• Guild News

    • Mannoroth

      12 down, one to go. Fun fight to progress on from start to finish, just making small adjustments and getting comfortable with the timings throughout. Now for fun times with the big guy.

      We're probably all set as far as recruitment goes at this late stage of the tier, but exceptional candidates are always welcome to apply.

    • Floor 2 (+Recruitment update)

      After Gorefiend, there wasn't really an specific single boss that felt like it merited a front-page update, but at this point, collectively the entire second floor of the Citadel seems like it does. Onwards to the roof, and Mannoroth. Time for the real challenge.

      With the arrival of fall and changing work/class schedules, we're looking to replace a mage and add one more ranged DPS to our lineup to give us some flexibility as we close out the tier. More information here: http://forums.elitistjerks.com/topic/22898-hordemalganis-elitist-jerks-recruitment/





      Edited by Praetorian
      Rob73 likes this
    • Gorefiend

      As usual, definitely felt like this should've been dead sooner, but I'll take it. Good to have the first major roadblock behind us, and now on to floor 2...



    • Hellfire Citadel

      Getting the ball rolling on Mythic - aka learning how to actually do the fights and their mechanics.



      MysticalOS likes this
    • Cutting Edge?

      Came in under the wire. This one was a bitch - felt like we should've had a kill ages ago on some level, but at the same time it was steady progress and refinement from our first pull a month ago through our kill tonight.


      If WarcraftLogs is to be believed, world first no-Disc-one-moonkin-one-hunter-one-warlock Mythic Blackhand? Fun times.




      Speaking of which, recruiting for 6.2! We could use a dedicated Disc priest in particular, and then one or two miscellaneous DPS of nearly any spec. If you have experience with serious progression raiding and are looking for a somewhat more relaxed pace with a bunch of jaded veterans, check out our app here: http://forums.elitistjerks.com/topic/22898-hordemalganis-elitist-jerks-recruitment/

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    • DBM 6.2.15 Released
      Key: Blue: Noteworthy, Purple: Major New Features Core: DBM will now fire taskbar flash/dock bounce for many events that require attention if user is tabbed out such as ready checks, pull timers, bosses being engaged, entering combat/taking damage while tabbed out, etc. Added new Hud slash command to show simple party "dot" for inputted target. Accessible via "/dbm hud" like rest of options. Hellfire Citadel: Added GTFO warning for pillar aoe on mannoroth. Added personal stack announce for doomfire stacks for archimonde. To avoid spam, the stack announce is on a 2 second delay that will reset delay every time a new stack is gained, so you'll see your total stack count after a full 2 seconds of you not grabbing any stacks have passed. Added optional (off by default) yell to countdown when doomfire is about to expire on archimonde. Bug Fixes Core: Fixed rare lua error when one of the targets don't exist when checking distance between two targets (likely a person leaving group during the distance check) Fixed regression where combat detection against old bosses that lack IEEU or ES events could fail completely or activate slowly. Fixed bug where CM best clear timers would fail to start for subsequent dungeon runs after the first. Hellfire Citadel: Fine tuned Mannoroth start timers on mythic further to reduce occurrences where abilities came 1 second before timers expired during phase changes. More code changes to try and further reduce xhulhorac taunt code from failing to do as expected. Fixed a lua error on Zakuun for voice pack users. Fixed a rare bug where Mark of the legion hud on mythic archimonde may display green circles for all of the marks instead of the raid icon colors associated with them. Fixed a bug where the shadow attack done by death caller had a CD bar that was too slow on archimonde. Fixed explosive rune timers on Kormrok which seemed to have changed sometime recently. Fixed a bug where the smart timer extend code on archimonde could inappropriately extend allure or desecrate timers after an allure or desecrate. It seems these two abilities have a very special rule where they specifically can't trigger an ICD on the other, while still triggering ICDs on all other abilities. These interactions didn't occur that often and one might have noticed the bug once every few pulls, but it's now fixed :) Fixed missing voice pack alert for desecrate Garrison Bosses: Fixed lua error on Goggnathog. Fixed a bug where Annihilon would give false MC warnings when MC ended. Changes
      Core: The Hud will now strip server names from player names on Hud labels to reduce namespace clutter for cross realm raids. This feature will honor the same settings for regular warnings. if server filter is disabled for alerts it's disabled for hud too. Hellfire Citadel: The Mannoroth add timers will now more intelligently cancel themselves if they won't expire during the 10 second phase transitions (ie they won't spawn because new adds timers begin on phase change). Timers for adds that WILL spawn during transition will not cancel. Force reset mark of legion icon setting to on by default for archimonde since the icon option for it is pretty much universally required so it should be on by default. SAY for wrath of guldan on mannoroth will now also include icon position. Wrought Chaos hud lines on archimonde will now use the extended option by default Wrought chaos alternate line option on archimonde has been disabled since it didn't work very well. Changed voice pack alert from "run" to "watch step" for allure of flames since it more closely describes the action one should take, especially on mythic   For more DBM news, visit: http://www.deadlybossmods.com

