Leaked Patch Notes 2.10
Posted 24 March 2007 - 03:38 PM
World of Warcraft Client Patch 2.1.0 (2007-??-??)
The latest patch notes can always be found at http://www.worldofwa...ev/implemented/
--The Black Temple
Originally founded as a Draenei temple, this plot has been conquered and despoiled many times throughout the history of Outland, removing any spiritual grace it may have once held. The Black Temple has been the stage of the Orc Horde's blood curse, a fortress for the then-mortal Ner'zhul, and a prime staging ground for the Burning Legion's campaign of destruction.. Most recently, it has been claimed as home by Illidan, where he and his minions make their bid for power over the remnants of the shattered planet. Now, it is up to you to face the malefic forces of Illidan and his minions in hopes of freeing Outland from chaos and tyranny.
--Battleground Matching System
A player matching system has been put into effect to encourage a more competitive player vs. player environment. The system will work by assigning a â€œgear ratingâ€ to every player for each honorable kill earned, based on the value of the playerâ€™s equipped items at the time. These ratings are averaged over many battles, and will be used by the system to match up players of similar strength in cross-realm battlegrounds.
Equivalent percentages are now displayed for combat ratings on item tooltips.
Holiday quests and other seasonal quests done during past events that previously could not be repeated can now be completed.
Weapons with uncontrollable procs (e.g. stun) will no longer trigger diminishing returns in PvP.
Repeatable quests no longer award experience to players at max level (70).
Talent bonuses are now reflected in the character tab.
Confused guards in Silvermoon City, Exodar, and other places no longer give directions to locations in Stormwind City.
System performance when enabling the full screen glow effect improved.
Players using dual video card setups will now have their graphic options optimized by default.
Guards now give directions to more locations than before (e.g. reagent vendors, faction leaders, nearest repair NPCs etc.)
Booty Bay is now flagged as outdoors.
Fixed display issues with female Blood Elf models.
The male gnome /cheer animation now plays properly.
Blood Elf and Draenei player characters are now properly flagged in many quests.
Entering an arena will now grant the â€œGladiatorâ€™s Resolveâ€ buff that increases health by 20%.
The amount of resilience rating needed to get the same benefit has been decreased.
Fixed an issue with Halaa guards evading and preventing players from taking over the city.
Fixed an issue that caused players to resurrect with less than full health and mana in battlegrounds while wearing items that grant random item attributes.
Warlock and Hunter pets will now respawn when its owner dismounts from a flying mount.
Damage from combat pets will now count towards items and abilities that proc off killing blows.
An Epic Flight Form quest has been added to the game. The Artisan riding skill is a prerequisite to beginning the quest.
Additional stacks of â€œLifebloomâ€ now benefit from bonus healing.
â€œNatureâ€™s Reachâ€ now also reduces threat caused by Balance spells by 5/10%.
The bleed effect of â€œLacerateâ€ now increases in potency with greater attack power.
The â€œBear Formâ€ armor bonus has been increased to 200% from 180%.
â€œFrenzied Regenerationâ€ now converts 20 points of rage into 10% of total health per second for 5 sec.
â€œTigerâ€™s Furyâ€ has been changed to increase your damage by 15% for 6 seconds.
â€œFaerie Fireâ€ is now castable in Cat, Bear, and Dire Bear Forms and has no mana cost and a six second cooldown.
â€œBarkskinâ€ now also reduces threat generated by spells for the duration.
â€œRemove Curseâ€, â€œCure Poisonâ€, and â€œAbolish Poisonâ€ can now be cast in â€œTree of Lifeâ€ form.
â€œTree of Lifeâ€ form now grants a 200% armor bonus.
The â€œFaerie Fire (Feral)â€ talent has been removed and replaced in position by Improved Faerie Fire.
â€œImproved Faerie Fireâ€ has been reduced to 1 rank, for a 3% bonus.
New Talent (Balance): â€œImproved Moonkin Auraâ€ - Tier 7 talent; Your Moonkin Aura also causes affected targets to have a 100% chance to regain 15/30% of the mana cost of any spell when they get a critical hit. The regeneration effect cannot occur more than once every 12 sec. Requires 1 point in Moonkin Form.
â€œGift of the Wild (Rank 3)â€ now has a range consistent with other ranks of the spell.
â€œMonster Slayingâ€ and â€œHumanoid Slayingâ€ have been removed and replaced by the â€œMaster Trackerâ€ talent, which increases damage and critical strike damage caused against a tracked target by 1/2/3%.
