Infraction: 6. Do not post unless you have something new and worthwhile to say.
Message to User:
A little too much anecdote and opinion here, not enough math to back it up.
About the threat issue, we got Hand of Salvation exactly for that reason. I wouldn't like it if Blizzard dumbs it down and cancels all risk of bursting by lowering threat. This might change in higher tiers though, depending on how well tank threat scales. At the moment during my highest bursts i produce ~40-45k tps for 10 seconds or so which can be scary in the first 30 seconds of the fight. I run with a paladin tank so if he pops his wings he should stay above me 9/10 times. The other time is where i use salvation
Excuse if the math is wrong, I'm quite tired >< but if this is true, then possibly in the future with Mastery affecting DS and Inq affecting Mastery, Divine Storm's heal could be semi-significant.
Even with the changes i doubt DS would ever become a factor. As ret you're brought to do dps, if you need to heal use lay on hands, holy radiance or (preferably not) word of glory. Using DS over CS just because you want/need the heal is probably the wrong view on how to play ret if you want to play to your character's strengths. Having some decent healing on one of your attacks is nice but not if it hampers your dps as significantly as using DS over CS will do. This might change though if they decide to let DS generate 1 HoPo. At that point i can see paladins switching to DS during heavy aoe phases but right now, nah.