Infraction: 6. Do not post unless you have something new and worthwhile to say.
Message to User:
Saying "m>n" means that "n*d*h < m*d*h" is redundant. Those empty lines between each sentence are also redundant. You basically used 14 lines to say you believe that "hit is relatively more valuable than mastery because white damage has increased". This is hardly looking at the whole picture. I'm infracting for rule 6 but it could have been rule 1 or 2 as well.
No, if anything it will lower it because all hit after 8% does is stabilize and increase rage generation. Doubling flurry increases rage generation and stability by itself, so hit, and especially haste, are devalued in comparison to crit.
Even if hit devalued in comparison to crit, absolutely seen hit's value is increased with that changes.
lets say n are the amount of white attacks and d the average damage of an white attack and h the hitchance (for example 0.81)
so the damage for whiteattacks is : n*d*h
After the flurry buff you make more white attacks in the same time, so we call the amount of white attacks m
and since m > n
n*d*h < m*d*h
Which clearly shows one hit rating point will give more damage after the change than now.
So absolutely seen Hit gets a buff and Mastery a Nerf. Which results for me clearly to favor Hit over Mastery as SMF