In case any rogues still use discodice...
Posted 22 March 2007 - 03:51 PM
updated for T4 bonus. You'd have to redo any changes you made to include find-weakness though. If someone wants to clip the code from a file in which they added that, and describe if they changed the xml, or just replaced rupture or expose, I'll add that to the official one and give credit on the page and in the mod.
Let me map a priority list out for you so that you can refer to it in the future:
1. Money 2. Money 3. PvE 4. Mages 5. Companion pets 6. PvP
Posted 12 September 2008 - 11:45 PM
Posted 16 September 2008 - 01:47 AM
Posted 16 September 2008 - 01:52 PM
I just finished rewriting NeedToKnow in preparation for WotLK. If I can free up enough disk space on my crappy ancient laptop, I'll finish patching the beta client and make the necessary changes to get stuff working with 3.0. Shouldn't be hard. (The code, that is. The disk space might take a while).
Hey, thanks for that. I loved NTK back in SSC/TK/early MH, but it got progressively more broken each patch and I couldn't keep up with hacking in fixes. The best feature was that you could specify which bar a buff would use, so your eyes got used to quickly picking up how much time was left on, say, Slice n Dice. I've been unable to replicate this with my replacement mish-mash of a mini-action bar, ClassTimers, and Elkano'sBuffBars.
Posted 16 September 2008 - 08:13 PM
Posted 17 September 2008 - 05:03 AM
Posted 18 September 2008 - 07:46 PM
Anyone have a working slice and dice monitor for wotlk?
Just uploaded a WotLK/WoW 3.0 version of NeedToKnow. Bars have the option to only show buffs/debuffs if you're the one that cast them. So for example you could see whether those diseases on the mob you're targeting were cast by you or by another death knight in your party/raid.
Posted 03 October 2008 - 08:56 AM
Change each instance of this:RegisterEvent("PLAYER_COMBO_POINTS") to this:RegisterEvent("UNIT_COMBO_POINTS")
and GetComboPoints() to GetComboPoints('player','target')
Works for me now.
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