Infraction: 6. Do not post unless you have something new and worthwhile to say.
Message to User:
Save it for your blog.
Raiding on patch day is always a pain, definatly when there is an entire hallover on your playstyle. Not to mention the glitches that are still left and other issues you might have on a patch day.
I'm a Combat Rogue and used the following Build (click!)
I tried a ruptureless rotation yesterday in ICC 25 HC: 4cp SnD, 5cp Evis (with RS used on 3 or 4)
with the following prime glyphs: SS, RS & EV
I felt that keeping SnD up with the changes to haste's effect on energy regeneration wasn't a problem at all. Using RV on the 3rd or 4th cp to give the extra damage to Evis. (without it critted raidbuffed for about 18, with it went up to even 27k at times, more than when I was ARP capped even).
These are my stats
Now I definatly didn't have my best day, I was having a lot of issues with some patchday bugs (sound on fights where comming in delayed (like 30 seconds) which really put me off a lot) My health bars above enemy targets kept fading away, which was really annoying as I already have eyesight issues Anyway I don't want to bore you with my inconveniences however I do believe that with some practise and without bugs I could put out around 14.5-15k dps on Saurfang (most static fight so easy to use as an example).
However, this is a World of Logs link (click!) from a few weeks ago on Saurfang, where I was on approx 17.2k dps. Whilst yesterday I was only on about 12,5k dps.
My gemming was basically mainly for 10agi10haste and I did NOT go for every socket bonus. I only filled my JC gem slots with 34 agility.
Also i'd like to apologize for not including a WoL from yesterday, as I have none.
EDIT: I'd also like to add that my SS's went for 7-8k now, whilst ArP capped they easily went for 11-15k, the damage of Eviscerate definatly didn't get nerfed but our most frequent damaging spell does a lot less damage now than it used to with ArP cap.