Infraction: 6. Do not post unless you have something new and worthwhile to say.
Message to User:
I'm just going to go ahead and move this post out. We're all for discussion of useful macros but we have never been in support of "make the game play itself for me" macros. I feel you pain, Trap Launcher is very clunky and there should be a better way to use it. However there isn't and we're not going to have folks posting their various ways of tricking the game into using multi-function macros.
Has anybody got working trap launcher macros for 4.2? Mine were like this
/castsequence reset=<something> Trap Launcher, <trap>, nil
and pre-patch they never got stuck or wasted an unlaunched trap. But now they get stuck all the time.
Hey there, sorry to sort of come in between the AS discussion, but I've got a burning question about Trap Launcher macros and wanted to reply earlier, when the discussion was going on. Unfortunately I couldn't do so because my account had to be verified or something.
Anyway, my question:
I have a Razer Naga Epic, which allows me to make macros in which I can type/click things with one button.
What I did was:
0.100 seconds delay
Left mouse down
Left mouse up
Num7 is bound to the following macro:/castsequence reset=2 Trap Launcher, Explosive Trap;
This should result in triggering my trap launcher, after 0.100 seconds delay, selecting my Explosive Trap, and then immediately click. One button to launch the whole trap. This actually worked a few times, but sometimes just completely bugs out. I more often seem to have this in combat then out of it.
It also looks like the macro works the first time, but then stops working.
I've tried all lengths of delay, from 0.000 to 1.001, all of them worked at least once, but bugged out afterwards.
Is there anyone with a mouse like the Razer Naga with such macro capabilities that experiences the same problem as I do?