â€œLightning Reflexesâ€ has been increased to a 5/10/15/20/25% bonus.
â€œDeflectionâ€ has been reduced to 2 ranks for a 2/5% bonus.
â€œImproved Feign Deathâ€ has been changed to give â€œFeign Deathâ€ a 50/100% to remove all harmful effects.
â€œMaster Tacticianâ€ has been changed to give your critical hits with ranged attacks a 100% chance to increase your critical strike chance against the target by 2% for 8 sec. The effect stacks up to 5 times.
â€œClever Trapsâ€ now also increases the damage of â€œSnake Trapâ€ by 15/30% against flying targets.
â€œKill Commandâ€ no longer triggers the global cooldown.
â€œFeign Deathâ€ now properly de-aggros player pets.
â€œReadinessâ€ now properly finishes the cooldown on â€œMisdirectionâ€.
Fixed several issues with the â€œWater Elementalâ€.
The â€œArcane Blastâ€ debuff should now be applied when â€œArcane Blastâ€ is cast instantly with the â€œNetherwind Regaliaâ€ 8 piece set bonus.
â€œLibram of Eternal Restâ€ no longer prevents â€œJudgment of the Crusaderâ€ from refreshing.
â€œIlluminationâ€ now returns the correct amount of mana when using ranks
â€œShadow Reachâ€ now reduces threat caused by Shadow spells by 5/10% in addition to increasing the range of your Shadow spells.
â€œHealing Focusâ€ now affects â€œBinding Healâ€.
â€œPrayer of Fortitude (Rank 3)â€ now has a range consistent with other ranks of the spell.
â€œSurge of Lightâ€ no longer consumes the full mana cost of â€œSmiteâ€.
The â€œWeakened Soulâ€ debuff no longer re-applies if the priest zones immediately after it ends.
â€œImproved Sapâ€ no longer initiates the â€œMaster of Subtletyâ€ timer.
â€œSurprise Attacksâ€ now prevents â€œEnvenomâ€ from being dodged.
â€œRockbiter (Rank 3)â€ should now affect all maces.
â€œSuccubusâ€ can now seduce many humanoids that were previously immune to charm effects.
â€œCurse of Doomâ€ now properly consumes â€œAmplify Curseâ€.
Posted 24 March 2007 - 03:40 PM
The relative value of sockets when assigning stats to items has been standardized on high end items to match lower end items. As a direct result of this change, many higher quality items have had their stats improved.
Fixed an issue where identical bonuses from separate items were not stacking properly.
Hit rating granted from items is now reflected in the ranged character tab.
Fixed an issue where lockpicked boxes sent in the mail would become locked again.
The 2 piece set bonus from the â€œNetherweave Tunicâ€ set now properly stacks with the 6 piece set bonus from â€œField Marshalâ€™s Regaliaâ€.
The 3 piece set bonus from the â€œDefiler's Purposeâ€ set now applies properly.
The 3 piece set bonus from the â€œFelstalker Armorâ€ set now applies properly.
Fixed a bug where unequipping pieces from â€œMoonglade Raimentâ€ while in feral form would cause the Druid to lose buffs.
â€œEye of the Beastâ€ now properly stacks with the â€œImbued Netherweaveâ€ set.
The 5-piece â€œFelheart Raimentâ€ set bonus will now always grant the Demonic Ally buff.
â€œTotem of Pulsing Earthâ€ should now be better than â€œTotem of Lightningâ€.
â€œAdmantile Weight Stonesâ€ can now be applied to fist weapons.
â€œWhitemend Hoodâ€ will now display properly on male Blood Elf characters.
â€œThatiaâ€™s Self-Correcting Gauntletsâ€ are now bind-on-pickup.
â€œFetish of the Fallenâ€ no longer requires a killing blow to proc.
â€œMark of Defianceâ€ will now proc off healing spells.
Nature protection potions will no longer proc spiritual attunement.
â€œBoots of the Infernal Covenâ€ can now be disenchanted.
The bind-on-equip version of â€œClefthoof Hide Leggingsâ€ has had its name changed to â€œClefthoof Hide Kiltâ€.
â€œMarsh Lichenâ€ is now considered a fungus.
The â€œLearn Two Parachuteâ€ trinket should now properly prevent players from taking falling damage.
â€œQuixotic Quotientâ€ now has More charges.
