• Guild News

    • Defiler's End

      Valor upgrades definitely sped this one up, but we'd been making steady progress each night which made for a nice learning curve regardless. And I'm not going to complain about a little boost to get Archimonde down before the holidays wreak havoc on scheduling.


      Thanks to everyone for great play the last couple of months in particular, really picking up the overall level to close out the tier. Thanks especially to Shabadu and Heckbringer who were instrumental in getting us here, but sat out the big kill. After 11+ months of more or less continuous progression, looking forward to a leisurely farm schedule. Recruitment is pretty much frozen at this point, but exceptional applicants interested in joining for Legion should feel free to reach out, though we'll need to see who rerolls, leaves, returns, etc., going into the new expansion before taking any further steps.

      Final pull counts:

      • Archimonde - 157
      • Mannoroth - 175
      • Xhul'horac - 101
      • Velhari - 79
      • Zakuun - 29
      • Iskar - 4 (lol)
      • Socrethar - 30
      • Gorefiend - ~110
      • Kilrogg - 34
      • Council - 30
      • Kormrok - 39
      • Reaver - 37
      • Hellfire Assault - 31
      • Archimonde (Heroic) - 51
      • Blackhand (Mythic) - 339 [bit of context there - granted, lots of quick p1/transition wipes]
      Bruno Castro likes this
    • Mannoroth

      12 down, one to go. Fun fight to progress on from start to finish, just making small adjustments and getting comfortable with the timings throughout. Now for fun times with the big guy.

      We're probably all set as far as recruitment goes at this late stage of the tier, but exceptional candidates are always welcome to apply.

      Bruno Castro likes this
    • Floor 2 (+Recruitment update)

      After Gorefiend, there wasn't really an specific single boss that felt like it merited a front-page update, but at this point, collectively the entire second floor of the Citadel seems like it does. Onwards to the roof, and Mannoroth. Time for the real challenge.

      With the arrival of fall and changing work/class schedules, we're looking to replace a mage and add one more ranged DPS to our lineup to give us some flexibility as we close out the tier. More information here: http://forums.elitistjerks.com/topic/22898-hordemalganis-elitist-jerks-recruitment/





      Edited by Praetorian
      Bruno Castro and Rob73 like this
    • Gorefiend

      As usual, definitely felt like this should've been dead sooner, but I'll take it. Good to have the first major roadblock behind us, and now on to floor 2...



      Bruno Castro likes this
    • Hellfire Citadel

      Getting the ball rolling on Mythic - aka learning how to actually do the fights and their mechanics.