      For information on known issues, visit:
      http://forums.elitis...st-known-issues For more information on DBM features, visit: http://forums.elitis...adly-boss-mods/
    • NEWS: Heroes of the Storm: Artanis Build Guide
      265196Heroes of the StormeSportsClasses Overview Artanis is a flexible Warrior that's capable of pursuing a variety of builds. He's more utility than acting as a damage sponge though unlike Johanna or Muradin, he has no direct access to a stun. Most of his strength lies in the fact he can quickly dart in and out of combat but that he has an innate shield from his trait that allows him to go toe to toe with many enemy Heroes. I will add that Artanis is particularly challenging to play well as he's somewhat squishy and relies heavily on positioning to be truly effective.  Guide Updated: 24 November August  Pros Cons Is capable of dealing good burst damage through Twin Blades   Rather squishy for a Warrior as he has no self sustain besides his shielding  His shielding provides him with good survivability against most enemy Heroes  Requires exceptional positioning  Phase Prism is invaluable at picking out an enemy you want to kill Blade Dash doesn't act as an evade, so he can be disabled during it Both of his elite skills are global Outside of Twin Blades, his damage is very poor   Offers no hard crowd control Abilities Most of Artanis' abilities revolve around movement or the ability to quickly deliver a burst of damage. It's imperative you do not utilise Blade Dash into a heavy pack of enemies as you're more than likely to be focused and die. In addition, try to save Phase Prism for enemies that are squishy to trap them.   Shield Overload is Artamis' trait and allows him to gain an amount of shielding when he takes damage below 50% health. During the active shielding, if he uses basic attacks he'll reduce its cooldown by a maximum of 4 seconds. 1 on 1 it's an incredibly strong talent and allows you to survive against most Heroes (besides The Butcher or Kerrigan). Just be conscious of your health pool and if you are engaging when low, try to do so when you know your shield will trigger.  Blade Dash is a difficult skill to use effectively because its dash forward can actually leave you incredibly vulnerable. If you get caught by Kael or a stun from Muradin, you're going to take a huge amount of damage with no ability to get back to your allies. When talented it can deal a lot of damage and if possible, try to use it so you'll hit multiple targets instead of just one. Twin Blades is Artamis' burst skill and allows him to attack twice instantly with Basic Attacks. It's a good way of adding some high damage output in a short window, allowing you to really focus on a player after using Blade Dash.  Phase Prism is one of my favorite skills in the game and despite its short range, it's incredibly powerful. Effectively a "swap" you switch places with any Hero caught by it. If you can tag a healer or squishy target such as Jaina, it's incredibly easy to trap and burst them down (especially in small fighting spaces).  One of two elite skills, Purifier Beam casts a slow moving beam of light down onto a single enemy target. It will continue to chase that target for 8 seconds. In some ways it's a strange elite because it can be avoided incredibly easy however, it's primary purpose is to remove a player from the fight. Unless they retreat or move, they'll take huge damage.  Perhaps a little underrated, but Suppression Pulse is surprisingly useful. Timed correctly, it provides a nice little burst of AOE but also blinds enemies. It's great for mitigating a burst before enemies attack you.  Talents Level 1: Reactive Parry Probably the best of a bad bunch and providing Artanis with some much needed mitigation, using Twin Blades now allows you to block two basic attacks thanks to Reactive Parry. Considering the short cooldown on Twin Blades, it's incredibly useful.  Level 4: Lethal Alacrity I take Lathal Alacrity talent partially because it allows you to engage earlier but also because on the way back, you'll be further away from the enemy so can survive longer after your oppener. In addition, it's particularly useful when chasing an enemy down. Variable: Chrono Surge is the best alternative here as it provides you with greater burst potential, especially when you utilise Twin Blades after the 4 second attack speed increase. Level 7: Solarite Reaper The highest damage upgrade on this talent line, Solarite Reaper boosts your Blade Dash damage by 150% for the first dash. Against multiple enemies, it's a significant boost to your damage output.  