â€œTwin-Bladed Ripperâ€ now has a sell price.
Equipping and un-equipping â€œWrynn Dynasty Greavesâ€ will no longer cause the playerâ€™s defense rating to fluctuate.
The â€œHand of Edward the Oddâ€ proc will now properly make the next spell cast instantly.
â€œEnigmatic Skyfire Diamondâ€ now properly grants the crit bonus.
â€œOracle Belt of Timeless Mysteryâ€ no longer has an on use effect.
Fixed an issue where the â€œTidefury Helmâ€ graphic would display incorrectly on Troll female characters.
Fixed a typo in the name of â€œDruidic Helmet of Second Sightâ€.
Fixed a typo in the recipe description of â€œEarth Shatterâ€.
â€œGyromastâ€™s Keyâ€ will now be removed from your inventory after the quest â€œGyromasts Revengeâ€ has been completed.
â€œStrikers Pauldronâ€ will now render correctly under different lighting conditions.
Fixed a display issue with â€œLunar Crescent Axeâ€ on female Night Elf characters.
Fixed the proc rate of â€œMasquerade Gownâ€.
â€œHammer of Destinyâ€ will now properly proc.
Players will be relieved to learn that many helm graphics no longer remove hair.
Sickle of Unyielding Strength will now display correctly on characters.
Fixed a typo in the flavor text of â€œFenclaw Hideâ€.
The tooltip of â€œBurrowers Shellâ€ now indicates that it absorbs physical damage.
â€œMok'Nathal Hero's Pantaloonsâ€ now has a sell price.
Engineering has undergone an extensive review. Some of the improvements and additions made to the profession include:
New unique items including the mechanical tracking â€œGadget Portable Sensorâ€ and the â€œClean Bombâ€, which cleanses nearby party members.
Many existing items have been retuned to be less expensive to craft and/or more potent.
Many existing bind-on-equip Engineering items have been retuned to be more desirable to other players, and new plans have been added.
Plans for specialized ammo and powerful bind-on-pickup guns that only you can use.
Additional crafted non-combat and combat pets.
Crafted â€œSteam Tankâ€ and â€œFlying Machineâ€ mounts useable only by engineers.
And much more!
Recipes for drinks that restore mana have been added. These recipes will require water from different sources (e.g. Skysong Lake spring water) that can be collected with bottles that are sold from vendors.
Many enchanting formulae will now properly substitute higher level enchanting rods for lower level rods.
â€œSchematic: Spybotâ€ can again be found in the game.
Fixed an issue where players were sometimes unable to unlearn profession specializations.
â€œCut Citrineâ€ has been properly implemented in the game.
â€œElixir Masteryâ€ now works with â€œFel Strength Elixirâ€.
â€œForemanâ€™s Enchanted Helmetâ€ no longer requires a reagent which is not available.
Fixed a bug with the â€œ+40 Spell Damage Enchantmentâ€ which was preventing it from benefiting healing spells.
Players will now receive a message when learning the Leatherworking recipe for â€œOnyxia Scale Cloakâ€.
â€œPlans: Fiery Plate Gauntletsâ€ no longer requires being an Armorsmith to learn.
Posted 24 March 2007 - 03:41 PM
The Looking For Group system has been overhauled. The â€œLooking For Groupâ€ and â€œLooking For Moreâ€ tabs in the Looking For Group tool have now been consolidated into one interface. Making a selection in a category (Dungeon, Raid, Group Quest, and Zone) will add the player to a player listing with other eligible players seeking a group. The listing indicates whether each player is solo, in a group, or the leader of a group. The auto-join functionality of the LFG tool has been removed. In addition, the Looking For Group channel has been re-implemented. The channel is viewable by everyone, but players must be in the Looking For Group system to chat in the channel.
The Auction House now has a gem sub-category.
There is now a Remember Price option when creating auctions in the Auction House and sending
Cash on Delivery mail.
There is now a Reset option when searching the Auction House.
Several class specific interface options have been added, including:
A toggle for automatic switching between â€œautoshotâ€ and â€œautoattackâ€ for hunters.
An option to use a separate action bar while in Moonkin Form or prowling in Cat Form for druids.
Spells that have reagent costs will show the number of uses left in the lower right corner of the action icon, just like consumable items on the action bar.
Players will be able to see how much memory the UI is using and the top 3 addons using memory.
The UI memory limit has been removed, and memory profiling features are available.
CPU profiling features are available (but must be enabled).