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    • NEWS: Why WoW Makes a Terrible eSport
      270355World of WarcraftMMOEditorial World of Warcraft makes for a terrible eSport. Don’t get me wrong, the game is amazing at so many other things, just not as an eSport. However, this factor is a pretty big deal when you consider that Blizzard is making a huge push towards all things eSports. Just take a look at the most recent BlizzCon or their choices for upcoming games; it is all about the eSports. Why exactly is WoW lacking in the eSports department when the rest of Blizzard games are so successful? The answer can be found in a variety of reasons: Community The PvP community in World of Warcraft is passionate, dedicated, and intense. There is no doubt that those that take part in player versus player combat are serious about what they do. The problem here is that the community is very, very small. I know there will be many cries of outrage at this proclamation, but in reality; the WoW PvP community is tiny in comparison to other games. This small community severely limits the success of World of Warcraft PvP as an eSport. The more players who play, the more interesting things can be. With a very limited pool of players, things quickly become stale. eSports are all about excitement and a small community drastically limits that essential excitement factor. Composition Diversity Remember when the Heroes of the Storm team won with a team member playing Murky? Fans were skeptical and puzzled as the team took the field, but they managed to score a huge victory. It was unexpected and utterly glorious, one of those wins that will not be forgotten. PvP in World of Warcraft doesn’t really have room for this kind of diversity. Basically, there is one set team composition and you had better have it, if you want to win. Sure, you can try and mix it up a little and take something unexpected, but typically it will produce disastrous results. No matter how well you play a typically unused class/specialization, it won’t matter. The standard is set and deviation from the norm is almost unheard of. This rigid format leaves little room for the unexpected, a key point in arousing excitement in the eSports community. Lack of New Content In recent years, new content for the PvP aspect of World of Warcraft has been pretty sparse. This holds especially true when it comes to Arenas. In other games, new maps, new objectives, and other interesting additions keep things interesting. While some of these things have been implemented, PvP in WoW is sorely lacking. In the last few expansions there has been little change to the PvP scene and this does nothing to promote an exciting eSports presence. No crowd wants to watch the same team compete on the same maps over and over again year after year. Unfortunately, the PvP scene we see in game today has become rather stale in comparison to other Blizzard eSport ready games.   PvP in a PvE World Besides all of the above, PvP in World of Warcraft just isn’t the main focus. When you think of Heroes of the Storm, Hearthstone, or even Starcraft; competition among players is the main event. World of Warcraft is vastly different. From the very start of the game, PvP has been a side endeavor, with PvE on the front lines. With most of the focus firmly on PvE, PvP has always taken a backseat. While this isn’t a terrible thing necessarily and goes along with the formula the game has always used, it means that WoW PvP is at a serious disadvantage. Other purer PvP games have the resources devoted to them to constantly improve, change, and recreate that allows them to maintain their ability to maintain relevance and interest in the eSports arena. Not that PvP in WoW isn’t great, it just has a hard time keeping up to games solely dedicated to the PvP life.   PvP in Legion and Beyond With all this in mind, we can’t count WoW PvP out as an eSport. It has thrived so far, with an Arena event taking place at BlizzCon every year. However, the future may be sketchy as Blizzard unveils more and more games dedicated solely to PvP and the eSports community. How relevant PvP in WoW will remain will be determined on how willing developers are to improve upon the model in Legion and beyond. However, all it will take is some improved entertainment value and an influx in the community, which could go hand in hand, to keep this eSport candidate thriving well into the future. Players need to feel encouraged to play and have tournaments that feel worthwhile and also have the potential to have shocking and aw-inspiring finishes that leave us wanting more. Then and only then can WoW PvP compete with the rest of the pack. View the full article
    • [H][US-Arthas] Unhuman - Francais - HFC: 12/13M
      Felicitation au groupe [Raid]Meteor pour leur progression de 9/13M avec le kill de Fel Lord Zakuun!
    • [H]Wardance Zul'jin 8-11pm Tue-Wed 1/13M HFC
      Who we are
      Tight knit group of professional adults seeking like-minded raiders for 2 nights a week heroic and mythic progression.  Current Progression - 1/13 Mythic HFC
      http://www.wowprogress.com/guild/us/zul-jin/Wardance Website
      http://wardance.guildlaunch.com/index.php?gid=24986 We are Looking for:
      DPS - Death Knight, Mage, Monk, Rogue, Warlock
      Healers - Disc Priest
      Tanks - Blood Death Knight (low interest) Please be at least 710+ ilvl and have your legendary ring completed or be awfully close All Exceptional classes/roles that may not be listed are still encouraged to apply. Our Schedule
      Progress Nights: Tuesday and Wednesday 8pm to 11pm server time (EST.) Attendance is tracked. 
      Lesser Progress Runs, Alt raids and Challenge Modes: week nights and weekends based on interest.  Loot
      Loot lists, a modified version of Loot Council where members determine the priority of the items that are valuable to them. See below.  Contact Info
      Via web at our forums
      In-game Nergul #1277, Dineb #1423, or Daemon#1359 More Info About us