Variable: If needing to play more defensively, pick up Psionic Synergy. Against a full enemy team, if you manage to hit multiple foes you'll reduce your trait cooldown significantly (4 seconds per target). It allows you to stay in a fight much longer.  Level 10: Purifier Beam In team fights the value of Purifier Beam is in keeping an enemy busy by them trying to avoid it. If you can, always cast it on the highest DPS opponent or their healer to keep them busy. Level 13: Triple Strike Similarly to Solarite Reaper, Triple Strike allows Artanis to deal even more damage with Twin Blades hitting 3 times instead of 2.  Variable: If you're needing more defensive options, take Phase Bulwark because when combined with Psionic Synergy, he can use his trait even more often. Level 16: Psionic Wound A no-brainer, really. Psionic Wound causes vulnerability on an enemy you strike with Twin Blades, allowing you and your team to deal 25% extra damage against them for 2 seconds. It really helps in team fights when you've pulled an opponent with Phase Prism.  Level 20: Nexus Blades Dealing 20% extra damage on basic attacks, whilst a single second slow is never a bad thing. It's a good bump in damage for Artanis.  Matchups These Hero Threat Levels (1 being lowest threat and 10 being highest threat) are to help you determine which enemy Heroes can give you a headache. For the Heroes listed here, take extra care as they're particularly dangerous for Artanis.  Hero Threat  The Butcher: Lamb to the Slaughter combined with Butcher's Brand will absolutely destroy you. You've no means of getting away from him and his self healing is far superior to your shielding.  10/10 Kael'Thas: Gravity Well can really ruin your play as Artanis. It'll stop Blade Dash instantly and leave you incredibly vulnerable - escaping afterwards really isn't an option.  7/10 Jaina: She's a huge threat because of her ability to slow you. With no "outs" this leaves Artamis struggling to escape encounters and as a result, you'll be focused.   9/10 Kerrigan: Considering you both have self shielding, Kerrigan usually comes out on top because of her elite but also her ability to interrupt you. You can also struggle to escape because of her pull.  7/10   Leoric: Purely because of his self healing and ability to slow you, Leoric is a real nuisance that you'll never really be able to kill. 8/10 Tips This list of tips and tricks are just a handful of things we think will help your Artamis play. We'll continue to add to the list as required and if you have any tips you'd like to share, let us know in the comments below and we'll place them here.  1. Even though you're classed as a Warrior, you're fairly squishy. Don't just run into a fight first - you'll die.  2. Utilise Twin Blades as often as humanly possible. It'll allow you to block basic attacks and it boosts your damage significantly.  3. Remember your trait only triggers at 50% health. Before then, you'll quickly lose any health when focused unless you're being healed.  4. Blade Dash is a high damage skill but it also leaves you vulnerable. Only use it if you know you can't be disrupted or rooted.  5. Phase Prism has a very short range so be sure to use it when near an enemy.  6. Phase Prism can travel through walls and barriers, allowing you to switch with an enemy who thought they were safe.  7. Always try to use Phase Prism on a squishy target and once you've swapped places, immediately turn around to block them whilst using Blade Dash and Twin Blades. It's a wicked burst of damage. 8. Because Artamis has no reliable "out", be sure to skirt around the edges of a fight when it first starts to pick your target effectively.  [url={url}]View the full article[/url]
    • NEWS: Legion Alpha Live and Playable
      268848World of WarcraftMMO Finally, it has arrived. Based on numerous sources across the web, World of Warcraft: Legion has officially entered its alpha testing stage. While this is a small change from the beta we were promised by Blizzard developers at BlizzCon, it does mean that we are one step closer to Legion and getting out of the Warlords of Draenor rut.  Haven't gotten your alpha invite? Be patient. Alpha tests usually only allow a very small number of players in. As the Alpha (and eventually Beta) progress, more invites will go out. Also keep in mind, the Alpha stages of testing take place very early in the development process, what you would see in game currently will likely not resemble the final product at all. While testing Alpha and Betas is fun, sometimes waiting for the finished product is well worth it. With that being said, these testing phases are very important to  creating an amazing game, if you do get an invite be sure to use your time providing feedback to help developers make Legion the best it can possibly be.  View the full article
