In its current form it favours a very healer heavy raid (we used 9 tonight to kill it compared to the initial 7 we tried when we first engaged it) and even then people can, and will die with unlucky dice rolls. Here are some of the tough things to cope with in the encounter so far:
- Increased damage on bloodboil, prepatch it would do 600 damage every 3 seconds for 18 seconds on five targets. Now this has raised to 600 damage every second for 24 seconds.
- Two aggro switching abilities that can be mitigated causing issues with reliable tank switching.
- Debuff applied to MT every two seconds which can also be mitigated, with bad luck this stacks fast and with too many on the MT/OTs it makes healing them much harder.
- Sick damage done to people during Fel Rage, bad luck with crushing blows and arcing smash/acid breath is so much damage and not always possible to outheal. (http://files.filefro...;/fileinfo.html) - Also the breath lasting after Fel Rage fades causing instant death.
Has anyone else been working on this encounter post-patch? There are so many factors which allow for easier kills (eg. Rogues getting Fel Rage and popping evasion with sick damage output) thereby leading to unrepeatable kills. I would also be interested to hear what was changed in the patch exactly, was it just bloodboil or did the tank debuff change also? I know that quite a small percentage of guilds have seen this fight but after a rather tedious period of raiding on him I felt motivated to start a discussion here about the fight after talking inguild about it.