Infraction: 1. All posters are to make an effort to communicate clearly.
Message to User:
Don't start a new line every time you start a new sentence. If you collect related ideas into paragraphs, it will organize your thoughts better and help people understand you.
Also, focus your comments more on abilities that actually exist, rather than alternatives you invent.
You mean, something like Unleash Elements?
Anyway, I'd consider Earthquake as our counterpart to Blizzard and Magma Totem + Fire Nova as our counterpart to Flamestrike, thus ideally used together for maximum damage output. I agree with MightRecruitment above, though - as long as we can use Magma Totem, we'll be balanced around it. This means that the two issues related to our AoE will be the fact that Magma is melee (we need a way to put it down at range) and the fact that Improved Fire Nova shortens cooldown by too little to actually influence the amount of Fire Novas in our rotation. Alternatively, Blizzard could look at Hot Streak example for solution (read: Earthquake talent could shut down our ability to cast Magma Totem; that way we couldn't use both AoEs at once, allowing devs to properly balance Earthquake).
I was under the impression that Earthquake is balanced more around its ability to interrupt/knockdown than our ability to cast a magma totem before channeling? To use your analogy is Blizzard balanced around Flamestrike?
Not being in beta I can't comment on the current state of abilities and balance, but as things stand I can see small pack AE 3-4 mobs (if no cc needed) being Magma, Chain Lightning and Fire Nova where the Improved Fire Nova talent can be useful.
Large packs Magma and channeled Earthquake which effectively locks us from using Fire Nova in it's improved state. They have afterall put in AE dmg limits?
I wouldn't be surprised to see Improved Fire Nova and Call of Flame somehow getting combined at some point and if they did i'd suggest a single point talent to augment Earthquake that placed a magma totem in the centre of the channeled target area. That would mean we had a high dmg targeted channeled ae with no movement needed.
Hmm, thinking about it a glyph to augment Earthquake would be preferable, as that would be easier to alter per encounter as less other fire totem conflicts.