Infraction: Multiple Violations
Message to User:
We don't care that you are a first time poster you don't need that in your post. Don't link your armory its in the user pane to the left of your post already. Don't sign your posts. Don't use unnecessary large fonts. Get to the point there is a lot of fluff in your post that doesn't need to be there making it excessively long. The content of your post is fine, but you break a lot of rules getting there. I suggest you familiarize yourself with the rules before posting again. You are my good deed for the day since your content was good this is only 1 point. Anyone else would have had 2 or more just for the egregious violation of rules in your post.
Hey all, long time lurker, but I'd like to contribute to the discussion a bit.
I am a long time Disco who is now going Holy for my guild. We are progressing in H25 atm, and I am finding my throughput and my regen are very mediocre.
Here is a link to my armory: The World of Warcraft Armory - Bruskera @ Maiev - Profile
As you can see I am enchanting for regen (int/spr on helm and shouldrs, 16 int bracers). I am gemming for socket matching, with Red=20 int, Yellow= 10 int 10 haste and Blue= 10 int 10 spirit.
In Holy this puts my Int at 2339 and my Spr at 1112. 822 combat regen.
What I am trying to determine is the optimal gemming for regen. Maybe we can get some feedback from 277-284 Priests, but at Avg item level 268, I have to trade conservative casting with terrible throughput, or mediocre throughout with severe mana issues.
Apparently the mana regen formula has changed. I cannot find the new formula for 4.01 after an exhaustive Google search. BUT, playing around with Solace, taking gear off/on etc, I have concluded:
Removing Solace (-128 int) = Value of int --> .141 Combat Regen / Int
Removing PLD (-153 int) = Value of int --> .15 Combat Regen / Int
So for now we will assume the value of int at ~2339 int and 1112 Spr is .145 CR / Int
8 Stacks of Solace (256 spr) = +145 Combat Regen. Value of spirit at my gear level = ~.565 Combat Regen / Spirit
So, 10 int = 180 (x1.02 (meta)x1.05 (kings)= 192 mana. Assuming 4-5 minute fights with 3 minute shadow fiend thats 192+ (192x.48 [two fiends, each getting 8 hits, which is the most im willing to assume mine hits for] = 192 + 92 = 284 mana. Hymm is unreliable so I assume it to be a static ~3k mana, and the delta between my two possible levels of intellect doesn't make enough difference to warrant it in this comparison.
10 Int also = 10 spellpower, and ~1/15th % crit
10 spirit = ~5.56 Combat Regen. Assuming a 4.5 minute fight (the median for my guilds heroic fights), 10 spirit = 5.56 x (270/5) =~300 mana over the course of the fight.
So its basically 284 mana and 10 spellpower vs 300
These numbers are rough and imprecise but its clear that Int is very close to spirit in terms of regen and that spirit only overtakes intellect as a regen stat past the 4 minute mark, give or take. I would love some criticism of my numbers, and more precise analysis if possible. Math is not my forte.
So...what does this mean. Its clear that the value of intellect is reliant upon 2 fiends/fight. For this reason I ensure that as soon as I am at 75% mana I fiend, and that I fiend again on CD towards the end of the fight. This worked for me throughout ICC last week, except on BQ where I was forced to suicide in the shadow flames for that 15 free seconds (lol).
So I am thinking of dropping my 3 points in mental agility and taking Darkness. This would lower my haste cap for the all important 6 renew ticks to 890. I would then regen entirely for 20 int, save whatever was needed to reach that cap (10 int 10 haste). My reforging strategy has been so far Crit --> haste if there is spirit on the gear, otherwise Crit --> spirit. If there is spirit and haste on gear I do Crit --> mastery.
Anyway I would love some feedback and also any advice on what I can do to stretch out that mana pool without having terrible throughput.
Link to combat log for any critique on playstyle:
World of Logs - Real Time Raid Analysis