Infraction: Multiple violations
Message to User:
I've given infractions for just copy-pasting stuff from mmo-champion with no further contribution. You seem to be aware of that, so you added comments to all of the changes you shunted over. Unfortunately,
your comments are whiny
and restate the obvious
and you start a new line every time you take a breath. In particular, if the best you have to offer about something is "I don't recall," or "I haven't thought about this enough to comment," then maybe you shouldn't be commenting.
Bunch of changes that are applicable to Enhancement in the new Beta build.
We start off with: "Searing Totem now prefer to target enemies that are afflicted by your Flame Shock or Stormstrike effects.", which turns target swapping to take advantage of Searing Flames + Imp LL on a fight like Putricide into the hideously convoluted mess of landing one of the former on the burst target and then re-dropping Searing Totem - hoping that your SS and/or FS on the boss doesn't relatch the Totem and it instead grabs your new one. If this isn't spec dependent - ie: FS for Ele and SS for Enh - then an interesting question to be answered is: "does it roll against every existing buff/dot when the totem drops?", because that could make getting Searing Totem where we want it really messy.
Ancestral Knowledge has been taken behind the barn; in it's place is Acuity which increases all Critical Strike values by 1/2/3% (the WoWTal has it as 5/10/15 - one assumes this is a just not properly updated yet and still using AK values).
Improved Fire Nova has been moved to Tier 3 - with Call of Flame as a pre-req - and is now out of range even if you wanted to burn mana and push that button for a burst AoE fight. If it makes it through to Cat, we would likely have to fall back on the Glyph if that's what required.
Reverb is back in Tier 2 Elemental for PvP folks.
Hex now lasts one minute which, presuming they don't throw a 1.30 cooldown on it at some point - means we can actually keep Elementals (with the addition of the Banish-esque spell whose name I can't recall), Beasts and Humanoids locked down in Cataclysm.
Static Shock now only procs from PS, SS, or LL but the proc rate has been correspondingly increased to 15/30/45% to compensate. Which, essentially means it's another embue to proc from those attacks now. Question in the air: does/can it proc from both hands on a SS?
Finally, they've added a talent that's called Totemic Reach to Tier 2 Enhancement that increases the range of our Totems by 15/30%. I'm sure someone else here has a more appropriate comment for that than I could....