• Guild News

    • Defiler's End

      Valor upgrades definitely sped this one up, but we'd been making steady progress each night which made for a nice learning curve regardless. And I'm not going to complain about a little boost to get Archimonde down before the holidays wreak havoc on scheduling.


      Thanks to everyone for great play the last couple of months in particular, really picking up the overall level to close out the tier. Thanks especially to Shabadu and Heckbringer who were instrumental in getting us here, but sat out the big kill. After 11+ months of more or less continuous progression, looking forward to a leisurely farm schedule. Recruitment is pretty much frozen at this point, but exceptional applicants interested in joining for Legion should feel free to reach out, though we'll need to see who rerolls, leaves, returns, etc., going into the new expansion before taking any further steps.

      Final pull counts:

      • Archimonde - 157
      • Mannoroth - 175
      • Xhul'horac - 101
      • Velhari - 79
      • Zakuun - 29
      • Iskar - 4 (lol)
      • Socrethar - 30
      • Gorefiend - ~110
      • Kilrogg - 34
      • Council - 30
      • Kormrok - 39
      • Reaver - 37
      • Hellfire Assault - 31
      • Archimonde (Heroic) - 51
      • Blackhand (Mythic) - 339 [bit of context there - granted, lots of quick p1/transition wipes]
      Bruno Castro likes this
    • Mannoroth

      12 down, one to go. Fun fight to progress on from start to finish, just making small adjustments and getting comfortable with the timings throughout. Now for fun times with the big guy.

      We're probably all set as far as recruitment goes at this late stage of the tier, but exceptional candidates are always welcome to apply.

      Bruno Castro likes this
    • Floor 2 (+Recruitment update)

      After Gorefiend, there wasn't really an specific single boss that felt like it merited a front-page update, but at this point, collectively the entire second floor of the Citadel seems like it does. Onwards to the roof, and Mannoroth. Time for the real challenge.

      With the arrival of fall and changing work/class schedules, we're looking to replace a mage and add one more ranged DPS to our lineup to give us some flexibility as we close out the tier. More information here: http://forums.elitistjerks.com/topic/22898-hordemalganis-elitist-jerks-recruitment/





      Edited by Praetorian
      Bruno Castro and Rob73 like this
    • Gorefiend

      As usual, definitely felt like this should've been dead sooner, but I'll take it. Good to have the first major roadblock behind us, and now on to floor 2...



      Bruno Castro likes this
    • Hellfire Citadel

      Getting the ball rolling on Mythic - aka learning how to actually do the fights and their mechanics.