    • NEWS: Legion Transmogrification Changes
      268569World of WarcraftMMOGameplay Perhaps one of the most beloved features in World of Warcraft is the game's transmogrification system. Transmogrification allows the player to replace the appearance of much of their gear with items they have collected over time. Most players have at least one piece of gear transmogrified and many enjoy creating elaborate looks, completing old dungeons and raids in hopes of finding the perfect match for their set. However, transmog is far from perfect in its current state and it seems Blizzard developers agree. During the World of Warcraft Game Systems Panel at BlizzCon 2015, some stunning changes were thrown our way. This new version of the system will clean things up, give us more options than ever to change the way our characters look, and generally improve the way this in-game feature works. Curious to know more? Here is a look at all the major changes coming to Transmogrification in World of Warcraft: Legion: Wardrobe Perhaps the biggest addition to transmogrification in Legion is the Wardrobe. If your bank, Void Storage, and bags are filled to the brim with gear you have been keeping around for transmog purposes, this is your dream come true. The Wardrobe is a collection tab for any and all transmog gear you own. No longer will your storage be totally taken up by old item sets, every item that is bound to your character will be added into the Wardrobe. This includes items from old quest rewards that you may not have picked, which will automatically be added into your Wardrobe at the launch of Legion. After an item has been added, there is no need to keep it on hand. Vendor, disenchant, throw away, or whatever else you want to do with these items; you do not need to burden yourself with them any longer. Even more exciting; all items now unlock on an account wide level. There are some small stipulations though. For example, the item will only be unlocked for a character if you are able to equip it on that character. This means that your Mage won't be rocking a plate chest piece anytime soon. Finally, the Wardrobe will give you a running total of all the items you currently have compared with the items you could potentially have. You may also choose to view a list of the items you don't currently own. This list will provide you with useful information like what the item looks like and where the item can be obtained.  Outfits While the Wardrobe feature will solve the clutter problem, developers aren't stopping there. In order to help you keep your favorite sets together and to better keep track of your items, Outfits are coming in Legion. Outfits will allow you to store transmog sets for future use. All your favorite outfits will be available with just a simple click of a button. Frantic searching is a thing of the past. Not only will you have the ability to save your favorite transmogs, you will also be able to share them with other players. Every Outfit can be linked in game chat (whispers, General Chat, etc.) just like an item. Players who can see the link can try on the Outfit and also gives them the ability to create a shopping list of sorts for items they may want to collect in the future. What happens to hidden slots when you save an outfit? If you are not showing an item, like a helm or cloak, the hidden slot will remain saved with that particular Outfit. You will not have to re-hide the item slot each time you put on that Outfit. Hidden slots have included up to this point your helm and cloak slots. However, in Legion, players will now be able to hide their shoulder slot as well as the other previous hidden slots. New Transmog Slots In Legion you will be able to customize your character more than ever before using transmog. Currently, there are three new transmog slots planned: Weapon Enchants Shirts Tabards View the full article
    • [H][US-Arthas] Unhuman - Francais - HFC: 9/13M
      Felicitation au groupe [Raid] Surge a 4/13M pour le kill de Hellfire High Council!