Infraction: 6. Do not post unless you have something new and worthwhile to say.
Message to User:
Next time, fewer words about your feelings and more words about the prospective rotation. You practically quoted the entire post and added "This worries me GREATLY!" after each line.
The most recent GC post has both good and bad in it and worries me significantly. Since I didn't see it in this thread:
Here is how Prot paladins are working in our current beta build. You might not see these changes in the next beta build, but in the one after that. Things are still in a high degree of flux however.
Shield of the Righteous -- Now consumes Holy Power to cause damage.
Holy Shield -- Now a passive ability that causes your Shield of the Righteous to provide 5% block per stack of Holy Power consumed. In other words, you never click Holy Shield. You just click Shield of the Righteous and buff yourself.
Hammer of the Righteous -- Now generates Holy Power but shares a cooldown with Crusader Strike. Almost all talents that affect one or the other will affect both. The intention is you use Crusader Strike -> Shield of the Righteous for single target and Hammer of the Righteous -> Shield of the Righteous for multitarget.
Avenger's Shield -- No real change, but it still hits pretty hard. Both CS and HotR can proc Grand Crusader to lower the Avenger's Shield cooldown.
Vindication -- can be caused only by Crusader Strike or Hammer of the Righteous.
Holy Wrath -- With the above changes, we think Prot paladins have enough rotational buttons to hit, so we are downplaying Holy Wrath. Holy Wrath is really intended as a Ret filler spell (for when other attacks are on cooldown). Prot could technically use Holy Wrath, but we aren't providing any talent hooks.
Consecration -- Now on a 10 sec duration with a 30 sec cooldown. The Hallowed Ground talent makes it cheaper and hit harder -- it does not affect duration. Use Consecration when you need it, but you can't spam it. This is consistent with the AE changes we are making to all tanks.
With these changes in mind, Prot will be thinking about buttons such as these:
Single Target: Judgement, Crusader Strike, Shield of the Righteous, Avenger's Shield.
Multi-target: Judgement, Consecration, Hammer of the Righteous, Shield of the Righteous, Avenger's Shield, possibly Exorcism.
None of this includes things like Seals, Inquisition, defensive cooldowns, Word of Glory, etc.
Bolded parts sort of worry me.
From the top:
1. HotR and CS are now the same cooldown. Giving Prot one less button to press, making our rotation (as later listed) something like Judge/CS or HotR/SoR/AS. With Holy Shield and Consecration going away (see later) as staples, most of our threat has to come from 3 low cooldown sources, and 1 long cooldown (AS).
2. Vindication only procs off CS or HotR. This really worries me. This makes us the only tank without a serious AOE melee slow and damage debuff. Warriors have TC, Demo. Bears have a talent that lets them swipe (infinite target) the melee slow, and demo roar. DKs have Blood Boil for melee damage debuff, and Icy Touch/Pestilence for the attack slow. Doesn't it feel like we're sort of crippled on debuffs now?
3. Consecration is now extremely clunky. 20 seconds of cooldown sounds really unfun, I guess this is the AOE redesign for all tanks, but still. Ugh.
4. AS is listed as a part of the rotation, but even talented, the cooldown seems too long to be a staple ability.
Anyone else have any thoughts?