The Blizzard UI Code has been inspected and several instances of IsVisible corrected to use IsShown as appropriate.
Conditionals on #show and #showtooltip
Script memory is now tracked on a per-addon basis, with functions provided to analyze and query usage.
The script memory manager has been optimized and the garbage collection tuned so there is no longer any need for a hard cap on the amount of UI memory available.
NEW: UpdateAddOnMemoryUsage() - Scan through memory profiling data and update the per-addon statistics
NEW: usedKB = GetAddOnMemoryUse(index or "name") - query an addon's memory use (in K, precision to 1 byte) - This returns a cached value calculated by UpdateAddOnMemoryUsage().
CPU profiling is disabled by default since it has some overhead. CPU profiling is controlled by the scriptProfile cvar, which persists across sessions, and takes effect after a UI reload.
When profiling is enabled, you can use the following functions to retrieve CPU usage statistics. Times are in seconds with about-a-microsecond precision:
NEW: time = GetScriptCPUUsage() - Returns the total timeused by the scripting system
NEW: UpdateAddOnCPUUsage() - Scan through the profiling data and update the per-addon statistics
NEW: time = GetAddOnCPUUsage(index or \"name\") - Returns the total time used by the specified AddOn. This returns a cached value calculated by UpdateAddOnCPUUsage().
NEW: time, count = GetFunctionCPUUsage(function[, includeSubroutines]) - Returns the time used and number of times the specified function was called. If 'includeSubroutines' is true or omitted, the time includes both the time spent in the function and subroutines called by the function. If it is false, then time is only the time actually spent by the code in the function itself.
NEW: time, count = GetFrameCPUUsage(frame[, includeChildren]) - Returns the time used and number of function calls of any of the frame's script handlers. If 'includeChildren' is true or omitted, the time and call count will include the handlers for all of the frame's children as well.
NEW: time, count = GetEventCPUUsage(["event"]) - Returns the time used and number of times the specified event has been triggered. If 'event' is omitted, the time and count will be totals across all events.
NEW: ResetCPUUsage() - Reset all CPU profiling statistics to zero.
NEW: KDM() - Now functions for Tauren Druid characters.
NEW: Frame:HookScript("name", function) - Exactly equivalent to hooksecurefunc(), but usable with frame script handlers. (Note that like hooksecurefunc(), this is not intended as a general hooking replacement, but to allow hooking of secure frame handlers.)
UPDATED : name, unitid = GameTooltip:GetUnit() - Added second 'unitid' return value
NEW: hasComparison = GameTooltip:SetHyperlinkCompareItem(link, index) - Sets a comparison tooltip to show the index'th comparison item to the item specified as link. Will return a true value if there is an index'th comparison item (index is 1 or 2).
UPDATED: isSecure, taint = issecurevariable() - Now returns a second value which is the name of the addon that tainted the variable (or the empty string if it was tainted by a macro script), if it is not secure.
UPDATED: GetCursorInfo() will now return "merchant", index when the cursor holds a merchant item.
NEW - link = GetSendMailItemLink()
For "item" buttons, name can bean item ID or item link.
Action buttons will automatically update if their action attribute changes (You can even do something like this ActionButton1:SetId(0) ActionButton1:SetAttribute("action", 1) ActionButton1:SetAttribute("shift-action*", 2) and when you hold down the shift key, it will show the icon, feedback and tooltip for action 2.
The SecureStateHeaderTemplate now supports a small stack of saved states that can be used in state transition rules via push/pop/swap actions (See the header file for usage information)
New conditional [flyable] which is true if you're in a location where you could use a flying mount
You can use %f in chat text to refer to your focus, the same way %t or %n refers to your target.
Added macro option support for /dismount.
Macros containing conditionals will automatically update their visual feedback as appropriate during play.
#show and #showtooltip can be given conditionals and will update dynamically
#show and #showtooltip can be given a slot number, to display the appropriate feedback for that slot
The raid pullout positions will be saved and restored between sessions
Fixed a bug where frame alpha wasn't used b the Cooldown frame type
Self cast works with items such as bandages
Fixed errant 'this' in ContainerFrameItemButton_OnEnter
Auction house sorting is fixed (There is now sorting by "bid", "buyout", and "buyoutthenbid". The main aucion house browse tab uses "buyoutthenbid" as requested by design. the other two tabs ("bids" and "auctions") use the proper sort ("bid vs. "buyout")).
