Assassination from the Mists
Posted 29 September 2013 - 09:57 PM
Posted 01 October 2013 - 10:17 AM
Had this happen a few times now and I'm still not 100%. On a couple of occasions during fights I often generate more CP's and almost capping Energy again with Envenom still up.
At this point, is is still best to just keep dumping the envenoms? Or should I be doing something else to avoid this happening at all...
Posted 01 October 2013 - 02:15 PM
Posted 04 October 2013 - 01:06 PM
I have problems to decide which trinkets to pick. At the moment I got a heroic AoC and a Haromm from flex raid. Confusingly SimC and Shadowcraft both are telling me to stay with Renataki heroic 2 times upgraded than to take Haromm's. Even if it's 2 times upgraded. In a Patchwerk fight in SimC there is an difference in about 3k dps. I can't believe that this old ToT trinket should be still competitive to the new ones. Especially because the proc was nerfed to 10 seconds.
Second thing I don't get is that most guides and people saying rogue should stick to Haromm's and Ticking Ebon for BiS. But I'm getting better results with AoC in SimC an Shadowcraft. Sounds strange enough, because of the nice utility AoC gives us by also reducing def cds.
And for stats now it's also strange. Some say get 11-12k mastery, then take haste and crit balanced. Others say make those 3 stats balanced. And SimC an Shadowcraft getting me results for much haste, medium crit and less mastery.
Maybe you guys can help me out a bit.
Posted 04 October 2013 - 03:43 PM
So you're comparing a 535 trinket that's strong to a 540 trinket that's medium for assassination. And the 535 one comes out slightly ahead. Not that surprising.
As far as AOC, it was just barely behind in the early estimates, and I think it was very undervalued for assassination early on. They just looked at it as 30% (or whatever, depending on the version) more vendetta and shadowblade uptime means how much more damage? But the reality is a lot of the time it's strong for assassination and sometimes it's meh. On a fight just over 5 minutes, it turns 3 vendettas and 2 shadow blades into 4 vendettas and 3 shadowblades. That's 33% more vendetta and 50% more shadowblade uptime. Way better than the theoretical valuation. Not to mention the extra cloak and sprint = more mechanics ignored and more dps uptime. Indirect damage boosts that aren't in the BiS calculation.
However there are some fight durations (especially in the shorter range) where it would turn out to be weak for Assassination because it doesn't give you any extra vendetta and/or shadow blades. You can play with the fight duration on SimC and see that there are ranges where it's worse compared to haromm/ebon.
however, unless I know exactly how long the fight is going to be and can be very certain the reduced cooldowns won't help me, i would never replace that trinket in any rogue spec.
Posted 07 October 2013 - 04:50 PM
thanks a lot for your help phup. I didn't thought like that about AoC. I will keep an eye on my fights and lengthes to see if i get another Vendetta and or Shadow Blades. Of course that makes sense what you said. Should help me out.
What do you think about stat weights? Is it worth to follow Shadowcraft and Simulationcraft, with crit being best because of the set bonus? Or is it better to first stack mastery even if its a theoratically dps loss, because of the differences in fights, where you can't just nuke all the time. Or maybe because it's more reliable damage.
Posted 08 October 2013 - 09:30 PM
With the t16 two-piece, the stat weights are so even you can run pretty much any setup you want. For me that means getting haste up to a point where the rotation isn't mind numbingly slow, and then evenly stacking crit and mastery.
But if you just blindly follow the Shadowcraft recommendations, you'll be fine as well. Any ratio of mastery:haste:crit will be within a percent of the theoretical max, so set it up however suits you.
Posted 10 October 2013 - 07:40 PM
So thanks again for your advice! I wish you good loot
Posted 13 October 2013 - 02:21 PM
Our combat rogues doing pretty crazy numbers (4-6%) ST with a 2/2 norm haromms. I understand it would prob be less for assassination but still better than 2k~ mastery.
The rppm chance is a little higher for the ebon, but dealing with the stacking mechanic can be a pain sometimes. That and a quicker heroic upgrade.
Posted 15 October 2013 - 05:53 AM
Ive been using the crit build for the past 4 or 5 weeks...and i feel my damage is actually decreasing...Now that i have 4 set after tonight. not sure if i should go to a different build. Any opinions? Or is it still going to favor play style if theres no significant increase between the combinations?
Here is a link to my stuff Pwndamonium @ US Misha
Note i logged out with improper hit and expertise because i just equipped a couple pieces and plan to fix tomorrow anyways. Off to bed.
Posted 15 October 2013 - 02:32 PM
As far as the set bonuses go crit has more value with the two set but the 4 set would more likely favor haste or crit with getting to maximum stacks as quick as possible. Depending on where stat values are at even reforging can be a minimal gain, currently I reforge mastery>haste> 30%crit while optimal yields around 600 more damage. In the end their isn't a large difference between having 4 set or using 2 set with offset warforged pieces, just grab whatever is the best possible option for what you have downed in Seige.
Posted 19 October 2013 - 01:22 PM
Posted 19 October 2013 - 01:45 PM
I noticed in the professions section JC only says 320 agility,am I wrong in saying its 640 agility due to the fact you can have two gems that equal 320?
The gems are worth 320 each but they replace gems that are worth 160, so the sum of the differences is 320.
Posted 24 October 2013 - 02:39 PM
The latest build of SimulationCraft shows that using mutilate as the opener and after vanishes is a significant gain over using ambush. Around 2% or more depending on gear. Shadowcraft shows ambush as being a fraction of a percent better.
If Shadowcraft is right then it doesn't matter which you use. But if SimC is right, a 2% gain can't be ignored and mutilate is the only option. So counting the opener, with prep and vanish you end up doing about 1.2ish ambushes a minute. I'm ok with running the sims and messing with action lists, but doing the napkin math / theorycrafting is not my strong suit. Can anyone prove/disprove with some numbers that it's possible that replacing 1 ambush every 50 seconds on average with a mutilate could result in a total 2% dps gain or is SimC just wacky?
Posted 07 November 2013 - 05:47 AM
I was just wondering if people are going haste at 555ish gear score. Once i get the 2 piece bonus, shadowcraft says to go haste and when i play with the gear seperatly it really averages out all three stats.
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