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    • Concerning Mark of the Legion on Archimonde
      Auto assigning groups for soaking is not something DBM does. I've had many requests to add it so I probably will though. Right now it just assigns correct locations for debuffed players (which can also be changed by raid leader as well based on preference HOW they are assigned, to also be compatible with whatever strat you are using).
    • Concerning Mark of the Legion on Archimonde
      I noticed now that the yells are only for the debuffed players.I see. I wonder if it's generally reliable to have static raid groups assigned, but I guess not.
    • Concerning Mark of the Legion on Archimonde
      Let me know if I understand this correctly if I want to use it. Say we have 4 players in the same raid frames group that all get the debuff. The raid leader/assistant puts down ground marks when they first enter last phase and he has set up the 2nd choice on the relevant DBM drop down menu. Now each of the 4 on the group will get 4 marks according to the durations of their debuffs because of the second drop down DBM choice (it's not very clear that that drop-down menu will affect that mark selection by its description, but I guess it has to). Now we can not use static raid frames groups to soak properly since the group of the debuffed will be left with just 2 guys. So I guess the yells come into play. People will yell with the second choice on the drop-down menu "I'm going to melee right!" or whatnot. Is that the full extend of what DBM does? I'd like to catch that in a graphically obvious weakaura so people have a stronger indication of what to do so I wonder if the optimal way is detect yells of the raid and/or icons of the debuffed.
    • NEWS: Why WoW Makes a Terrible eSport
      270355World of WarcraftMMOEditorial World of Warcraft makes for a terrible eSport. Don’t get me wrong, the game is amazing at so many other things, just not as an eSport. However, this factor is a pretty big deal when you consider that Blizzard is making a huge push towards all things eSports. Just take a look at the most recent BlizzCon or their choices for upcoming games; it is all about the eSports. Why exactly is WoW lacking in the eSports department when the rest of Blizzard games are so successful? The answer can be found in a variety of reasons: Community The PvP community in World of Warcraft is passionate, dedicated, and intense. There is no doubt that those that take part in player versus player combat are serious about what they do. The problem here is that the community is very, very small. I know there will be many cries of outrage at this proclamation, but in reality; the WoW PvP community is tiny in comparison to other games. This small community severely limits the success of World of Warcraft PvP as an eSport. The more players who play, the more interesting things can be. With a very limited pool of players, things quickly become stale. eSports are all about excitement and a small community drastically limits that essential excitement factor. Composition Diversity Remember when the Heroes of the Storm team won with a team member playing Murky? Fans were skeptical and puzzled as the team took the field, but they managed to score a huge victory. It was unexpected and utterly glorious, one of those wins that will not be forgotten. PvP in World of Warcraft doesn’t really have room for this kind of diversity. Basically, there is one set team composition and you had better have it, if you want to win. Sure, you can try and mix it up a little and take something unexpected, but typically it will produce disastrous results. No matter how well you play a typically unused class/specialization, it won’t matter. The standard is set and deviation from the norm is almost unheard of. This rigid format leaves little room for the unexpected, a key point in arousing excitement in the eSports community. Lack of New Content In recent years, new content for the PvP aspect of World of Warcraft has been pretty sparse. This holds especially true when it comes to Arenas. In other games, new maps, new objectives, and other interesting additions keep things interesting. While some of these things have been implemented, PvP in WoW is sorely lacking. In the last few expansions there has been little change to the PvP scene and this does nothing to promote an exciting eSports presence. No crowd wants to watch the same team compete on the same maps over and over again year after year. Unfortunately, the PvP scene we see in game today has become rather stale in comparison to other Blizzard eSport ready games.   PvP in a PvE World Besides all of the above, PvP in World of Warcraft just isn’t the main focus. When you think of Heroes of the Storm, Hearthstone, or even Starcraft; competition among players is the main event. World of Warcraft is vastly different. From the very start of the game, PvP has been a side endeavor, with PvE on the front lines. With most of the focus firmly on PvE, PvP has always taken a backseat. While this isn’t a terrible thing necessarily and goes along with the formula the game has always used, it means that WoW PvP is at a serious disadvantage. Other purer PvP games have the resources devoted to them to constantly improve, change, and recreate that allows them to maintain their ability to maintain relevance and interest in the eSports arena. Not that PvP in WoW isn’t great, it just has a hard time keeping up to games solely dedicated to the PvP life.   PvP in Legion and Beyond With all this in mind, we can’t count WoW PvP out as an eSport. It has thrived so far, with an Arena event taking place at BlizzCon every year. However, the future may be sketchy as Blizzard unveils more and more games dedicated solely to PvP and the eSports community. How relevant PvP in WoW will remain will be determined on how willing developers are to improve upon the model in Legion and beyond. However, all it will take is some improved entertainment value and an influx in the community, which could go hand in hand, to keep this eSport candidate thriving well into the future. Players need to feel encouraged to play and have tournaments that feel worthwhile and also have the potential to have shocking and aw-inspiring finishes that leave us wanting more. Then and only then can WoW PvP compete with the rest of the pack. View the full article
    • [H][US-Arthas] Unhuman - Francais - HFC: 12/13M
      Felicitation au groupe [Raid]Meteor pour leur progression de 9/13M avec le kill de Fel Lord Zakuun!