--Raids and Dungeons
Tier 6 armor sets are now in the game.
The loot in Heroic mode instances has been improved.
Many mobs have had their 360 degree chain melee attacks changed to directional, 180 degree cone attacks.
Fixed a bug where Jammal'an the Prophet would sometimes ignore a mind controlled player if the party wiped.
Chromaggus Brood Afflictions no longer target totems.
Hellfire Citadel:Hellfire Ramparts
Vazruden the Herald and Nazan should now respawn properly after a wipe.
Hellfire Citadel:Blood Furnace
Fixed an issue where mobs sometimes stay untargetable during the Broggok event when in Heroic mode.
The last wave of Fel Orcs will no longer respawn if the last orc is mind controlled.
Fel Overseers will now path correctly.
Fixed an issue where Prince Malchezaar sometimes becomes untargetable after wiping.
Romulo should now respawn correctly after a wipe.
The door to Shade of Aranâ€™s room now opens properly.
Hellfire Channelers now have slightly more health.
The damage and casting time bonuses of Hellfire Channelers from Soul Transfer has been reduced.
Gruul the Dragonkiller now deals less melee damage.
Resolved several potential compatibility issues in preparation for OS X 10.5.
Fixed a stack overflow error that would sometimes occur while zoning into raid instances.
Fixed a bug where the 25th quest in the quest log was flagged as being failed.
Posted 24 March 2007 - 03:41 PM
The â€œSeal of Ascensionâ€ quest chain can now be properly completed.
â€œCycloneâ€ can no longer be used on Hunters and their pets while Bestial Wrath and The Beast Within are active.
Mages can no longer blink out of the bubble before the match starts in â€œEye of the Stormâ€.
Shifting in and out of â€œBear Formâ€ or â€œDire Bear Formâ€ will no longer heal you.
The flight path between Evergrove and Swamprat Post will no longer pass through a building.
The Exodar weapon master no longer trains â€œOne-Handed Macesâ€ for 1 gold.
Rogue poisons applied by special attacks can now be properly dispelled.
Gems will now be properly mailed each month as reputation rewards for â€œThe Consortiumâ€.
Draenei characters will now leave footprints.
â€œPrayer of Mendingâ€ will now get the bonus from â€œAmplify Magicâ€.
Non-hostile actions will no longer break â€œInvisibilityâ€.
Fixed an issue where â€œEnrageâ€ sometimes caused the user to be stuck in combat.
Druids can now learn â€œMangleâ€ while a ghost.
Fixed a bug where â€œCommanding Shoutâ€ healed the warrior when used at low health.
The â€œEnchant Weapon - Mongooseâ€ no longer lowers weapon range.
Fixed an issue where Oronok Torn-heart did not give the last quest in â€œThe Cipher of Damnationâ€ quest chain.
Fixed an issue where having the resilience stat prevented the â€œEnrageâ€ talent from activating.
Fixed an issue where the Windroc Matriarch would not spawn after attempting to loot the egg in the â€œBring Me the Egg!â€ quest.
Fixed an issue where Tortured Druid mobs in Silithus dealt damage instead of healing Hiveâ€™Ashi Drone summons.
Gnomes and other vertically challenged characters are now able to properly fish in certain nodes.
Fixed an issue where Vhelâ€™Kur gets stuck for the â€œGorefiendâ€™s Armorâ€ quest.
Socrethar will no longer become unable to be attacked in the â€œDeathblow to the Legionâ€ quest.
Fixed a display issue with hunter shot animations when using bows.
Elementals in the â€œFrom the Ashesâ€ quest will no longer follow you around when out of combat.
Fixed a typo in the â€œGoods from Silvermoon Cityâ€ quest.
The â€œVorsha the Lasherâ€ quest will now properly display the playerâ€™s name in the quest text.
Garons Hutchins is no longer a vendor.
â€œThis is Outland!â€ now properly rewards 300 reputation with Kurenai.
Fixed an evade bug in the quest â€œGorefiendâ€™s Truncheonâ€.
Netherock Crumblers will now aggro in the â€œBreaking Down Netherockâ€ quest.
The â€œGushing Woundâ€ debuff will now be removed properly by heals.
The Death Ravager mob on Azuremyst Isle is no longer tamable.
Fixed a typo in the â€œMissing Diplomatâ€ quest.
Omor the Unscarred no longer casts Treacherous Aura on non-combat pets.
All I know is im going back to eng if these patch notes are real.
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