted 12 September 2013 - 08:41 PM
- 9948 Haste
- 4935 Hit
- 15687 Crit
When I import him into WrathCalcs, I get:
- 9319 Haste
- 4685 Hit
- 15691 Crit
So it appears that while Crit is displaying correctly (the disparity is probably down to the way things get rounded up/down), Hit and Haste aren't getting amplified.
The Amplification setting is set to TRUE on the second page and I am using a fully upgraded Flexible mode Purified Bindings of Immerseus trinket.
Posted 26 September 2013 - 12:44 AM
In a fight like Malkorok, there's no reason we should be seeing higher DPS w/ Incarnation.
Posted 30 September 2013 - 07:18 PM
I had assumed that armory showed the upgraded stats, and was backing-out the upgrade. That got WC to match Armory on the individual pieces of gear, but the totals were not matching (WC showed me short of the hit cap by about 60, even though Armory said I was at 5100).
For example, my upgraded Fire-Chanter boots of the Decimator show 1408/1292 Int/Crit in armory. Armory shows 1307/1292 before upgrade. AMR shows 1408/1392 for the upgraded boots. AMR crit total for the toon agrees with the Armory crit total.
Posted 12 October 2013 - 12:24 AM
Posted 23 October 2013 - 06:47 AM
Sorry for that but i can't find any version of wrathcalc (up to date), is this relative to the new version of the forum ?
Posted 23 October 2013 - 09:51 AM
Not to harp on it but till you do get it sorted out would it be possible to add the crafted stuff? Or give instructions on how to do it ourselves for single items without breaking the sheet in some way?
What i did is : Go to "Gear List" page > Found "Seal of Karmic Return(Garrosh waist)" and just changed the stats to be like the crafted belt stats > then use it in the first page
Posted 23 October 2013 - 09:34 PM
Can we please have a repost of latest WC? Seems to be missing since the forum update or I'm blind...
Posted 23 October 2013 - 11:03 PM
I'm having the Same Problem finding an updated version of WC also..
Thanks in advance
Posted 25 October 2013 - 06:51 AM
Posted 11 November 2013 - 02:33 AM
This may be a fairly dumb question, but does anyone know the exact disparity between WC and SimCraft? A fellow guildy and I are on the debate on which is more accurate for Moonkin. I've always followed WC, but when you look at WoL and the ranked moonkins out there, their numbers follow closer to SimCraft rather than WC. At first I thought it'd be just great RNG procs, but their spell breakdowns don't reflect that at all. If needed, I can site specific examples, but does anyone know exactly why this is or what the disparity is? I've also noticed that what I get on Skada doesn't represent what is shown on logs (logs are often inflated compared to the addon), so I'm not sure which is the more accurate of the two there.
Posted 11 November 2013 - 11:32 AM
Maybe this shines some light for you: http://www.mmo-champ...-SimCraft-Guide
Anyway, in my oppinion neither of them is really accurate compared to reality - at least not for the numbers. Eventually, it's not the pure numbers that matter but what decissions those tools help you make. I tend to trust WC more plus in the end WC helps you get more into details on some specific short time rotations (for example what spell are best to you to get the most dmg in shortest time on Nazgrim's banners).
One thing both tools have an issue nowadays is the dps talent choise. Both point at FoN as top single target dps talent and WoL doesn't seem to reflect that. Some people claim it's because top moonkins simply feel better with INC but I'm not fully convinced by that theory.
Posted 11 November 2013 - 11:33 AM
WC doesn't have a fight length, so it tends to undervalue cooldowns. Cooldowns are very strong at the beginning of a fight, and you can also use a 3m cooldown four times in a 10m fight.
WC assumes most procs occur randomly which tends to undervalue the benefit of stacking them. Again, this is particularly important at the start of a fight.
I'm not sure either tool does a really good job in fights where the the nature of the fight changes repeatedly (number of targets, damage boosts, ...).
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