Infraction: 2. All opinions should be stated as succinctly as possible.
Message to User:
We gain 10 rage every Rend we aren't going to use. Some of those gcds will collide with MS or CS and aren't exchanged 1:1 with Slam.
Agreed. I used Slam as an example because it's our lowest priority GCD. However, in the case of where Rend application would've collided with MS/CS, it would thus be replaced by MS/CS and for increased uptime on those and overall better damage contribution than using Slam. This is why my estimate uses an overall damage increase by having 1 more GCD every ~15secs.
Including berserk stance we can get a significant buff
Agreed. This will be an additional buff prob in the range of 4%.
With 10% additional attack speed and raid damage the chances that you have to use HS increases dramatically, also at the expense of Slam tbh.
Are you saying that if we get a rage spike (from damage) in the middle of MS/OP, we'll have use HS or risk rage capping? I think this situation will be fairly controllable such that we can manage our rage to use as much rage for Slam first before HS. MS+OP+Slam = 40 rage. If we maintain our rage between 40-70 most of the time we should have enough to fill every full GCD and react to sudden rage spikes from damage (which from our previous conversation is now only in the range of 30 rage at max). As arms we also don't need to worry about miss streaks at all.
Raising its damage would have retuned Mastery vs crit since the DW component wouldn't have scaled.
I must've missed a previous conversation, can DW ticks proc SoO? Or are you saying SoO crits proc DW and thus more SoO will increases crit value? In either case, increasing Str and Crit scaling may help arms get closer to fury's scaling, which is a good thing; this in combination with the Fury's decreased Str, Crit scaling from reduced based mastery.