Ahh, I see the T7 bonus now. Looks like the only thing that seems slightly off is the rake uptime, which seems a tad low.
Something has been bothering me every time I look at the breakdown. I finally figured it out though. Didn't realize to just check the numbers. When comparing the average hit to the average crit, the numbers are off by ~10%. It ranges from a 2.14% crit to a 2.18% crit modifier with the median being 2.166% Am I missing something or shouldn't it be ~2.266% crit modifier? normal damage X 2.0 melee crit modifier X 1.1 crit modifier from talents X 1.03 crit modifier from the meta gem = 2.266% crit modifier.
Yea, i think the sim only applies the 10% to the crit modifier
Actually it seems to be 1.17 crit bonus currently because Predatory Strikes gets only applied to crit bonus
Edit: Ok, just had to apply to another multiplier, r1744 fixed this
Druid_T8_00_55_16 crit_bonus for rake: cb=1.266 b_cb=1.00 b_cm=1.10 p_cm=1.03 t_cm=1.00 b_cbm=1.00 p_cbm=1.00 t_cbm=1.00
cb = crit bonus, so a crit has a 2.266 multiplier now
In regards to the FB during berserk. I have run into situations where, though often rare but very lucky, I get many crits/ooc procs right before I pop TF/Berserk and have SR with 20+ second duration, rip freshly applied, and 5CPs. In this situation, I believe that as long as you follow the guidelines of RipvsFB DPE, FB should be used as long as you have burned off a lot of the energy with shreds, but I digress.
I will definitely look at why energy seems to be capping early on when I get home from work. I can only see it happening, as you said, when OOC procs right as you pop Tiger's Fury.
Edit: To reiterate about the level based AP, not only do you get 150% of your level as AP from Predatory Strikes, you also get double your level as AP from simply shifting into cat form, or in this case, 160 AP.
This is already in trunk.
Also, does adding Mark of the Wild do anything when added to the initial set of actions when taking consumables? I noticed it was in the Moonkin Simcraft file. Are all raid buffs assumed as well? (mark, kings, might, UR, SoE, etc) Finally, I was looking at the wiki and saw an option to set the GCD. Is this assumed 1.0 for rogues/feral druids or do I need to edit the configuration file to set that? I didn't see any major change in DPS when set to 1.0 or 1.5.
All those simulations run with optimal_raid=1, this is to easily run simulations with only a few players, they all get all buffs automatically applied.
I think there are even some overwrites for every specific buff.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy