Please focus on tested mechanics as opposed to theories of how they may work, and note any areas that aren't fully understood. From my experience so far it seems that some boss mechanics are more complicated than have been described, and some strats may be working for un-intended (or at least, poorly understood/described) reasons. For example, Magmawâ€™s Magma Spit ability (10-man):
- Hits for approximately 36k damage
- Cast at 3 targets each time
- Prioritizes targets out of melee range, but will target melee if thereâ€™s no one at range. (we found that either having 1 player at range, or lots of players at range works best, having only 2 or 3 was difficult on our healers).
- Cast anywhere from every 5 seconds to every 20 seconds (ignoring impale phases). This appears to be a random time between casts, and can be a problem before the first impale if you get some bad luck as this can easily be the #1 source of damage for the raid if it's cast as often as possible. Subsequent impales come much more often, and so the DTPS from all abilities, including this, drops significantly in the 2nd half of the encounter.