      Wardance is an active raiding guild whose goal is to see and conquer all of the current content and beyond while allowing our members to enjoy a life outside the game. We have been actively raiding as a guild team since ToC in Wrath of the Lich King some of us have been playing together much longer than that. We are a smaller guild and because our turnover among our core has been almost non-existent, we've hardly needed to recruit in the past as we are pretty tight knit group. We are currently looking for exceptional individuals that want to progress through current raid content and beyond including future expansions. We will be working on completing mythics and achievements for the encounters and intend to raid through this entire expansion and beyond. If this interests you please contact us. Recruitment Expectations & Member Conduct
      Our reputation on Zul'jin is very important to us, as it should be. We expect all of our members to act mature, and show the utmost respect towards others, whether it be in guild or out of guild. We do not participate in realm forum trolling or epeening. We let our guild achievements and attitude do the talking. As a recruit, our expectations as far as gems, enchants, consumable usage and attendance is identical to our veterans. Not meeting that expectation means you have failed your application. While we do not ONLY consider players decked in Mythic Raiding gear, please do not you waste your time and ours if your main cannot out-gear my alts, there are plenty of opportunities to gear up out there between heroics, LFR, and pug raiding. Do not go AFK during trash, show up late to raids, or fail to understand the basic mechanics of your class or raid encounters or you will not make it to full member status. Assuming you reach the end of the 28 day Trial period, the officers will determine whether you were successful or not and will decide to either promote you to veteran, extend your probation or ask you to leave the guild. Raid Schedule & Attendance
      We pride ourselves on having a minimally invasive raid schedule, however we are very serious for the nights we are raiding as far as getting things done. We would like to see members online more than simply just raid nights and often do other things on those nights even though nothing is officially scheduled. We do not plan to alter our raid times but circumstances could come up that require us to do so. Despite any changes that may occur to the raid schedule we tend to preserve weekends as they are sacred to many of us. Loot
      Wardance runs a Loot List system (Modified Loot Council) where each member composes a monthly list of up to 12 items valuable to their class and spec and orders it in priority of greatest value. As long as the minimum 80% (rolling 5 week cycle) attendance threshold is maintained, the highest listing of the piece determines who loots the items and in what order. In the event of ties the loot council will step in and decide distribution based on several parameters such as guild rank, attendance, performance, biggest upgrade (including set bonuses), contribution to raid progress, etc. I assure you that these discussions are well thought out and fair.
    • DBM 6.2.18 Released
      Key: Blue: Noteworthy, Purple: Major New Features Emerald Nightmare: Added complete mod for Ursoc with data available from heroic testing Added complete Nythendra mod with data available from heroic testing Added stub mods with only combat detection for rest of bosses in zone Suramar Raid: Added complete mod for Skorpyron with data available from heroic testing. Added stub mods with only combat detection for rest of bosses in zone Hellfire Citadel: Added new feature to mannoroth to Assign icons/yells for wrath of Gul'dan by role (TANK/HEALER/DAMAGER). This option is not on by default and must be set by raid leader only. Wrath of guldan on mannoroth will now have voice pack sounds for what mark to move to. Legion Dungeons: Added mods for all bosses in Blackrook Hold with all data available from normal testing Added mods for all bosses in Darkheart Thicket with all data available from normal testing Added stub mods with only combat detection for rest of 5 man bosses in Legion Bug Fixes Core: Some fixes to timer recovery to hopefully make it work more reliably on some cases. Fixed bug where you may get lua errors on combat end against Legion bosses. Fixed bug where range radar would throw lua errors and not work correctly with Demon Hunters in group. Hellfire Citadel: Fixed a bug on Xhul where it was warning to taunt swap before the boss was in phasing phase. Fixed a bug where HUD dot would still show for mark of legion even if HUD was disabled on mythic Archimonde Fixed a lua error for voice pack users on Blackhand mod. Changes Core: Updated to latest LibChatAnims for Legion compatability. DBM core now lets you set warning duration for on screen warnings as low as 1 second, down from previous 3 second lowest setting. Changed default countdown audio for all countdowns to begin at 4 seconds, down from 5. (mods that already use less than 4 will continue to do so) Name labels for HUD should hopefully now show up on alert circles even for names that aren't in range. Hellfire Citadel: Further refined add cancel timers on mannoroth to try to be as precise as possible on whether or not the add will come or not during a transition. Reduced yell countdown for mark of Legion on Mythic Archimonde from 5 seconds to 3 to still accomplish purpose but with less spam.   For more DBM news, visit: http://www.deadlybossmods.com

      For information on known issues, visit:
      http://forums.elitis...st-known-issues For more information on DBM features, visit: http://forums.elitis...adly-boss-mods/
    • Legion Alpha: Nythendra Kill/DBM Testing
      https://www.youtube.com/watch?v=AscCWM0dOuI In This video I'm testing a mod on a boss that has never before been pulled that I drycoded before hand using only journal and spell data from wowhead. For most part the mod worked pretty well to warn for important debuffs and already had working yell countdowns and the works. The mod of course lacked perfect timers and instead used the built in AI system to try and learn some on the fly which it did but not perfectly since it's hard for ai timers to perfectly learn how phase changes reset timers and such. You can also see the debug I run in chat and transcriptor of course running to log fight to complete mod later (and the mod is complete now).